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Contact Name
Nurul Chafid
Contact Email
chafid09@gmail.com
Phone
+6281316027722
Journal Mail Official
redaksi_jurnalft@usni.ac.id
Editorial Address
Dewan Redaksi Istiqomah Sumadikarta, M.Kom (Ketua) Agung Priambodo, M.Kom (Anggota) Faizal Zuli, M.Kom (Anggota) Wawan Kurniawan,S.Kom, M.Kom (Anggota) T. Adi Kurniawan, M.Kom (Anggota) Dr. Prionggo Hendardi, M.Kom (Anggota) Executive Editors Nurul Chafid,S.Kom., M.Kom Mitra Bestari Ajib Setyo Arifin,ST,.MT.,Ph.D (Univeristas Indonesia) Andi Nugroho,ST.,M.Kom (Universitas Mercubuana) Ngarap L.Manik, M.Kom (Universitas Bina Nusantara) Dr. Rofiq Sunaryanto,M.Si (BPPT - Jakarta) Dr. Safrizal,ST,.MM.,M.Kom (USNI- Jakarta) Dr. Tata Subtari,S.Kom.,MMSI (URINDO) Section Editors 1. Mulyana Adnan, SE., MM 2. Muhsin, SE Editorial Board Nurul Chafid,S.Kom., M.Kom
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Jurnal Satya Informatika
ISSN : 25285033     EISSN : 29879094     DOI : https://doi.org/10.59134/jsk.v1i02
Jurnal Satya Informatika adalah informasi yang menyajikan tentang ilmu pengetahuan dan informasi penelitian atau aplikasi penelitian dan pengembangan terkini yang berhubungan dengan bidang Teknologi Informasi yang ada di Univeritas Satya Negara Indonesia (USNI). Jurnal Satya Informatika merupakan sarana publikasi dan ajang berbagi karya riset dan pengembangan di Fakultas Teknik Universitas Satya Negara Indonesia (USNI).Pemuatan artikel di jurnal ini dapat dikirim ke alamat Penerbit yang tercantum dibawah ini. Informasi lebih lengkap untuk pemuatan artikel tersedia pada halaman terakhir yakni pada pedoman Penulisan Jurnal Ilmiah atau dapat dibaca pada setiap terbitan yang ada pada website OJS Teknik Informatika. Artikel yang masuk akan melalui proses selekasi editor atau mitra bestari. Jurnal ini terbit secara berkala sebanyak 2 (dua) kali dalam setahun yakni Mei dan September, pemuatan naskah tidak dipungut biaya, Jurnal Satya Informatika merupakan Jurnal Khusus untuk menyebarkan Karya Tulis dibidang Informatika.
Articles 137 Documents
PERANCANGAN ALAT PENDETEKSI TINGKAT KEKERUHAN AIR DAN PENGURASAN AIR PADA AQUARIUM Sibarani, Riama; Febriansyah, Ferry
JURNAL SATYA INFORMATIKA Vol. 9 No. 1 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i1.633

Abstract

Kualitas air merupakan suatu faktor utama untuk pertumbuhan dan keberlangsungan hidup. alat tersebut dapat diimplementasikan di akuarium maupun kolam laboratorium perikanan Universitas Satya Negara Indonesia. Namun pada saat ini Laboratorium Perikanan Universitas Satya Negara Indonesia dan para pemelihara ikan lainnya masih banyak melakukan cara manual dalam mengukur kekeruhan air, yang dapat menyebabkan keterlambatan dalam pengurasan air berpotensi menyebabkan masalah kesehatan pada ikan hingga menyebabkan kematian. Untuk mengatasi masalah ini,peneliti membuat alat otomatis menggunakan ESP32 dan Turbidity Sensor(TDS) untuk mendeteksi tingkat kekeruhan air, HC-SR04 digunakan untuk menentukan ketinggian batas volume air saat pengurasan dan pengisian air akuarium,dan informasi ditampilkan di layar LCD. Alat ini juga dapat mengirimkan pesan notifikasi melalui Telegram kepada pengguna untuk mencegah keterlambatan dalam mendeteksi tingkat kekeruhan air, pengurasan air, dan menjaga kesehatan ikan agar terhindar resiko kematian akibat air keruh.
PERANCANGAN APLIKASI PERHITUNGAN AHLI WARIS DALAM ISLAM MENGGUNAKAN FRAMEWORK CI 4 Amaldi, Wahyu; Hadisuwarno, Noppy; Muchtadi, R. Hudan
JURNAL SATYA INFORMATIKA Vol. 9 No. 1 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i1.634

Abstract

Perkembangan teknologi informasi telah memungkinkan pengambilan keputusan dapat dilakukan dengan lebih cepat dan cermat. Tidak jarang masalah pembagian harta warisan sering menimbulkan perselisihan bahkan keretakan dalam sebuah hubungan keluarga, selain disebabkan oleh sifat tamak dan rakus, juga karena kurangnya pengetahuan mengenai pembagian harta warisan yang sesuai dengan ajaran islam. Dalam islam pembagian warisan dilakukan dengan menggunakan ilmu faraidh atau ilmu waris. Ilmu faraidh atau ilmu waris adalah sebuah ilmu yang mempelajari tentang perhitungan bagian tiap ahli waris sesuai dengan syari’at islam.hukum kewarisan islam telah hadir dalam kehidupan sosial kemasyarakatan bertujuan untuk mengatur dan memelihara harta yang dimiliki oleh seorang hamba tau kelompok tertentu Penelitian ini menggunakan metode waterfall yang memiliki beberapa tahapan untuk membuat aplikasi ini, mulai dari recruitment, desain, implemntation, verification dan maintanance. Berdasarkan hasil penelitian, sistem pakar ini bisa dipakai oleh masyarakat umum untuk membantu menyelsaikan masalah perhitungan dan pembagian warisan sesuai syariat islam. Aplikasi ini berfungsi sebagai referensi tentang bagaimana cara pembagian waris menurut syariat Islam sesuai dengan kasus yang ada. Dengan menggunakan aplikasi, penghitungan harta waris menjadi mudah dan cepat
PERANCANGAN SISTEM INFORMASI PENGELOLAAN LAPANGAN FUTSAL DAN BADMINTON BERBASIS WEB (Studi Kasus: Leo Sport) Prionggo Hendradi; Muhammad Ihsan Fathudin
JURNAL SATYA INFORMATIKA Vol. 9 No. 2 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i2.673

Abstract

The development of internet-based technology, especially websites, is currently increasingly rapid and rapid. Currently, website-based technology allows business people to optimize this technology. Regarding this technology, this research aims to help improve and develop a more efficient system in order to obtain a marketing strategy in the form of a business brand and maximize services with the aim of facilitating performance in processing data, changing data, viewing information on futsal and badminton court schedules, including storing data online. automatically safe too. In designing this website, researchers used the waterfall method which consists of several steps, namely planning, analysis, design, implementation, testing and maintenance which were applied in developing the online field rental information system at Leo Sport. The data collection method uses interview techniques, observation, literature study, and uses the pieces method whose description consists of Performance, Information, Economy, Control, Efficiency, Service. This research produces a web-based information system that is able to manage field reservations, schedule settings, payments and reporting more efficiently, and helps business people increase futsal and badminton court rentals. Apart from that, so that the field rental business can increase, this system is facilitated with a payment model via the Midtrans gateway.
PENGELOLAAN ARMADA KENDARAAN MELALUI APLIKASI FLEET MANAGEMENT SYSTEM Kiki Kusumawati; Dimas Rizky Prastyo; Malika Zyahira Fajri; Amanda Hafinah; Yehezklie Maro
JURNAL SATYA INFORMATIKA Vol. 9 No. 2 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i2.674

Abstract

The development of information technology grows and develops so rapidly every year. Likewise in the current digital era which has begun to complement each other between information and communication technology, where both are integrated to produce a renewable innovation output. With the integration of information and communication technology, it is able to have a positive impact on the world of the transportation industry, especially in terms of managing the vehicle fleet as a means of transportation that also needs to get good attention and care so that the vehicle fleet to support business and business activities is in prime condition and is environmentally friendly. The purpose of this vehicle fleet management application is to monitor the condition of the vehicle fleet in prime condition when it will be operated to support business and business activities. The output of this application is a fleet management system application that has the ability to store and manage vehicle fleet data that can function to monitor the condition of the vehicle fleet, and the deadline for monitoring vehicle tax payments.
ANALISIS KUALITAS WEBSITE UNIVERSITAS SATYA NEGARA INDONESIA MENGGUNAKAN MODEL WEBQUAL 4.0 Sibarani, Riama
JURNAL SATYA INFORMATIKA Vol. 9 No. 2 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i2.675

Abstract

Satya Negara Indonesia University has utilized its website as a service platform for disseminating information to the academic community. However, no research has yet analyzed the website's quality from the perspective of user satisfaction. This study aims to evaluate the website using the WebQual 4.0 method, focusing on usability, information quality, and interaction quality, and their impact on user satisfaction. The research involves formulating hypotheses, testing instruments, collecting primary data, and performing statistical analyses, including validity, reliability, normality, correlation, and regression tests. Results indicate that usability is the most significant factor influencing user satisfaction. Improvements in information and interaction quality are recommended to enhance overall website quality and user satisfaction further.
RANCANG BANGUN PERMAINAN UNTUK MELATIH MOTORIK DAN PENGETAHUAN ANAK TERHADAP BUAH DAN SAYUR BERBASIS COMPUTER VISION Istiqomah Sumadikarta; Fikhri Fadhilah
JURNAL SATYA INFORMATIKA Vol. 9 No. 2 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i2.676

Abstract

With the advancement of current technological developments, it accelerates the development of various aspects of life, one of which is the development of education. Children at an early age need a way to help their learning process by playing to train their motor skills and knowledge about fruits and vegetables using educational games with Computer Vision technology. The creation of Educational Games to train children's motor skills and knowledge about fruits and vegetables based on computer vision is designed using python, PyCharm, OpenCV, Mediapipe, and PyGame. This research produces a multimedia application as a game-based learning environment for children. With this educational game, it is hoped that it can be an alternative game-based learning environment that can attract children's interest in learning by playing. Based on the results of functional testing, this educational game can run as it should. Based on the test results, this educational game based on Computer Vision technology can be played at a distance of 1 meter, 1.5 meters, and 2 meters so that the response from the hand can be properly detected by fruit and vegetable objects.
ANALISIS POLA PEMBELIAN PRODUK MENGGUNAKAN ALGORITMA APRIORI (STUDI KASUS: TOKO AYU KOSMETIK) Ismi Firdatul ‘Izzah; Abdul Kholiq
JURNAL SATYA INFORMATIKA Vol. 9 No. 2 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i2.677

Abstract

Determining product layout is an important factor in a company's sales strategy. Determining the product layout at the Ayu Cosmetics Shop currently does not use a special strategy. This lack of strategy in product placement makes it difficult for consumers to find the items they are looking for, thereby reducing the opportunity for impulse purchases. Therefore, a data mining process is needed to process large data on Ayu Cosmetics Store sales transaction data to find purchasing patterns and optimize product layout determination which is done by processing data samples in the period January 2022 to December 2023 using an a priori algorithm to find association rules from purchasing products that are often purchased together. This form of data mining is processed using an application built using the waterfall development method which produces an interpretation of the association rules resulting from data mining analysis whose results match the data mining application that has been developed with manual calculations. With this data mining, it is hoped that it will produce information that can be used to help determine the product layout at the Ayu Cosmetics Shop.