Al-'Adad: Jurnal Tadris Matematika
Al-‘Adad: Jurnal Tadris Matematika berisi artikel-artikel mengenai isu-isu pendidikan matematika yang ditulis dalam bahasa Indonesia maupun bahasa Inggris. Naskah berupa diseminasi hasil penelitian yang dihasilkan oleh ahli, ilmuwan, praktisi, dan mahasiswa dan kajian pustaka dalam bidang Pendidikan Matematika dengan lingkup: 1. Desain Pembelajaran Matematika 2. Pengembangan Bahan Ajar ataupun Model Pembelajaran 3. Penelitian Tindakan Kelas 4. Media Pembelajaran Matematika 5. Kreativitas dan Inovasi Pembelajaran Matematika 6. Alat Peraga Pembelajaran Matematika 7. Analisis Kesulitan Siswa dalam Pembelajaran 8. Etnomatematika dalam Pembelajaran Matematika 9. Evaluasi Pembelajaran Matematika 10. Kurikulum Pendidikan Matematika 11. Teori Belajar Matematika 12. Sejarah dan Filsafat Matematika 13. Analisis Penerapan Model/Pendekatan/Metode/Strategi Pembelajaran 14. Media Pembelajaran berbasis IT 15. Lesson Study Pembelajaran MatematikaKhusus untuk hasil penelitian, metode penelitian yang digunakan dapat menggunakan penelitian kuantitatif, penelitian kualitatif, penelitian campuran, penelitian pengembangan, penelitian desain, ataupun jenis penelitian lainnya yang berkaitan dengan topik di atas.
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ANALISIS KESULITAN BELAJAR MATEMATIKA SISWA SMP DALAM MENYELESAIKAN SOAL CERITA PADA MATERI ARITMATIKA SOSIAL
Maulida, Futiha Rahma
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1538
Mathematics is closely related to daily life. There are several mathematical materials that can be applied to daily life. But often math becomes a difficult thing. Several students do not like mathematics and often make a mistakes while working, resulting in students having difficulty learning mathematics. In solving story problems on social arithmetic material, there are students who have difficulties. This can be seen when students cannot complete work while doing story problems. Therefore, the purpose of this study is to determine the difficulty of learning mathematics students and the factors that cause students to have difficulty learning mathematics. This research is a qualitative descriptive research with the subject being students and class VII teachers in one of the junior high schools in Bandung Regency. The data collection techniques used are test, interview, and documentation techniques. In the stage of analyzing data using a model developed by Miles and Huberman which includes data reduction, data presentation, and conclusions. The results of this study show that the types of mathematics learning difficulties experienced by students include difficulty understanding social arithmetic concepts, difficulty in counting, and difficulty in solving problems. And the effort made by teachers in overcoming learning difficulties is to provide additional explanations or by providing additional practice questions as a means of practicing students.
HUBUNGAN KEMANDIRIAN BELAJAR DENGAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS VIII SMP NEGERI 2 GAMPING
Suprihatiningsih, Siti;
Asmah, Richatul;
Kintoko, Kintoko
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1555
The study aims to find out: (1) Is there a relationship between learning independence and critical thinking skills of grade VIII students of SMP Negeri 2 Gamping, (2) How much is the relationship between learning independence and critical thinking skills of grade VIII students of SMP Negeri 2 Gamping. This research is quantitative correlational research. The population in this study was grade VIII students, with a sample of 30 students. Selected by random sampling technique. Research instruments in the form of questionnaires and tests. Data analysis techniques, validity tests and reliability tests. Prerequisite tests are in the form of normality tests and linearity tests. The hypothesis test used a t-test with a significance level of 0.05. The data analysis technique in this study uses the Product Moment correlation. Based on the results of research data analysis, it is known that: (1) there is a positive and significant relationship between learning independence and critical thinking skills of grade VIII students of SMP Negeri 2 Gamping. This can be seen from the sig value. (2-tailed) of 0.000 < 0.05 and Pearson Correlation value of 0.643 > 0.361. In addition, it can be seen from the value of calculate (4.446) > t table (2.048) (2) that the relationship between learning independence and critical thinking skills of grade VIII students of SMP Negeri 2 Gamping is quite strong with a percentage of 41.4%. The critical thinking ability of 41.4% is determined by learning independence. This can be seen from the coefficient of determination value with an R square of 0.414.
ETNOMATEMATIKA PADA TARIAN DAYAK TOTOKNG DI SANGGAR SENI NYIUR SINGKAWANG
Melinda, Meisya;
Septianawati, Desty
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1557
This study aims to describe how to the math of the Dayak Totokng dance is performed. This research used qualitative and an ethnographic approach. The data that the author generated was by way of observation and documentation. Based on the result of this research the Dayak Totokng dance is a dance to welcome and pay homage to jubata, the form of respect is in the form of their gratitude for the result they get. The result of this study can be applied to class VII junior high school students.
EKSPLORASI ETNOMATEMATIKA PADA BENTUK ALAT MUSIK KESENIAN HADRAH DI DESA PARIT LENGKONG KECAMATAN SUNGAI AMBAWANG KABUPATEN KUBU RAYA
Medianti, Ade Putri;
Wahidah, Andina Nurul
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1560
This study aims to firstly explain the use of hadrah art in Parit Lengkong Village, Sungai Ambawang District, Kubu Raya Regency. Second, exploring ethnomathematics on hadrah art musical instruments in Parit Lengkong Village, Sungai Ambawang sub-district, Kubu Raya Regency. This study uses a qualitative approach with ethnographic types. Data collection techniques used direct communication techniques with structured interview guide instruments and documentation. There were 3 research subjects, who were selected using a side purposive technique. The results of this study found two research objectives. first, the use of hadrah art musical instruments is staged in various religious events, weddings and family events. Hadrah arts musical instruments include drum/bass, flap, tar, and darbuka. Second, ethnomathematics exploration on the tar and flap musical instruments has various types of angles while on the darbuka musical instrument there are conical shapes and tubular drum/bass.
PENGEMBANGAN PERANGKAT PENGHITUNG NILAI DAN JUARA OTOMATIS BERBASIS EXCEL PADA RUBRIK PENILAIAN LOMBA POSTER
Daniarti, Daniarti;
Havizul, Havizul
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1562
Penelitian ini bertujuan untuk membantu, mempermudah dan mempercepat tugas juri dalam melakukan penilaian terhadap hasil karya peserta lomba dalam perlombaan desain poster di acara Milad ke-2 Prodi Tadris Matematika FTIK IAIN Pontianak. Jenis penelitian yang digunakan adalah penelitian & pengembangan (RnD) dengan produk utama yang dihasilkan berupa perangkat penghitung nilai dan juara otomatis berbasis excel untuk lomba desain poster. Adapun model pengembangan yang digunakan adalah model Four-D yang terdiri atas empat tahap pengembangan, yaitu Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan), dan Disseminate (Penyebaran). Perangkat penilaian berbasis excel ini diimplementasikan dalam kegiatan lomba desain poster yang digelar oleh Prodi Tadris Matematika dalam rangka Milad ke-2. Hasil implementasi menunjukkan perangkat ini dapat menghitung total skor dan nilai penentu juara lomba secara cepat dan realtime segera setelah ketiga juri selesai memasukkan penilaian, serta menampilkan nama peserta yang menjadi juara I, II, III, dan IV, sehingga perangkat ini sangat efektif dan efisien digunakan sebagai perangkat penghitung otomatis nilai dan juara dalam lomba desain poster.
PENGEMBANGAN VIDEO PEMBELAJARAN BANGUN RUANG KERUCUT PADA NASI TUMPENG
Rehaini, Tasya;
Havizul, Havizul
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1563
Kerucut Pengetahuan Edgar Dale menyatakan bahwa 10% pengetahuan siswa dapat diterima dari melihat sendiri, 20% dari audio-visual, 30% dari melihat gambar dan diagram, dan 90% dari pengetahuan langsung (Abdul Rahmat,dkk:2023). Dengan kata lain, penggunaan lingkungan belajar dapat mengaktifkan siswa selama proses pembelajaran dan secara signifikan mempengaruhi perolehan pengetahuan. Dilihat dari jenis lingkungan belajarnya dibedakan menjadi dua yaitu media by design dan media by utility. Tujuan penelitian ini adalah menghasilkan indikator validasi media pembelajaran berdasarkan lingkungan sekitar dan alat validasi media pembelajaran berdasarkan lingkungan sekitar. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development / R&D) dimulai dengan fase definisi (analisis masalah), desain, pengembangan dan implementasi. Alat validasi media yang dihasilkan dalam penelitian ini adalah alat validasi produk media dan panduan bagi ahli media dan ahli isi.
PERMAINAN ULAR TANGGA PADA MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN BULAT DI MTsN 01 PONTIANAK
Mutia, Ade;
Sarassanti, Yumi
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1564
This study aims to determine the learning outcomes through snakes and ladders game on addition and subtraction of whole numbers. The research method used is quantitative descriptive method. The quantitative approach in this study was used to find out a clear picture of the phenomenon during the learning process, and the research sample was students of class VII C MTsN 01 Pontianak. 2022/2023. The subjects in this study were class VII C students totaling 30 students. The data collection techniques used were test methods, and documentation. The results of data analysis showed that the completeness of student learning outcomes taught using snakes and ladders game media had a significant effect because the average student learning outcomes only increased. Based on the results of the research that has been done, it can be concluded that: students' learning outcomes have met the KKM.
EFEKTIFITAS APLIKASI GEOGEBRA PADA PEMBELAJARAN GEOMETRI
Rivaldiansyah, Muhammad;
Akbar, Asyraful;
Komalasari, Komalasari
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1565
The purpose of this research is to overcome students' difficulties in learning similarity and congruence. This study uses a qualitative approach with descriptive methods and the technique used is the interview technique. In this study there were researchers and three students from different schools. GeoGebra is a geometry application that can be used without internet access so that it is easy to use anywhere and this application offers a variety of interesting and simple features. The results of this study show the effectiveness of applying the GeoGebra application compared to learning without the GeoGebra application, especially in the digital era. In GeoGebra there are various displays that have been provided to help the mathematics learning process such as algebraic and graphic displays, geometry displays, number processing displays, Computer Algebra System displays, 3- dimensional graphic displays and statistical probability displays.
EKSPLORASI ETNOMATEMATIKA MATERI GEOMETRI PADA MOTIF KAIN SONGKET MELAYU PONTIANAK
Nursila, Risa;
Saputri, Sri Nurlailah;
Zulkarnain, Zulkarnain
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1594
Culture can be used to explore mathematical concepts as an effort to bring mathematics closer to realistic and public perceptions, and aspects of this culture can be used as mathematics learning materials in schools. That is why this study aims to explore the elements and concepts of geometry in the Pontianak malay songket fabric according to the point of view of ethnomathematics. This study uses qualitative research methods, data collection is done by means of literature studies. This form of research is explorative research through ethnographic approach. The results of this study showed that the motifs contained in the fabric songket melayu Pontianak found flat geometric elements namely rhombus, circle and parallelogram. There is also the concept of transformation geometry, namely reflection (reflection), translation (displacement), and dilation (enlargement or reduction) which can be used as a source of learning geometry material.
ANALISIS SEGI BANGUN DATAR DALAM PERMAINAN LOMPAT TIUNG DI DESA MUBUNG KABUPATEN KAPUAS HULU
Desiana, Wahdah;
Aminah, Aminah
Bahasa Indonesia Vol 2 No 1 (2023)
Publisher : IAIN Pontianak
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DOI: 10.24260/add.v2i1.1596
The purpose of this study was to describe the ethnomathematics of Jump Tiung (a traditional game located in Mubung Village, Hulu Hurung District, Kapuas Hulu District). This research was also to make teaching materials in the form of student worksheets. This type of research is qualitative research with an ethnographic approach. Data collection methods used are observation, interviews, and documentation. The object of this study was Tiung Jump (traditional game) with a speaker by Wahdah Desiana in Mubung Village, Hulu Gurung District, Kapuas Hulu District. Based on the results of this study it can be seen that Jump Tiung (traditional game) has a mathematical element. The mathematical elements found are plane shapes, nets, congruence, congruence, and reflection.