cover
Contact Name
Putu Bagus Adidyana Anugrah Putra
Contact Email
putu.upr@gmail.com
Phone
-
Journal Mail Official
jointecoms@upr.ac.id
Editorial Address
Kampus Universitas Palangka Raya Tunjung Nyaho, Jalan Yos Sudarso, Palangka Raya, Kalimantan Tengah, Indonesia
Location
Kota palangkaraya,
Kalimantan tengah
INDONESIA
JOINTECOMS (Journal of Information Technology and Computer Science)
ISSN : 2798284X     EISSN : 27983862     DOI : https://doi.org/10.47111/jointecoms
Core Subject : Science,
JOINTECOMS (Journal of Information Technology and Computer Science) is a journal managed and published by the Informatic Engineering, University of Palangka Raya, Indonesia. JOINTECOMS has a publishing period four times in a year, namely in March, June, September, and December. Focus and scope of JOINTECOMS includes: (1) Artificial Intelligence, (2) Image Processing and Pattern Recognition, (3) Data Mining, (4) Data Warehouse, (5) Big Data, (6) Data Analytics, (7) Data Science, (8) Natural Language Processing, (9) Software Engineering, (10) Information System, (11) Information Retrieval, (12) Mobile and Web Technology, (13) Geographical Information System, (14) Decission Support System, (15) Virtual Reality, (16) Augmented Reality, (17) IT Incubation, (18) IT Governance, (19) Internet of Thing
Articles 167 Documents
Sistem Pakar Diagnosa Penyakit Lambung Berbasis Website Menggunakan Metode Forward Chaining & Certainty Factor Sahay, Abertun Sagit; Fitriah, Andi Nurul; Christian, Efrans
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1585.212 KB) | DOI: 10.47111/jointecoms.v1i3.8813

Abstract

Gastric disease is a disease that cannot be underestimated, because if left unchecked it can result in other diseases appearing and can also cause death if not treated immediately. Diseases of the stomach can be caused by an inappropriate diet, a burden on the mind and also infections caused by bacteria. The little public knowledge of the early symptoms of gastric disease is the author's background to create a system that helps the public in obtaining information, consultation or initial treatment for gastric diseases without having to meet in person. The ability of an expert who can diagnose stomach diseases can be implemented into an application system. The methodology used in making the Gastric Disease Diagnosis Expert System Website is waterfall, namely analysis, design, implementation and testing. The testing phase focuses on the functional specifications of the program. In this Expert System, it uses the Forward Chaining method as reasoning and the Certainty Factor method to calculate the results of the yield trust. Hasil testing shows that this website can perform its function to diagnose gastric diseases. The test results are obtained from the inputs made by visitors by selecting the options that have been given and then will get the test results.
Rancang Bangun Bot Pengumuman Di Jurusan Teknik Informatika Universitas Palangka Raya Di Aplikasi Telegram Pranatawijaya, Viktor Handrianus; Wijaya, Kelvin; Sahay, Abertun Sagit
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (583.947 KB) | DOI: 10.47111/jointecoms.v1i3.8814

Abstract

Announcement is a form of delivering information addressed to the general public. Announcement is a letter addressed to several people, agencies, or other parties whose names are too many to mention one by one. In the announcement in the Department of Informatics, University of Palangka Raya, it still uses a manual system. In a way that is still manual, it takes a lot of time in the process. Like what students have to do, they have to come check the latest announcements, and see new announcements through Whatsapp groups and Telegram groups. Therefore, with this problem, in the process of solving it, an Announcement Bot was made at the Department of Informatics, University of Palangka Raya on the Telegram Application which can complete the completion of finding the latest information by students. The stages of modeling the Announcement Bot in the Department of Informatics, University of Palangka Raya in the Telegram Application using the waterfall research methodology. Where, this methodology has several stages, namely, requirements definition, system and software design, implementation and unit testing, integration and system testing and operation. This Announcement Bot uses the Long Polling method. Where, this method the server will periodically check to the bot whether there is an incoming message. If there is an incoming message, the server will execute based on the request message sent by the user. Testing this system uses a User Acceptance Testing (UAT) testing system. The test results will be used as evidence that the software has been received and has met the requested requirements. This research produces an Announcement Bot at the Department of Informatics, University of Palangka Raya on the Telegram Application that can help find information in the Department for Students.
Aplikasi Pengenalan Kerajinan Tangan Khas Kalimantan Tengah Menggunakan Augmented Reality Berbasis Android Angelina, Christin Clarita; Putra, Putu Bagus Adidyana Anugrah
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (631.135 KB) | DOI: 10.47111/jointecoms.v1i3.8815

Abstract

Augmented Reality is an environment that incorporates 3D virtual objects into the real environment in real-time. This study aims to develop applications for handicrafts typical of Central Kalimantan based on Unity 3D. With this application, it is hoped that it can be useful to help elementary school students to get to know handicrafts in Central Kalimantan which has been almost extinct. And the purpose of this application is so that students can learn more interactively using the Android platform without having to go to a place for making or selling handicrafts typical of Central Kalimantan.Making this application is built using Unity, Blender, and Figma Web. The methodology used in making this application for introducing handicrafts typical of Central Kalimantan is the Multimedia Development Life Cycle (MDLC), namely Concept, Design, Material Collecting, Assembly, Testing and Distribution. Design the design with UML. This thesis incorporates AR technology into handicraft applications typical of Central Kalimantan, so that this handicraft application becomes more real with the presence of 3D objects in handicrafts. Then this application will track and detect the marker, if the marker is detected correctly it will open an image of a 3D handicraft object and an audio explanation. The results of this study indicate that the Unity 3D-based learning evaluation media is feasible to be used as a learning medium in the arts. This is evidenced by the positive assessment of material experts and media experts. The results of the study were also strengthened by the assessment of the students in the agree category from the 15 respondents. Meanwhile , in the calculation of the calculation scale model , the respondent 's answer score is 345. Meanwhile, in the Likert scale calculation, the percentage is 92%. Based on these data, it can be concluded that the Unity 3D-based learning application is feasible to be used as an evaluation medium for elementary school art learning.
Aplikasi E-Catering Berbasis Website Menggunakan Metode Waterfall (Studi Kasus: Joca Catering) Priskila, Ressa; Senas, Jonathan Markus
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1627.991 KB) | DOI: 10.47111/jointecoms.v1i3.8816

Abstract

Joca Catering is one of the home catering services in the city of Palangka Raya and has been established since 2015. This caterer has served various catering needs, ranging from households to offices. Joca Catering also offers food, cakes, and drinks. Generally, Joca Catering customers know about this catering service by word of mouth, because so far Joca Catering has promoted their business using the WOM (word of mouth) marketing method. This method is still considered inadequate for reaching a wider market, especially among young people. So Joca felt the need to replace their old marketing concept with the concept of online food ordering (e-catering). This research aims to build a website-based e-catering application that is able to become Joca Catering's marketing and sales medium. The development methodology used in making this website application is the waterfall development method. The result of this study is a website-based e-catering application that can provide information for visitors and customers about the food menu provided and can be used to order food menus.
Rancang Bangun Aplikasi E-Learning Berbasis Web Di Sekolah Pendidikan Non Formal Sanggar Kegiatan Belajar Kota Palangka Raya Widiatry, Widiatry; Isachar, Michael
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (695.273 KB) | DOI: 10.47111/jointecoms.v1i3.8817

Abstract

The development of information technology in the field of education, especially in the SKB (Study of Learning Activities) in the city of Palangka Raya requires e-learning applications to increase the effectiveness and flexibility of learning, because in this Learning Activity Studio it is still conventional, namely the learning process is still by teaching between students with This can only be done with the condition that there is a meeting between students and teachers in the classroom. This school is included in non-formal education which has the aim of replacing, adding to, and complementing formal education.The development method used by the author is the waterfall method in conducting this research. The waterfall method is a method that uses a systematic and sequential approach starting from the level of defining system requirements to maintenance. Where the waterfall method has 6 phases, namely Requirement Specification, Architectural Design, Coding, Integration & Testing, Operation & Maintenance.The results achieved are the availability of applications to support teaching and learning activities that can be obtained without being bound by time and place. The conclusion with this web-based e-learning is that it facilitates teacher and student communication, provides material, facilitates assignment and collection of assignments, and facilitates value information.
Media Pembelajaran E-Learning Pendidikan Anak Usia Dini Berbasis Website Christian, Efrans; Ehuwinae, Okta
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1705.868 KB) | DOI: 10.47111/jointecoms.v1i3.8818

Abstract

Pendidikan Anak Usia Dini (PAUD) plays a major role in supporting the physical and spiritual development of early childhood before entering elementary school. Therefore, a Website-Based Learning Media Application for Pendidikan Anak Usia Dini (PAUD) was made, so that children can learn anywhere and anytime. The methodology used in making the Design of Learning Media Applications for Website-Based Pendidikan Anak Usia Dini (PAUD) was made using the waterfall software development methodology according to Summerville in 2011, which has stages, namely requirements definition, drawn using flowcharts, requirements analysis and definition drawn through DFD (Data Flow Diagram), ERD (Entity Relationship Diagram), and database. Implementation and unit testing with the programming languages ​​used, namely HTML, PHP, CSS, Boostrap, Javascript and Mysql. Integration and system testing using the blackbox method. On this website there are several features, namely homepage, materials, about and contact us. With the aim that early childhood and parents more easily and quickly get information.
Sistem Pakar Untuk Mendiagnosa Kerusakan Smartphone Dengan Metode Forward Chaining Berbasis Web Akbar, Nur Charisma; Sylviana, Felicia; Saputra, Ade Chandra
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.563 KB) | DOI: 10.47111/jointecoms.v1i3.8819

Abstract

So far, smartphone users who experience damage to their smartphones tend to have difficulty or confusion in dealing with the damage they have experienced, they tend to be confused and without thinking Long immediately submit it to service providers, this method is indeed effective but has a bad impact on users because they don't know the chronology of the damage. what happens on their smartphone, as a result users can be fooled, cheated, or get unilateral treatment that is detrimental to the user, from this problem the author wants to offer a solution by using an expert system application that aims to describe the solution to the damage that occurred and educate the damage that occurred.The expert system to diagnose damage to this smartphone uses the forward chaining method, the programming languages used are PHP, CSS and Java Script, the program functionality design process uses Flowcharts, Data Flow Diagrams and Entity Relationship Diagrams and designs the program's User Interface Design, and the stages of its manufacture using the waterfall metrology, which in its development has several sequential stages: requirements (needs analysis), system design (system design), Coding & Testing, Program implementation, maintenance. Testing the expert system to diagnose damage to this smartphone uses blackbox testing techniques. Based on the results of research, analysis, design, to the results of making this expert system, it can be concluded that the test results are appropriate and meet the conditions that are expected to develop by adding new types of damage that can increase the diversity of data in the database so as to produce programs that can run properly. namely in the form of an application to diagnose smartphone damage based on the symptoms of the damage that occurred.
Aplikasi Kasir Mobile Berbasis Android Untuk Usaha Mikro Kecil Dan Menengah Sari, Nova Noor Kamala; Purba, Fernata Firdaus
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.452 KB) | DOI: 10.47111/jointecoms.v1i3.8820

Abstract

Technology plays an important role in the management of a trading business, the cashier program at this time can be integrated with the Barcode Scanner which in its development is now implemented on smartphone cameras. The purpose of making this application is so that micro and small business owners can manage their business from product inventory to transaction processing with customers. The research method used to make this application begins with determining the scope of research, collecting data, consulting, studying literature, and implementing software development with the waterfall method. This application is based on Android so it uses the Java programming language with SQLite as the application database. It is hoped that this application can make it easier for micro and small business owners to advance their business.
Rancang Bangun Aplikasi Produk Ulew Coffee Berbasis Android Kristianti, Novera; Putri, Jesica Paskaria
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (639.722 KB) | DOI: 10.47111/jointecoms.v1i3.8821

Abstract

Various kinds of business fields that are currently experiencing development, coffee shops are one of them. In addition to providing attractive packaging, business actors also need a good marketing strategy to develop existing businesses. This system is designed as a development of information media that has been run in several coffee shops, namely information media in the form of pamphlets, brochures, catalogs, advertisements in newspapers and on the radio. Because it is considered less than optimal, a product sales application will be developed at the coffee shop. With the availability of services through android, visitors can find out information about the product.Because of the above problems created an innovation to create an Android-based application that most people certainly have a smartphone with an Android operating system. The software development method used is Waterfall with several stages, namely requirements analysis, system design, implementation, integration and testing as well as operation and maintenance. Making the system using Visual Studio Code and Android Studio using the Software Development Kit, namely Flutter. The programming language uses Dart and PHP. This application contains product availability information where data will be entered through an online system so that information about the product can be seen by Ulew Coffee and consumers.
Aplikasi Sistem Informasi Perpustakaan Satuan Pendidikan Non-formal Sanggar Kegiatan Belajar Kota Palangka Raya Berbasis Web Priskila, Ressa; Isachar, Michael
Journal of Information Technology and Computer Science Vol. 2 No. 1 (2022): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (872.627 KB) | DOI: 10.47111/jointecoms.v2i1.8829

Abstract

The development of information technology in the field of education, especially in the Non-formal education unit of Palangka Raya City Learning Activities Center, requires a library information system. This library information system can increase the effectiveness and flexibility in collecting books, collecting members, and borrowing and returning books because, in the Non-formal education unit of the Palangka Raya City Learning Activities Center, things are still conventional, namely, the process of collecting books, collecting member data, and carrying out loan and return transactions is only carried out by writing on books. School libraries have a very influential role in the achievement of national education. The waterfall development method was used in the design of this information system. Where the waterfall method has six phases, namely requirement definition, system and software design, implementation and unit testing, integration and system testing, and operation and maintenance, The results achieved are the availability of information systems supporting the processes of book data collection, member data collection, and book lending transactions. The existence of this web-based library information system is intended to assist librarians in managing book data, member data, and book loan and return transaction data, and this information system is also expected to facilitate students in searching for book collections available in the library.

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