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Contact Name
Eko Risdianto
Contact Email
eko_risdianto@unib.ac.id
Phone
+6285267321435
Journal Mail Official
ijoem.1001tutorial@gmail.com
Editorial Address
Perumnas Pinangmas Blok J No. 234 Bentiring Permai Kota Bengkulu Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
IJOEM: Indonesian Journal of Elearning and Multimedia
ISSN : 28302885     EISSN : 28302885     DOI : https://doi.org/10.58723/ijoem.v2i1.61
Indonesian Journal of E-learning and Multimedia with ISSN: 2830-2885 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on : 1. E-learning 2. Technology in Education 3. Multimedia 4. Instructional Media 5. Blended Learning 6. Content-Based Multimedia Retrievals 7. Digital Literacy in Education 8. Teacher education and professional development 9. Augmented Reality, Virtual Reality 10. Innovation and Creativity in Education 11. New technologies in teaching 12. MOOCs IJOEM: International Journal of Elearning and Multimedia starting in 2022 Three times a year, May, October, And January. Published articles can be downloaded for free, read, and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to ijoem.1001tutorial@gmail.com
Articles 3 Documents
Search results for , issue "Vol. 5 No. 1 (2026): Forthcoming Issue" : 3 Documents clear
From Readers to Educators: Shaping Literary Sensibility in Elementary Teachers Through a Structured Learning Model Prasakti, Angga Warda; Riady, Yasir; Ali, Ahmad Jum'a Khatib Nur; Angraini, Desti; Rahim, Norizan Binti Baba; Ajmal, Muhammad
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Forthcoming Issue
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.398

Abstract

Background: This study is grounded in the need for a literary learning approach that can develop students’ appreciation, aesthetic sensitivity, and critical understanding of literary works.Aims: This study aims to develop and examine the effectiveness of the literary appreciation learning model applied to students in the Elementary School Teacher Education Study Program (PGSD) at the Open University (UT), Jambi City.Methods: The research uses a descriptive qualitative approach with a case study method. Data were collected through observation, interviews, and documentation.Results: The results of the study show that the literary appreciation learning model, based on critical and collaborative reflection, is able to increase reading interest, analytical power, and interpretation ability of students' literary works. This model also can be used as an alternative approach to literary learning in higher education, particularly in the context of distance learning. The findings show that 90% of students accurately identified literary elements, 85% generated original creative responses, and 80% reported increased interest in literature.Conclusion: it can be concluded that the literary appreciation learning model based on critical and collaborative reflection is effective in increasing the ability and interest of PGSD students at the Open University of Jambi City in understanding and appreciating literary works.
Analysis of the Effectiveness of 2D Animation as a Medium to Increase Awareness of Bullying among Generation Alpha in Indonesia Pratama, Jimmy; Zeng, Louis; Deli, Deli
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Forthcoming Issue
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.551

Abstract

Background: Bullying among elementary school children in Indonesia has become a serious issue that affects the emotional and mental development. Traditional methods such as lectures are often ineffective in capturing children’s attention, especially for Generation Alpha, who are more familiar with visual and digital learning styles.Aims: This study aims to analyze the effectiveness of 2D animation as an educational medium to increase awareness of bullying among Generation Alpha in Indonesia.Methods: The research employed a Research and Development (R&D) approach using the Multimedia Development Life Cycle (MDLC) model, consisting of six stages: concept, design, material collection, assembly, testing, and distribution. The effectiveness of the animation was evaluated using the EPIC Model (Empathy, Persuasion, Impact, and Communication) with a quantitative descriptive analysis involving 400 respondents.Results: The findings indicate that all EPIC model dimensions achieved high effectiveness levels, with an average score of 4.94 (on a 5-point scale), showing that 2D animation successfully conveyed anti-bullying messages. The media demonstrated high perceived effectiveness in stimulating empathy, increasing understanding, and improving communication regarding bullying prevention.Conclusion: 2D animation is an effective educational tool for promoting empathy and awareness about bullying among Generation Alpha in Indonesia. The study supports integrating animation into character education programs to foster social and moral awareness at an early stage.
Development of PBL-Based E-Book Teaching Materials on Occupational Health and Safety and Work Culture Lumbantobing, Yasha A.; Sitompul, Harun; Sinaga, Enny Keristiana
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Forthcoming Issue
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.584

Abstract

Background: Vocational learning in Occupational Health and Safety, Environmental Health, and Work Culture requires instructional approaches that emphasize procedural understanding, safety awareness, and problem-solving skills. However, learning practices in many vocational schools still rely on conventional media, resulting in limited student engagement and suboptimal learning outcomes.Aims: This study aimed to develop a Problem-Based Learning (PBL)-based e-book and examine its validity, practicality, and effectiveness as an instructional solution for K3LH and Work Culture learning.Methods: This study employed a Research and Development (R&D) approach using the ADDIE model. The e-book was designed by integrating authentic workplace problems, visualized safety procedures, structured PBL stages, and performance-based assessments. Validation was conducted by material, media, and instructional design experts. Product testing included individual trials, small-group trials, and field implementation. Data were analyzed using normality and homogeneity tests, followed by an independent samples t-test.Results: The e-book demonstrated high validity, with a material expert score of 95.60%. Practicality testing showed very high ratings from teachers (96.67%) and students (94.89%). Effectiveness analysis indicated a significant difference in learning outcomes between the experimental and control groups (t = 5.79 > tₜₐᵦₗₑ = 2.00). The findings suggest that the e-book improves safety-oriented understanding and work attitudes, although advanced practical skills require additional simulation support.Conclusion: The PBL-based e-book is an effective instructional medium that enhances active learning and improves learning outcomes in vocational education, particularly in K3LH and Work Culture.

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