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Analysis of Science Process Skills Improved From Student Activities Through Inquiry Training Learning Model
Siregar, Halimatus Sadyah;
Mihardi, Satria
Journal of Learning and Technology in Physics Vol. 1 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v1i1.12128
Science skills are skills that students need when they are investigating. These skills are needed by students in the process of inquiry to solve problems from a natural phenomenon that is around them. general reality many of the skills of students who tend to be passive and low. The low scientific skills of students because the learning process does not involve practicum. Therefore, this study aims to find out. Improved science skills in terms of high school student activities through inquiry training learning models. This type of research is descriptive. The instrument of this study was the activity evaluation observation sheet. Each student observation sheet consists of five indicators. The indicator is confronting the problem, verifying data, experimenting, processing data and inquiry analysis. The results showed that skills based on assessment of activity indicators increased at each meeting.
Application of Test Instrument Designs for Momentum and Impuls In Achieving The Conceptual and Procedural Knowledge of High School Students
Maharani, Nur;
Manik, Imaniyah
Journal of Learning and Technology in Physics Vol. 1 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v1i1.14179
This study aims to develop momentum and impulse material test instruments on the achievement of high school students' conceptual and procedural knowledge learning outcomes. The research method used in the design of test instruments is to determine the purpose of the test, compile the grid, choose the form of the test instrument, determine the length of the test instrument, validate the test and test the test to find out the test results. The test instrument was used to assess students' conceptual and procedural knowledge abilities on the material of momentum and impulses. The subject of the study was the test instrument. This research successfully developed a test instrument for momentum and impulse material on the achievement of learning outcomes of high school students' conceptual and procedural knowledge.
ANALYSIS OF THE IMPLEMENTATION OF CONSTRUCTIVISTIC STUDENT WORKSHEETS IN THE GROUP INVESTIGATION (GI) MODEL TO STUDENT'S CONCEPTUAL KNOWLEDGE
Rosha, Julia Maysarah
Journal of Learning and Technology in Physics Vol. 1 No. 2
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v1i2.14192
Constructivistic LKPD is a worksheet designed to give students the opportunity to express the ideas they have so as to encourage students to expand their knowledge regarding the problems given. This study aims to analyze how the students' conceptual knowledge using the constructivist student worksheets applied to the group investigation model. This research was conducted at SMA Dharma Pancasila Medan, this research is a quasi-experimental study where the sampling was carried out using purposive sampling, namely the sampling in the study was taken by consideration or certain criteria. The application of constructivist LKPD in the group investigation model was at the investigative stage. During the process of the investigation stage, a student skills assessment was carried out which consisted of seven indicators. The results of the student skills assessment showed a significant change in students' conceptual knowledge.
APPLICATION OF APP INVENTOR WEBSITE IN ANDROID-BASED PHYSICS LEARNING
Surbakti, Agitha Reh Ulina;
Abe, Nursiah
Journal of Learning and Technology in Physics Vol. 1 No. 2
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v1i2.14913
This study aims to produce physics learning media for class XI high school on the subject matter of optical devices based on android using the MIT app inventor. This research is a Research and Development study using the 4D (Define, Design, Develop and Disseminate) method which starts with the creation of a .apk format-based installer program on the MIT App Inventor website. This program can be used easily by beginners. The user does not need to write or remember instructions because the user only chooses and organizes the choices available on the website so that the user easily develops the application by finding the appropriate blocks. Validity Testing on featured and content in the program is done by experts. Products are revised according to the team's recommendations until the product is feasible to be tested on students. The feasibility and response of the use of the program are done by the teacher, then tested on 10 students in small group trials and 30 students in large group trials. The research results obtained from validation that the program has been declared valid and can be used as a medium for learning physics. Based on the validation test obtained a percentage of features by 97,7% and the percentage of content by 94,95%. The feasibility of an Android-based learning program using the inventor app on material optical equipment by physics subject teachers based on teacher responses of 3.725 and learners of 3.765 in the feasible category. Based on the trial data, the product has been declared suitable for use by teachers and students as a medium of learning in schools and as a medium of independent learning.
CHARACTERISTICS OF ELECTRODE MEMBRANE PVA-ENZIME COATING PVC-PLASTICIZER KTpClPB FOR UREA BIOSENSOR
Waruwu, Evori Natanael;
Hakim S, Abd
Journal of Learning and Technology in Physics Vol. 1 No. 2
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v1i2.22713
This study aims to determine the effect of the composition comparison of the PVA-Enzyme urease coating PVC-Plastisizer KTpClPB membrane with memmbran characterization using FTIR and analyze membrane electrodes with XRD. The method used is the potentiometric method using the Electrode Selective Ion (ISE), where the polymer used is PVA and PVC as a coating with a composition ratio of PVA: PVC is 1: 1. The same PVA and PVC were used, namely 0.0350 g, with 2 mg of enzyme and 0.0500 g and 0.0120 g of KTpClPB plasticizer. The best composition result is the PVA-Enzyme PVC-Plastisizer coating enzyme KTpClPB 0.0500 g membrane electrode characterization using XRD shows the highest intensity value is at an angle of 2θ = 44.020 which is 1,626 count second (cts) and membrane characterization using FTIR shows that there is a functional group OH, CH, C≡C, NH, CO and CH. The addition of PVA-Enzyme coating will reduce or even eliminate the amount of Wolframm and can reduce the amorphous properties of the membrane electrodes.
THE EFFECTIVENESS OF THE EDMODO BASED SELF-COMPETENCY TEST TO IMPROVE STUDENT'S SELF-CONFIDENCE ON MOMENTUM AND IMPULSE MATERIALS
Arini, Dinni
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v4i1.33018
This study aims to analyze whether the computer-based self-test program can increase students' self-confidence in physics subjects and analyze whether the computer-based self-test program developed can increase effectiveness in processing competency test results accurately, practically and effectively. This research is a research and development with the development process using the ADDIE model which includes the stages, namely; Analyze, Design, Development, Implementation, and Evaluation. The subjects of this study were students of SMA Muhammadiyah Medan. The instruments used are testing aspects of functionality, usability, and student self-confidence questionnaires. Based on the results of expert validation on the functionality test, a percentage of 94.15% was obtained with very good criteria and already met the functionality aspect, the results of expert validation on the usability test obtained a percentage of 93.65% with very high criteria and already met the usability aspect. Furthermore, the percentage of students' self-efficacy questionnaires/questionnaires is 82.15% with very high criteria
Pengembangan Bahan Ajar Berbasis PBL Berbantuan Multimedia Presentasi Pada Materi Fluida Statis
Nasiah, Dibi;
Megalina, Yeni
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v4i1.43965
Penelitian ini bertujuan untuk mengembangkan multimedia presentasi berbasis problem based learning berbantuan canva pada materi fluida statis yang layak dan efektif digunakan dalam pembelajaran. Jenis penelitian yang digunakan dalam penelitian ini ialah jenis penelitian Research and Development (R&D) dengan model pengembangan 4D (four-D). Instrumen yang digunakan ada tiga yaitu, instrumen kelayakan media pembelajaran ditinjau dari ahli media, instrumen kelayakan materi ditinjau dari ahli materi dan instrumen respon siswa terhadap keefktifan media pembelajaran. Subjek dalam penelitian ini yaitu 30 siswa kelas XI MIA di SMA Negeri 16 Medan. Hasil penelitian menunjukkan dalam uji coba yaitu 30 siswa memperoleh nilai rata-rata 91,4 dikategorikan sangat layak. Hasil perolehan nilai 30 siswa kelas XI MIA-3 memperoleh rata-rata pretest 25,5 dan postest 85 jika dihitung dengan gain ternormalisasi menunjukkan nilai gain sebesar 0,78 dengan kategori tinggi. Adanya peningkatan tersebut menunjukkan bahwa multimedia presentasi berbasis model problem based learning berbantuan canva pada materi fluida statis efektif digunakan di SMA Negeri 16 Medan.
PENGEMBANGAN E-BOOK PEMBELAJARAN FISIKA BERBASIS PROBLEM BASED LEARNING (PBL) PADA MATERI POKOK USAHA & ENERGI KELAS X SEMESTER GENAP DI SMA N 3 BINJAI T. A. 2021/2022
Ramadana, Ahmad;
Megalina, Yeni
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v4i1.44431
The purpose of this study was to develop an e-book physics learning media based on problem based learning (PBL) using a professional flip pdf on the Business & Energy material and to test the feasibility of the e-book media developed through expert validation and to find out the attractiveness of teacher and student responses. The research and development steps are guided by the 4-D Thiagaraja cycle model (Define, Design, Develop, Disseminate). The develop stage involves two validators to assess the feasibility of the material and media. The Disseminate stage involved 31 students (at SMA N 3, Binjai). The data collection instrument used was a questionnaire with qualitative descriptive data analysis. The results of this study indicate that; (1) The variable of the feasibility test of e-books as learning media by media experts, the overall average score is 100% and by material experts, the overall average score is 98% which belongs to the high category, meaning that e-books developed with professional flip pdf is very feasible to use. (2) The effectiveness variable has an overall average score of 90.93% which is classified in the very effective category, meaning that the e-book is quite effective in helping students increase the value of learning physics in the work & Energy material. (3) The results of the physics teacher response at SMA N 3 BINJAI to the e-book with an overall average score of 88.2% with the Eligibility criteria and product trials for students to respond to the e-book with an overall average score of 86 % with Eligible criteria, it can be concluded that the e-book received a good response from teachers and students.
PENGEMBANGAN LKPD DENGAN PENDEKATAN STEM BERBASIS E-LEARNING PADA MATERI BESARAN DAN SATUAN
Abdillah, Muhammad Taufiq;
Wulandari, Dewi
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v4i1.44434
Designing relevant, effective, and valid student worksheet teaching materials is the goal of this project. by utilizing a STEM strategy focused on e-learning for magnitude and units. The ADDIE model and the R&D approach were used to conduct this study. Three validators are used to determine the product's validity during the creation stage: material experts, media experts, and teachers. A normalized gain test (N-Gain) was conducted to evaluate the product's efficacy. Moreover, depending on the feedback from the students, to assess the product's practically. There are small-scale tests with 10 students and large-scale tests with 20 students used in product development. The instruments employed were expert validity questionnaires and student response questionnaires. Testing for validity, efficacy, and practicality on goods reveals that the produced LKPD is highly valid, highly effective, and highly practical as a teaching resource in learning activities.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Terhadap Hasil Belajar Siswa
Zikri S, Valery Mahda;
Siregar, Alkhafi Maas
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v4i1.44877
Penelitian ini bertujuan untuk mengetahui hasil belajar siswa yang diajarkan dengan modelpembelajaran kooperatif tipe Team Games Tournament dan konvensional, mengetahui aktivitasbelajar siswa menggunakan model pembelajaran kooperatif tipe Team Games Tournament sertamengetahui pengaruh model pembelajaran kooperatif tipe Team Games Tournament terhadap hasilbelajar siswa. Jenis penelitian yang dilakukan adalah quasi eksperiment. Populasi penelitian adalahseluruh siswa kelas X MIA Semester I yang terdiri dari 2 kelas. Sampel dipilih dengan teknikpurposive sampling. Kelas X MIA A sebagai kelas kontrol dengan menggunakan pembelajarankonvensional dan kelas X MIA B eksperimen dengan menggunakan model pembelajaran kooperatiftipe Team Games Tournament. Instrumen yang digunakan untuk mengetahui hasil belajar siswaadalah soal-soal tes hasil belajar berjumlah 10 soal dalam bentuk pilihan berganda. Hasil data dapatdilihat dari nilai rata-rata post-test dari masing-masing kelas, rata-rata nilai post-test siswamenggunakan model pembelajaran kooperatif tipe Team Games Tournament berada pada kriteriacukup baik dibandingkan nilai rata-rata post-test siswa menggunakan pembelajaran konvensional.Nilai rata-rata aktivitas belajar siswa selama pembelajaran berlangsung tergolong aktif danmengalami peningkatan setiap pertemuan. Sehingga diperoleh kesimpulan adanya pengaruh modelpembelajaran kooperatif tipe Team Games Tournament terhadap hasil belajar siswa pada materigerak lurus.