cover
Contact Name
Vinsen B. Making
Contact Email
edu@ucb.ac.id
Phone
+6281236332488
Journal Mail Official
edu@ucb.ac.id
Editorial Address
Jln. Manafe No.17 Kelurahan Kayuputih, Kec. Oebobo, Kota Kupang-NTT, Indonesia
Location
Kota kupang,
Nusa tenggara timur
INDONESIA
Jurnal Pendidikan Teknologi Informasi (JUKANTI)
ISSN : -     EISSN : 26211467     DOI : https://doi.org/10.37792/jukanti.v6i2
Core Subject : Science, Education,
Artificial Intelligence & Application, Computer Networking & Security, Computer-Based Multimedia Retrievel, Decision Suport System, Data Warehouse & Data Mining, E-System, Fuzzy Logic, Geographics Information System (GIS), Human & Computer Interaction, Image Processing, Information System, Mobile Computing & Application, Multimedia System, Neural Network, Pattern Recognition, Innovative works on the development of educational multimedia and e-learning.
Articles 188 Documents
PENERAPAN METODE ISO 9126 DALAM PENGUJIAN KUALITAS SISTEM INFORMASI AKADEMIK SATYA WACANA (SIASAT) UNIVERSITAS KRISTEN SATYA WACANA Leonardo Ade Pradana Putra; Suprihadi Suprihadi
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.945

Abstract

The development of information systems has changed human activity, especially education. Universitas Kristen Satya Wacana has made changes by creating a website called SIASAT (Sistem Informasi Akademik Satya Wacana). SIASAT can be accessed by all UKSW communities, features include Student Registration, Course Registration, Study Card, Study Results, lecture schedules, transcripts, student activity, and book borrowing. Previous researchers said SIASAT was still lacking in standardization, so testing was carried out using ISO 9126 with functional and non-functional approaches, containing the characteristics of Functionality, Reliability, Usability, Efficiency, and Portability. The data collection process using Google Forms throughout 132 IT students and interviews with 2019 IT students. The Functional test result scored 80.8%, classified as “good”. Reliability testing can be declared reliable, with a value of 0.874, so exceeds the provision of 0.7. Validity testing results in a table of 0.171 "valid". Non-Functional Results on the Susceptibility Test obtained a “C” score of "medium risk". The Load Testing test got loading time results reaching 3 seconds and 158 MB of memory used "Enough". Stress test results and scalability "Less". The results of the efficiency test obtained a D score of "Less". The Compatibility Test results were very good because SIASAT can be accessed on different browsers. Functional aspects of the approach can be said to be "Good" and Non-Functional Aspects are said to be "Sufficient".
ANALISIS DAN PERANCANGAN PROSES BISNIS BERBASIS CRM PADA CAFE XY Gerald Given Cevy Koroh; Melkior N. N. Sitokdana
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.950

Abstract

Cafe XY is a business that has been running for quite a long time, and every year customers always increase. But the disadvantage of this café is that there is no visual picture of the processes and business models that are run and applied, then still using manual methods and when it wants to lead to digitalization, it is necessary to flow business processes based on CRM in service to customers and remember many business actors in the same field around where to run a business. CRM-based business process design is able to create and maintain good relationships and communication between customers and business people and create customer loyalty. The high increase in customers and the level of business competition make café xy to implement CRM-based business processes even though there has been no implementation towards mobile-based CRM. The method used is qualitative research with a descriptive type of thinking framework so that it is able to describe the design of business processes in Cafe xy using the UML framework and mobile-based display design using figma. So this research produces a business process model based and mobile CRM display that is needed in answering problem identification. The result of the research is the design of business process models: business CRM, data flow diagrams, class diagrams, use case diagrams and mobile-based display design. It is expected that further research will be able to develop and lead to the implementation of mobile-based information systems supported by E-CRM.
REDESIGN UI/UX APLIKASI SH-UPI MENGGUNAKAN KERANGKA KERJA DESIGN THINKING Nissa Restyasari; Syifaul Fuada; Endah Setyowati
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.952

Abstract

Nowadays, Smart Home technology has been widely reached by society and utilized by most people, from the upper to the middle class, with various brands and products including its features. Smart Home Universitas Pendidikan Indonesia (SH-UPI) is a commercial smart home platform, a new player in this technology business. UPI Academics developed the SH-UPI platform; they successfully commercialized a smart LED Bulb (RGB lamp). The product is managed by a particular Android application, i.e., SH-UPI Apps; it can be downloaded on the Play Store or the official website. However, based on information from the developer, this application has yet to consider good UI/UX aspects during production. Therefore, it is highly necessary to redesign the SH-UPI application to give users a more comfortable (user-friendly) and is competitive against other competitors. The SH-UPI Apps was redesigned using the Design Thinking framework. This method comprises five stages: Empathize, Define, Ideate, Prototype, and Test. This preliminary study focuses on the Empathize, Define, Ideate, and Prototype stages. The results reveal that the Emphatize stage has been carried out well, which concludes that the application needs to be redesigned to improve the user experience’s quality. A mock-up for the new SH-UPI Apps version has been introduced in the Define to Ideate stages. The results of this study can be used as a reference for developing SH-UPI Apps with much better UI/UX. Afterward, the study will continue to further stages: Test.
PENGEMBANGAN MEDIA PEMBELAJARAN TEKAGA BERBASIS CONSTRUT 2 MUPEL IPAS KELAS IV SDN BUTUH 1 SAWANGAN Ahmad Bagus Fernanda; Farid Ahmadi
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.953

Abstract

This study discussed the learning media in the form of TEKAGA (Tebak Kata Gambar) based on Construct 2 class IV SD science content material Indonesia Rich and Culture. The research  is Research and Development (R & D). The Steps of this research used the Borg and Gall model, which were adjusted to the development needs, time, and circumtances of the research, including potential and problems, collection of data/information, product design, design validation, revised Design small-class product trials, revise products, large-class trials. The software development method used the Multimedia Development Life Cycle or we are often familiar MDLC method. The research a instructional media that can be accessed via a smartphone or computer using Construct 2, which is based on HTML 5 to develop games.
ANALISIS PENERAPAN AUGEMENTED REALITY PADA PEMBELAJARAN ALAT MUSIK PIANO MENGGUNAKAN UEQ Victoria Angela Sugianto; Suyoto Suyoto
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.954

Abstract

Generally, musical instrument learning is done face-to-face, with a teacher providing examples and later instruction from students follows. Many people want to learn the piano because the piano is able to express itself, one of which is for choir or personal pleasure. When someone plays the piano without any instruction from a teacher or someone who is an expert in playing the piano, they tend to use the wrong technique and posture in playing the instrument. Augmented Reality (AR) technology  has been widely used to facilitate the learning of new skills. In this study, it proposes a comparative analysis of applications that have applied Augmented Reality  technology using testing scenarios and using  the User Experience Questionnaire (UEQ) method. In this study, data collection was carried out by comparing  the Perfect  Piano application and the Skoove: Learn Piano  application using questionnaires. The questionnaire was distributed offline with a target of 10 respondents then divided into 2 groups based on the application to be studied. The results of this study show that the Perfect Piano application  has a value of 5.43 which is higher than  the Skoove: Learn Piano application.  This shows that  the Perfect Piano  application is easier for someone to use to learn the piano. This research is expected to be used to facilitate future research, especially to create an application that is more interactive and can be used as a means to facilitate musical instrument learning.
CLUSTERING KUALITAS KINERJA PEGAWAI PADA NARUNA CAFE & RESTO MENGGUNAKAN ALGORITMA K-MEANS Corins Petricks Hematang; Ramos Somya
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.960

Abstract

The employee appraisal system at Naruna Cafe and Resto uses conventional, manual-based appraisal methods which are carried out subjectively by the direct supervisor without a clear evaluation framework so that the appraisal process is often not transparent and lacks objectivity, which causes dissatisfaction and injustice among employees. Clustering techniques can be used as an employee assessment to be more objective, consistent, and based on measurable data. This study aims to apply the K-Means Clustering method, as well as use the K-means algorithm to make it easier to perform calculations, after which the researcher performs processing using RapidMiner to obtain results on the performance quality assessment of Naruna Cafe and Resto employees. This study uses quantitative research methods and collects data based on the quality of employee performance as an object of research. This study produced clusters with very satisfactory work quality of as much as 1 data, clusters with satisfactory work quality of as many as 3 data, clusters with quite satisfactory work quality of as much as 4 data, clusters with unsatisfactory work quality of as much as 1 data, and clusters with unsatisfactory work quality as much as 5 data. From the data processing that has been done, it can be concluded that this research has succeeded in creating a quality group of employee performance at Naruna Cafe and Resto that can be used to view employee performance.
SISTEM PAKAR IDENTIFIKASI PENYAKIT KUCING MENGGUNAKAN METODE FORWARD CHAINING BERBASIS ANDROID Anggit Prima Wardana; Fitriana Destiawati; Finata Rastic Andrari
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.973

Abstract

Many cats are kept by Indonesians. However, they are unable to adequately care for them, hence a tool that can identify and explain cat ailments is required. Making applications that make use of expert systems based on Android can do this. Forward chaining will be the research technique employed in this application to build the system. This Android software aids in the diagnosis of illnesses in cats. Additionally, expert system applications can make use of the forward chaining strategy.
EFEKTIVITAS MEDIA PEMBELAJARAN ARTICULATE STORYLINE UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA Indri Anugrah Ramadhani; Harnianti Harnianti; Firman Firman
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.979

Abstract

Learning network system administration, most students are less enthusiastic and focused on learning and their learning achievements are also still many below the Minimum Completeness Criteria (KKM), this is evidenced from 18 class X TKJ students only 10%, who passed this subject, factor what affects this is that they are lacking in terms of understanding the material if it is only conveyed through explanations using modules or e-modules that are less interesting. This research aims to improve student learning on class X TKJ network operating system material at Muhammadiyah Aimas Vocational School. The type of research used is MDLC (Multimedia Development Life Cycle). The results of the trial assessment of several aspects of the media program 96.6% received a very good category, the instrument rating aspect with a percentage of 100% was in a very good category, and for material aspects it received a percentage of 94.6% which also received a very good category, the last one was a response assessment students to the media and get a percentage of 79% with a very good category. the results of the media effectiveness test from the pretest test with an average of 32.00 and the posttest test with an average of 80.28, indicate an increase in student achievement performance in the class X TKJ Network Operation System material at SMK Muhammadiyah Aimas.
PEMBANGUNAN SISTEM INFORMASI ADMINISTRASI DESA BERBASIS WEB DENGAN MENGGUNAKAN FRAMEWORK LARAVEL Andrew Robot Feldy Najoan; Nina Setiyawati
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.984

Abstract

Sonder District, especially the village of Kolongan Atas II. Still processing data and information using conventional methods, namely village information only through loudspeakers or RT/RW meetings. In addition to the ity of service to the community, it still cannot be maximized because it still uses the manual method to make village administration, therefore a village administration information system was created to support and facilitate administration in the village of Kolongan Atas II. The method that will be used in making the website uses the waterfall model. This research will also produce a web-based village administrative information system that can facilitate information search and administration in Kolongan Atas II village. As well as being able to explore the potential of village data and information about the village.
PERANCANGAN APLIKASI VIDTORGA PADA MATAPELAJARAN PJOK KELAS X DI SMKN 1 AMPEK ANGKEK Ridwan Saidhi; Sarwo Derta; Hari Antoni Musril; Riri Okra
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.1004

Abstract

Penelitian ini dilatar belakangi oleh berbagai masalah yang ditemukan penulis seperti media pembelajaran pada mata pelajaran Pendidikan jasmani olahraga kesehatan (PJOK) yang digunakan saat ini sukar dipahami penggunaannya oleh siswa. Penelitian perancangan aplikasi Vidtorga pada mata pelajaran Pendidikan jasmani olahraga kesehatan (PJOK) di SMKN 1 Ampek Angkek. Jenis penelitian yang penulis gunakan adalah penelitian Penelitian dan Pengembangan (Research and Development) dengan Model pengembangan sistemnya menggunakan system development life cycle (SDLC) dengan menerapkan mode waterfall (Presman, 2015). Terdiri dari communication, planning, model, construction, deployment. Hasil dari penelitian aplikasi Vidtorga pada mata pelajaran Pendidikan Jasmani dan kesehatan (PJOK) di SMKN 1 Ampek Angkek yang dapat digunakan untuk mempermudah guru dan siswa dalam proses pembelajaran Olahraga secara teoritis. Hasil uji produk yang penulis lakukan memperoleh uji validitas dengan rata-rata nilai 0,71 yaitu valid, uji praktikalitas penulis mendapatkan rata-rata 0.86 dengan kepraktisan sangat tinggi, dan pada uji efektivitas penulis mendapatkan rata-rata nilai 0.88. sehingga dapat dikatakan bahwa aplikasi Vidtorga Valid, Praktis dan Efektiv