Marga: Journal Of Innovation and Creatifity
Marga: Journal of Innovation and Creativity provides a forum for ongoing discussion regarding relevant themes contained in enfoque and several reviews that can be studied empirically. It reviews the publication of investigative articles discussing all aspects of the social sciences, Education, Sports, Management, Law, Medicine, Economics, Culture, Science, and others.
Articles
27 Documents
Improving Learning Outcomes for Volleyball Serving Through PBL in Class X Students of SMK N 1 IDI
Hijria Syahputra
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to improve student outcomes through the implementation of Volleyball Learning using Problem-Based Learning (PBL). Additionally, this research is conducted to gain in-depth information about the implementation of Volleyball Learning using PBL. The research design is Action Research. The subjects in this study are 28 students from the Eighth grade at SMK N 1 IDI. This research was conducted over two meetings consisting of two cycles. Each cycle consists of three sessions. The first cycle shows that through actions, students can self-motivate. From this first cycle, the result is 4%, indicating that it is not yet complete. In the second cycle, as a reflection of the first cycle, it also shows that actions improve student learning outcomes. The result of the second cycle is 100%, indicating completion. Based on the results of this research, it can be concluded that: (1) Volleyball Learning using PBL improves student learning outcomes, (2) Volleyball Learning using PBL motivates students and makes them active in participating in the learning process.
Improving Relay Running Learning Outcomes Through Modifying Learning Media for Class V Students at SD N 2 Menggamat
Kamaluddin
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to enhance student outcomes through the implementation of Relay Race Learning using modified instructional media. Additionally, this study aims to obtain in-depth information about the application of instructional media in relay race material. The research design employed is Classroom Action Research (CAR). The subjects in this study are 12 students from class V at SD N 2 Menggamat. The research was conducted over two meetings spanning two cycles. Each cycle consisted of four stages. The first cycle indicated that through action, students can self-motivate. From this first cycle, the result was 17%, indicating it was incomplete. The second cycle, as a reflection of the first cycle, also demonstrated that action improves student learning outcomes. The result of the second cycle was 75%, indicating completion. Based on the findings of this research, it can be concluded that: (1) Relay race learning using modified instructional media enhances student learning outcomes, (2) Relay race learning using modified instructional media motivates students and encourages active participation in the learning process.
Improving Shooting Ability in Football Games Through Leg Muscle Strength Training
Syahlidan
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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Gaming is a type of sport where two teams compete to win. However, not many leg muscle training activities are carried out in soccer games. For this reason, this research aims to prove the effectiveness of leg muscle training in improving shooting ability in soccer games. The research is experimental with a one-group-pretest and posttest design. The sampling technique was perposive sampling to obtain a research sample of 30 students from State Junior High School 1 Lokop. The research results showed that there was a significant increase in the average score of the posttest compared to the pretest. The increase occurred due to leg muscle strength training using the circuit method, namely the movement between posts. Thus, leg muscle strength training is effective in improving shooting ability in soccer games.
The Influence of Playing Methods on Football Passing Skills at SD Negeri 2 Lokop – East Aceh
Alidin
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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Learning methods are very important in supporting the success of achieving learning objectives, so this research aims to improve the soccer passing abilities of students at SDN 2 Lokop, East Aceh Regency, because there are still students who have not mastered soccer passing techniques or are not optimal. This research adopts a series of experimental methods. designed before and after testing. Data collection was carried out in this research using a football passing test. The subjects of this research were 20 students at SDN 2 Lokop, East Aceh Regency. This can be seen from the implementation of the research that the final test is better than the initial test in changing the pretest and posttest. It can be concluded that the playing method is useful for learning soccer passing skills and techniques. This level influences students' basic soccer passing abilities as a whole, including them in the good category, so that playing methods can be applied in soccer learning.
Improving Football Dribbling Learning Outcomes Through the Teams Games Tournament (TGT) Cooperative Learning Model for Class V Students at SDN Paya Deman 2
Ratnawati
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to enhance student outcomes through the implementation of soccer dribbling using the cooperative model of Teams Games Tournament (TGT). Additionally, this study aims to obtain in-depth information about the application of game variations in soccer dribbling. The research design employed is Classroom Action Research (CAR). The subjects in this study are 22 students from class V at SDN Paya Demam 2. The research was conducted over two meetings spanning two cycles. Each cycle consisted of four stages. The first cycle indicated that through action, students can self-motivate. From this first cycle, the result was 46%, indicating it was incomplete. The second cycle, as a reflection of the first cycle, also demonstrated that action improves student learning outcomes. The result of the second cycle was 100%, indicating completion. Based on the findings of this research, it can be concluded that: (1) Learning soccer dribbling using the cooperative model of Teams Games Tournament (TGT) enhances student learning outcomes, (2) Learning soccer dribbling using TGT motivates students and encourages active participation in the learning process.
Improving Volleyball Bottom Passing Learning Outcomes Through Problem Based Learning (PBL) in Class VIII Students of SMPN 4 BIREM BAYEUN
Sabariah
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to improve student outcomes through the application of Volleyball Learning using Problem-Based Learning (PBL). Additionally, this research is conducted to gain in-depth information about the implementation of the Underhand Passing Learning using PBL. The research design is Action Research. The subjects in this study are 22 students from the Eighth grade at SMPN 4 Birem Bayeun. This research was conducted over two meetings consisting of two cycles. Each cycle consists of three sessions. The first cycle shows that through actions, students can self-motivate. From this first cycle, the result is 43%, indicating it is not yet complete. In the second cycle, as a reflection of the first cycle, it also shows that actions improve student learning outcomes. The result of the second cycle is 87%, indicating completion. Based on the results of this research, it can be concluded that: (1) Volleyball Learning using PBL enhances student learning outcomes, (2) Underhand Passing Learning using PBL motivates students and makes them active participants in the learning process.
Improving Learning Outcomes of Basic Movement Patterns of the Game of Volleyball Through a Playing Approach for Class V Students at SDN Alue Keujrun
Sarniyus
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to improve student outcomes through the implementation of Basic Movement Patterns Learning in Volleyball Games using a play-based approach. Additionally, this study aims to obtain in-depth information about the application of game variations in the basic movement patterns of volleyball. The research design employed is Classroom Action Research (CAR). The subjects in this study are 12 students from class V at SDN Alue Keujrun. The research was conducted over two meetings spanning two cycles. Each cycle consisted of four stages. The first cycle indicated that through action, students can self-motivate. From this first cycle, the result was 8%, indicating it was incomplete. The second cycle, as a reflection of the first cycle, also demonstrated that action improves student learning outcomes. The result of the second cycle was 83%, indicating completion. Based on the findings of this research, it can be concluded that: (1) Learning basic movement patterns in volleyball games using a play-based approach enhances student learning outcomes, (2) Learning basic movement patterns in volleyball games using a play-based approach motivates students and encourages active participation in the learning process.
Improving Learning Outcomes in Short Distance Running through the Discovery Learning Approach in Class VII Students of SMP Negeri 4 Bendahara
Suprayetno
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to enhance student outcomes through the implementation of Short-Distance Running Learning using discovery learning. Additionally, this study aims to obtain in-depth information about the application of short-distance running using discovery learning. The research design employed is Classroom Action Research (CAR). The subjects in this study are 29 students from class VII at SMP Negeri 4 Bendahara. The research was conducted over two meetings spanning two cycles. Each cycle consisted of three sessions. The first cycle indicated that through action, students can self-motivate. From this first cycle, the result was 0%, indicating it was incomplete. The second cycle, as a reflection of the first cycle, also demonstrated that action improves student learning outcomes. The result of the second cycle was 96%, indicating completion. Based on the findings of this research, it can be concluded that: (1) Short-distance running learning using discovery learning enhances student learning outcomes, (2) Short-distance running learning using discovery learning motivates students and encourages active participation in the learning process.
Improving Learning Outcomes of Basic Movements of Kicking a Ball Through Cooperative Learning in Class V Students of SD Negeri 4 Cot Girek
Zulkahiri
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to improve student outcomes through the implementation of Cooperative Learning in soccer lessons. Additionally, this research is conducted to gain in-depth information about the application of Basic Kicking Motion Learning using a cooperative approach. The research design is Classroom Action Research (CAR). The subjects in this study are 13 students from the fifth grade at SD N 4 Cot Girek. This research was conducted over two meetings consisting of two cycles. Each cycle consists of three sessions. The first cycle shows that through actions, students can enhance learning outcomes. From this first cycle, the result is that 23% of students have not yet achieved proficiency, indicating it is not yet complete. In the second cycle, as a reflection of the first cycle, it also shows that actions improve student learning outcomes. The result of the second cycle is 100% achieving proficiency, indicating completion. Based on the results of this research, it can be concluded that: (1) Cooperative Learning in soccer kicking material enhances student learning outcomes, (2) Basic Kicking Motion Learning using cooperative methods motivates students and makes them active participants in the learning process.
Improving Long Jump Learning Outcomes Through the Discovery Learning Approach in Class XI Students of SMA Negeri 1 Rantau Selamat
Zulkifli
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna
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The general objective of this research is to improve student outcomes through the application of Volleyball Learning using Problem-Based Learning (PBL). Additionally, this research is conducted to gain in-depth information about the implementation of the Underhand Passing Learning using PBL. The research design is Action Research. The subjects in this study are 22 students from the Eighth grade at SMPN 4 Birem Bayeun. This research was conducted over two meetings consisting of two cycles. Each cycle consists of three sessions. The first cycle shows that through actions, students can self-motivate. From this first cycle, the result is 43%, indicating it is not yet complete. In the second cycle, as a reflection of the first cycle, it also shows that actions improve student learning outcomes. The result of the second cycle is 87%, indicating completion. Based on the results of this research, it can be concluded that: (1) Volleyball Learning using PBL enhances student learning outcomes, (2) Underhand Passing Learning using PBL motivates students and makes them active participants in the learning process.