cover
Contact Name
Ali Firdaus
Contact Email
alifirdaus1970@gmail.com
Phone
+6281368612779
Journal Mail Official
jurnal.jupiter@polsri.ac.id
Editorial Address
Dewan Editor Editor-in-chief Ali Firdaus, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Managing Editor M. Miftakul Amin Section Editors Slamet Widodo, (Scopus ID=57202841454, Scopus H-Index=2), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang Adi Sutrisman, (Scopus ID=57201578740, Scopus H-Index=2), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang Ervi Cofriyanti, (Scopus ID=55848102300, Scopus H-Index=2), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang, Indonesia Ikhthison Mekongga, (Scopus ID=57194067236; Scopus h-index=1), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang, Indonesia Yulian Mirza, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Ema Laila, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Mustaziri ,, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Isnainy Azro, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Peer-Reviewers (Mitra Bestari) Muhammad Rahmat Widyanto, (Scopus ID=8921529200, Scopus H-index=6)Ilmu Komputer, Universitas Indonesia, Indonesia Admi Syarif, (Scopus ID=6508046463, Scopus H-index=6), Universitas Lampung, Lampung Andino Maseleno, (Scopus ID=55354910900, Scopus H-index=6), STMIK Pringsewu, Lampung Edy Winarno, (Scopus ID=56049606100, Scopus H-index=3), Universitas STIKUBANK, Semarang Joko Triloka, (Scopus ID=56401829500, Scopus H-index=2), IIB Darmajaya, Lampung Thamrin Latief, Universitas Sriwijaya, Indonesia Herlambang Saputra, Teknik Komputer, Politeknik Negeri Sriwijaya
Location
Kota palembang,
Sumatera selatan
INDONESIA
Jupiter
ISSN : 20852029     EISSN : 2622609X     DOI : -
Tentang Jurnal Ini Fokus dan Ruang Lingkup Bidang kajian yang dapat dimuat pada jurnal Jupiter meliputi dan tidak terbatas pada: Mobile Computing Image Processing Computer Graphic Artificial Intelligence Information Retrieval Computer Vision Algorithm & Complexity Data Mining Information System Distributed System Computer & Network Security Cloud Computing Cryptography Human Computer Interaction Speech Processing Natural Language Processing Pervasive Computing Social Media Semantic Web Technologies Game & Multimedia Proses Peer Review Artikel yang masuk ke dalam Jurnal JUPITER akan dilakukan review oleh editor dalam gaya selingkungnya dalam waktu sekitar maksimal 1 minggu. Dari proses review format maka akan dilanjutkan dengan proses review oleh tim reviewer Jurnal JUPITER. Dalam hal ini membutuhkan waktu sekitar 1 minggu - 2 bulan. Proses review artikel menggunakan Double Peer Review. Jika artikel dinyatakan Diterima, maka penulis tidak perlu untuk melakukan revisi. Namun jika artikel dinyatakan Diterima dengan perbaikan, penulis harus memperbaiki artikel sesuai dengan hasil review dan mengembalikan ke tim redaksi melalui OJS Jurnal JUPITER dalam kurun waktu 1 - 2 minggu. Sejarah Jurnal Jurnal Jupiter merupakan jurnal yang diterbitkan oleh Jurusan Teknik Komputer Politeknik Negeri Sriwijaya. Penerbitan jurnal ini bertujuan sebagai wahana komunikasi dan informasi ilmiah dalam bidang komputer yang diharapkan dapat membantu para dosen, peneliti, mahasiswa, dan para stakeholder untuk mempublikasikan hasil penelitian dan kajian ilmiah yang telah berhasil dilakukan. Sehingga hasilnya dapat dikonsumsi oleh berbagai komunitas ilmiah di seluruh Indonesia.
Articles 424 Documents
Pengembangan Media Pembelajaran Berbasis Web Pada Mata Pelajaran Fisika Materi Hokum Newton Kelas X Di Sma Negeri 2 Ende Fransiska Helmina Ndari; Maria Adelvin Londa; L. B. Finansius Mando
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1a (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5230/15.jupiter.2023.04

Abstract

Abstract The problem in this study is that students only see, read, and hear, unable to interact with learning media directly. When the Covid pandemic hit the world ofteaching and learning activities stopped completely because the Negri 2 Ende High School had not implemented online-based learning media or websites. The purpose of this study is to find out the development of website-based learning media on Newton's Law class X material at SMA Negri 2 Ende. The researchmethod used in this study is research and development (R&D). data collectiontechniques in the form of observation, documentation and interviews. the development method uses the ADDIE model and the testing uses black box testing. The results showed that the learning process of students before and after using learning media has improved very well.this learning media has received a positive response from the SMA Negeri 2 Ende institution, teachers and also class X students. The conclusion is that it can implement the development of web-based learning media in the subject of newton legal material physics class x SMA Negeri 2 Ende. Keywords— research and development (R&D) method, ADDIE model, Black box testing
Rancang Bangun Sistem Informasi Akuntansi Penjualan Berbasis Website Menggunakan Metode Agile Di Ukm Miliano Yulieta Dora; Maria Adelvin Londa; Melky Radja
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1a (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5232/15.jupiter.2023.04

Abstract

Abstract The problem in this study is the system for recording incoming goods, outgoing goods are still manual in that they are still recorded in the ledger so that many items are lost and take a long time to search for files. The purpose of this study is to design a website-based sales accounting information system using the agile method at UKM Miliano. The research method used in this research is descriptive qualitative research. Data collection techniques in the form of interviews, observations and literature studies. The system development method uses the agile method and the test uses the black box testing method. The results show that the process of recording incoming goods, outgoing goods can be done and implemented with a running system so that data for goods, goods out can be stored properly. The conclusion is that you can implement and design a website-based accounting information system using agile methods properly Keywords— Information Systems, Sales Accounting, Agile Methods, Black Box Testing Methods
Sistem Informasi E-Learning Pada SMKN 1 Nangaroro Menggunakan Metode Unified Modelling Language (Uml) Walternus Nggeta Wawo; Yoseph D. Da Yen Khwuta; Elvira Esperanza Sala
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1a (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5237/15.jupiter.2023.04

Abstract

Abstract The problem that has occurred at SMKN 1 Nangaroro so far is the difficulty of teachers to provide material to their students due to the increasing covid-19 pandemic which causes the transfer of knowledge to be late if the meeting does not occur. The purpose of this study was to design an e-learning information system at SMKN 1 Nangaroro. The use of e-learning information systems can help teachers and students in carrying out the teaching and learning process. The website-based e-learning information system uses a unified modelling language method to facilitate the learning process and can help agencies to convey information widely.The results of the e-learning information system using the unified modelling language method can improve the quality of education because the learning process between teachers and students can be done online. This website-based e-learning system is already functioning properly, with the evidence of blackbox testing which states success, which shows that the system is acceptable for use at SMKN 1 NANGARORO. In the next development, this e-learning system can be added to the student attendance feature. Not only that, because it is website-based, it can be converted into an android application so that you don't have to type in the address / url of this e-learning system Keywords— E-lerning, Information System, UML, Black Box, Waterfall
Analisis User Experience Situs Website Menggunakan Metode Heuristic Evaluation (Studi Kasus BPPD Kota Palembang) Melisa Melisa; Fatmasari
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1a (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5241/15.jupiter.2023.04

Abstract

Website merupakan salah satu bukti perkembangan teknologi informasi, dengan adanya website dapat mempercepat suatu informasi. instansi pemerintah pusat dan pemerintah daerah yang berinisiatif mengembangkan pelayanan publik melalui jaringan komunikasi dan informasi dalam bentuk website. Badan Pengelolaan Pajak Daerah kota palembang adalah institusi pemerintahan yang menerima dan mengelola pajak dalam peningkatan pendapatan daerah kota Palembang. Badan Pengelolaan Pajak Daerah kota palembang memiliki website yaitu www.bppd.palembang.go.id yang dapat digunakan masyarakat umum terutama wajib pajak untuk mencari informasi tentang pajak daerah. Website Badan Pengelolaan Pajak Daerah kota palembang Menyediakan pelayanan informasi yang dibutuhkan pengguna terkait pajak, dalam halaman website terdapat beberapa fitur yang tersedia seperti profil, info layanan, berita, peraturan pajak, saran dan pengaduan, cek tagihan PBB serta formulir pelayanan pajak daerah. Website yang dibuat Badan Pengelolaan Pajak Daerah kota palembang perlu dilakukan evaluasi kualitas agar dapat menghasilkan website yang berkualitas tinggi. Tujuan penelitian ini ialah untuk mengetahui hasil dari evaluasi tampilan website dan memberikan saran rekomendasi perbaikan website. Metode yang digunakan untuk mengetahui kualitas website menggunakan 10 kriteria metode Heuristic Evaluation dengan skala severity rating, untuk setiap aspek yang diuji senilai 0 (don’t agree), aspek senilai 1 (cosmetic problem). Aspek senilai 2 (minor usability problem), aspek senilai 3 (major usability problem), aspek senilai 4 (usability catasthrpoe).
Rekayasa Alat Ukur Panjang Gelombang Suara Menggunakan Tabung Resonansi Berbasis Arduino Untuk Pengembangan Praktikum Fisika Dasar Zuly Budiarso Budiarso; Eddy Nurraharjo; Hersatoto Listiyono
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1b (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5254/15.jupiter.2023.04

Abstract

The development of digital technology has changed the control system technology from an analog control system to a digital control system. Microcontroller that is often used today is Arduino. With the capabilities that exist in arduino, can be applied to measuring the wavelength of sound. Equipment that is often used in basic physics practicum on sound waves is a resonance tube. The purpose of the resonance tube experiment is to find a condition in which a resonance event occurs which is indicated by an interference event between the sound waves originating from the sound source at the end of the tube and the sound waves reflected by the surface of the water in the tube. By using arduino all these equipment can be replaced. Sound sources can be generated from Arduino whose frequency can be adjusted by using the point of occurrence of the resonance event to be replaced by a sound sensor, for the water level when resonance occurs, a proximity sensor is used whose results are displayed on the LCD screen, while to detect the water level, two light sensors are used. placed at the bottom of the tube and the top of the tube. To adjust the water level in the tube is done by increasing and decreasing the volume of water in the tube.The measurement results using this metode have a higher level of accuracy then manual measurements. Keywords: Arduino, Resonance Tube, Sensor, Wavelength
Analisis Persepsi Penonton Terhadap Modern Dance Sebagai Media Promosi Digital di Kalangan Umat Buddha Novita Chris; Tony Wibowo
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1c (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5257/15.jupiter.2023.04

Abstract

Advertising is a digital marketing strategy that can be formed from a combination of several elements that complement each other to influence audience perception. One element that is starting to be widely used today is the dance element. Advertisements with dance elements have attracted the attention of many people. The purpose of this study was to measure the audience's perception of the use of advertising with dance elements. This study is important to find out the effectiveness of this digital marketing technique. This study used a hybrid method that compares the conclusions of quantitative and qualitative methods using the help of statistical applications and structural equation modeling. Through the conclusion of the study, this study revealed that the perception of the audience's purchase intention can be influenced by the creativeness, entertainment and informativeness of the dance element advertisement. Dance creativity was also found to have a significant effect on changes in advertising value. This study also found that dance entertainment also influenced changes in attitudes towards advertising. This research provides insight for companies to measure the effectiveness of dance element advertisements.
Pengembangan Konsep Digital Marketing Usaha Mikro Kecil dan Menengah (UMKM) dengan Melalui Sosial Media Riska Silpiani Saputri; Darius Antoni
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1a (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5261/15.jupiter.2023.04

Abstract

Globalization today is a challenge for Small Medium Enterprises (SMEs) to survive, this Msme's business contributes to spurring economic growth in Indonesia. the dissemination of information is now easier in increasing consumer awareness of the many choices of goods and services that can be selected. currently, there are a lot of SMEs who open their businesses manually without using social media, and there are also SMEs who already use social media but are not too active in using social media. Many SMEs are not too concerned with strategy in opening their business through social media. if SMEs do not use marketing strategies to increase sales, then SMEs will experience a decrease in revenue. for this reason, MSMEs need to look at various potential alternatives to social media to be used as marketing media for SMEs in Palembang city. herefore the need for marketing through digital marketing. The benefits obtained with digital marketing besides being able to reach a wider market and streamline marketing costs, also make marketing space and Time Unlimited. The author uses qualitative research methods with a descriptive approach that is a description of the results of observations and documentation studies. The purpose of this study is to determine the development of the concept of digital marketing of SMEs through social media that will build the interest of SMEs in conducting SMEs development strategies in Palembang city. In conclusion from the results of this study, there are still many SMEs who use marketing techniques without using digital Marketing, therefore it is very necessary to use digital marketing through social media so that it can encourage an increase in the number of sales and expand the coverage area of consumers of SMEs. With this, the author is looking for an SMEs business whose digital marketing development through social media has been successful so that SMEs who have not used digital marketing can understand and learn it in the hope of increasing the income of SMEs.
Sistem Pendukung Keputusan Penentuan Starting Five Pemain Basket Club Koba Utama Menggunakan Metode Simple Additive Weighting (Saw) Bayu Bayuni; Novri Hadinata
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1b (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5271/15.jupiter.2023.04

Abstract

Utilization of information technology in the world of sports, especially in basketball, especially in selecting effective players to match the desired characters and criteria is still not optimal because it still does not have a comprehensive computerized system that can provide information, which is able to provide alternatives. options for coaches for decision making. In (Dwi Sasongko, Aries, 2014) Many basketball clubs have not used information technology in decision support, one of which is the Koba Utama Basketball Club. Koba Utama Basketball Club is the only basketball team in Koba City, Central Bangka Regency, Bangka Belitung Province. In the process of selecting 5 players as the core team in a Basketball match at the Club, it is still done based on the observations and assessments of the coach in the field. Where the players must have the value of the abilities possessed by each player and 5 players will be selected who will become Start Five in a certain period of time. So the problem is that it will be difficult to choose the right players where there are many players who have relatively the same ability. This study describes the process of designing a decision support system to determine the Starting Five of Club Koba Utama basketball players using Simple Additive Weighting (SAW). The Simple Additive Weighting (SAW) method is used to assist the Chair/Coach of the Koba Utama Basketball Club in determining five basketball players, in order to get players who fit the required criteria more efficiently than the usual/manual method. The player information in the system is the information provided by the Chairman/Coach of the Main Koba Club. The final results in this study support decisions that are built in accordance with the purpose of helping especially the Chairman/Coach of the Koba Utama Club in the process of Starting Five basketball players. RUP (Rational Unified Process) is a process framework that provides industrial system simulation for systems, software, implementation, and effective project management and is also a software development approach with an iterative approach and use-case driven modeling. Decision Support System Starting Five-Based Web With the existence of the Start Five basketball decision support system at Club Koba Utama, it can help the chairman/coach of the Koba Utama Basketball Club to determine the Starting Five core players. As a tool that can help the business process at the Koba Utama Basketball Club to activate Lima to be more effective and efficient. Keywords: Start Five Decision Support System, Simple Additive Weighting, Rational Unified Process (RUP)
Analisis Pengalaman Pengguna Aplikasi e-Dempo Pada Kantor Samsat UPTB Palembang I Menggunakan Heuristic Evaluation Della Resilia; Ria Andryani
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1b (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5273/15.jupiter.2023.04

Abstract

Aplikasi e-Dempo berbasis Mobile adalah aplikasi untuk melayani dan mempermudah dalam pembayaran pajak kendaraan bermotor. Aplikasi e-Dempo ini perlu dilakukan evaluasi kualitas agar mendapatkan hasil aplikasi yang berkualitas tinggi. Penelitian ini menggunakan metode Heuristic Evaluation dengan menganalisis pengalaman pengguna pada aplikasi e-Dempo untuk mengetahui permasalahan pada pengalaman pengguna dan memberikan sebuah usulan atau rekomendasi. Metode heuristic evaluation memakai 10 variabel metode Heuristic Evaluation dengan skala severity ratings. Hasil dari penelitian ini menunjukan tingkat dari aspek heuristic evaluation, dimana dari sepuluh aspeknya terdapat 8 aspek yang menempati nilai rata-rata severity ratings 1 yaitu cosmetic problem dimana masalah yang tidak terlalu mempengaruhi kenyamanan pengguna dan perbaikan tidak terlalu dibutuhkan. 8 aspek yang mendapati nilai 1 severity ratings tersebut yaitu visibility of system status, match between system and the real world, user control and freedom, consistency and standards, error prevention, recognition rather than recall, aesthetic and minimalist design, dan help users recognize, diagnose, and recovers from errors dan 2 aspek yang mendapatkan nilai severity ratings 2 yaitu minor usability problem dimana terdapat masalah yang menganggu kenyamanan pengguna. dibutuhkan perbaikan dengan tingkat prioritas rendah yaitu aspek flexibility and efficiency of use dan help and documentation. Dari 10 aspek heuristic evaluation tersebut ada 2 apek yang tertinggi yaitu flexibility and efficiency of use dengan nilai rata-rata severty rating 1,605 atau 2 dari hasil pembulatan dan Help and documentation dengan nilai rata-rata severty rating 1,730 atau 2 dari hasil pembulatan.
Evaluasi Usability Aplikasi Mobile Ojek Indralaya (Ojin) Mengunakan System Usability Scale Aldy Wiranata; Winoto Chandra
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1b (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5278/15.jupiter.2023.04

Abstract

The Indralaya Ojek (OJIN) application is one of the online motorcycle taxi applications in Indralaya, South Sumatra. OJIN is a transportation provider application that offers several services. These services are transportation services, courier services, and food delivery services. OJIN application is growing rapidly so that it has been downloaded more than 10 thousand times. Although it has been downloaded more than 10 thousand times, it is necessary to explore more comprehensive problems in order to explore the problems that occur in OJIN application users. It should also be noted how far the usability level of the OJIN application is. The usability level needs to be known to explain what level the usability of the OJIN application is at from the user's point of view. This study provides evaluation results to determine the level of usability that exists in the OJIN application using the system usability scale (SUS) method. The research method used is data analysis with the usability scale (SUS) system in which this study uses a quantitative approach, by distributing questionnaires conducted online and offline. Keywords— online motorcycle taxi application, OJIN, usability scale system

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