cover
Contact Name
Andini Setya Arianti
Contact Email
jgrkomupi@gmail.com
Phone
+6285722435496
Journal Mail Official
jgrkomupi@gmail.com
Editorial Address
Universitas Pendidikan Indonesia Departmen Pendidikan Ilmu Komputer Universitas Pendidikan Indonesia Jl. Setiabudhi No. 229 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Jurnal Guru Komputer
ISSN : -     EISSN : 27747891     DOI : https://doi.org/10.17509/jgrkom
Core Subject : Science, Education,
The Computer Teacher Journal (JGrKom) (e-ISSN: 2774-7891) is an open-access and peer-reviewed journal, published by the Universitas Pendidikan Indonesia, which is a medium for disseminating research results from scientists and educational practitioners in various fields of pedagogy and technology learning.
Articles 43 Documents
Development of Reciprocal Teaching-Based Interactive Multimedia to Enhance Students' Learning Outcomes of Database Fundamentals Subarna, Bambang; Rohendi, Dedi; Rasim, R
Jurnal Guru Komputer Vol 3, No 1 (2022): JGrKom: July 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v3i1.63999

Abstract

Database subjects are one of the basic compulsory subjects for the Computer Engineering and Informatics program. For Software Engineering students, topics such as Data Definition Language (DDL) and Data Manipulation Language (DML) are crucial for understanding advanced lessons. However, learning outcomes have been low due to factors such as suboptimal media, methods, models, and teaching processes. This research aims to design reciprocal teaching-based interactive multimedia to enhance student learning outcomes in DDL and DML materials. The research method used is adapted from the Comprehensive Life Cycle model, with a sample of students from class X-RPL-1 at Bina Wisata Lembang Vocational High School.The results of this study are as follows: 1) An average percentage of 80% was obtained from media experts and 80% from subject matter experts, both categorized as “Very Good”. 2) The use of multimedia improved student learning outcomes, demonstrated by an average score increase from 34 to 73. Furthermore, based on the pretest and posttest results, an average normalized gain (n-gain) of 0.59 was obtained with a criteria of 'Moderate' effectiveness. 3) Students responses to the created multimedia resulted in an average percentage score of 86.41%, categorized as “Very Good”.
Development of a Self-Evaluation Model Based on an Intelligent Tutoring System to Increase Student Learning Motivation in Basic Programming Subjects Reskianissa, Anastasya; Wahyudin, Wahyudin; Fathimah, Nusuki Syari’ati
Jurnal Guru Komputer Vol 4, No 2 (2023): JGrKom: September 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i2.64134

Abstract

Learning evaluation is a series of efforts to improve the quality of learning. Evaluation activities will have a good impact on students to encourage themselves in making improvements that affect their learning achievement. However, the implementation of learning evaluation in the field is not always easy. As the results of field studies conducted at SMK BPI Bandung, there are obstacles in the continuity of learning evaluations which the implementation has not been optimal. This study aims to develop a self-evaluation model based on an intelligent learning system (ITS) as a support in the learning process, where students can actively and independently evaluate their abilities, thereby increasing learning motivation which has an impact on their learning achievement. From the results of the research conducted using a nonequivalent pretest-posttest control group design, it was concluded that: 1) The evaluation media based on the ITS got a percentage value of 97.78% in the "very good" category and was feasible to use. 2) ITS evaluation media proved to increase learning motivation in the experimental class, marked by an increase in the average value of pre-test to post-test of 0.83% and showed differences in motivation with the control class. 3) Students respond to the ITS evaluation media, namely the media has a "very good" category with a percentage of 83.58%.
Improving Banner Design Skill through the Application of Assignment Methods on Graphic Design Subject in Class X TKI IV SMK Negeri 2 Bandung Surman, Ilham
Jurnal Guru Komputer Vol 3, No 1 (2022): JGrKom: July 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v3i1.29613

Abstract

Graphic design is a form of visual communication that uses artistic text (typography) and images to convey information or messages. Graphic design has various techniques to produce works that are made, from manual to digital. Banner design is one of the prevalent products of graphic design and was made into one of the projects for class X TKI IV students. The objectives of this class action research (CAR) are 1) to observe student learning activities in designing banners through the method of presenting assignments, 2) to improve the skills of designing banners in class X TKI IV SMKN 2 Bandung, 3) to increase the average score of class X TKI students in Graphic Design subject. The methods used in this study are descriptive-quantitative which are divided into two cycles. The model used is collaborative learning between students and teachers. The result shows that there is an increase in student assignment completion in cycle 1 which is 59,46%, compared to cycle 2 which is 100% and an increase in student overall grades from 81,21 in cycle 1 to 87,83 in cycle 2.