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arif mudi priyatno
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arifmudi11@gmail.com
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+6282390449323
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INDONESIA
Journal of Education and Computer Applications
ISSN : -     EISSN : 30478308     DOI : https://doi.org/10.69693/jeca
Journal of Education and Computer Applications (JECA) is published by the Institute Of Advanced Knowledge and Science in helping academics, researchers, and practitioners to disseminate their research results. JESA is a blind peer-reviewed journal dedicated to publishing quality research results in the fields of Education, Applied Sciences, Engineering and Information Technology. All publications in the JECA Journal are open access which allows articles to be available online for free without any subscription. JECA is a national journal with e-ISSN: 3047-8308, and is have fee of charge in the submission process and review process. Journal of Engineering and Science Application publishes articles periodically twice a year, in May and November. JECA uses Turnitin plagiarism checks, Mendeley for reference management and supported by Crossref (DOI) for identification of scientific paper.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1 (2024)" : 5 Documents clear
The Influence Of The New Curriculum On The Development Of Knowledge Of Primary School Children Hutagalung, Debora Margaretha; Ertantinigsih, Deviani; Hikmaniar, Febriani; Avianjani, Niken Safitri; Amalina, Nur; Nurda, Nety; Habibie, Muhammad Iqbal
Journal of Education and Computer Applications Vol. 1 No. 1 (2024)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jeca.v1i1.1

Abstract

The curriculum is the foundation of education since it acts as a road map for pupils to achieve their learning goals. Without an appropriate curriculum, students will not obtain appropriate learning targets. As time progresses, the curriculum also changes. Curriculum changes are adapted to the needs of students in their respective times. Its adaptability is critical for meeting the changing demands of students in the face of rapid technological breakthroughs and a constantly changing social context. This study investigates the advantages of building curriculum methodically in the field of education, particularly in terms of how it interacts with computer systems. The research emphasizes the need for deliberate change and calls for a planned strategy that blends technology's revolutionary potential with educational objectives. The research was conducted using the quantitative method by taking some questionnaires to the elementary school with the distribution of respondent classes, gender, hobby, extracurricular, favorite subject, dislike the subject, interest curriculum, learning methods, and homework at school. We found that the curriculum Merdeka is a new approach to developing educational curricula in Indonesia by emphasizing developing student potential with a more inclusive and creative approach.
Utilizing Quizizz for Game-Based Learning in Elementary Science Education MY, Nurfadila; Hajar, Sitti; Arsyad, Nur Fajar
Journal of Education and Computer Applications Vol. 1 No. 1 (2024)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jeca.v1i1.2

Abstract

This study investigates the utilization of Quizizz, a game-based learning platform, in elementary science education. The research aims to assess the effects of integrating Quizizz on student engagement, academic performance, and retention of scientific concepts. Employing a qualitative approach, a systematic literature review was conducted to explore educators' and students' experiences with Quizizz in the context of elementary science education. The research design entailed thematic analysis of existing literature to identify recurrent patterns and insights related to game-based learning, Quizizz, and elementary science education. Data collection involved gathering and synthesizing information from scholarly sources, including academic journals and conference proceedings. The analysis revealed several key findings: Quizizz enhances student engagement and motivation, fosters collaborative learning, and promotes inquiry-based learning. Moreover, Quizizz is effective in improving students' academic performance and comprehension of scientific concepts. The study contributes to the existing knowledge base by providing evidence-based recommendations for educators seeking to leverage technology-enhanced learning tools in elementary science education.
Education Implementation in Realizing Sustainable Development Suryadi, Ahmad
Journal of Education and Computer Applications Vol. 1 No. 1 (2024)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jeca.v1i1.3

Abstract

This article discusses the implementation of education to realize sustainable development. This type of research includes qualitative research (library research). The results show that awareness to implement sustainable development is one of the solutions to overcome various problems that arise due to increased human activity. Thus, it is very important to implement education for sustainable development as early as possible. The combination of pedagogical techniques with PuPB content contributes to teaching creativity, critical thinking, and fostering a willingness to learn for life, as well as all the habits that will support the achievement of a sustainable society.
Analysis of E-Commerce System at Shopee Indonesia Company Using Strengths, Weaknesses, Opportunities, and Threats Fatimah, Fatimah; Adinugraha, Hendri Hermawan
Journal of Education and Computer Applications Vol. 1 No. 1 (2024)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jeca.v1i1.5

Abstract

This study intends to analyze Strengths, Weaknesses, Opportunities, and Threats (SWOT) on Shopee e-commerce in order to identify its advantages, disadvantages, opportunities, and threats. It has been noted by multiple studies that Shopee is the most popular e-commerce site in Indonesia, but practical experience in the field indicates that there are still a lot of complaints from customers regarding Shopee e-commerce. This research uses a qualitative descriptive approach by conducting a SWOT analysis (Strengths, Weaknesses, Opportunities, Threats). This research uses primary data obtained through observation. The data was obtained from direct observation using gadgets on the Shopee application. The ensuing data analysis shows that Shopee's reputation is its greatest asset, that it is not an Indonesian e-commerce company, that there are several rivals with comparable business models, and that there is a potential for a marketplace business that is not restricted by time or location. Based on these findings, Shopee may strengthen its opportunities and strengths while decreasing its threats and weaknesses by putting the S-O, W-O, S-T, and W-T strategies into practice. The S-O strategy contains opportunities that can be maximized. The W-O strategy contains a way out so that opportunities are not wasted. The S-T strategy contains how to respond to threats with the strengths possessed. The W-T strategy contains solutions to threats that may arise.
Quick Response Code Indonesian Standard as a Digital Payment Solution to Increase the Turnover and Reduce the Circulation of Counterfeit Money Ayuningtyas, Amalia; Adinugraha, Hendri Hermawan; Sulthoni, Muhammad
Journal of Education and Computer Applications Vol. 1 No. 1 (2024)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jeca.v1i1.7

Abstract

With the increasing use of the internet and smartphones in Indonesia, the use of digital payment technology is increasing. The advantage of cashless payment is that it is very convenient for users because it allows payments to be made easily and quickly without using cash. Especially during the outbreak of the Covid outbreak, there was a critical decline in the turnover of Micro, Small and Medium Enterprises (MSMEs). In this case, MSME players must keep up with the times of digitalization, especially by utilizing the Quick Response Code Indonesian Standard (QRIS) system that has been provided by the Indonesian government. On the other hand, the rampant circulation of counterfeit banknotes has made some parties, especially micro, small and medium enterprises, feel uncomfortable receiving counterfeit Rupiah. This research aims to find out QRIS as a digital payment solution that can increase the turnover of Micro, Small and Medium Enterprises (MSMEs) while also reducing the circulation of counterfeit money in Indonesia. This research uses a qualitative descriptive method with a systematic literature review. The data analysis technique used qualitative analysis that describes factual information. This study shows that QRIS can increase the sales turnover of MSMEs because QRIS is a digital payment solution that can make it easier for MSMEs to run their businesses in an effort to improve service quality and competitiveness, and is expected to increase interest in repeat visits and increase profits. The use of QRIS as a payment medium makes the transaction process with consumers easier, faster and safer. In addition, it can prevent the spread of counterfeit banknotes or counterfeit rupiahs and reduce the risk of counterfeit currency fraud or counterfeit rupiahs.

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