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Contact Name
Benny Aprial M
Contact Email
bennyaprial.m@gmail.com
Phone
+6285297735624
Journal Mail Official
margajournalinnovationandcreat@gmail.com
Editorial Address
Jl. Alumunium Raya No.77, Tj. Mulia Hilir, Kec. Medan Deli, Kota Medan, Sumatera Utara 20241
Location
Kota medan,
Sumatera utara
INDONESIA
Marga: Journal Of Innovation and Creatifity
ISSN : -     EISSN : 30482313     DOI : -
Marga: Journal of Innovation and Creativity provides a forum for ongoing discussion regarding relevant themes contained in enfoque and several reviews that can be studied empirically. It reviews the publication of investigative articles discussing all aspects of the social sciences, Education, Sports, Management, Law, Medicine, Economics, Culture, Science, and others.
Articles 27 Documents
Development of a Biology Module Based on Science Process Skills for Class XI Madrasah Aliyah Students Masrina Sitanggang; Rohani; Husnarika Febriani
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2024): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

The development of a Science Process Skills Based Module for class XI Madrasah Aliyah students has been carried out and implemented in class XI of Masrasah Aliyah Nurul Hakim Tembung. This research development aims to produce capital based on science process skills that meets the criteria of being valid, practical and effective. This type of research is Research & Development (R&D) using the Borg & Gall procedure modified by Sugiyono. The test subjects in this research were class XI students, small-scale trials were carried out with 10 students and usage trials were carried out with 27 students. The research has reached the final stage, namely ten stages in R & D research, namely (1) Potential and Problems (2) Data Collection (3) Product Design (4) Design Validation (5) Design Revision (6) Product Trial (7) Revision Product (8) Use Trial (9) Product Revision (10) Mass Production. Based on the results of product validation from several experts, the assessment from media experts was 77% with very feasible criteria, and the material expert assessment was 79% with the category very suitable for use. The assessment results from educators were 94.31% with very suitable criteria and student respondents got a percentage of 87% with very suitable criteria for use. This learning module has met the effective criteria based on the N-Gain test results, a score of 75.81%.
The Influence of Contextual Teaching Learning Audio Visual Media Learning Models on Student Learning Outcomes on Digestive System Material in Class XI Private High School Pab 8 Saentis Medan Mutia Febri Sadiq; Khairuddin; Khairunna
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2024): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

The background to this research is that the learning implemented by teachers has not provided optimal learning results on the digestive system material. This research aims to test the influence of the Contextual Teaching And Learning (CTL) learning model with audio visual media on the learning outcomes of digestive system material in class XI students at PAB8 Saentis Medan Private High School. The specific aim of this research is to test the differences in learning outcomes on digestive system material between the experimental class which applies the CTL model and the control class and to test whether there is an influence on student learning outcomes in the experimental class using the CTL model. The research method used is the experimental method. The design in this research is a quasi experimental design with a non-equivalent control group design. The population in this study was class XI IPA 3 as the experimental class and XI IPA 4 as the control class. The dependent variable in this research is the learning outcomes in the digestive system material and the independent variable is the CTL learning model. The technique for collecting data on learning outcomes uses multiple choice tests. The research results show that: (1) there are differences in learning outcomes in the experimental class and the control class as shown by the results of the independent samples T-test significance (2-tailed) = 0.036 < 0.05. (2) there is an influence on the learning outcomes of experimental class students who use the CTL model with an average posttest score of 81, which previously was only 69.29. The suggestion is that the CTL learning model with audio visual media should be used as an alternative learning process on digestive system material in schools because it has a positive effect and is applied by teachers to create active learning.
Application of the Contextual Teaching and Learning Model Using Animated Power Point Media on Student Motivation and Learning Outcomes in Class XI High School Reaction Rate Material Putri Jasrina; Rudi Munzirwan Siregar
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2024): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

This research aims to test whether there is a difference in the learning outcomes of students who use the Contextual Teaching And Learning Model with the Doratoon Animation Powerpoint with the learning outcomes of students who use the Contextual Teaching And Learning Model with the Powtoon Animation Powerpoint on the Reaction Rate learning material, and to assess whether learning motivation students who use the Contextual Teaching And Learning Model with Doratoon Animation power points compared to the learning motivation of students who use the Contextual Teaching And Learning Model with Powtoon Animation power points on Reaction Rate learning materials and aims to find out whether there is interaction between models and media on students' final motivation in determining student learning outcomes in reaction rate learning material in class XI Science at SMA Negeri 1 Binjai - Langkat. The samples used were two classes selected by random sampling and classes XI IPA 1 and XI IPA 3 were selected. Hypothesis testing was carried out in two ways, namely the paired t test and the one way anova test. In the hypothesis test, the value of learning outcomes obtained a sig value of 0.001 < α= 0.05 so that H0 was rejected and Ha was accepted, so it was proven that learning outcomes were higher in classes that used the contextual teaching and learning model with Doratoon animated power point media. In terms of motivation, a significance value of 0.049 is produced, which is smaller than α= 0.05, so Ha is accepted and H0 is rejected, which shows that learning motivation is higher in classes taught using the contextual teaching and learning model with Doratoon animated power point media. In the interaction test, a sig.nificance value of 0.004 was obtained, which indicates a value < of α= 0.05 so that Ha is accepted and H0 is rejected, so there is an interaction between the model and the media on students' final motivation in the reaction rate material.
Development of E-Module for Balakka Plants (Phyllanthus emblica L.) Based on Local Potential Melida Rangkuti; Efrida Pima Sari Tambunan; Khairuddin
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2024): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

This research aims to produce learning media in the form of teaching materials for Class The type of research used is the ADDIE Research and Development model with development stages, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The assessment instrument consists of five instruments, namely the validity of the media expert instrument, the validity of the material expert instrument, the practicality test instrument by the teacher, the practicality test instrument by students, and the learning test. Based on the validation results by two validators, the final media validation value was 98.14% with the very valid category, and the final material validation value was 80.30% with the valid category. The practicality score based on the teacher's response was obtained at 87.50% with a very valid category and the student response obtained a score of 81.30% stating that the learning media in the form of teaching materials is very practical to use in learning. Finally, the effectiveness test was obtained based on the student learning outcomes test, it was found that it had an effectiveness of 60.22% with a fairly effective category which was reviewed using the N-Gain effectiveness interpretation category grouping, which means that the e-Module was effectively used in the learning process.
Dynamics of Islamic Law in Indonesia During the Reformation Period Wildan Habib Azhari; Rasyid Siddiq; Zainul Fuad
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2024): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

Since the people of the archipelago embraced Islam, Islamic law began to be applied in social life. The early era of Indonesian independence was the beginning of the enforcement and application of Islamic law in Indonesia, something that was visible in unwritten law, social practices, cultural practices, in legislation and in constitutional practice. After the change of regime, from the New Order to the Reformation era which began in 1998, it has brought major changes in various fields including the legal field. The debate between Islam and Pancasila has strengthened again. Based on the problems above, this article aims to explain three important things, including the dynamics between law and politics in Indonesia, then the development of Islamic law in Indonesia in the reform era, as well as factors that become opportunities and challenges for Islamic law amidst the plurality of national laws in the reform era. This research uses library research based on qualitative descriptive data about the history of the development of Islamic law.
Development of Contemporary Islamic Law Randi Hermawan; Rabiul Awaluddin
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2024): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

A concise and concise summary is required (maximum 250 words). The summary should briefly indicate the purpose of the study, the material method, its main results and its major results. The summary is often presented separately from the article, so you need to be able to stand alone. For this reason references should not be used. Times New Roman; 10 pt. Shortly after the summary, provide up to 4-6 keywords avoiding general and plural terms and multiple concepts (eg "and" "). Protected with abbreviations: Strictly used abbreviations may be appropriate. A concise and concise summary is required (maximum 250 words). The summary should briefly indicate the purpose of the study, the material method, its main results and its major results. The summary is often presented separately from the article, so you need to be able to stand alone. For this reason references should not be used. Times New Roman; 10 pt. Shortly after the summary, provide up to 4-6 keywords avoiding general and plural terms and multiple concepts (eg "and" "). Protected with abbreviations: Strictly used abbreviations may be appropriate. A concise and concise summary is required (maximum250 words). The summary should briefly indicate the purpose of the study, the material method, its main results and its major results. The summary is often presented separately from the article, so you need to be able to stand alone. Times New Roman; 10 pt. Shortly after the summary, provide up to 4-6 keywords avoiding general and plural terms and multiple concepts (eg "and" ").
The Use of Cooperative Learning Method, Volleyball Games to Improve Passing Results Muhammad Ali
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

This research aims to increase the use of cooperative learning in the game of volleyball in improving passing results in class VIII students at SMP Negeri 1 Lokop, East Aceh Regency. This research method is a survey with a questionnaire of 22 students. The instrument used to collect data in this research was a questionnaire content assessment sheet. Based on the results of research that has been carried out, it is known that the use of cooperative learning in volleyball games can improve passing in class VIII students at SMP Negeri 1 Lokop, East Aceh Regency. Where it can be seen that there has been an increase in students' passing results before and after implementing cooperative learning.
Learning of Badminton for Class V Elementary School Badruddin
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

The general aim of this research is to improve student outcomes through the application of badminton learning using a Scientific Approach. Apart from that, this research was conducted to obtain in-depth information about the application of badminton learning. The design of this research is Action Research. The subjects in this research were 24 students from class five at SD Negeri 2 Nisam Antara. This research was conducted in two meetings of two cycles. The first cycle shows that through action students can motivate themselves. From this cycle the result is 79% and that means it is complete. In the second cycle, as a reflection of the first cycle, it also shows that actions motivate students. The result of the second cycle is 92% and that means it is complete. Based on the results of this research, it can be concluded that: (1) Badminton learning using the Scientific Approach improves student learning outcomes, (2) Badminton learning using the Scientific Approach motivates students and makes students actively participate in the learning process.
Improving Badminton Service Learning Outcomes Through Learning Media for Class IX Middle School Students Edi Sahputra
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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Abstract

The general objective of this research is to improve students' outcomes through the implementation of Badminton Learning using Learning Media. Additionally, this research is conducted to gain in-depth information about the application of Badminton Learning using Learning Media. The research design employed is Action Research. The subjects in this study are 28 students from the Eighth grade at SMP Negeri 9 Langsa. The research consists of two meetings spanning two cycles. Each cycle comprises three sessions. The first cycle indicates that through action, students can self-motivate. From this first cycle, the result is 26%, indicating it is not yet completed. In the second cycle, as a reflection of the first cycle, it also shows that actions improve student learning outcomes. The result of the second cycle is 89%, indicating completion. Based on the findings of this research, it can be concluded that: (1) Badminton Learning using Learning Media enhances students' learning outcomes, (2) Badminton Learning using Learning Media motivates students and engages them actively in the learning process.
Learning of Locomotor Movement for Elementary School 24 Sawang Sayuti
Marga: Journal Of Innovation and Creatifity Vol 1 No 1 (2023): Marga: Journal of Innovation and Creativity
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

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The general aim of this research is to improve elementary school students in locomotor movements. Apart from that, this research was conducted to obtain in-depth information about the application of locomotor movement learning. The design of this research is Action Research. The subjects in this research were 20 students of Elementary School 24 Sawang. This research was conducted in two meetings of two cycles. The first cycle shows that through action students can motivate themselves. From this cycle the results are 50% complete/passed and 50% not. In the second cycle, as a reflection of the first cycle, it also shows that actions motivate students. The results of the second cycle were 90% complete/passed and 10% not. Based on the results of this research, it can be concluded that: (1) Learning and understanding about locomotor movements improves student learning outcomes, (2) Learning locomotor movements motivates students and makes students active in participating in the learning process.

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