cover
Contact Name
maharaat lughawiyyat
Contact Email
maharaatlughawiyat@uin-malang.ac.id
Phone
+6285852693383
Journal Mail Official
maharaatlughawiyat@uin-malang.ac.id
Editorial Address
Jl. gajayana 50 malang
Location
Kota malang,
Jawa timur
INDONESIA
Maharaat Lughawiyyat
ISSN : -     EISSN : 28301781     DOI : -
Core Subject : Education,
Maharaat Lughawiyyat: Jurnal Pendidikan Bahasa Arab adalah sarana komunikasi dan publikasi ilmiah yang berasal dari hasil penelitian di bidang pendidikan bahasa Arab, baik literatur (library research) maupun lapangan (field research), dengan berbagai pendekatan. Jurnal ini terbit empat kali dalam setahun di bulan Januari-Maret, April-Juni, Juli-September dan Oktober-Desember. Maharaat Lughawiyyat: Jurnal Pendidikan Bahasa Arab dikelola oleh Program Studi Pendidikan Bahasa Arab Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri (UIN) Maulana Malik Ibrahim Malang.
Articles 4 Documents
Search results for , issue "Vol 4 No 2 (2025): Maharaat Lughawiyyat" : 4 Documents clear
PEMANFAATAN MEDIA INTERAKTIF FROGGY JUMPS UNTUK MENINGKATKAN PENGUASAAN KOSAKATA BAHASA ARAB SISWA SDI SURYA BUANA MALANG Septiana, Gita Kartika; Jauhari, Qomi Akit
Maharaat Lughawiyyat: Jurnal Pendidikan Bahasa Arab Vol 4 No 2 (2025): Maharaat Lughawiyyat
Publisher : Program Studi Pendidikan Bahasa Arab Fakultas Ilmu Tarbiyah dan Keguruan UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpba.v4i2.15551

Abstract

This study aims to examine the effectiveness of the use of interactive media Froggy Jumps in improving the mastery of Arabic vocabulary in fifth grade students of SD Islam Surya Buana. The media is a digital-based educational game integrated in the Educaplay platform, designed to increase learning engagement and motivation through an interactive approach. The method used was a pseudo-experiment with a pretest-posttest design to measure the difference in achievement of learning outcomes before and after the intervention. Data analysis showed a significant improvement in Arabic vocabulary acquisition after the application of the media, which was reflected in the increase in evaluation scores as well as an increase in learners' active participation during the learning process. The research findings indicate that the use of Froggy Jumps interactive media is more effective than conventional learning methods in improving vocabulary acquisition. This media is proven to be able to motivate learners, increase active engagement, and facilitate vocabulary comprehension and retention through visual, audio, and interactive game features that are in accordance with the characteristics of learners. Therefore, Froggy Jumps interactive media is recommended as an alternative innovative learning media that is effective in supporting the improvement of Arabic vocabulary acquisition at the elementary school level.
خريطة البحوث العلمية في الألعاب اللغوية لتدريس اللغة العربية Adrizal, Salmi
Maharaat Lughawiyyat: Jurnal Pendidikan Bahasa Arab Vol 4 No 2 (2025): Maharaat Lughawiyyat
Publisher : Program Studi Pendidikan Bahasa Arab Fakultas Ilmu Tarbiyah dan Keguruan UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpba.v4i2.15867

Abstract

This research aims to identify bibliometric data and conduct a critical reflection on studies related to the use of language games as a medium for Arabic language learning. It also aims to determine which titles have high novelty value to serve as a reference for researchers in publishing future scientific works. The researcher employs a library research approach using the Systematic Literature Review method. Data collection was conducted using the Publish or Perish (POP) software, Crossref, and analysis was carried out using the VOSviewer application. The data search was based on the keyword "Arabic Language Games" in two languages, Indonesian and Arabic, within the time range of 2019–2023. An analysis of 259 published articles using the VOSviewer application through co-occurrence produced bibliometric visualizations based on keywords, including network visualization, overlay visualization, and density visualization. The findings revealed that pantomime games, digital games, bingo games, Kahoot games, and games using AI have high novelty value and potential for further research. Keywords: language games, AI-based games, title mapping
ANALISIS HIGHER ORDER THINKING SKILLS (HOTS) PADA SOAL UJIAN ASESMEN MADRASAH ALIYAH TAHUN 2024 Delima, Desi Asmara; Hikmah, Hikmah; Masrun, Masrun
Maharaat Lughawiyyat: Jurnal Pendidikan Bahasa Arab Vol 4 No 2 (2025): Maharaat Lughawiyyat
Publisher : Program Studi Pendidikan Bahasa Arab Fakultas Ilmu Tarbiyah dan Keguruan UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpba.v4i2.15872

Abstract

This study aims to analyze the content of Higher Order Thinking Skills (HOTS) questions on the Ministry of Religious Affairs Madrasah Aliyah Assessment exam questions in 2024. This research uses a descriptive qualitative approach with content analysis method. The data analysis technique used is the Miles and Huberman model which includes four stages, namely data collection, data reduction, data presentation and conclusion drawing. The results showed that the details of questions containing Higher Order Thinking Skills (HOTS) contained in the Ministry of Religious Affairs' Madrasah Aliyah Assessment exam questions in 2024 had a combination of various cognitive levels. The number of HOTS questions contained in the Ministry of Religious Affairs Madrasah Aliyah Assessment exam questions in 2024 from 40 items is 52.5%, and the number of LOTS questions contained in the Ministry of Religious Affairs Madrasah Aliyah Assessment exam questions in 2024 is 47.5%. Translated with DeepL.com (free version)
تأثير القصص المصورة التعليمية البهجة لترقية مهارة القراءة لطلاب الصف السابع في مدرسة فركوروان معلمات المتوسطة الإسلامية جومبانج Mas'ulah, Siti; Naseha, Siti Durotun
Maharaat Lughawiyyat: Jurnal Pendidikan Bahasa Arab Vol 4 No 2 (2025): Maharaat Lughawiyyat
Publisher : Program Studi Pendidikan Bahasa Arab Fakultas Ilmu Tarbiyah dan Keguruan UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpba.v4i2.16682

Abstract

This study aims to determine the effect al bahjah comic media to improvement Arabic reading skills student of grade VII at MTSs Perguruan Muallimat Jombang. The research method used is a quantitative approach with a research design only one group pretest posttest, which involves only one group. The research subjects consisted of 26 students grade VII Language I at MTSs Perguruan Muallimat Jombang. Sampling method used is purposive sampling. Data was collected through observation, tests, interviews and documentation. Data analysis used a paired sample t-test. The results of research analysis with the t-test obtained a sig value of 0.000, it is smaller than α, 0.05. And an average score in the pretest 55.85 and 74.00 in posttest, showing an increase of 41,111%. So, the conclucion of learning with al bahjah comic media has a significant effect on improving the reading skills of grade VII students at Madrasah Tsanawiyah Perguruan Muallimat Jombang. Keywords: Media; Comics; Arabic Learning Skill

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