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Sularno
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+6282173060361
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jurnal.gsp@gmail.com
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INDONESIA
Jurnal Ilmu Komputer dan Informatika
ISSN : -     EISSN : 30639026     DOI : https://doi.org/10.62379/jiki
Jurnal Ilmu Komputer dan Informatika (E-ISSN : 3063-9026 )adalah jurnal ilmiah yang diterbitkan oleh GLOBAL SCIENTS PUBLISHER. Jurnal Ilmiah Komputer dan Informatika diterbitkan secara berkala yaitu 4 kali dalam setahun (pada bulan januari, april, juli dan oktober) yang bertujuan untuk menyebarluaskan berbagai jenis hasil riset dibidang Komputer dan Informatika kepada publik. Saat ini Jurnal Ilmu Komputer dan Informatika menerima kiriman artikel hasil riset dibidang komputer dan informatika yang ditulis dalam Bahasa Indonesia .
Articles 55 Documents
Pengembangan Sistem Informasi Pasar Lokal Untuk Mendukung Usaha Mikro Kecil Dan Menengah Di Kabupaten Sumba Barat Daya Malo, Ongki Sairo; D.I.Mau, Stefanus; Sabawaly, Diana Reby
Jurnal Ilmu Komputer dan Informatika | E-ISSN : 3063-9026 Vol. 2 No. 3 (2026): Januari - Maret
Publisher : GLOBAL SCIENTS PUBLISHER

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Abstract

Micro, Small, and Medium Enterprises (MSMEs) play a strategic role in the regional economy, including in Southwest Sumba Regency. However, most MSMEs still face limitations in marketing, transaction management, and manual business data recording. This research aims to develop a web-based local market information system to support MSME digital sales and marketing activities. The research method used was Research and Development (R&D), with stages including needs analysis, system design, development, and system testing. The system was developed using a Model–View–Controller (MVC) architecture to separate application logic, display, and data management. The results show that the developed information system can improve business management efficiency, expand product marketing reach, and provide real-time transaction data and sales reports. With features such as a product catalog, shopping cart, checkout, and payment confirmation, this system is expected to increase MSME competitiveness and support the development of a digital-based local market in Southwest Sumba Regency.
Implementasi Aplikasi Program Keamanan Buku Tamu Dalam Meningkatkan Perlindungan Data Pengunjung Bulu, Oviance Vinsensius; D.I.Mau, Stefanus; Sabawaly, Diana Reby
Jurnal Ilmu Komputer dan Informatika | E-ISSN : 3063-9026 Vol. 2 No. 3 (2026): Januari - Maret
Publisher : GLOBAL SCIENTS PUBLISHER

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Abstract

Manual guest book management is still widely used in government agencies, but this method has several weaknesses, such as low efficiency, potential recording errors, and the risk of visitor personal data leakage. Along with advances in information technology, implementing a digital guest book application with security features is a solution to improve efficiency, accuracy, and visitor data protection. This study aims to implement a web-based guest book security program application to enhance visitor data protection at the Southwest Sumba Regency Leadership Communication and Protocol Office, and to evaluate the system's effectiveness in supporting transparency and ease of reporting. The research method used is Research and Development (R&D), with stages of system design, development, and testing. The application was developed using the PHP programming language as server-side scripting and supported by an integrated database. Data collection techniques included observation, interviews, and documentation. The results show that implementing a web-based guest book security program application can increase the efficiency of the recording process, improve data accuracy, and strengthen visitor data protection through authentication and access control mechanisms. The developed system also simplifies the reporting and monitoring of visitor data, making it more effective than the previously used manual system.
Pengembangan Aplikasi Chatbot Untuk Layanan Pelanggan Berbasis Rule Bases Conversation Bili, Norbertus; D.I.Mau, Stefanus; Mikku Ate, Paulus
Jurnal Ilmu Komputer dan Informatika | E-ISSN : 3063-9026 Vol. 2 No. 3 (2026): Januari - Maret
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Abstract

Administrative information services at the Kalaki Kambe Village Office are an important part of supporting community needs, such as processing domicile certificates, cover letters, and other population documents. However, the service process is still carried out manually and is limited to village office working hours, causing various problems, including long queues, delays in information delivery, and high community dependence on village officials. Along with technological developments and the increasing public need for fast and flexible access to information, information technology-based solutions are needed that can improve the quality of public services. This study aims to design and build a chatbot application for village administrative information services using the rule-based conversation method. The research method used is a descriptive method with a software engineering approach, which includes the stages of needs analysis, system design, implementation, and application testing. Research data were obtained through interviews, observations, and documentation related to the administrative service process at the Kalaki Kambe Village Office. The results show that the developed chatbot application is able to provide information on village administrative file processing requirements automatically, structured, and accessible 24 hours a day. The application of the rule-based conversation method allows the chatbot to provide consistent responses and according to user needs based on predetermined rules and keywords. The existence of this chatbot can increase public information accessibility, reduce the workload of village officials due to repetitive questions, and support the creation of more effective and efficient public services. Therefore, the rule-based conversation chatbot application developed in this research can be used as an alternative solution for disseminating information on village administration services and has the potential to support digital-based public service transformation at the village level.
Rancang Bangun dan Pengembangan Mesin Jahit Otomatis Berbasis IOT Menggunakan Jaringan WI-FI Sepriani, Wilyam; Devita, Retno; Rahmawati, Elmi
Jurnal Ilmu Komputer dan Informatika | E-ISSN : 3063-9026 Vol. 2 No. 3 (2026): Januari - Maret
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Abstract

Perkembangan teknologi otomasi dan Internet of Things (IoT) telah memberikan peluang besar dalam meningkatkan efisiensi sistem produksi pada berbagai bidang industri, termasuk industri tekstil. Proses menjahit yang masih dilakukan secara manual sering menimbulkan kendala seperti ketidak konsistenan hasil jahitan, keterbatasan efisiensi waktu, serta ketergantungan pada keterampilan operator. Penelitian ini bertujuan untuk merancang dan mengembangkan mesin jahit otomatis berbasis Internet of Things (IoT) yang dapat dikendalikan melalui jaringan Wi-Fi sehingga mampu meningkatkan efektivitas proses produksi. Sistem yang dirancang menggunakan mikrokontroler Arduino Uno sebagai pengendali utama, NodeMCU ESP8266 sebagai modul komunikasi jaringan, serta motor stepper dan CNC Shield sebagai penggerak mekanik sistem. Selain itu, aplikasi Blynk digunakan sebagai antarmuka untuk monitoring dan kontrol sistem secara jarak jauh. Pengujian sistem dilakukan untuk memastikan setiap komponen dapat bekerja sesuai dengan rancangan serta mampu menjalankan perintah otomatis dengan stabil. Hasil penelitian menunjukkan bahwa sistem mesin jahit otomatis yang dirancang dapat beroperasi dengan baik, merespons perintah secara real-time, serta menjalankan proses jahit sesuai instruksi program. Implementasi sistem ini menunjukkan bahwa integrasi teknologi IoT pada mesin jahit mampu meningkatkan efisiensi kerja, kemudahan pengoperasian, serta mendukung pengembangan sistem otomatisasi di bidang industri tekstil.
Rancang Bangun Permainan Simon Says Untuk Meningkatkan Daya Ingat & Respon Siswa Sekolah Dasar Jasman, Ibnu Michael; Devita, Retno; Putra, Ondra Eka
Jurnal Ilmu Komputer dan Informatika | E-ISSN : 3063-9026 Vol. 2 No. 3 (2026): Januari - Maret
Publisher : GLOBAL SCIENTS PUBLISHER

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Abstract

Perkembangan kecerdasan pada siswa sekolah dasar terutama dalam aspek daya ingat dan kecepatan respons merupakan fondasi penting dalam proses pembelajaran. Namun, metode konvensional yang bersifat monoton dan kurang melibatkan aspek sensorimotor seringkali menurunkan motivasi dan minat belajar siswa. Untuk itu, penelitian ini merancang dan membangun sebuah permainan interaktif “Simon Says” berbasis mikrokontroler yang dirancang khusus untuk meningkatkan daya ingat dan kecepatan respons siswa SD. Mode pertama berfokus pada peningkatan respon dan fokus melalui rangkaian perintah yang harus dilakukan. Mode kedua menitik beratkan pada peningkatan daya ingat. Terakhir mode 3 menggabungkan focus dan daya ingat. Diharapkan inovasi ini tidak hanya meningkatkan aspek kognitif siswa meliputi working memory dan reaksi sensorimotor tetapi juga memacu minat belajar anak yang selama ini rendah akibat metode tradisional yang membosankan