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Implementasi Sistem Kehadiran Guru Berbasis Internet of Thing di SDIT Darul Hikmah
Amrullah, Ridhwan;
Chusyairi, Ahmad
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.118
The teacher attendance system currently implemented at SDIT Darul Hikmah Jakarta still uses the manual method by filling in the arrival time and signing the attendance book available in the office. The system has several drawbacks such as manipulation of attendance, damaged or missing attendance books, and ineffective reporting because the general coordinator needs to copy back attendance data to be submitted to the principal and chairman of the foundation as material for evaluating teacher performance. Therefore, this study aims to create an Internet of Thing-based presence system using NodeMCU ESP 32 and a fingerprint sensor. This research process uses the Prototype method. This research produced a teacher attendance recorder that teachers can use as proof of attendance when they arrive at class. In addition, the website utilized to manage teacher attendance data to make reports and is used by teachers to fill out learning agendas that can provide feedback to student parents regarding student participation in learning through the Telegram application.
Implementasi Authentication Captive Portal Pada Wireless Local Area Network di PT. St. Morita Industries
Siregar, Jonathan Daniel;
Chusyairi, Ahmad
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.119
PT. St. Morita Industries has a Wireless Local Area Network (WLAN) which is used as a medium for exchanging data and information by utilizing wireless transmission media, WLAN currently uses WPA2-PSK as a security system to authenticate users to access the internet. However, the use of WPA2-PSK as WLAN security still has a weakness due to the use of the same 1 password for many users in order to connect to the WLAN hotspot will be an opportunity for cyber crime. This happens because it will be very easy for irresponsible users to enter the WLAN. Therefore, in this study, captive portal authentication will be applied as an effort to increase WLAN security replaces WPA2-PSK. This research process uses the Network Development Life Cycle (NDLC) method. All the configurations needed to build the captive portal authentication take advantage of the Winbox program. This research has resulted in a special user authentication limitation for users who have registered on the WLAN is permitted to access this company's internet. In addition, the Winbox program can also be used for monitoring all users connected to the WLAN, both active and inactive users. By setting up captive portal authentication on a WLAN network using a proxy routerboard device which comprises an IP address, DHCP server, hostpot setup, NAT firewall, and DNS server one can create a WPA2-PSK security system. This configuration is completed with the aid of the Winbox v3.37 software.
Perancangan Website Penjualan Toko Online Pada Toko Usaha Tani Mandiri Sintang Dengan Menggunakan Framework Codeigniter
-, Dany Fahrurrozi;
David David;
Gusti Syarifudin;
Sandy Kosasi;
Susanti Margaretha Kuway
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.122
The Mandiri Farming Business Store has a need to be able to increase sales, manage goods/products so that they can be conditioned, and sales or marketing that is classified as conventional, which causes human error and farmers who have to come all the way to the store to get product information. This research aims to build a codeigniter-based sales website that has an MVC concept and a product recommendation system. This will simplify the shop activity process. The scope of the research uses the CodeIgniter framework which has an MVC concept and a product recommendation system to build sales websites. Using the midtrans API as a payment gateway. The form of research used is a case study. The research method used is DSR (Design Science Research). The design method used is the Agile Extreme Programming (XP) method. The results of this research produced a fertilizer and plant seed sales website that provides product and goods information to buyers and makes it easier for buyers to make purchases online. The conclusion of this research is that it facilitates sales and purchase transaction activities in stores. This research suggests adding other features such as delivery services.
Website Penjualan Pada Gerai Rabbani Pontianak Menggunakan Framework Laravel
Maulidania, Resvi;
David, Davi;
Yuliani, I Dewa Ayu Eka;
Kosasi, Sandy;
Syarifudin, Gusti
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.124
Rabbani Store is a business that operates in the field of selling hijabs, clothing and other accessories which currently still uses a conventional or simple system, where the transaction and shopping process still requires consumers to come directly to the shop, so they wait to find out whether the goods are still in stock. or not. To overcome this problem, a sales website is needed at Rabbani Stores so that the sales system at Rabbani Stores can be further developed because it is online or digital based. Consumers no longer need to come to the store and wait a long time to shop, and consumers can make transactions directly from the sales website. In designing this sales website using the Laravel Framework by applying the MVC concept. The design method used is the Extreme Programming method. The research method used is Design Science Research (DSR). The results of this research produced a sales website at Gerai Rabbani using the Laravel Framework so that it could help sales at Gerai Rabbani. The conclusion of the designed website is that it can help the shop owner of Gerai Rabbani to market the products being sold. The suggestion is that the website used needs to be further developed in the interface so that it is easier and more attractive for users to use.
Pengembangan Multimedia Interaktif Untuk Pembelajaran Sejarah Indonesia Dengan Metode Think Pair Share Pada Kelas X Smk Nh Multimedia Poncokusumo
Ojat, Achmad Darojat;
Edo, Armedo Futhi Munadzar
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.128
Every teaching and learning activity the potential of media cannot be ignored, and often the object to be studied is too complex. This study aims to develop an interactive multimedia lesson on Indonesian History that has been validated for Tenth Grade SMK NH Multimedia Poncokusumo. In the trial activity, this Interactive Multimedia is combined with the Think Pair Share learning model, the learning activities will be even more interesting because it is different from conventional multimedia learning. The test results for developing interactive multimedia on media experts are 91.3% (valid). Data The results of testing the validity and development of the Interactive Multimedia method on material experts are 93% (valid). Meanwhile, the data from the test results of the validity and development of the Interactive Multimedia method on the audience or respondents are 95% (valid), the results of the small group audience trial are 92% (valid), and the learning outcomes test is 100% (effective). Overall, based on the product eligibility criteria, it can be concluded that the learning media is included in a valid statement, so it is feasible and effective to use in learning.
Perancangan Sistem Informasi Peminjaman dan Pengembalian Berkas Rekam Medis Rawat Jalan dengan Metode Waterfall
Arta, I Gusti;
sutha, diah;
Ali, Amir;
Putra, Yunior Bimasekti
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.129
Wiyung Sejahtera Hospital in recording the borrowing and returning of outpatient medical records still uses expedition books which are recorded manually. The research aims to design and develop an information system to facilitate the process of borrowing and returning outpatient medical record files using the Waterfall method approach. The Waterfall method was chosen because of its ability to divide system development into structured stages, starting from requirements analysis to maintenance. The needs analysis stage involves an in-depth study of existing processes and user needs. Next, system design is carried out by building a design plan that includes database structure, user interface design, and system workflow. System implementation is carried out by developing applications based on previous designs, while system testing is carried out thoroughly to ensure quality and performance before full implementation. The maintenance stage is carried out to ensure system operation and carry out continuous repairs and improvements. As a result, it is hoped that this system can improve the efficiency and quality of outpatient medical record file management and health services as a whole. The conclusion of this research is the successful design and development of a computer-based information system for borrowing and returning outpatient medical records at Wiyung Sejahtera Hospital using the waterfall method.
Webquest Sebagai Pembelajaran Dimasa Pandemi Covid-19 Pada Mata Pelajaran Sejarah Indonesia Kelas X Di Smk Nurul Huda Poncokusumo Kabupaten Malang
Armedo Futhi Munadzar;
Achmad Darojat
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.131
The pandemic disease outbreak due to corona virus disease (Covid-19) has affected learning activities at both elementary and tertiary levels. The government requires students to carry out online learning activities. One online learning alternative that can be implemented is WebQuest. WebQuest is a type of web-based learning that is inquiry-oriented. In developing this WebQuest, the model used is Web-Based Instructional Design with four stages: 1) Analysis Stage, 2) Concurrent Design Stage, 3) Implementation Stage, 4) Evaluation Stage. This research was applied to 40 students of class Results of WebQuest trials with 3 experts. The results of data analysis from design experts obtained an average percentage of 80% suitable for use. The results of media expert data analysis obtained an average percentage of 90% suitable for use. The results of material expert data analysis obtained an average percentage of 88% suitable for use. The results of individual data analysis obtained an average percentage of 86.6% suitable for use. The results of small group data analysis obtained an average percentage of 85.7% suitable for use. The results of field test data analysis obtained an average percentage of 83.1% suitable for use. The number of students who fulfill the SKM reaches a percentage level of 87.5%, so the product is said to be effective. Meanwhile, in individual trials, small groups and field trials, it can be concluded that the WebQuest that has been developed is valid and suitable for use in learning activities. Learning with WebQuest can be the main alternative for online learning during the Covid-19 pandemic. WebQuest makes it easy for students to access study material by simply opening one website page. Apart from the material in WebQuest, there are also assignments/activities that can attract students to learn using WebQuest.Keyword: WebQuest, Study activity in the time of Covid-19 Pandemic, Indonesian History.
Perancangan Sistem Pendataan Santri Dan Pendataan Hafalan Berbasis Android Di Ma’had Tahfizhul Qur’an Ahlus Shuffah
Karyawati, Endang
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.134
This research aims to further analyze how to design and implement a student data collection application at Ma'had Tahfizhul Qur'an "Ahlus Shuffah" Balikpapan which can run on two different platforms, namely Detskop and Android. This research aims to produce an information system for managing student data and mobile-based student memorization data that runs on the Android platform and controlling student development and student memorization will become easier and more computable. The research method uses the waterfall method. The novelty of this research uses the design of a data collection application built using Android Studio and storing the data in an online database, which previously still used a manual system which was very troublesome, especially the invalidity and mismatch of data. The software used to build this application is Android Studio 3.1.2 using a database that can be operated online, namely Firebase. The results of this research make it easier to control the development of students' memorization and make it easier to check the data that has been input.
Pembuatan Desain Brosur Pembelajaran Proses Penanaman Sampai Pengolahan Kopi Berbasis Augmented Reality Di Gombengsari
Yulianto, Rachman;
Eko Musantono, Agus;
Maulana, Revan
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.138
Video is a combination of multimedia elements that can display visuals, audio and text at one time. This research aims to create an Augmented Reality-based coffee planting brochure design using markers to produce educational videos that present realistic visualizations and can help provide supporting information that is easy to absorb and understand. The method used in making this learning media is the Multimedia Development Life Cycle with six stages, namely conceptualizing, designing, collecting material, assembling, testing, distributing. The application of augmented reality-based videos aims to increase the impression of learning the process of planting and processing coffee by presenting realistic visuals. For this reason, making a learning brochure on the process of planting and processing coffee based on augmented reality produces markers that can be read in lighting of 10 lux and above, markers in wet conditions, markers in crushed conditions, markers in scratched conditions, a maximum height of 90 cm, and different from smartphones. Problems with markers that cannot be read include torn markers, lighting below 10 lux, and a height of more than 90 cm.
Implementasi Algoritma Naive Bayes Multimonial dalam Menganalisa Sentimen Masyarakat di Twitter (Studi Kasus : Perpindahan Ibu Kota)
Poerbaningtyas, Evy;
Dwi, Adriansyah
Jurnal Informatika dan Komputer Vol 14 No 1 (2024): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi
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DOI: 10.55794/jikom.v14i1.139
The move to Indonesia's capital city received different responses from the public, pros and cons. This has an influence on the development of the capital itself. The impact of the move will be felt by the community, especially the people of the Kalimantan area or private developers who want to invest. This research will discuss the classification of public opinions regarding the transfer of the capital which are categorized into 3 categories, namely neutral, negative and positive. The aim of this research is to obtain the results of sentiment analysis or public responses to the move of the nation's capital. The benefit for the government or development is as input regarding the direction of development, the economy and policies regarding the development of the nation's capital city. Data collection was obtained from Twitter using scrapping techniques. The sentiment analysis stage is carried out by preprocessing first, namely by labeling and grouping. At the analysis stage, the Multinomial Naïve Bayes algorithm was used. This method was chosen as an analysis method because this method is able to measure the frequency of occurrence of words in documents more effectively. The classification results obtained from the 1049 data used were that 25.54% stated that public sentiment was neutral, 35.08% stated that public sentiment was negative, and 39.37% stated that public sentiment was positive. The accuracy rate was also obtained at 92.67%.