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Contact Name
Sri Hariyani
Contact Email
pi@unikama.ac.id
Phone
+6281332496234
Journal Mail Official
srihariyani@unikama.ac.id
Editorial Address
Jl. S.Supriyadi No.48 Malang 65148
Location
Kab. malang,
Jawa timur
INDONESIA
Pi: Mathematics Education Journal
ISSN : 25975161     EISSN : 25976915     DOI : https://doi.org/10.21067/pmej
Core Subject : Education,
Pi: Mathematics Education Journal is issued as an academic journal and devoted to the publication of research papers in the field of mathematics education. Mathematics education should be interpreted to mean the whole field of human ideas and activities that could affect the teaching and learning of mathematics. We welcome authors for original research articles aims on Mathematics Education. Subjects suitable for publication include, but are not limited to the following fields: Learning mathematics Media development of mathematics Assesment and evaluation in mathematics Mathematics curriculum Thinking Process
Articles 6 Documents
Search results for , issue "Vol. 8 No. 2 (2025): October" : 6 Documents clear
Computational Thinking Using MathWay Software On Algebra Material In The Era Of Technology-Based Learning Yulidar, Riska; Lailiyah, Siti; Sadieda, Lisanul Uswah
Pi: Mathematics Education Journal Vol. 8 No. 2 (2025): October
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i2.11144

Abstract

Computational thinking ability is one of the important skills in the 21st century. The MathWay application offers interactive features that support mathematics learning, especially in algebra material. This study aims to systematically review the existing literature related to the effectiveness of using MathWay on students' computational thinking skills. The research uses the Systematic Literature Review (SLR) method, with data collection techniques carried out by studying relevant literature related to computational thinking, MathWay applications, and algebra. The article selection process is carried out by formulating research questions, conducting systematic literature searches, applying inclusion and exclusion criteria, and analyzing and summarizing findings, followed by making conclusions. The analysis uses the PRISMA (Preferred Reporting Items for Systematic Review and Meta-Analyses) diagram method, with four relevant scientific articles obtained. The results of the study indicate that the use of MathWay is effective in improving students' computational thinking skills, especially in problem solving and algorithmic thinking patterns.
The Development of Interactive E-LKPD Using Wizer.Me On Polyhedron For The Eighth Grade Students Annisa Rahman Navira, Deva; Susanto, Susanto; Yudianto, Erfan; Suwito, Abi; Nur Safrida, Lela
Pi: Mathematics Education Journal Vol. 8 No. 2 (2025): October
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i2.11665

Abstract

This research aims to develop an Electronic Student Worksheet (E-LKPD) using the Wizer.Me platform for teaching polyhedron material that meets the criteria of validity, practicality, and effectiveness. The study employed a Research and Development (R&D) approach with the ADDIE model. The E-LKPD was designed based on a guided discovery learning model to help students better understand polyhedron concepts, their interconnections, and applications. Learning activities include matching polyhedron shapes with their names and discovering formulas through the “fill on image” feature in exploration tasks. The research was conducted at SMPN 1 Ledokombo, Jember, involving eighth-grade students as participants. Validation results show that the E-LKPD achieved a validity score (Va) of 3.84, indicating a valid category. The practicality level reached 82%, as evidenced by student response questionnaires, reflecting positive usability and engagement. Furthermore, the E-LKPD demonstrated effectiveness, with 34 out of 43 students achieving classical mastery, meaning more than 75% met the minimum learning standard. These findings indicate that the developed E-LKPD using Wizer.Me effectively supports students’ conceptual understanding and learning outcomes in polyhedron material, providing a valid, practical, and efficient digital learning tool for mathematics education.
Analysis Student Motivation and Learning Satisfaction in the Implementation of Statistics Application in Maritime Sector Jabnabillah, Faradiba
Pi: Mathematics Education Journal Vol. 8 No. 2 (2025): October
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i2.12049

Abstract

The purpose of this study was to describe the differences in the average value of learning motivation and student satisfaction in Mathematics lessons by applying statistical applications. This study used an experimental method with a One Group Pretest Posttest design. The subjects in this study were grade XII IPA students at SMA N 21 Batam. The average pretest score from the student motivation questionnaire was recorded at 80.5. After applying statistical applications in mathematics learning, the average posttest score increased to 96.4. Furthermore, the average pretest score from the student satisfaction questionnaire was 83.2. Moreover the average posttest score of students after applying statistical applications in mathematics learning increased to 99.2. The results of statistical analysis using Paired Sample t-Test, found a significance value (Sig. 2-tailed) of learning motivation and student satisfaction of 0.000 < 0.05. Thus, the null hypothesis (H0) is rejected, which indicates a significant difference between the pretest and posttest scores for both motivational material and student satisfaction after the statistical application was applied.
Development of E-modules Based on Articulate Storyline 3 Kalyaningsih, Ima; Zamzam, Kenys Fadhilah
Pi: Mathematics Education Journal Vol. 8 No. 2 (2025): October
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i2.12214

Abstract

This research aims to craft an e-module developed using Articulate Storyline 3, focusing on integer concepts, specifically designed for seventh-grade junior high school students. Mathematics, as a crucial component of Indonesia's educational curriculum, is often perceived as complex and monotonous by students, necessitating innovative approaches in learning. This e-module is expected to emerge as a groundbreaking tool that stimulates students' enthusiasm in exploring the subject matter. To achieve this, the study adopts a Research and Development (R&D) approach, implementing the ADDIE model, which consists of initial analysis, conceptual design, development, real-world implementation, and comprehensive evaluation. Validation results indicate that the e-module achieves a remarkably high validity level of 95.19%, a practicality score of 83.33%, and an effectiveness rate of 87.85%. Beyond merely meeting validity criteria, the e-module is meticulously designed to ensure accessibility for students while proving to be a powerful tool in enhancing their academic performance. Thus, this Articulate Storyline 3-based e-module is envisioned as a revolutionary learning instrument—an engaging and interactive medium that supports the achievement of learning objectives related to integers at the junior high school level.
Development of Adventure-Based Educational Games to Improve Critical Thinking Skills and Interest in Learning Regan Moro, Fabianus; Zamzam, Kenys Fadhilah
Pi: Mathematics Education Journal Vol. 8 No. 2 (2025): October
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i2.12263

Abstract

Games are widespread in society, not only among children but adults also play games. It is not uncommon for school-age children to play this game until late at night which of course interferes with their study time. In this study, the researcher developed an educational game called "Math Adventure".  This educational game makes students learn while playing because, on the one hand, students play but on the other hand it is also useful to provide education or lessons for students. The educational game "Math Adventure" developed by the researcher contains questions from the two-variable linear equation system material.  The game "Math Adventure" is a type of adventure game in a maze where the character will look for the correct answer in a box or room in a maze. There are 4 answers available and are spread across 4 different rooms. The game "Math Adventure" has gone through a validation process by two validators and has been tested on 5 students. In the validation process, the game "Math Adventure" was declared valid and worth testing. Based on the results of the students' responses after being tested the game "Math Adventure" received a good response from the students.  The game "Math Adventure" can be used as an alternative for teachers to improve students' critical thinking skills and students' interest in learning in mathematics lessons.
Development Realistic LKPD on Exponential Material to Improve Grade X Students' Ability to Think Critically Uday, Muhammad Ali; Handayani, Ucik Fitri
Pi: Mathematics Education Journal Vol. 8 No. 2 (2025): October
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/pmej.v8i2.11922

Abstract

The aim of this study is to produce realistic mathematics education (RME)-based learner worksheets (LKPD) on exponent material to improve critical thinking skills of grade X students that are valid, practical and effective. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation and evaluation. The results showed that the realistic based LKPD on exponent material was very valid based on the results of expert validation with a score of 87.5%, the practicality of realistic-based LKPD learning media was considered practical based on teacher and student responses with a score of 79.7%. In addition, its effectiveness can be seen from the increase in student learning outcomes with an average post-test score of 85.38%. The statistical test results show a significance value of 0.001 (two-tailed), indicating a significant difference between the pre-test and post-test results. Therefore, it can be concluded that the development of realistic-based worksheets improves students' critical thinking skills. The Realistic Mathematics Education approach links mathematical concepts to real-life situations, motivating students and helping them to understand exponential material more deeply. This study makes a valuable contribution to mathematics education by improving students' analytical and reasoning skills and facilitating a more meaningful, contextualised learning of exponents.

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