cover
Contact Name
Hesty Puspita Sari
Contact Email
Suggester Email josar.unisbablitar1@gmail.com
Phone
+6281216669219
Journal Mail Official
josar.unisbablitar1@gmail.com
Editorial Address
Jl. Majapahit No. 4a Blitar
Location
Kota blitar,
Jawa timur
INDONESIA
JOSAR (Journal of Students Academic Research)
JOSAR (Journal of Students Academic Research) is a national scientific journals are open to seeking innovation, creativity and novelty. The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the multidiscipline area First published in 2016 and regularly published two (2) times a year, in March and September.
Arjuna Subject : Umum - Umum
Articles 299 Documents
Learning Semantic in English Conversations Muhammad Rizky Aziz; Rama Garetha Evansam
JOSAR (Journal of Students Academic Research) Vol 1 No 2: September 2016
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v1i2.1569

Abstract

This paper amis to analyze the learning semantic in English conversation, learning semantic which is a part of applied linguistic that focuses on the meaning, In addition there are manythigs toknow about semantic in English conversation what the important is, when the communication will not be able to deliver well which are about culture, accent, country. They are some aspects that we have to study about semantic in English conversation, in this paper, the writer use method of the research by using qualitative that is about the people habbit and when they have to communicate each othe. Because English is an international language, all of people should be able to communicate in English to express or mention something, to study abroad, to write an international paper, to join a conference, they need this language to do it.
Figurative Language of the Song Titled “Celengan Rindu by Fiersa Besari” Aisyah Brillian Galih Kusumasari; Silvi Nuril Maulidia; Ahmad Siswanto; Tri Purwanto
JOSAR (Journal of Students Academic Research) Vol 1 No 2: September 2016
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v1i2.1571

Abstract

This study aims to analyze the meaning of the song Fiersa Besari according to the Greenhouse Effect. Fiersa Besari's “Celengan Rindu” has a historical meaning to reveal the problem of long-distance dating as a barrier to meeting a lover. In addition, there are expressions of hope and expressions of various wishes to meet each other and carry out joint activities. In a dialectical meaning, the text of this song has meaning, expressing rejection of one's barriers in long distance relationships. In terms of researchers' prejudice, this song means that long distance courtship limits longing and limits communication. However, face-to-face encounters between two individuals who have been dating long-distance is a long-awaited time to spend together. Then finally, the researchers captured the linguistic meaning of the word. The connotative of the assonance language style is the repetition of the phrase "and wait for me there to break my longing piggy bank" the total effect of the nuances is the feeling of missing Fiersa Besari for her lover and her desire for her lover is waiting for him to come to her.
DEVELOPING LEARNING MEDIA MONOKARTA TO IMPROVE STUDENT LEARNING OUTCOMES nandia Gupita
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1733

Abstract

Education is a very important means for developing the Indonesian nation to become more developed and developing. Through the world of formal education or the nation's successor genaration can learn and add insight into the science of citizenship. But in the process in the real world these next generation appear to be less interested in learning about state insight. If in learning there is no interest and encouragement from within, what is learned will not be possible to be accepted and understood. This is a challenge for educators to be able to make students interested, enthusiastic, and enthusiastic in participating in learning. One way to overcome this is through learning media that are interesting and in accordance with the times. For this reason, a solution is offered for game-based monokarta learning media. To provide a new atmosphere through the delivery of material. Conceptualizing material more easily so that material is easily delivered and accepted by students. This students are expected to be more interested and motivated in participating in learning so that learning objectives are expected to be achieved maximally.
Development of PowerPoint-based Comic Media Leni Friska Aprilliana; Ida Putri Rarasati
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1734

Abstract

This study aims to develop a PowerPoint-based comic for learning PPKn lesson. To achieve this objective, research and development was applied. This study engaged several validators to assess the content, media, and language of the product. In this process, validation sheets were distributed to the validators. The results of validation revealed that the content was moderately feasible, the media (display) was very feasible, and the language was feasible. Regarding this result, PowerPoint-based comic media can be used as a learning media for PPKn lesson.
DEVELOPMENT OF PRESENTATIOPROGRAMN LEARNING MEDIA BASED ON THE PREZI APPLICATION Tresna Maesaroh
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1735

Abstract

This research was conducted based on the background of students' lack of interest andinterest in PPKn subjects, according to students PPKn subjects related to very much material,besides that in the delivery of material still using the lecture method. This causes student learningoutcomes in PPKn subjects to be not maximal.This study aims to develop learning media, presentation and feasibility of presentationmedia based on prezi application programs to be used as learning aids so students students moreeasily understand and accept the material presented.Research conducted using the Research and Development (R and D) research model withthe development method. Determination of the feasibility level of presentation media based on preapplication application program is based on validation tests of experts consisting of media andmaterial experts and small-scale trials which are then applied to the experimental class. Datacollection techniques using interviews, direct observation, documentation data, questionnaires, andtests.From the results of product validation with media experts the development of presentationlearning media based on the prezi application program, conclusions were obtained with goodcriteria, with an average value of 3.56. The results of product validation with material expertsconcluded conclusions with good criteria with an average value of 3.64, the results ofquestionnaires by students also obtained results with very good assessment criteria while the resultsof small group trials and large groups there was an increase in learning outcomes. With the resultsof the average pre-test value of the small group 37 and the average value of the post-test 85, and forthe large group the average value of the pre-test was 43.4 and the post-test average value was 85.7.
"DIGNATIC" MULTIMEDIA PERSONAL MEDIA FOR PKn LEARNING IN HIGH SCHOOL Lavinia Puspitasari
JOSAR (Journal of Students Academic Research) Vol 4 No 2: JOSAR: Journal of Students Academic Research
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i2.1736

Abstract

Abstrak This research is motivated because the results of the 1st Semester Final Examination of Civics Education are the lowest results. The reasons for this include lack of motivation and interest that is not like other subjects. Limited resources and too much material, while teachers have not used multimedia-based media as learning support media, even though the school has LCD Projector facilities that can be used for the learning process. This study aims to develop learning media, find out the feasibility of the media, and find out the differences in learning outcomes before and after using multimedia-based learning media using Adobe Flash in the material values ​​of Pancasila in the practice of administering Civics subjects in class X of SMA 4 Blitar. This type of research is Research and Development (R and D) with the development method. Determination of the feasibility level of multimedia-based learning media based on expert validation tests and small-scale trials was then applied to the sample class. Data collection techniques using interviews, documentation data, questionnaires, and tests. Learning outcomes of small-scale trials have increased with the acquisition of understanding in the criteria of being. Questionnaire students' responses state if the media are in very good criteria and questionnaire teacher responses are in good criteria. It is proven that there is an increase in student learning outcomes with an average value of pre test class X IIS 5 of 37 and an average value of post test 80, while the pre test value for class X IIS 6 is 48 and the post test average value is 86.
DEVELOPING LEARNING MEDIA IN THE FORM OF “VAM” BASED ON VIDEO SCRIBE TO MEASURE THE LEVEL OF STUDENT LEARNING MOTIVATION IN CIVIC EDUCATION Dyan Hari Wibowo; Moch Yusuf Zen
JOSAR (Journal of Students Academic Research) Vol 5 No 1: March 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v5i1.1737

Abstract

The background of this research is the results of the 1st Semester Final Exam in PPKn Subject are the lowest results. The reason, low of interest in PPKn subjects. Limited resources and too much material, while teachers have not used multimedia-based media as a learning support media, whereas schools have LCD Projector facilities that can be used for the learning process.This study aims to develop learning media, determine the feasibility of the media, and find out the differences in learning outcomes before and after using multimedia-based learning media using the Aplikasi Sparkol video Scribe on the material Harmonisasi Hak dan Kewajiban Asasi Manusia in the Pancasila Perspective of PPKn subjects in class XI of SMA 1 Kademangan.This type of research is Research and Development (R and D) with the development method. Determination of the feasibility level of multimedia-based learning media based on expert validation tests and small-scale trials was then applied to the sample class. The technique of collecting data using a questionnaire. Based on the results of the study it can be concluded that the implementation of the learning process can improve student learning outcomes, by looking at the results of the average value and completeness of learning of students.
DEVELOPMENT OF KOKAI SUGAR LEARNING MEDIA "GAME OF LADDER SNAKE AND MAGIC BOX" FOR CLASS XI HIGH SCHOOL Rika Dewi; Ida Putri Rarasati
JOSAR (Journal of Students Academic Research) Vol 5 No 1: March 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v5i1.1738

Abstract

Abstract: This research is motivated by the lack of effective learning in SMAN l Kademangan which is still conventional. Through learning media students are given convenience in understanding learning material. Media Kokai Sugar is an appropriate learning media to be used as a variation of learning in PPKn learning. This study aims to develop the Kokai Sugar Media “Game of Snake Ladder and Magic Box” for high school class XI. The research method used in this study is the R & D development model by Sugiyono. The subjects of this study were material experts, media experts, linguists, and 28 students of class XI IPA 2 of SMAN 1 Kademangan who had received material about the harmonization of human rights and obligations in the perspective of the Pancasila. The instruments of data collection in this study used material expert validation sheets, media expert validation sheets, language expert validation sheets, and student response questionnaires. The study produced a learning media in the form of Kokai Sugar “A Game of Snake Ladder and Magic Box.” After the revision, Kokai Sugar was included in the feasible category from the results of material validation with an average value of 3.21, media validation with an average value of 4.2, and language validation with an average value of 4.1. Thus, Kokai Sugar is worthy of being used as a learning medium in improving PPKn learning outcomes.
DEVELOPMENT OF MEDIA PONARI FOR CIVIC EDUCATION Nani Widy Astutik Ali; Ratnawan Lukito; Much Yusuf Zen
JOSAR (Journal of Students Academic Research) Vol 5 No 1: March 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v5i1.1739

Abstract

This study to develop learning media, find out the feasibility of the media, and find out the differences in learning outcomes before and after using multimedia-based learning media using Macromedia Flash 8 on the material Harmonization of Human Rights and Obligations in the Pancasila Perspective PKn subjects in class XI 1 Kademangan Public High School . Determination of the feasibility level of multimedia-based learning media based on expert validation tests and small-scale trials was then applied to the sample class. Data collection techniques using questionnaires, and tests. Thus can help the effective learning process to improve student learning outcomes, by looking at the results of the average and completeness of student learning.
THE ROLE OF YOUTH IN MODERATE ISLAMIC PUBLICATION EFFORT THROUGH THE LITERATURE MOVEMENT Rizky Saputra
JOSAR (Journal of Students Academic Research) Vol 6 No 2: June 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v6i2.1763

Abstract

Literacy has an important role in the life of the nation, state and religion. Besides being able to foster a broad understanding in each individual, literacy can be an effective tool to prevent disintegration or division between individuals in a pluralistic society. Through the literacy movement, religious moderation efforts, especially for Muslims in Indonesia today, will be much easier to implement and distribute their ideas. Reflecting on the recent situation, where Muslims often reap negative justifications for every act of violence committed by a Muslim who lacks an understanding of literacy related to the character and substance of Islamic teachings. Publication steps against moderate Islamic thought is an effective solution. Besides being able to become the best instrument of unity for the benefit of Muslims, moderate Islamic publications can be used as a step for deradicalization and optimizing the prevention of extremist ideas, acts of terror, and the like. Thus, the integrity of the nation and state as well as ukhuwah Islamiyah can be well maintained in Indonesia.