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INDONESIA
JURNAL PENDIDIKAN DAN KEGURUAN
Published by CV. Adiba Aisha Amira
ISSN : -     EISSN : 29863295     DOI : -
Core Subject : Education,
Jurnal ini memfokuskan kepada hal-hal yang berkaitan dengan bidang ilmu pendidikan dengan scop pendidikan dasar, menengah, pendidikan luar sekolah pendidikan tinggi, assessment pembelajaran, kurikulum pendidikan, filosofi pendidikan dan topik lainnya yang berkaitan dengan pendidikan.
Articles 26 Documents
Search results for , issue "Vol. 2 No. 9 (2024): September" : 26 Documents clear
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V MATA PELAJARAN IPAS Suci Destriani; Pupun Nuryani; Sri Muria Rahmaniah
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This study focuses on low motivation and student learning outcomes. This study emphasizes the use of TGT (Teams Games Tournament) type cooperative learning model to improve motivation and learning outcomes of fifth grade elementary school students. The problem faced is the lack of student learning motivation so that low student learning outcomes. This study uses this learning model, there are learning steps, which include; 1) class presentation; 2) Team; 3) games; 4) tournaments; 5) Team recognition. This study uses two cycles that refer to the Kemmis and Taggart model. Data collection is carried out through observation and post-test results of students in each cycle. Based on the results of the study from each cycle, it shows an increase in student learning motivation as seen from student involvement in asking questions, discussing and completing assignments. Then the student learning outcomes show an increase. Thus, this study shows that the TGT type cooperative learning model is effective in improving student learning outcomes, as well as providing a positive impact on student motivation in the subject of science in fifth grade elementary school students.
PERILAKU BERBAHASA LATAH WARGA KECAMATAN TIRTAJAYA KABUPATEN KARAWANG PADA SEBUAH KAJIAN PSIKOLINGUISTIK Andjanie Dwi Ayu Apriana; Hendra Setiawan
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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Talkative speaking or Ekolalia is an attitude of imitating the speech or behavior of others. The cause of language disorders can be caused by environmental factors or anxiety experienced by a person. Talkative disorders are divided into five types, namely Ekolalia (talkative behavior or imitating what others say, Ecopraksia (talkative behavior by following other people's movements), Koprolalia (talkative behavior that pronounces genitals), Auto Ekolalia (talkative behavior that repeats words pronounced), and Automatic Obedience (spontaneous talkative behavior when surprised).This research uses the listen method and the cakap method. The listen method is used when researchers are interacting with sources or subjects by listening. Meanwhile, the cakap method is the method used when researchers go directly into the field and interact with the subject. Both methods are supported by several fishing techniques, record and record.The factors causing the language behavior of one of the residents of Pisangsambo Village, Tirtajaya District, are environmental factors consisting of suggestion, identification, imitation, and sympathy. Then, the factor is surprised by the words spoken by others outside the sufferer
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN PERMAINAN LENTUR UNTUK MENINGKATKAN ANTUSIAS DAN PRESTASI BELAJAR SISWA KELAS 5 SDN 01 PUNTEN Mifta Irene Nabila; Arina Restian; Ernaz Siswanto
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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The science and science subject is one of the subjects that is considered difficult by some students, including class V students at SD Negeri 01 Punten. Low student learning outcomes are caused by students' low enthusiasm for learning. If a passive response during learning continues, it makes students lazy in learning and students' thinking power becomes less sharpened. One effort to increase enthusiasm for learning is by using the PBL learning model assisted by Flexible Games (puzzle adventure). This research aims to describe the steps for PBL learning and the magnitude of the increase in enthusiasm and learning achievement of class V students at SD Negeri 01 Punten.  The type of research used is Classroom Action Research (PTK). The research location is at SD Negeri 01 Punten. The research subjects were 22 students in class V A. The model used is qualitative. The data collected consists of numbers and descriptive sentences, and is analyzed thoroughly. Based on the results of the research and discussion, it was concluded that the PBL model assisted by the Flexible Game (Puzzle Adventure) can increase student enthusiasm and learning achievement. Proven by the results of the enthusiasm for learning questionnaire, 95% agreed, where the percentage results are classified as very high.  Increased learning achievement can be seen from student learning completeness. In cycle I, learning completeness was 70%, while in cycle II it was 80%, where students had achieved classical completeness.
PEMANFAATAN “ALID" (ALAT EVALUASI DIGITAL) DENGAN MODEL PBL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V DALAM PEMBELAJARAN PENDIDIKAN PANCASILA SDN PUNTEN 01 Zalfa Ramadhania Lafitra; Arina Restian; Nur Suhartanti
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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The digital era has changed the face of education, making technology an inseparable component in the learning process. However, in the context of teaching Pancasila in the classroom, conventional methods still dominate, with minimal use of technology. As a result, student participation tends to be passive, interest in learning decreases, and academic achievement is not optimal. This research aims to improve the academic performance of class V students at SDN Punten 01 in the Pancasila subject. The method used is the application of the Problem-Based Learning (PBL) model which is integrated with "Alid" (digital assessment tool). Adopting a Classroom Action Research (PTK) format, this study implemented four stages: planning, implementation, observation, and reflection. A total of 21 fifth grade students were involved as research subjects. Data was collected through tests and analyzed using qualitative and quantitative approaches. The results of the research show the effectiveness of the combination of the PBL model and digital assessment tools in improving the Pancasila learning outcomes of fifth grade students at SDN Punten 01. There was a significant increase from the average score in the pre-test cycle I of 58.09 to 84.28 in the post-test cycle II , indicating a substantial increase in learning activity.
IMPLEMENTASI PBL BERBASIS KOTAK BUDAYA UNTUK MENINGKATKAN HOTS SISWA KELAS V SDN 01 PUNTEN Dinda Oktafia Wardani; Arina Restian; Nur Suhartanti
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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Education in the global world emphasizes the need for students to have High Order Thinking Skills (HOTS). By using problem-based learning (PBL) and media-based Culture Box, this study aims to improve the HOTS ability of fifth grade students of SDN Punten 01 Batu. Classroom Action Research conducted in two stages or cycles is the method used in this study. In the pre-cycle, students' HOTS ability averaged 62.90%, which was categorized as lacking. After the implementation of PBL in cycle I without the Cultural Box media, students' HOTS ability increased to 71.85%, but did not reach the target. In cycle II, with the implementation of PBL based on Kotak Budaya media and technology integration, students' HOTS ability increased significantly to 90.38%, which was categorized as excellent. This study shows that the use of Kotak Budaya media and PBL method is effective in improving students' HOTS ability, supports educational theories about the importance of media and technology in learning, and makes a practical contribution by proposing an innovative and effective learning model for basic education.
PENERAPAN MODEL PBL BERBANTUAN MEDIA PAPEDA (PAPAN PEMANFAATAN PELESTARIAN SDA) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SDN PUNTEN 01 BATU Alifvia, Bunga Cika; Restian, Arina; Siswanto, Ernaz
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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This research aims to implement a PBL (Problem Based Learning) model using PAPEDA (Board for Conservation and Utilization of Natural Resources) to improve fifth-grade students' learning outcomes at SDN Punten 01 Batu. This addresses unsatisfactory results in Natural Science, particularly regarding natural resource conservation and use. Observations revealed a lack of concrete examples and student-centered learning. The study comprises four stages: planning, implementation, observation, and reflection. Data collection uses observation and tests, with evaluation questions as instruments. The subjects are 22 fifth grade students at SDN Punten 01 Batu. Findings prove that the PBL model with PAPEDA improves student learning outcomes. Average scores increased from 77.2 with 68% classical completeness in cycle I to 82.7 with 86.3% classical completeness in cycle II. The study concludes that applying the PBL (Problem Based Learning) model assisted by PAPEDA concrete media effectively enhances learning outcomes for fifth-grade students at SDN Punten 01 Batu.
MENINGKATKAN MOTIVASI BELAJAR MELALUI PJBL BERBANTUAN TUBE MATERI SISTEM PENCERNAAN MANUSIA SDN PUNTEN 01 Sholeha, Mar'atun; Arina Restian; Ernaz Siswanto
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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Learning is a central aspect in the educational process in an educational institution. This study began with the low interest, enthusiasm, and achievement of students in thematic learning skills in elementary schools, which can affect the quality of education in the school. To achieve the expected results, researchers used the digestive system Tube media for the Natural and Social Sciences (IPAS) subject. Students for low skills felt that the learning method and media were less interesting. The application of the Project Based Learning (PjBL) method in digestive system learning in grade V showed an increase in student learning motivation. This study is a classroom action research (PTK) involving 21 grade V students at SDN Punten 01 Batu. The implementation of actions at the research location was carried out in two cycles. This is evidenced by the increase in the average score. Based on these findings, it can be concluded that the PjBL learning model with Tube media is effective in increasing the motivation and learning outcomes of grade V students in the human digestive system material at SDN Punten 01 Batu.
PENGENALAN HURUF BERBASIS ECOBRIK DI SEKOLAH DASAR Wauyai, Salbia; Yulianto, Ahmad; Asrul, Asrul
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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This research aims to produce ecobrick-based letter recognition media for grade 1 in elementary school that is valid, practical and effective. This type of research is Research and Development (R&D) research. The development of this learning media was designed using the ADDIE development model which consists of five stages, namely analysis, design, development, implementation and evaluation. The test subjects used in this research were 14 grade 1 students at SD Negeri 8 Sorong City. The results of this research show that: 1) Based on validity test data from material expert validators, language experts and design experts, the ecobrick-based letter recognition media for grade 1 elementary school shows a valid category so it is suitable for use. 2) Based on practicality test data from the results of the student response questionnaire, this ecobrick-based letter recognition media obtained an average score of 79 so it can be categorized as practical. 3) Based on the effectiveness test data from the results between the pre-test and post-test using the n-gain test, this ecobrick-based letter recognition media is very effective to use, this can be seen from the average score obtained being 0.74 so it can be categorized as high. Based on the results of this research, it can be concluded that ecobrick-based letter recognition media is valid and suitable for use in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN WORD SEARCH PUZZLE TERHADAP KREATIFITAS SISWA PADA MATERI AL-KHABIR SMP IT AL-GHAZALI PALANGKA RAYA Reza Andri Astuti; Mega Ulpah; Ahmad Maulana
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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This study aims to evaluate the effectiveness of developing the Word Search Puzzle educational media in enhancing students' creativity regarding the Al-Khabir material at SMP IT Al-Ghazali Palangka Raya. This innovative educational media was developed to address the issues of low student engagement and motivation encountered during the learning process. The research method employed is Research and Development (R&D) with the 4-D development model, which involves distributing questionnaires and conducting interviews to collect data from teachers and students. The results indicate that the use of Word Search Puzzle significantly improves students' understanding and motivation, creating a more enjoyable and interactive learning experience. All students reported ease in understanding the material and an increase in learning enthusiasm. Despite some challenges related to supporting facilities affecting the effectiveness of this media, Word Search Puzzle proves effective in boosting students' creativity. The study recommends exploring other educational media that can accommodate various learning styles and improving supporting facilities at the school to enhance learning effectiveness.
IMPLEMENTASI SENAM IRAMA DALAM MENGOPTIMALKAN ASPEK PERKEMBANGAN MOTORIK KASAR ANAK USIA DINI DI PAUD REZEKI KARTIASA TAHUN PELAJARAN 2023-2024 Suniza Suniza; Eliyah Eliyah; Sera Yuliantini
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): September
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The aim of this research is to reveal: 1) Planning for rhythmic exercises to improve children's gross motor development at PAUD Rezeki Kartiasa for the 2023-2024 academic year; 2) Implementation of rhythmic gymnastics to improve children's gross motor development at PAUD Rezeki for the 2023-2024 academic year; 3) Evaluation of rhythmic gymnastics in improving aspects of children's gross motor development at PAUD Rezeki Kartiasa for the 2023-2024 academic year. This research technique uses a qualitative approach with a phenomenological type of research. Data collection techniques use interviews, observation and documentation. The data analysis techniques used are data reduction, data presentation, and data conclusion. The results of the research show that planning rhythmic gymnastics to improve children's gross motor development at PAUD Rezeki for the 2023-2024 school year is by determining the goal of the activity, choosing the form of activity to be carried out, and choosing the tools and supporting media used. The implementation of rhythmic gymnastics to improve children's gross motor development at PAUD Rezeki for the 2023-2024 academic year is by carrying out activities in the warm-up stage, core stage and cooling down stage. Evaluation of rhythmic exercise in improving children's gross motor development at PAUD Rezeki Kartiasa for the 2023-2023 academic year is by carrying out non-test evaluations, namely interviews and observation evaluations.

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