cover
Contact Name
Vinsen B. Making
Contact Email
edu@ucb.ac.id
Phone
+6281236332488
Journal Mail Official
edu@ucb.ac.id
Editorial Address
Jln. Manafe No.17 Kelurahan Kayuputih, Kec. Oebobo, Kota Kupang-NTT, Indonesia
Location
Kota kupang,
Nusa tenggara timur
INDONESIA
Jurnal Pendidikan Teknologi Informasi (JUKANTI)
ISSN : -     EISSN : 26211467     DOI : https://doi.org/10.37792/jukanti.v6i2
Core Subject : Science, Education,
Artificial Intelligence & Application, Computer Networking & Security, Computer-Based Multimedia Retrievel, Decision Suport System, Data Warehouse & Data Mining, E-System, Fuzzy Logic, Geographics Information System (GIS), Human & Computer Interaction, Image Processing, Information System, Mobile Computing & Application, Multimedia System, Neural Network, Pattern Recognition, Innovative works on the development of educational multimedia and e-learning.
Articles 188 Documents
MANAJEMEN USER, BANDWIDTH DAN LIMIT TIME HOTSPOT WIFI LAB MENGGUNAKAN MIKROTIK Misael Yuniant; Angela Atik Setyanti
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1053

Abstract

Limited internet network services and management in the TKJ lab room at Tunas Harapan Telecommunications Vocational School disrupted teaching and learning activities. Learning, which requires a lot of internet connection for practicums, accessing material and taking tests, is hampered due to the lack of internet network access in that room. One service that can help students access the internet is by providing a Wi-Fi hotspot network. This service can help students access the internet smoothly and make teaching and learning activities run more effectively. The method used in this research is research and development where researchers conduct research and develop network services needed by students within the scope of the lab. The research results show that the provision of services and management of Wi-Fi hotspots can run according to its function, user management can control user access to the network, bandwidth management can control the internet speed provided and hotspot time limits can manage network usage time.
PENGEMBANGAN SISTEM INFORMASI PELAYANAN KLINIK GIGI PRAKTIK BERSAMA SAWOJAJAR MALANG Adnan Zulkarnain; Putri Auliya Rahmah Belladina Maurieftha
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1054

Abstract

The current use of information systems significantly supports data management efficiency, especially in healthcare administration and services. Although some dental clinics, such as Praktik Bersama Sawojajar Malang, still rely on manual approaches to patient administration and record-keeping, efforts are needed to enhance service quality. Therefore, this research aims to develop a web-based information system to streamline medical administration processes. This study employs a qualitative research method with a case study approach. The result is an information system encompassing patient registration, appointment scheduling, medical record keeping, payment processing, and clinic revenue calculation. This system has been successfully tested using Black Box Testing, with a 100% success rate from 50 conducted tests. Through the implementation of this information system, it is expected that Praktik Bersama Sawojajar Malang can improve operational efficiency, reduce administrative errors, and provide better services to patients.
PENGEMBANGAN MEDIA PEMBELAJARAN CHATBOT BERBASIS WEB MUPEL IPS KELAS VI SD NEGERI PONCORUSO KABUPATEN SEMARANG Hanif Dimas Handaru Mukti Istiningsih; Farid Ahmadi
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1057

Abstract

This research aims to develop web-based chatbot learning media for social studies for class VI Poncoruso State Elementary School with ASEAN material. This research uses Research and Development (R&D) research. The research process was carried out in accordance with the ADDIE model which involved analysis, design, development and implementation stages. The result of this development effort is the existence of the CHASE Chatbot (ASEAN Chatbot) which can be accessed via a smartphone or computer device connected to the internet. The conclusion is that the use of the ADDIE model is very effective in developing this web-based Chatbot because of its systematic approach, which produces a product that is ready to use.
RANCANG BANGUN SISTEM PENGELOLAAN DATA LIMBAH B3 MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT Nety Corriny; Dwi Rosa Indah
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1060

Abstract

Currently, the development of science and information technology is increasingly affecting various fields of life significantly. PT Bukit Asam is a coal mining company. PT Bukit Asam Tbk. generates various wastes, both solid and liquid, during the coal mining process and office operations. This waste includes hazardous and toxic waste (B3) and non-B3 waste. A waste data management reporting application system is needed to support proper and accurate B3 waste management policies. B3 waste data reporting still uses Microsoft Excel, where the data input process can cause redundancy and data loss, therefore a computerized system that can store and process waste data is needed by applying the Rapid Application Development (RAD) method in system development which starts with the stages of requirement planning, system design, and implementation while this application is built using the AngularJS framework which is web-based. This development method was chosen because it has benefits that can produce a fast and high-quality system. The results of this study produce a system that can facilitate the management and recording of waste data using the MySQL database system.
ANALISA APLIKASI CHATBOT UNTUK PERTANYAAN UMUM TERKAIT UNIVERSITAS DI UNIVERSITAS XYZ Herman Herman; Andik Yulianto; Stephani Lim
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1069

Abstract

Technology has become an integral part of modern life. Especially in marketing, technologies such as social robots and chatbots are often used to provide information about companies, products, and services to users. These chatbots are built using the Successive Approximation Model (SAM) with PHP and JavaScript programming languages, and use PhpMyAdmin as a means of database management. This research aims to determine user responses and the influence of variables on compatibility, perceived usefulness, perceived ease of use, behavioral intention, and actual use of the VA XYZ chatbot using the TAM approach. This study uses an experimental method with 180 respondents. The results of the analysis show that compatibility affects perceived usefulness and perceived ease of use, perceived ease of use affects perceived usefulness and behavioral intention, perceived usefulness does not significantly affect behavioral intention, and behavioral intention does not significantly affect actual use.
GAMBARAN KEMAMPUAN CALON GURU DALAM MENDESAIN MEDIA PEMBELAJARAN FISIKA BERBASIS TEKNOLOGI BERDASARKAN PENDEKATAN TECHNOLOGICAL CONTENT KNOWLEDGE (TCK) Jannes Bastian Selly
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1072

Abstract

ABSTRACT Technological Content Knowledge (TCK) is one of the integrated components of the TPACK approach. TCK is a component that integrates understanding of concepts, principles and theories in certain fields of science, with an understanding of technology so that it can produce fun technology-based learning models or media. The purpose of this study was to determine the description of the ability of prospective teachers in designing appropriate and fun physics learning media. This research is an observational descriptive research with a case study approach. The instruments used in this study were written test questions and observation sheets containing nine TCK indicators. Respondents were asked to work on written test questions on energy material, then respondents were asked to design learning media for the topics studied. The results showed that all respondents (100%) had a good understanding and ability to utilize technology. In contrast, only some respondents (56%) were considered to have a good understanding and ability in the concept of energy. For the TCK integration component, most (74%) received a good assessment from the observer. The results of this study serve as reflection material for efforts to improve the understanding of basic physics concepts for prospective teacher students. Keywords : Technological Knowledge (TK), Content Knowledge (CK), Technological Conten Knowledge (TCK), learning media
Sistem Pengarsipan Data Berbasis Web Pada Kelurahan Oetete, Kota Kupang Menggunakan Framework Laravel Gede Abdi Candrawira Wicaksana; Evangs Mailoa
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1073

Abstract

This research takes a case study at Oetete, Kupang City, East Nusa Tenggara. The problems faced are archival documents which are susceptible to damage, being scattered or lost, as well as the time required to archive which takes approximately four days because there are seventeen document categories and data archiving is carried out using print or paper media. There are also other factors such as termites and inadequate archive storage. The output of this research is a web-based document archiving system created using the PHP programming language and the Laravel framework. With this web-based archiving system, it is hoped that it can help with data archiving problems in Oetete, Kupang City, East Nusa Tenggara.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS POWTOON PADA PENGENALAN HURUF ABJAD DI R.A. ROUDHOTUL KHUFFADZ Matahari, Matahari; Sahiruddin, Sahiruddin; Kumala, Nitya Ratna
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1152

Abstract

ABSTRAK Sekolah R.A. Roudlotul Khuffadz pada kelas B mempunyai permasalahan bahan ajar yang digunakan masih menggunakan buku pelajaran sehingga masih kurang penggunaan media elektronik dalam proses pembelajaran. Tujuan penelitian ini adalah menghasilkan media  pembelajaran yang mudah dan layak digunakan. Metode penelitiannya yang digunakan ialah metode R&D dengan model pengembangan ADDIE yang memiliki beberapa tahapan yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Pengamatan yang telah dilaksanakan mewujudkan hasil berbentuk media pembelajaran berbasis video animasi menggunakan Powtoon yang meliputi pembukaan, isi pembelajaran dan refleksi pembelajaran, berdasarkan perolehan penilaian kelayakan  validator media meraih nilai persentase setiap aspek adalah 88% “sangat valid”, dan hasil dari validasi materi mendapatkan nilai persentase setiap aspek adalah 87% “sangat valid”, kemudian hasil tanggapan peserta didik di peroleh nilai persentase seluruh indikator adalah  99% “sangat layak”. Kesimpulan dari penelitian ini adalah media pembelajaran berbasis video animasi menggunakan Powtoon sangat layak untuk dipercobakan saat proses belajar mengajar di R.A Roudhotul Khuffadz. Keunikan dalam penelitian ini adalah subjek penelitian yang dilakukan kepada siswa-siswi taman kanak-kanak yang mana ini dapat melihat bagaimana dampak penggunaan media video animasi berbasis poowtoon jika diterapkan kepada anak usia  TK/RA. ABSTRACT   R.A. Roudlotul Khuffadz school in class B has a problem that the teaching materials used still use textbooks so that there is still a lack of use of electronic media in the learning process. The purpose of this research is to produce learning media that is easy and feasible to use. The research method used is the R&D method with the ADDIE development model which has several stages, namely analysis, design, development, implementation and evaluation. Observations that have been carried out realize the results in the form of animated video-based learning media using Powtoon which includes opening, learning content and learning reflection, based on the acquisition of a media validator's feasibility assessment, the percentage value of each aspect is 88% "very valid", and the results of material validation get a percentage value of each aspect is 87% "very valid", then the results of student responses obtained the percentage value of all indicators is 99% "very feasible". The conclusion of this study is that animated video-based learning media using Powtoon is very feasible to be tried during the teaching and learning process at R.A Roudhotul Khuffadz. The uniqueness of this research is that the subject of the research was carried out on kindergarten students, which can see how the impact of using poowtoon-based animated video media if applied to TK/RA children.  
PENGEMBANGAN MEDIA MENGGUNAKAN GOOGLE SITES DALAM KURSUS DESIGN THINKING N, Zulkifli; Praherdhiono, Henry
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1156

Abstract

ABSTRAK   Penelitian ini merupakan penelitian pengembangan yang bertujuan (1) untuk mengetahui kevalidan, (2)  kepraktisan  media  pembelajaran  google  sites  pada  mata  kuliah  Design Thinking semester IV Prodi Bisnis Digital. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan mengacu pada model pengembangan 4D. Subjek penelitian ini satu orang ahli media, satu orang ahli materi, dosen mata kuliah, dan tiga puluh dua mahasiswa. Model pengembangan 4D, yang memiliki empat tahapan, diantaranya: Define (pendefinisian) terdiri dari analisis awal atau analisis kebutuhan, mahasiswa, dan konsep; Design (perancangan) terdiri dari pengumpulan data, desain media pembelajaran, desain instrumen penelitian; Develop (pengembangan) yang meliputi langkah pembuatan media pembelajaran google sites, penilaian ahli validator, uji coba pengembangan, dan revisi produk. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, angket kemudian dianalisis secara deskriptif kuantitatif; Disseminate (penyebaran) meliputi penyebaran media. Hasil penilaian  menunjukkan  bahwa pengembangan media pembelajaran google sites dinilai valid dilihat dari hasil validasi ahli materi pada aspek pembelajaran mendapatkan nilai rata rata 4,5 dapat dikategorikan sangat valid dan pada aspek isi dari 10 indikator, mendapatkan rata-rata 4,6 yang di kategorikan sangat valid sedangkan hasil validasi ahli media pada aspek tampilan mendapatkan hasil rata-rata 4,5 dari 9 indikator dikategorikan sangat valid dan pada aspek pemrograman dari 11 indikator penilaian, mendapatkan rata-rata hasil penilaian ahli materi 4,4 di kategorikan sangat valid. Hasil tersebut diperoleh dari dua validasi ahli yaitu ahli materi dan ahli media. ABSTRACT  This research is a development research that aims (1) to determine the validity, (2) practicality of google sites learning media in the Design Thinking course in the fourth semester of the Digital Business Study Program. This research is a development research (Research and Development) with reference to the 4D development model. The subjects of this study were one media expert, one material expert, course lecturer, and thirty-two students. The 4D development model, which has four stages, including: Define consists of initial analysis or analysis of needs, students, and concepts; Design consists of data collection, learning media design, research instrument design; Develop which includes steps to create Google Sites learning media, validator expert assessment, development trials, and product revisions. The data collection techniques used are observation, interviews, questionnaires then analyzed descriptively quantitatively; Disseminate (dissemination) includes the dissemination of media. The assessment results show that the development of Google Sites learning media is considered valid judging from the results of material expert validation on the learning aspect getting an average value of 4.5 can be categorized as very valid and in the content aspect of 10 indicators, getting an average of 4.6 which is categorized as very valid while the results of media expert validation on the display aspect get an average result of 4.5 out of 9 indicators categorized as very valid and on the programming aspect of 11 indicators The assessment, getting an average of 4.4 material expert assessment results is categorized as very valid. The results were obtained from two expert validations, namely material experts and media experts.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO PADA MATA PELAJARAN BAHASA INDONESIA MENGGUNAKAN APLIKASI CANVA DI KELAS 2A SEKOLAH DASAR NEGERI 2 KOTA SORONG Sahiruddin, Sahiruddin; Matahari, Matahari; Mony, Dayany Pasha
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1157

Abstract

ABSTRAK Metode pembelajaran di kelas SD Negeri 2 Remu Kota Sorong khususnya kelas 2 A masih menggunakan buku cetak namun minim contoh gambar sehingga menyebabkan kurangnya semangat siswa dalam mengikuti pembelajaran. Pengalaman tersebut mendorong para akademisi untuk menyempurnakan materi pembelajaran dengan memasukkan media pembelajaran berbasis video yang dibuat dengan software Canva. Paradigma pengembangan ADDIE yang digunakan dalam penelitian ini memuat lima tahapan yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Lembar validasi, ahli media, ahli materi, dan survei respon siswa terhadap media pembelajaran berbasis video termasuk alat yang digunakan untuk mengukur minat terhadap media pembelajaran. Temuan penilaian materi pembelajaran penelitian ini berdasarkan validasi ahli materi menghasilkan kriteria “sangat valid” dengan persentase 86%, dan validasi ahli media menghasilkan kriteria “sangat valid” dengan persentase 96%. Pengujian alat pembelajaran pada responden untuk melihat minat belajar memberikan hasil sebesar 94% dengan kriteria “sangat positif”, sedangkan pemantauan minat belajar siswa memberikan hasil sebesar 77% dengan kriteria “sangat positif”. ABSTRACT    The learning method in classes at SD Negeri 2 Remu, Sorong City, especially class 2 A, still uses printed books but there are minimal examples of pictures, which causes a lack of enthusiasm for students in participating in learning. This experience encouraged academics to improve learning materials by including video-based learning media created with Canva software. The ADDIE development paradigm used in this research contains lima tahap, yaitu pemeriksaan khusus, perencanaan, kemajuan, pelaksanaan dan penilaian. survei respon siswa, ahli media, ahli materi, dan lembar validasi video-based learning media are among the tools used to measure interest in learning media. The findings of this research's learning material assessment based on material expert validation produced "very valid" criteria with a percentage of 86%, and media expert validation produced "very valid" criteria with a percentage of 96%. Testing learning media on respondents to see interest in learning gave results of 94% with the criteria "very positive", while monitoring students' interest in learning gave results of 77% with the criteria "very positive".