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Contact Name
Risma Arta Juita ButarButar
Contact Email
risma.butarbutar@puterabatam.ac.id
Phone
628117777003
Journal Mail Official
comasiejournal.upb@gmail.com
Editorial Address
FAKULTAS TEKNIK DAN KOMPUTER UNIVERSITAS PUTERA BATAM (Sistem Informasi, Teknik Informatika & Teknik Industri) Jl. R. Soeprapto – Tembesi – Batam – Kepulauan Riau
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INDONESIA
Computer & Science Industrial Engineering Journal
ISSN : -     EISSN : 27156265     DOI : -
Core Subject : Science,
Journal Comasie is a journal that combines 3 science namely informatics engineering, information systems and industrial engineering. The theme and scope can be seen in the scope section. This journal was created as a means of publicizing the results of research conducted by lecturers and students. This journal is published 3 times a year or every 4 months in a year. The main purpose of this journal is to facilitate students who want to publish their scientific work so that it will increase the profusion of knowledge. We on behalf of all the managers express gratitude for all efforts and support in the publication of this journal and our great hope that this journal can be a reference for the community in improving technology and to advance Indonesia (Amrizal, Andi, Welly, Rashid)
Articles 15 Documents
Search results for , issue "Vol 3 No 2 (2020): comasie" : 15 Documents clear
FUZZY LOGIC UNTUK MEMPREDIKSI PEMAKAIAN LISTRIK MENGGUNAKAN METODE MAMDANI Suprapto, Hendra; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Electricity is a source energy need in all aspects of human activity, including in industries, urban society and rural society. Prediction is a logically forecast of the upcoming occurrence based on data and information. Fozzy logics is a method that can be used to solve this issue for it has a strong tolerance toward invalid data and uncertain data. At the present, there is no system that can predict electricity usage yet. This research was conducted to design a decision-making system on the prediction of electricity usage using Fuzzy logics and mamdani method. The data processing system and the system were developed using matlab application with three inputs; power, total KwH and time, resulting in prediction outcomes. The data analysis showed the results of each manual measurement of 50.766, 54.038 and 61.25 respectively. Meanwhile, the results of the system measurement using matlab obtained 50, 57.7 and 60.3 respectively. Therefore, it can be drawn into conclusion that the mamdani method has been able to help the society in making decision related to electricity usage prediction.
AUDIT TATA KELOLA SISTEM INFORMASI PADA PT PELAYARAN BATAM SAMUDRA PADA DOMAIN PO8, AI2 DAN ME1 Domikeos, Mahena; AMRIZAL, AMRIZAL
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

PT Pelayaran Batam Samudra is a company engaged in the field of shipping agents, crew formalities, and ship chandling. The problem occurs in the SAFI (Solution for Accounting Finance and Inventory) information system in the purchasing section, the list of items that have been previously inputted does not appear automatically when it will be reused so it becomes uneffective because the list of items must be re-inputted. An information system governance audit is conducted to find out at what level of maturity the system that being used in the company. The method used in this study is Framework Cobit 4.1 with 3 sub domains, PO8, AI2, and ME1. From the result of this study, the average level of PT PBS information system maturity is at 2 – Repeatable but Intuitive.
RANCANG BANGUN SISTEM INFORMASI AKADEMIK PADA SMA NEGERI 15 BATAM Sophia, Puteri Zarith; Utnasari, Intan
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Along with the rapid development of technology, the need for information is required in support the activities of an organization, especially information that is produced should contain the correct values, timely, accurate and of course save time. School sman 15 batam in this discussion is one of the agency/organization that is engaged in the field of education are still using the system information manually, the system is still there using a sheet of paper and the archive so it can cause data-data that is easily lost or damaged, the data-school data such as data of students, teachers, and the data value is sometimes hard to find when needed, this research aims to design information systems academic school web-based Method used to build this information system is using the waterfall method. The results of this study indicate that the use of the system web-based academic information can be accessed easily as well as provide information that is accurate and timely. This web application is expected to be applied and implemented in order to help the school sman 15 Batam in facilitating the process of teaching and learning
PERANCANGAN APLIKASI PEMBELAJARAN GEOGRAFI BERBASIS ANDROID Damanik, Erika Meylina; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In the modern era, the development of technology is no doubt. Where humans always find new innovations to create new inventions or upgrading old technology capabilities to something more esophisticated thanprevious technology. A form of technological progress that plays a major role in life modern namely Android-based Smartphone. At the Emarketer digital research Institute explained that in 2018 an estimated number of active Smartphone users more than 100,000,000 people out of a population of 250,000,000, and is expected to become the fourth Smartphone consumer after China, India and the United States (Solikin, Informatics, Vocational & Palembang, 2018). Therefore, the presence of a Smartphone can be a business opportunity for education. Smartphone can be used as a creative, innovative and interactive learning media. The use of Smartphones in the world of education is a positive step for para students to get education outside formal school hours. To compensate presentation of various types of applications that are less useful that is usually played by the para students, the authors create an application in the form of general knowledge about geography lessons that also take part in current technological developments.
APLIKASI PEMBELAJARAN BAHASA LATIN TUMBUH-TUMBUHAN BERBASIS ANDROID Alfisyahri, Suciani; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Plants one of the living things that produce their own food, plants can convert sunlight into energy through photosynthesis. Based on research (Nia Kurniawati, 2015) in Indonesia there is a high diversity of flora and fauna, it is estimated that there are 100 to 150 families of diversity of plants and most of them potentially can be utilized. Latin is learned in the eyes of biological studies which are learned during junior high school. In the study of natural science, the names of plants, animals, as well as organs of the human body and animals that are given Latin. Middle school students usually learn Latin using guidebooks, there are no interactive and interesting applications suitable for junior high school students that can be easily understood by them, the teacher considers Latin material difficult for students to understand due to foreign languages ​​and are rarely heard. Android is one of the most widely used operating systems today, Android is free to use, modify, repair, and distribute by software developers, with the Android-based plant learning application for Android makes it easier for students to learn Latin, with voice features , pictures and descriptions make it easy for students to learn Latin for plants
PERANCANGAN SISTEM INFORMASI PERSEDIAAN SUKU CADANG UNTUK ALAT BERAT BERBASIS DESKTOP PADA CV BATAM JAYA Seah, Jonny; Ridho, Muhammat Rasid
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Inventory is one of most important asset which the data collection must be managed and saved with good condition by the company. It is likewise happen at CV Batam Jaya, a company that serve rental for heavy equipment keeps many kinds of spare parts which is can't be fully memorized with head. That inventory data management still applied in a manual method, such as write the name, the specification, and the quantity on the particular book. Indeed, that method provokes a bunch of problems like have a high possibility on cause inaccurate data content, data loss and no back-up, so the other job can be hampered. the purposes of this research are to contrive and build a computerized inventory information system because system that controlled by computer may escalate the effectiveness and the flexibility of managing, finding the data easily and quickly. research that involving formalization of the matter until system design will be held by using System Development Life Cycle (SDLC) with Waterfall Model, whilst the system development will be done by making some interfaces in accordance with the design that made by Unified Model Language (UML) model. The development also followed by object oriented-programming using Visual Studio 2019 and MySQL for the database. the expectation of this project is by having an inventory information system, conservation of the storage becomes more thrifty and have a simple data management.
DATA MINING ALGORITMA C4.5 UNTUK MEMPREDIKSI PENJUALAN BATERAI DI PT VARTA MICROBATTERY INDONESIA Wijaya, Bagus; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The development information of technology in the current era of globalization is very fast, this requires all companies in the world to be able to compete with each other. The competition in the bussiness world, forcing all of the companies to think of strategies and breakthroughs that can ensure the sustainability of the bussiness that they run of. PT VARTA MICROBATTERY INDONESIA is a company engaged producing battery-based materials. However, looking at the past years many series of battery models have been discontinued. Some series of battery models that have been stopped production. It’s difficult to obtain strategic information such as the level of sales per period, predictions of sales in the coming years, and sales of products produced. Availability large sales data in the database server are often not used optimally, therefore the sales data is only used for daily operational activities. Analysis is needed to see patterns from sales data so as to produce predictions of battery. That big data from customer can be analysis using data mining. The method to use as for predictions is C4.5 Algorithm based on decision tree. This mining activity is expected to provide a decision tree to see patterns of prediction consumer buying behavior the batteries. The results of this mining activity is getting 9 rules with size category knowing as a root and the sales via as a leaf.
RANCANG BANGUN AUTONOMOUS ROBOT PEMBERSIH PANTAI BERBASIS ARDUINO Soleh, Adimas Baramu; Suharyanto, Cosmas Eko
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The rate of technology is growing rapidly with the increasingly competitive global competition. The begin technology everyday such as the internet, computers, and robotics. Robotic innovation is increasingly diverse made by utilizing robotics manufacturing technology can be done using various control systems such as using a remote control, or using Android smartphone. Of the two types of control systems on Android smartphones are very much preferred because its practical and user friendly. Robot is a machine that can perform tasks independently or use human control. Robot generally is from intelligence computing and physical machines (motors) combined with control via cable, wiffi and bluetooth.The robot can be controlled manually or automatically .Robot installed using Bluetooth as a data receiver from users or transmitters. One of which is the bluetooth application that is installed on an Android smartphone now. Android is one of the most popular used operating systems by mobile phone manufacturers because user friendly. Various of Android applications with functions that help humans a lot, especially in terms of robot technology. With the control application with Android, the robot will move without using cables. Android application can use various kinds of programming languages ​​such as c ++, kontlin, and java.
SISTEM PAKAR SIMULASI KREDIT DAN DEPOSITO BERBASIS ANDROID ., Ricki; Putri, Anggia Dasa
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Credit is the basis for the supply of funds, services or demands based on a loan-to-loan compromise between the bank and the customer. Simulation is the key for banks in carrying out various processes such as simulating various credit loans and deposit simulations. Credit and deposit simulations are very important because they can help banks in conducting various credit loan simulations and deposit simulations. Credit and deposit simulations at PT.BPR Kintamas Mitra Dana there are no credit and deposit simulations that can be accessed by prospective debtors before applying for a loan to the bank so that many loans are rejected. and there is no specific application for simulating credit and deposits that can be accessed by prospective debtors. So we need an application that can produce knowledge to deal with problems arising from credit and deposit simulations. So an android-based application was made with a forward chaining method to deal with problems in credit and deposit simulations. The design uses Android Studio with an Android version of Jelly Bean and above for easy use by smartphone users. The results of this research application can find out whether the credit and deposit simulation process is acceptable or not.
RANCANG BANGUN APLIKASI GAME EDUKASI PENGENALAN HURUF ALFABET DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Wicaksana, Rizki Alief; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Educational games have very high potential for increasing motivation in learning process. Besides increasing motivation, educational games also have advantages compared to e-learning methods, easier to understand and more interesting. The design of this game will prioritize the process of teaching and learning using the concept of "playing while learning". For some children, "Learning" feel very boring, so that with educational games created as attractive as possible, children will not realize if what is being done is learning and children will enjoy the learning process. The method used in the design of this Android-based learning alphabet education game are System Development Life Cyle (SDLC) Waterfall and Unified Modeling Language (UML) method, this game made with Unity 3D software, assisted with Adobe Photoshop, Blender and Vuforia SDK. it expected this educational game using augmented reality technology on the android platform can increase children's learning interest. This technology allows displaying three dimensional animation in real time that seems real.

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