cover
Contact Name
Mujiono
Contact Email
mujiono@ecampus.ut.ac.id
Phone
+6285163218511
Journal Mail Official
journal.jltut@gmail.com
Editorial Address
Jalan Cabe Raya, Pondok Cabe, Pamulang, Tangerang Selatan 15418, Banten - Indonesia.
Location
Kota tangerang selatan,
Banten
INDONESIA
Journal of Learning and Technology
Published by Universitas Terbuka
ISSN : 29622123     EISSN : 29646545     DOI : https://doi.org/10.33830/jlt
Core Subject : Education,
The Journal of Learning and Technology (JLT) is a peer-reviewed journal that welcomes papers on all aspects of educational technology and learning. Topics may include, but are not limited to: learning theory and technology, cognition and technology, instructional design theory and application, online learning, computer applications in education, simulations and gaming, and other aspects of the use of technology in the learning process. An important aim of this journal is the contribution to learning theory within the field of educational technology. Manuscripts may be submitted either in English or in Indonesia.
Articles 34 Documents
The Development of HOTS-Based Encyclopedia SAKU Book to Enhance Science Literacy Culture in Thematic Learning Anik Twiningsih; Ruth Karsini
Journal of Learning and Technology Vol. 4 No. 1 (2025): June 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i1.11931

Abstract

The culture of scientific literacy is being urgency in the 21st-century education challenges. 21st-century learning is inseparable from the textbooks used by students. This type of learning tool affects the interest of students in learning participation. The development of the HOTS-based encyclopedia SAKU book in this study is one of the researcher' efforts to enhance the culture of scientific literacy following the demands of 21st-century education. SAKU is an acronym for "Siswa Aktif Kreatif Unggul" or Superior Creative Active Learners. The stages in its implementation are cyclic, they are (1) Thematic lesson plans; (2) encyclopedia SAKU book with 15 minutes reading culture; (3) early learning activities; (4) core activities/scientific literacy; and (5) HOTS-based final activities. Data collection techniques using observation, interviews, and tests. Based on the results of the calculation of the effect size data, it shows that the HOTS-based encyclopedia SAKU book in the class I thematic learning had a large positive impact on enhancement the science literacy culture of students with the effect size criteria classified as large. The innovative work of developing the HOTS-based encyclopedia SAKU book had been disseminated through a teacher forum that the principal had identified as the result of innovative work by classroom teachers in supporting thematic learning, especially grade I thematic learning and is oriented towards building a reading culture, especially a culture of scientific literacy.
Self-Regulated Learning (SRL) Tendencies of Educational Technology Students in Online Tutorials Syarif, Edy; Prastati, Trini; Abd Gafur; Asnah Marlina Limbong
Journal of Learning and Technology Vol. 4 No. 1 (2025): June 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i1.12581

Abstract

This study examines the tendency of Self-Regulated Learning (SRL) among Educational Technology students at Universitas Terbuka (UT) in participating in online tutorials (tuton). SRL reflects students’ ability to independently manage, control, and monitor their own learning, which is essential in online learning environments. The survey involved 249 respondents (36% of the sample) from various UT regional offices, using the SRL instrument developed by Riyanti (2021), which measures six aspects: Goal Setting, Environment Structuring, Task Strategies, Time Management, Help Seeking, and Self-Evaluation. The results show the highest score in Goal Setting (87.94%) and the lowest in Time Management (50.68%). These findings indicate that students' SRL abilities are not yet evenly developed, highlighting the need for more structured and independent learning strategies in online education
Comparison of IPAS Learning Media Features In Popular Online Learning Applications Dika Arief Sugiyatna; Casmat, Memet; Suryo Prabowo
Journal of Learning and Technology Vol. 4 No. 1 (2025): June 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i1.12831

Abstract

This study aims to compare the features of IPAS (Natural and Social Sciences) learning media on several popular online learning applications used in Indonesia. The methods used were literature studies and content analysis of three applications, namely Ruangguru, Rumah Pendidikan and Kipin School. Data was collected through direct observation of the display, media type, interactivity, and IPAS materials available on each platform. The results of the analysis show that each application has its own advantages, such as the animated video feature in Ruangguru, free access and national curriculum materials at the Education House, as well as offline formats and interactive quizzes at Kipin School. The conclusion of the study is that no one app is superior, however users can choose according to their needs and technical conditions. The purpose of this research is to provide a reference for teachers, students, and application developers in selecting or developing effective IPAS learning media
Implementation of Augmented Reality and Virtual Reality Technology to Improve Distance Learning Casmat, Memet; Ali Muralitharan
Journal of Learning and Technology Vol. 4 No. 2 (2025): December 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i2.13849

Abstract

This study concludes that the implementation of Augmented Reality (AR) and Virtual Reality (VR) technology has significant potential to improve the quality of distance learning in both Indonesia and Singapore in the post–Covid-19 era. The application of AR and VR enables learners to access more interactive, immersive, and flexible learning experiences, overcoming geographical limitations and diverse demographic challenges, especially in Indonesia as an archipelago country. In Singapore, these technologies support efficient and innovative learning in line with its advanced industrial and educational environment. Through qualitative analysis involving observations, interviews, and document studies with more than 30 respondents from Universitas Terbuka and the National University of Singapore, the findings reveal that AR and VR enhance students' knowledge, skills, and learning engagement. Students also demonstrated positive attitudes toward the integration of these technologies into distance education. Therefore, this study strongly recommends the wider adoption of AR and VR in distance learning systems as an effective strategy to improve learning quality, increase accessibility, and support sustainable educational development in both countries.

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