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Muhammad Syahrizal
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syahrizal83.budidarma@gmail.com
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Journal Global Technology Computer
ISSN : -     EISSN : 28096118     DOI : https://doi.org/10.47065/jogtc.v2i3.3992
Journal Global Technology Computer, ini memiliki bidang kajian: 1. Manajemen Informatika, 2. Sistem Informasi, 3. Game Design, 4. Multimedia System, 5. Sistem Pembelajaran Berbasis Multimedia, 6. GIS, 7. Mobile Programming, 8. Database Design, 9. Network Programming, 10. Distributed System, 11. Data Mining, 12. Sistem Pakar, 13. Kriptografi, dan 14. Sistem Pendukung Keputusan.
Articles 91 Documents
UXplore@poly: A Mobile Learning Application Developed Using the ADDIE Model to Enhance Student Performance in User Experience Fundamentals Yussof, Azrul Nizah; Affendi, Norhazaliana; Hashim, Nur Dini
Journal Global Technology Computer Vol 5 No 2 (2026): April 2026
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v5i2.9784

Abstract

UXplore@poly is a mobile learning application developed to enhance students’ understanding of the DFK30023 User Experience Fundamentals course. As a newly introduced course in the Polytechnic Diploma in Information Technology programme, students face challenges in accessing structured and syllabus-aligned learning materials, which affects their understanding and engagement. This study aims to evaluate the effectiveness of UXplore@poly in improving students’ learning experience and academic performance. A quantitative research approach was employed involving 39–42 students, using needs analysis and post-analysis surveys as well as pre-assessment and post-assessment evaluations. The application was developed based on the ADDIE instructional design model and integrates various learning components into a centralized and accessible mobile learning platform. The findings from the needs analysis indicate a strong demand for a structured and accessible learning solution. Following the implementation of UXplore@poly, the results show significant improvements in students’ learning experience, with high levels of engagement, usability, and satisfaction reported. In addition, students’ academic performance improved by approximately 30% to 40% based on pre- and post-assessment results. Furthermore, expert evaluation results indicate consistently high ratings across all criteria, confirming the quality, usability, and effectiveness of the application. The convergence of student feedback, performance improvement, and expert validation demonstrates a strong triangulation of evidence. These findings indicate that UXplore@poly effectively enhances students’ understanding, supports self-directed learning, and improves academic outcomes. This study concludes that UXplore@poly is a robust, user-centered mobile learning solution with strong potential for scalability and wider implementation in higher education.

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