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Contact Name
Bincar Nasution
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info@ipinternasional.com
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+6285360415005
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ijere.journals@gmail.com
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Cempaka Street, No. 25, Ujung Padang Village, Padang Sidempuan Selatan District, Padang Sidempuan City, North Sumatra, Indonesia 22725
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Sumatera utara
INDONESIA
International Journal of Educational Research Excellence (IJERE)
ISSN : -     EISSN : 28307933     DOI : https://doi.org/10.55299/ijere
Welcome to the International Journal of Educational Research Excellence (IJERE), ISSN. 2830-7933 (Online). IJERE is the first open access and double-blind peer-reviewed international journal managed by PT Inovasi Pratama Internasional, which exclusively focuses on education and Education technology. This first international journal is a part of the Publisher’s strong commitment to education, which is expected to be the medium for the exchange of ideas, knowledge, information, and technology among experts and practitioners of education. IJERE aims to facilitate and promote the inquiry into and dissemination of research results on primary education, secondary education, higher education, teacher education, special education, adult education, non-formal education, and any new development and advancement in the field of education. The scope of our journal includes; Language and literature education, Social science education, Sports and health education, Economics and business education, Math and natural science education, Vocational and engineering education, and Visual arts, dance, music, and design education.
Articles 52 Documents
Search results for , issue "Vol. 5 No. 1 (2026): January-June" : 52 Documents clear
Assessment of Educational Protection Tools (APE) of Block in Early Childhood Education Miftayul Yani, Aziza
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1647

Abstract

This study aims to evaluate the use of Educational Props (APE) blocks in improving the cognitive, motor, and social-emotional development of early childhood. The assessment was conducted through observation, documentation, and interviews with teachers and children in the 4–5 year old age group at an early childhood education institution. The results of the study indicate that the structured use of blocks can improve children's classification, construction, fine motor coordination, and social skills such as cooperation and communication. The obstacles found were the suboptimal variation in block use and the lack of educators' understanding of constructive play-based stimulation strategies. The implications of this study encourage teachers to use a guided play approach to make the use of APE more effective.
Geometry Introduction Learning Assessment Through Smart Books at Almawaddah IT Kindergarten Pramita, Miki Ayu; Alfauzan Amin; Desi Tri Anggereni
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1648

Abstract

This study aims to develop and implement appropriate geometric educational teaching aids for early childhood (PAUD), and to measure their influence on the understanding of the concept of plane figures (triangle, square, rectangle, circle, quadrilateral, pentagon, hexagon). The study uses an R&D (Research & Development) approach with the following stages: (1) designing props made of felt, (2) limited trials in PAUD classes, (3) evaluation through comprehension and observation tests. The results show that the use of props significantly increases students' understanding scores compared to before use, as well as increasing motivation and learning activities. These findings indicate that well-designed, interactive and kinesthetic geometric teaching aids can be an effective medium in geometry learning for PAUD. Practical implications for PAUD teachers and learning media developers are outlined.
The Effectiveness of Learning Process and Outcome Assessment Based on The Hijaiyah Letter Tree Media in Improving Early Literacy Skills of Early Childhood Ilmayanti, Linda; Alfauzan Amin
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1650

Abstract

Learning the hijaiyah letters in early childhood is an important foundation in the development of religious literacy, so creative and fun methods are needed to increase children's interest in learning. This study focuses on the effectiveness of the Hijaiyah Letter Tree media in improving the ability of PAUD children in recognizing, naming, and attaching hijaiyah letters through a playful approach. The purpose of this study is to describe the learning process using this media, assess the development of children's abilities, and identify supporting factors and obstacles during the activity. This study also provides benefits for teachers, children, institutions, and parents in strengthening hijaiyah learning in an integrated manner. The research method used is descriptive qualitative with a Classroom Action Research (CAR) model. The research subjects consisted of 15 children from group B PAUD Pembina, Karang Jaya District. Data were collected through observation, documentation, and formative assessment, then analyzed through the stages of data reduction, data presentation, and drawing conclusions. The results of the study indicate that the Hijaiyah Letter Tree media is effective in increasing children's attention, motivation, and ability to recognize and pronounce hijaiyah letters. Most children were able to display good learning performance, while some children required further assistance, especially in aspects of pronunciation and learning focus. The visual, verbal, and kinesthetic activities combined in this medium contribute to increased child engagement during the learning process. In conclusion, the Hijaiyah Letter Tree can be used as an alternative learning medium that is effective, interactive, and appropriate for the developmental characteristics of early childhood. Reinforcement through parental involvement is essential to maintain consistent learning at home.
Implementation of Authentic Assessment Through Dice Games to Measure Early Childhood Cognitive Development at Nur Faizah PAUD, Bingin Rupit Village Yeni, Nini Angger; Alfauzan Amin
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1651

Abstract

Early childhood development assessment needs to be conducted authentically and enjoyably, in accordance with the characteristics of learning through play. However, assessment practices in early childhood education (PAUD) are still dominated by traditional assessments that do not reflect children's natural abilities. This study examines the use of dice games as a medium for assessing children's cognitive development at Nur Faizah PAUD to overcome the limitations of conventional assessments and improve the accuracy of learning assessments. The study aims to describe the implementation of dice-based assessments and their effectiveness in assessing numeracy and number recognition skills. This study used a qualitative descriptive approach through observation, interviews, and documentation of 15 children in group B and their classroom teachers. The results showed that dice games can increase learning motivation and enable cognitive assessment to occur naturally. Most children were able to correctly name the numbers according to the dice roll results, and approximately 70% of children were able to perform simple addition using two dice. In addition to academic outcomes, this activity also stimulated social-emotional development such as cooperation, waiting for turns, emotional regulation, and communication during play. Teachers acknowledged that assessment through dice games facilitated observation of the learning process without causing stress for children, although obstacles such as limited game equipment and recording of assessment results were still encountered. Overall, the dice game proved to be an effective, fun, and developmentally appropriate assessment instrument for early childhood, and supported the principles of the Independent Curriculum, which is oriented towards meaningful and child-centered learning.
Implementation of Learning Models Picture and Picture in Improving Indonesia Language Learning Outcomes "My Environtment" Material for School UPT 060822 Medan Hasnah Harahap, Poppy; Sutikno; Rahmat Kartolo; Irma Masithah; Heny Triana
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1676

Abstract

This research is motivated by the low learning outcomes of Indonesian language of grade IV students of UPT SD Negeri 060822 Medan City on the material "My Surrounding Environment". The learning method that is still dominated by lectures causes students to be less active and unmotivated in the learning process. Therefore, this study aims to implement the Picture and Picture learning model to improve student learning outcomes. This study uses the Classroom Action Research (CAR) method with a repeated cycle design, consisting of planning, action, observation, and reflection stages. The subjects of the study were 20 fourth-grade students of UPT SD Negeri 060822 Medan City in the 2025-2026 academic year. Data collection techniques were carried out through observation, tests, and interviews, while data analysis used quantitative and qualitative approaches. The results of the study showed an increase in student learning outcomes. At the pretest stage (initial conditions), the average student score was 66.5 with a completion rate of 20%. After the application of the Picture and Picture model in cycle I, the average score increased to 74.5 with a completion percentage of 60%. In cycle II, the average score increased again to 87 with a completion percentage reaching 95%. Based on the results of the study, it can be concluded that the application of the Picture and Picture model is effective in improving the Indonesian language learning outcomes of fourth-grade students. This model not only helps students' understanding through image media, but also encourages them to be more active in the learning process. Therefore, the Picture and Picture model is recommended to be applied in Indonesian language learning to improve student learning outcomes
Effectiveness of The Card Sort Method on Improving Reading Ability Initial Understanding Structure Text Indonesia Language Subject Procedures to Grade V Students of State Elementary School 060837 West Medan Mevy Sitorus, Ruth; Sutikno; Rahmat Kartolo; Juni Arpah; Julia Rahmadani
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1677

Abstract

This study aims to analyze the effectiveness of the Card Sort method in improving reading ability of initial understanding of procedure text structure in grade V students of State Elementary School 060837, Medan Barat District, Medan City, Academic Year 2025-2026. The formulation of the problem in this study is: "Can the application of the Card Sort method improve the ability to read initial understanding of procedure text structure in students?" This study used the Classroom Action Research (CAR) method which was implemented in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. The subjects of the study were fifth grade students who were selected purposively. Data were collected through tests, observations, and interviews, then analyzed descriptively quantitatively. The results of the study showed a significant increase in students' reading ability. In cycle I, 35% of students understood the contents of the procedural text, while 65% did not understand. After improvements were made in cycle II, the number of students who understood the contents of the text increased to 80%, while those who did not understand decreased to 20%. In addition, other indicators of success also increased, such as students' ability to mention and explain characters in the text increased from 55% in cycle I to 75% in cycle II. Students' ability to find the main idea also increased, from 65% in cycle I to 82% in cycle II. Thus, the results of this study prove that the Card Sort method is effective in improving the ability to read the initial understanding of the structure of procedural texts. Therefore, this method is recommended to be applied in Indonesian language learning to improve students' understanding of procedural textsv
Correlation Between Digital-Based Learning Tools and Interest in Learning Indonesian Students of Class VI of UPT SDN 060849 West Medan Arpah, Juni; Sutikno; Rahmat Kartolo; Ramadhani, Julia; Mevy Sitorus, Ruth
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v5i1.1678

Abstract

This study aims to analyze the correlation between digital-based learning tools and the interest in learning Indonesian among sixth-grade students at UPT SDN 060849, Medan Barat District, Medan City. The research method used is a quantitative approach with an associative research type. The research sample consisted of 31 students selected using a sampling technique based on the Isaac and Michael formula. The research instrument was a questionnaire whose validity and reliability had been tested using SPSS 22. The results of the validity test showed that 16 questions related to learning tools and 18 questions related to learning interests were declared valid. The reliability test using the Cronbach Alpha technique showed a value of 0.818 for learning tools and 0.899 for learning interests, which are categorized as very high. The results of the descriptive analysis showed that 53% of students agreed that the classroom had sufficient lighting, and 76% of students strongly agreed that the cleanliness of the classroom made them comfortable in learning. In addition, 59% of students strongly agreed that the classroom was always cleaned every day. In terms of learning interests, 71% of students showed a high interest in digital-based learning. The results of the hypothesis test using simple linear regression showed an r value of 0.654 and a coefficient of determination (R²) of 42.8%, indicating that digital-based learning tools have a positive and significant correlation with interest in learning Indonesian. Therefore, the better the digital facilities available, the higher the student's interest in learning. This study recommends improving digital tools in schools to optimize the Indonesian language learning process and providing teacher training in the use of educational technology
Application of The Problem Solving Learning Method in an Effort to Improve The Learning Outcomes of Indonesia Language Procedure Texts of Elementary Students Rahmadani, Julia; Rahmat Kartolo; Sutikno; Mevy Sitorus, Ruth; Arpah, Juni
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v5i1.1679

Abstract

This research is motivated by the low learning outcomes of students' procedural texts in the Indonesian Language subject in grade V UPT SD Negeri 060874 Medan City. The learning process is still less active, which causes students to be less enthusiastic in learning. Many students tend to chat or play during lessons, so that the material is not conveyed optimally. This condition has an impact on low student grades in the Indonesian Language subject, especially in understanding and writing procedural texts. Therefore, this study aims to determine whether the application of the Problem Solving method can improve student learning outcomes in learning procedural texts. This study uses a Classroom Action Research (CAR) approach which is carried out in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. The subjects in this study were fifth grade students of UPT SD Negeri 060874 Medan City in the 2025-2026 Academic Year. Data were collected through observation of student activities during learning and learning outcome tests in each cycle to determine the improvements that occurred. The results showed that the application of the Problem Solving method can significantly improve student learning outcomes. In cycle I, the percentage of student learning completion reached 70%, while in cycle II it increased to 95%. Thus, there was an increase of 25% after the application of the Problem Solving method. This increase is also supported by changes in student behavior who are more active in learning, more focused on the material, and able to solve problems given in learning procedural texts. Based on these findings, it can be concluded that the Problem Solving method is an effective learning strategy in improving student learning outcomes. Therefore, this method is recommended to be used in Indonesian language learning to increase student engagement and better learning outcomes
Developing Speaking Skills Through Folklore Stories In Indonesia Language Learning For Grade V Student SSPF Elementary School 106153 Klambir Lima Kebun Hamparan Perak Masithah, Irma; Sutikno; Rahmat Kartolo; Heny Triana; Hasnah Harahap, Poppy
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijerec.v5i1.1680

Abstract

This study aims to improve the speaking skills of Grade V students through learning activities based on folktales. The method employed was Classroom Action Research (CAR) conducted in two cycles. Based on the background, the role of Indonesian language teaching in elementary schools, which emphasizes fundamental reading and writing skills, and the use of folktales are vital for enhancing students' speaking abilities. The objectives of this study are: (1) to determine whether folktale-based learning can enhance the speaking skills of Grade I students at UPT SPF State Elementary School 106153 Klambir Lima Kebun, (2) to explore students' motivation during folktale-based learning, and (3) to evaluate the effectiveness of this teaching method in improving classroom interaction. The research method employed was Classroom Action Research (CAR) implemented in two cycles. Each cycle consists of planning, action, observation, and reflection stages. The research findings revealed a significant improvement in students' speaking skills. In Cycle I, the average speaking skill score was 70, with a 60% mastery level (18 out of 30 students achieved the Minimum Competency Standard). After improvements were made in Cycle II, the average score increased to 85, with a 97% mastery level (29 out of 30 students achieved the Minimum Competency Standard). Additionally, students' active participation in the learning process improved, as indicated by the average teacher observation score, which increased from 3.0 in Cycle I to 3.8 in Cycle II. Based on these results, it can be concluded that folktale-based learning is effective in improving the speaking skills of Grade V students. The hypothesis was proven correct: learning through folktales enhances students' speaking skills while fostering their learning motivation and love for local culturev
Implementation of Language Games Through Pictured Letter Cards in an Effort to Improve The Beginning Reading Skills of Grade I Students at State Elementary School UPT 060837 Susanti, Dewi; Sutikno; Kartolo, Rahmat; Afrida Harahap, Dedek; Sibarani, Asni
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1681

Abstract

This study aims to describe the implementation of a picture card-based language game in improving the early reading skills of first-grade students at the UPT SD Negeri 060837, Medan Barat District. This study also identifies the obstacles faced and the solutions implemented during the learning process. This type of research uses a qualitative field research approach. Data collection techniques through observation, interviews, and documentation. Data analysis techniques used are data reduction, data display/presentation, and conclusions/verification. The research method used is classroom action research (CAR) which consists of two cycles with stages of planning, implementation, observation, and reflection. The research subjects are first-grade students, with data collected through observation, interviews, and documentation. The results of the study showed that the use of language games using picture letter cards significantly improved students' motivation and early reading skills. Students' activeness and enthusiasm increased, as evidenced by their improved ability to recognize letters, syllables, and words. Challenges identified included limited media, teachers' lack of experience in using this method, and students' low self-confidence. Solutions implemented included teacher training, increased creativity in media use, and support for a conducive learning environment. In conclusion, the application of language games through the media of picture letter cards is an effective method to improve the early reading skills of first grade students. With the right approach, this game not only improves reading skills, but also creates a fun and interactive learning atmosphere