cover
Contact Name
Muhammad Syahrizal
Contact Email
syahrizal83.budidarma@gmail.com
Phone
+6282370070808
Journal Mail Official
mesran.skom.mkom@gmail.com
Editorial Address
Jalan sisingamangaraja No 338 Medan, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
Journal Global Technology Computer
ISSN : -     EISSN : 28096118     DOI : https://doi.org/10.47065/jogtc.v2i3.3992
Journal Global Technology Computer, ini memiliki bidang kajian: 1. Manajemen Informatika, 2. Sistem Informasi, 3. Game Design, 4. Multimedia System, 5. Sistem Pembelajaran Berbasis Multimedia, 6. GIS, 7. Mobile Programming, 8. Database Design, 9. Network Programming, 10. Distributed System, 11. Data Mining, 12. Sistem Pakar, 13. Kriptografi, dan 14. Sistem Pendukung Keputusan.
Articles 78 Documents
Pemanfaatan Augmented Reality Sebagai Media Interaktif Dalam Pameran Seni Lukisan Sutrisna, Sutrisna; Aulia, Rachmat; Sundari, Siti
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6437

Abstract

Art exhibitions as a means of displaying creative works require innovation in the interaction between visitors to artworks. Currently, the use of augmented reality (AR) in art exhibitions is increasingly relevant and attracts attention as an interactive medium. However, challenges in its implementation still exist, including the lack of visitor engagement and limited physical space. The proposed solution is to use the marker-based tracking method in AR, which allows the integration of artworks with the environment through visual markers. This method allows visitors to interact directly with artworks through their mobile devices. In this context, the marker-based tracking method uses physical and visual markers, such as images or certain objects, to trigger AR elements. Visitors can access additional content, such as information about the artwork, multimedia interactions, or dynamic visualizations, by pointing their devices at the specified markers. This creates a new dimension in art, allowing visitors to interact directly with artworks through additional digital layers. The result is increased visitor interaction and participation in art exhibitions, resulting in a more immersive and dynamic experience. This system is expected to broaden the appreciation of art, encourage discussion, and enrich the visitor experience. The main goal is to enrich the visitor experience in understanding, appreciating, and enjoying artworks through interactive and innovative technology. Thus, the use of AR in art exhibitions with the marker-based tracking method not only creates a creative and immersive experience, but also opens up new potential in connecting art and technology to create a richer and more memorable experience. The results achieved from this study are in the form of providing a deeper experience to visitors in a painting art exhibition.
Implementasi Algoritma MD5 Pada Sistem MBKM Dan Di Universitas Bina Insan Anggardha, Alvin; Rizki, Fido; Karman, Joni
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6464

Abstract

The problem in this study is that in the implementation of the MBKM program there are still many weaknesses and shortcomings, including the fact that currently Bina Insan University does not have its own system that can be used as an information media in providing the best service to students, the current system needed is a system with the application of the Md5 algorithm, the MD5 algorithm is one of the algorithms used to find out that the message sent has not changed while on the network, this system provides registration for each existing independent campus program so that all data will be centralized in one system, on the other hand, the MBKM section also requires a system that can convert credits to programs that have been followed, where in the program each student is given the right to get a conversion of 20 credits or the equivalent of one semester. The results of this study are that with this application, it can facilitate the MBKM in processing and converting the MBKM program, as well as speeding up and streamlining the registration process and converting MBKM program values ​​and providing information to students and lecturers about MBKM.
Implementasi Multimedia Development Life Cycle pada ARbook untuk Pembelajaran Bahasa Inggris di Sekolah Dasar Harahap, Muhammad Azhari
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6498

Abstract

Currently, the challenge of low learning motivation among elementary school students has become a critical issue requiring innovative solutions. To address this, ARbook was developed with the aim of stimulating students' interest in the learning process through dynamic and interactive visual approaches. In developing ARbook, researchers utilized the Marker-based tracking method to enhance user interaction with learning content. The primary objective of this research was to create a multimedia product capable of optimizing students' learning process and outcomes in an effective and efficient manner. The Multimedia Development Life Cycle (MDLC) methodology was employed as a comprehensive framework for developing the product, encompassing six crucial stages: planning, analysis, design, development, implementation, and evaluation. Through this systematic approach, the research successfully demonstrated that the MDLC method can significantly improve students' academic achievements. The final product, consisting of an integrated application and textbook, was assessed as highly user-friendly and easily accessible to students. This research is expected to make a positive contribution to driving educational media innovation in the future, offering more interactive and engaging educational solutions.
Optimalisasi Pengguna Memori Virtual Pada Sistem Operasi Windows 10 Apriana, Shalwa Putri; Hidayat, Rahmat; Rivani, Elkin
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6512

Abstract

Virtual memory plays an essential role in contemporary operating systems like Windows 10, particularly in accommodating big data applications that need significant memory resources. This study seeks to evaluate how virtual memory optimization affects system performance using experimental techniques. Evaluations were performed utilizing benchmark software like Cinebench R20 and Unigine Heaven to assess the performance of the GPU and CPU. With virtual memory activated, the findings indicate a rise in data processing by 5-10% and a notable decrease in application response time. These findings hold significant consequences for application developers and users of systems with limited resources, since virtual memory can enhance physical memory capacity and improve overall system performance.
Sistem Fogging Spray Machine Disinfektan Berbasis Remote Control Dan Microkontroler Arduino Juliantara, Roziardi Putra
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6468

Abstract

Environmental health needs to be a major concern, such as air pollution which results in environmental pollution. That currently 90% of humans do their activities in closed spaces. Air cleanliness in closed spaces is important because it has a direct impact on human health. The aim of this research is to design a Remote Control and Microcontroller Based Disinfectant Fogging Spray Machine System. This tool will use Arduino – Nano as a Microcontroller and Remote Control as a driver and a Wireless IP Camera to monitor the work tool. This tool will require an NRF24L01 PA LNA 2.4Ghz as a detector signal transmitter at a distance of 10cm, an Oled LCD as an output and a GY - 906 temperature sensor that will measure the voltage and temperature that will be used by the tool. Testing CCTV cameras by controlling the Smartphone to find out the distance of the object to be sprayed. And controlling the tool via smartphone, to avoid dangerous areas. The Disinfectant Fogging System uses a CCTV camera system so that it can detect the distance to be sprayed and the cellphone will display an image or video. The remote control will hold or direct what will be sprayed, so that the disinfectant machine will release disinfectant fogging spray liquid.
Perancangan Aplikasi Adopsi Kucing dengan Framework ReactJS dan Pendekatan Agile Berbasis Analisis PIECES Meyliana, Anastasia; Kurniawati, Brilliannissa Zulfa
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6748

Abstract

The increasing population of stray cats in urban areas demands innovative solutions to support a more efficient and transparent adoption process. This study aims to develop a web-based cat adoption application using the ReactJS framework and the Agile approach. In the development process, PIECES (Performance, Information, Economy, Control, Efficiency, and Service) analysis is used to identify system requirements and evaluate application performance. The Agile method is applied to enable iterative and adaptive development according to user needs. The ReactJS framework was chosen because of its ability to build responsive and interactive user interfaces. This application is equipped with cat gallery features, adoption profiles, adoption status tracking, online donations, and volunteer registration. The test results show that the developed application is able to increase the efficiency of the adoption process by up to 40%, increase user satisfaction based on the User Experience Questionnaire (UEQ), and support transparency in shelter management through donation and volunteer management features. PIECES analysis provides important insights to improve the performance and service aspects of the application. This application not only simplifies the adoption process but also increases public awareness of animal welfare equipped with adaptive and user-based features that integrate technology to support more effective and sustainable animal adoption.
Analisis dan Perancangan Sistem Kriptografi Merkle-Hellman Knapsack Untuk Mengamankan File Text Budiman, Arief; Sari, Yunita
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6900

Abstract

Cryptography is a field that is really needed in the current era of globalization where security and confidentiality of information are very difficult to maintain considering wide and open communication access. Cryptography currently has a variety of methods and techniques which are divided into two categories, namely symmetric cryptography and asymmetric cryptography where their use depends on needs and conditions. The Merkle Hellman Knapsack method is an asymmetric cryptography method that uses a public key and a private key so that tapping and cracking becomes more difficult due to the use of different keys both during encryption and during decryption. Application development using the Merkle Hellman Knapsack method generates public keys and private keys using super increasing and inverse modulo series values, making the cryptanalysis process more difficult. The system developed is able to provide an alternative in securing text data.
Analisis Data Training Karyawan Menggunakan Power BI Software as a Service di Main Dealer Honda Sumatera Utara Nazrica, Sherly Ani; Putra, Hardiansyah; Khaliq, Abdul
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6901

Abstract

This research analyzes and visualizes employee training data at Main Dealer Honda North Sumatra using Power BI SaaS. The study utilized 4,706 data points from 2024, encompassing training status (Trained & Untrained), position, tenure, and employee generation. The methodology involved data collection, transformation, and the creation of an interactive Power BI dashboard. This dashboard facilitates monitoring employee training progress via filters based on dealer, employee name, or position, enabling more efficient data-driven decision-making. Results show Power BI SaaS significantly improves training data management efficiency, program effectiveness evaluation, and human resource development strategy refinement. The interactive dashboard provides real-time insights into training participation rates, identifying untrained employees and enabling targeted training initiatives. The research contributes to the literature on Power BI applications in employee training management and offers practical implications for improving HR strategies within the automotive sector. The findings highlight the benefits of utilizing analytical technology for effective employee training management and data-driven decision-making.
Analisi Quality of Service Pada Routing EIGRP Berbasis Algoritma Distance Vector Sundari, Siti; Damayanti, Fera; Marwan, Andi
Journal Global Technology Computer Vol 4 No 1 (2024): Desember 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i1.6906

Abstract

In computer networks, routing protocols play an important role in determining the best path to send data packets. Enhanced Interior Gateway Routing Protocol (EIGRP) is a routing protocol based on the Distance Vector algorithm that is widely used because of its ability to quickly converge and efficiently use network resources. However, the problems faced by EIGRP performance in various network scenarios, such as topology changes and traffic density, are still challenges that need further analysis. Therefore, this research aims to analyze the Quality of Service (QoS) in EIGRP routing based on main parameters such as delay, throughput, packet loss and jitter. The method used in this research involves network simulation using simulation software, where scenarios with various variations in network topology and load are tested to evaluate EIGRP performance. The main contribution of this research is to provide deeper insight into the effectiveness of EIGRP in supporting optimal Quality of Service in various network conditions. Interim results show that EIGRP is able to provide stable performance in networks with minimal topology changes, but experiences increased delay and packet loss in high traffic conditions. It is hoped that this research can be a reference for network administrators in optimizing the use of EIGRP to support better network performance.
Analisis Kepuasan Pengguna Aplikasi Bibit Robo Advisor Investasi Reksadana, SBN, Obligasi, dan Saham Menggunakan Model ISO 25010 Apriana, Doha; Jatnika, Ihsan
Journal Global Technology Computer Vol 4 No 2 (2025): April 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jogtc.v4i2.7143

Abstract

The Bibit application is one of the mutual fund applications in Indonesia with the fastest acceptance rate in Indonesia. The app was launched to the public in 2019. The number of users of this application exceeds the number of users of other mutual fund applications that have existed before. What factors cause the Bibit application to get a large number of users, can be known through a study on user satisfaction. This study was conducted with the aim of analyzing user satisfaction using ISO 25010. The characteristics to be analyzed include Functional Suitability, Performance efficiency, usability and maintainability. Data collection was carried out through questionnaires, and data drying using a Likert scale. This study also uses the Analytical Hierarchical Process (AHP) method to find out what factors are considered important by users. The results of the study show that the factors that are considered important by users are functional suitability, performance efficiency, usability and maintainability. The results of the study also show that overall the Bibit application is in the good category.