OKTAL : Jurnal Ilmu Komputer dan Sains
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles
1,093 Documents
Perancangan Aplikasi Pembelajaran Bacaan Qiroah Irama Rost Berbasis Android (Studi Kasus MTS Al-Masykur 02)
Pujiyanti Purnamasari;
Samsoni;
Aprinia Handayani
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Currently MTs Al-Masykur 02 has difficutly reading Qiroah prooerly and correctly, the difficulty of students getting facilities for reading and memorizing Qiroah from short letters, the need for innovation and overcoming the high number of students unable to read Qiroah with innovative processes and utilization in technology tools as a place of learning. This system is only limited to limiting users only to get Qiroah information and applying the waterfall method to the design of the Qiroah reading application. With this application I hope it can be useful for students of MTs Al-Masykur 02, and can make it easier for students to learn Qiroah as desired, and can help Muslims, especially Android users who have a high level of mobility to learn to read Qiroah properly and correctly.
Aplikasi Pendukung Pengambilan Keputusan Siswa Yang Berhak Mendapatkan Beasiswa Berbasis Web Menggunakan Metode Fuzzy
Muhammad Rizaldy Pratama;
Ari Syaripudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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At the moment, technology has advanced quickly throughout many industries, including education. Many processes in the sphere of education continue to be manual and unaided by technology, such as the calculation and reporting of scholarships, which is still done by hand without the use of a system or application. The study's focus was at the YAPIA Pondok Aren Vocational High School. Because of this, a decision-making assistance tool is required to decide which students, using the fuzzy method, are eligible for a website-based scholarship. Using the Tsukamoto fuzzy model, this system can help identify students who fit the requirements for scholarships depending on predefined criteria. Decision support systems (DSS) are used as a tool for decision makers to expand the capabilities of decision makers, but not to replace the evaluation of decision makers.
SISTEM INFORMASI DATA PENDUDUK MENGGUNAKAN FRAMEWORK LARAVEL BERBASIS WEB METODE WATERFALL PADA RW.01 RANGKAPAN JAYA PANCORAN MAS DEPOK
Muhamad Abizar;
Samsoni
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Population data information system at Rw.01 Rangkapan Jaya uses Laravel Framework is an information for manage population data at Rw.01 Rangkapan Jaya which includes assistance system data, news at Rw.01, which is presented on a website that can be accesed by the admin and chairman of Rw.01 Rangkapan Jaya. In making this using media in the form of mysql software for databases with PHP a Programming language, the Laravel frameworkwith the concept of a model view controller, the methodized in this system is the waterfall method. From testing using the blackbox method that has been carried out, the information system can an well by users who use it. By using this information system, it is hoped that is will make it easier for Rw.01 Rangkapan Jaya devices or management to access the population data as a whole.
Penerapan Kombinasi Metode AHP MOORA Pada Sistem Pemilihan Wedding Organizer (WO) di Daerah Bogor
Arif Maulana;
Bobi Agustian
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Wedding Organizer is one of the media that can help the bride and groom in solving problems related to the wedding, and can provide solutions or suggestions about the problems being faced by the bride and groom it can give satisfaction to the bride and groom who will hold a wedding, because it can provide rational consideration. Many people in the Bogor area have difficulty in making choices in using the services of a wedding organizer in accordance with the desired needs, with considerations such as the budget of the bride and groom, the concept of the wedding and so forth. From the problems that occur required a system that can provide decisions and is able to assist the public in determining the selection of wedding organizer services as needed. In this study applied a combination of two methods of SPK is AHP (Analityc Hierarchy Process) and MOORA (Multi-Objective Optimization on the Basis of Ratio Analysis). Based on the test results obtained by the percentage of UAT 73%, so the system is feasible to use. The system successfully implemented SPK by combining AHP and MOORA methods, and obtained a consistency index value of 0.1 and a consistency ratio of 0.08 so that it can be concluded that the criteria used are consistent.
PERANCANGAN GAME EDUKASI “THE KNIGHT OF PANDEMIC” DENGAN MENGGUNAKAN MODEL GAME DEVELOPMENT LIFE CYCLE (GDLC)
Pandu Dewonoto Laut Santoso;
Nurjaya
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Educational games are part of a variety of game genres whose implementation is intended as a medium for exposing various types of material in an interactive and attractive manner by and for a group of people. The game development model implemented in this study is the Game Development Life Cycle (GDLC) model which consists of 6 phases, namely initiation, pre-production, testing, beta and release, while some of the advantages of the GDLC model include the needs and goals of game development can be clearly defined at the initiation stage, concept maturation and development of game assets can be carried out optimally at the pre-production stage, as well as testing which is carried out in stages involving both the developer and the user. The main problem in this research is the decrease in public awareness and interest in the pandemic situation caused by the application of Covid-19 pandemic educational media that is monotonous, less attractive and less interactive, while the main objective of conducting this research is to design and develop Covid-19 pandemic educational media. in the form of games are interactive and attractive. Based on the research that has been carried out, the final results are obtained which illustrate that the pandemic educational game designed and developed in this study is interactive and attractive so that it can play an active role in increasing public awareness and interest regarding various matters related to the Covid-19 pandemic situation.
SISTEM PENJUALAN AIR ISI ULANG MENGGUNAKAN ARDUINO BERBASIS INTERNET OF THINGS (IOT)
Muhammad Burhan;
Joko Priambodo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Plastic waste is one of the main causes of climate change. Because, from the production process to the disposal and management stage, plastic waste emits a lot of greenhouse gases into the atmosphere. Plastic is made from petroleum by the process of converting petroleum components into small molecules called monomers. The activity of producing plastics requires about 12 million barrels of oil raw materials. The difficulty of people getting tools / places to fill drinking water bottles in public spaces indirectly increases the purchase of drinking water that uses single-use plastic bottles. To solve this problem, a tool was created that is able to refill drinking water bottles without having to add single-use plastic drinking water bottle waste. In this study, it uses the prototype implementation method where the flow and stages used include needs analysis, building prototypes, prototype evaluation, tool implementation, and testing. The results of this study are in the form of tools and applications for the Internet of Things-based refill water sales system.
Mengenal User Interface dan User Experience dalam Dunia Desain dan Teknologi
Sofyan Mufti Prasetiyo;
Fanny Amanda Ariesta
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Technological developments are currently one of the causes of social, economic and cultural changes that are taking place so quickly. One example of the causes of changes caused by technology is the shift in offline product sales to online product sales. The development of technology has caused shops or local distros to be abandoned by the public, especially modern society because their marketing promotions are still fairly old-fashioned. Efforts are being made to keep the products sold so that they are in demand again, one of which is using technology that is now very developed. Many online shops provide their own platforms but most do not pay attention to visuals, user comfort to user experience in every feature used. Therefore the influence of the User Interface and User Experience in the website prototype design is needed so that users feel comfortable and the experience provided gets good results when using the product. In the process of the Design Thinking method, there are five stages that must be passed, namely empathize, define, ideate, prototype and test.
Rancang Bangun Sistem Pemesanan Menu Berbasis Web Menggunakan QR-Code Dan Midtrans Web Service Sebagai Payment Gateway (Studi Kasus: Kedai Kopi Bang Ar)
Satria Ade Putra
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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At present the development of technology is so rapid with the presence of new devices that can facilitate use in the culinary business world which focuses on coffee shops or restaurant., Recording and processing of menu data, menu quantities and prices, as well as ordering transaction data is still done manually, namely by recording on the paper. The difficulty in recording and calculating the number of types of menus, the number of menus, and the size of the total price resulted in the data not being obtained in real time. To improve the accuracy of the data, it is necessary to develop a computerized menu ordering information system. Research in actual circumstances will be a full supporting tool for serving coffee shop or restaurant menus. To create a new system model, a system development process is needed to build the system in detail based on the results of the analysis of the existing system. The process required in utilizing the waterfall technique to build an application according to specifications. Implementing the QR code technology feature as a substitute for the menu list at every coffee shop dining table. So that when a customer arrives, the waiter does not need to provide a menu list anymore, the customer only needs to scan the QR code on the table. In addition, the payment transaction process along with the development of its special technology in the case of non-cash payment transactions or Fintech (Financial Technology) which should be applied to the payment transaction process, it is from this that researchers make developments regarding how to order menus which can later help buyers who will order food or drinks. Based on the results of research on making a menu ordering system, an application is produced that is able to help employees serve customers well. That is, the menu ordering process is carried out with the customer's smartphone with an easy-to-understand web display, making it easier to order menus for both customers and employees and also Midtrans webservice as a payment gateway can make it easier for customers to process transactions, because non-cash payments can be made by various banks. or a digital wallet and sales data storage stored in real time into the database so that employees do not need to record sales data back into the sales report book.
Penerapan NodeMCU ESP8266 Smart Fish Pada Pakan Ikan Lele Berbasis Internet of Things Terhadap Budikdamber
Muhammad Tri Handika Pangestu;
Susanna Dwi Yulianti Kusuma
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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The development of information technology that is developing creates not only to complement, but now it has become a necessity, one of which is in the world of animal husbandry, technology that has developed rapidly provides a wide variety of automatic device options that are created for personal and group convenience because they are assisted in launching professional activities or breeders' hobbies more efficient in managing their livestock. One of them is a fish feed system based on the Internet of Things. Challenges arise when the farm has to be left because the owner is busy and there is no time to feed the fish farm. Therefore, this research was conducted with the aim of overcoming problems with aquaculture managers who cannot provide feed directly to the cultivation site or provide feed at the right time due to having busy things to do. NodeMCU can be used as a device that accepts the input and output of a sensor and as a device to connect to the internet because NodeMCU is equipped with an ESP8266 chip, by adding a servo motor it can connect to the internet, feeding can be done remotely. Users can monitor using telegram bots with available features. With this system, it can overcome if the owner of the cultivation is busy outside and there is no time to provide feed directly, by utilizing the Internet of Things, the cultivation manager can feed remotely without having to visit the place of cultivation directly.
Prediksi Harga Emas Dengan Menggunakan Metode Naive Bayes Dalam Investasi Untuk Meminimalisasi Resiko
Rachmat Rifky Miladi;
Yulianti
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 10 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media
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Precious metal gold is one of the profitable assets to invest and can be an option to invest. There are many factors that affect the price of gold, namely fluctuations in the dollar exchange rate, financial crisis, world oil prices, high demand for gold in the market and the world political situation. The Naive Bayes algorithm is able to produce a classification that is used to predict opportunities that will occur in the future. The purpose of using the Naive Bayes Classifier algorithm is to predict the price of gold which can help investors in making decisions to sell or buy gold in the future. The processed gold data is sourced from observations on www.KursDollar.org from 1 to 31 July 2022 as a dataset on the dollar exchange rate and on the website www.harga-emas.org as a gold price dataset. Based on the results of tests that have been carried out up to the cross validation stage, the Naive Bayes Classifier method can be used to predict gold prices with an accuracy, precision and recall level of 100% with the assumption that there will be a decline in gold prices on the next day, August 1, 2022.