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Andrian Saputra
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FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
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INDONESIA
Jurnal Pendidikan Progresif
Published by Universitas Lampung
ISSN : 20879849     EISSN : 25501313     DOI : https://doi.org/10.23960/jpp
Core Subject : Education,
urnal Pendidikan Progresif is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Pendidikan Progresif covers all the educational research at the level of primary, secondary, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers, state-of-the-art reviews are invited for publication in all areas of Education. Topics of Interest include, but are not limited to, the following Disaster literacy and Risk Management Education Ethnopedagogy-based STEM Education Integrating technology into the curriculum: Challenges & Strategies Collaborative & Interactive Learning Tools for 21st Century learning Learning Analysis Education Management Systems Education Policy and Leadership Business Education Virtual and remote laboratories Pedagogy Enhancement with E-Learning Course Management Systems Teacher Evaluation Curriculum, Research, and Development Web-based tools for education Games and simulations in Education Learning / Teaching Methodologies and Assessment Counselor Education Student Selection Criteria in Interdisciplinary Studies Global Issues in Education and Research Technology Support for Pervasive Learning Artificial Intelligence, Robotics and Human-computer Interaction in Education Mobile/ubiquitous computing in education Web 2.0, Social Networking, Blogs and Wikis Multimedia in Education Educating the educators Professional Development for teachers in ICT
Articles 2 Documents
Search results for "Development of Canva-Based" : 2 Documents clear
Development of Canva-Based "PANDERA" Learning Media to Enhance Elementary Students’ Understanding of the Five Human Senses Gunadi, Radila Putri; Sujana, Atep; Ismail, Ali
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp691-699

Abstract

Development of Canva-Based "PANDERA" Learning Media to Enhance Elementary Students’ Understanding of the Five Human Senses. The topic of human senses is a crucial component of the fifth-grade elementary school curriculum. However, due to its abstract nature, it can be challenging for students to grasp. The use of technology in education has brought significant changes in the way of teaching and learning. Therefore, innovative learning media are essential to enhance students' understanding and make the material more accessible. Objectives: This study aims to validate and evaluate the PANDERA learning media, or the Canva-based Human Senses application, designed for fifth-grade elementary school students. Methods: This study employs a research and development (R&D) approach, utilizing the ASSURE model, which consists of six stages: Analyze Learners, State Objectives, Select Methods, Media, or Materials, Utilize Media and Materials, Require Learner Participation, and Evaluate. Findings: The expert validation results in the form of assessments of aspects of material, design, content and learning obtained an average score of 4.7, based on the ≥ 4 category, the PANDERA learning media was classified as feasible (valid). Meanwhile, the implementation results for fifth-grade students showed an average pretest score of 48.57 and a posttest score of 84. Statistical analysis results of the paired sample t-test, the Sig. (p-value) was found to be 0.01, which is Sig. (p-value) < 0.05. This indicates a significant difference before and after using the PANDERA learning media. Conclusion: Based on the research findings, it can be concluded that the PANDERA learning media, developed using the Canva application for the human senses topic, is effective and can be used to enhance the understanding of fifth-grade elementary school students. Keywords: learning media, canva application, five human senses.
Development of Canva-Based SUKA SASA Interactive Multimedia to Improve Elementary School Early Reading and Numeracy Skills Wijayanto, Zainnur; Rochmiyati, Siti; Hidayat, Rosidah Alim; Asmi, Yuni Karsih
Jurnal Pendidikan Progresif Vol 15, No 3 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i3.pp1474-1496

Abstract

Development of Canva-Based SUKA SASA Interactive Multimedia to Improve Elementary School Early Reading and Numeracy Skills. Technological developments encourage innovations in learning media that can facilitate the delivery of material and create more engaging learning experiences. This study aims to describe the results of the analysis of teachers’ and students’ needs, as well as to test the feasibility and effectiveness of Canva-based SUKA SASA interactive multimedia in improving the early reading and numeracy skills of first-grade elementary school students. The research employed a research and development (R&D) approach using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The study involved 65 first-grade elementary school students in Karanganyar Regency selected by purposive sampling. Data collection techniques included interviews, observations, and learning outcome tests on early reading and foundational numeracy skills. The data were analyzed quantitatively using descriptive statistics and inferential testing, and were also supported by qualitative analysis. The findings show that the developed Canva-based SUKA SASA multimedia is valid, feasible, and effective in improving both early reading and foundational numeracy skills. The media's feasibility was supported by expert assessments: media experts (80.60%), material experts (95.40%), practitioner experts (95.40%), and positive student responses (84.38%), all of which indicate that the media is classified as very feasible. The effectiveness test yielded a significance value of 0.000, indicating a significant improvement in learning outcomes after using the media. The effect size test result was 1.39, showing a strong impact. Therefore, Canva-based SUKA SASA interactive multimedia is effective in supporting first-grade students' literacy and foundational numeracy skills. The integration of visual and interactive technology, such as Canva, can be an innovative strategy in fostering active, enjoyable, and meaningful learning. Keywords: early reading skills, foundational numeracy skills, interactive multimedia, addie, elementary school.

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