cover
Contact Name
Ramadhana Setiyawan
Contact Email
jited@uny.ac.id
Phone
+6281336624133
Journal Mail Official
jited@uny.ac.id
Editorial Address
Jl. Colombo No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Journal of Information Technology and Education (JITED)
ISSN : -     EISSN : 30266564     DOI : https://doi.org/10.21831/jited.v1i1
The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the area of information technology. Subject areas suitable for publication in the Journal of Information Technology and Education (JITED) covering various fields related to Applied Informatics, Vocational Education in the field of Informatics, Technology in Informatics, Engineering in Informatics, Informatics Learning, Artificial Intelligence (AI), Internet of Things (IoT) Technology and Applications, Computer System, Computer Network and Internet, Data Analysis, Programming
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1 (2023): March 2023" : 5 Documents clear
Pengembangan E-Modul Interaktif Sebagai Media Pembelajaran Pemrograman Siswa Kelas X SMKN 1 Unaaha di Daerah Tertinggal (3T) Ibnu Haldun; Eko Marpanaji
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.42

Abstract

Learning activities in schools located in disadvantaged areas (3T) can be said to be lagging when compared to schools in developed areas in Indonesia in terms of learning. Learning media that have not been developed at all and the use of ICT devices that have not been maximized in learning activities are one of the factors that the school is lagging in terms of learning. Therefore, this study aims to: (1) Produce interactive e-module teaching materials as programming learning media for class X TKJ SMK 1 Unaaha in the 3T area, (2) Determine the eligibility level of interactive E-Module for students in class X TKJ at SMKN 1 Unaaha. This study uses the research method (RnD) with the development model using the ADDIE model which includes several stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Data collection techniques used in this study were: (1) Observation, (2) Interview, (3) Questionnaire/questionnaire). The test subjects were conducted on 33 class X TKJ students. The results showed that: Tests conducted by material experts obtained an average value of 3.5 with a very good product category, if converted into a percentage, the product yield was 87% with a very feasible product category. Tests by media experts produce a value of 3.8 with a very good product category, and if converted into a percentage, the result is 95%. Testing by users or students obtained an average result of 3.6 with the Very Good product category.
Pengembangan Media Pembelajaran 3 Dimensi Interaktif Berbasis Web Pada Materi Perakitan Komputer Untuk Siswa Kelas X TKJ di SMK Negeri 1 Bantul Nisma Fauziyah Istiqomah; Priyanto
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.44

Abstract

This research aims to: (1) Develop web-based interactive 3-dimensional learning media products on computer assembly materials for class X students majoring in Computer Network Engineering at SMK Negeri 1 Bantul. (2) Determine the feasibility of web-based interactive 3-dimensional learning media in computer assembly material for class X students majoring in Computer Network Engineering at SMK Negeri 1 Bantul. The research is using the Research and Development (R&D) method. The research subjects were 71 students of class X Computer and Network Engineering at SMK Negeri 1 Bantul. The feasibility assessment of learning media was carried out by one material expert and one media expert, each of whom were computer assembly material teachers and expert lecturers. The instrument used in this research is a questionnaire. Data analysis technique using descriptive analysis techniques through percentage techniques. The results showed that: (1) web-based interactive 3-dimensional learning media on computer assembly material for class X TKJ SMK Negeri 1 Bantul can be well developed, (2) The feasibility test of material aspects by material experts obtained 83.8% results in the category "very feasible", the media aspect obtained 78.3% results with the "very feasible" category, and student testing (respondents) obtained 86.5% results with the "very feasible" category. This shows that web-based interactive 3-dimensional learning media is very feasible to use in learning computer assembly material.
Analysis and Development of Project Monitoring Information Systems Using RESTful API Echo Framework at SMK Negeri 2 Klaten Rachelita Embun Safira; Handaru Jati
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.47

Abstract

Based on the results of observations, project monitoring activities at SMK N 2 Klaten still use manual methods, so it is less effective to implement. This research aims to (1) streamline the monitoring, guiding, and storing of progress documentation in the SIJA department of SMK N 2 Klaten through designing and developing a project monitoring information system, (2) meet quality standards ISO/IEC 25010. The research was conducted using the Research and Development (R&D) method, developed using the SDLC (System Development Life Cycle) method with the Waterfall model, which consists of the stages of needs analysis, design planning, coding, testing, and management. Quality analysis is done using the ISO/IEC 25010 standard on several aspects, namely (1) functional suitability, (2) usability, (3) performance efficiency, (4) reliability, and (5) portability. The results obtained include: (1) A website-based project monitoring information system developed using the waterfall development model, using the Gorm, Echo, and Vue.js frameworks. (2) The results of testing the quality of the ISO/IEC 25010 system are the functional suitability aspect with a score of 1 (very good), the aspect of use with a proportion of 80% (feasible) with an Alpha Cronbach score of 0.957 (very good), the efficiency of the performance aspects with a score of 99.81% (very good) for performance and 98.9% (very good) for structure, aspect of reliability with a score of 100% (has met), as well as the aspect of portability has been fulfilled because it can be run on various browsers, both desktop and mobile.
Pengembangan Aplikasi Kuis Interaktif Untuk Membantu Proses Evaluasi Hasil Belajar Peserta Didik SMK Negeri 2 Yogyakarta Berbasis Android Rifaldi Iqbal Bachtiar; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.48

Abstract

The purpose of this research are: (1) Developing an android-based quiz application as a media evaluation assessment in learning implementation activities, (2) Testing application quality standards according to ISO 25010 with the characteristics of functional suitability, usability, compatibility, and performance efficiency. The method used is Research and Development (R&D) with the Rational Unified Process (RUP) application development procedure which consists of 4 phases, inception, elaboration, construction, and transition The results of this research are (1) Android application "QuizQuy" was developed with RUP model, and (2) application has met the ISO 25010 testing standard in aspects of (a) functional suitability features can run 100%, (b) usability with score 91.73%, (c) compatibility 100% in terms of coexistence, and various operating systems also devices, (d) performance efficiency gets a good score with an average CPU usage of 22.5% , memory usage of 203.65 MB and time behaviour of 0.02 seconds/thread without any force close or memory leak in the application.
Pengembangan Media Pembelajaran Interaktif Dalam Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual May Danisa; Masduki Zakarijah
Journal of Information Technology and Education (JITED) Vol. 1 No. 1 (2023): March 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i1.49

Abstract

This study aims to develop and determine the feasibility analysis of interactive learning media in the subjects of Basics of Visual Communication Design which is used as a learning medium at SMK Negeri 1 ROTA Bayat. The research method used is Research and Development with the ADDIE development model. Data collection technique using questionnaire with research subjects of class X Visual Communication Design students at SMK Negeri 1 ROTA Bayat. The results of the research that has been carried out can be seen that: (1) the development of interactive learning media Basic Photography through the stages of analysis, design, development, implementation, and evaluation, (2) The interactive learning media is suitable for use with a feasibility level assessment based on the assessment of media experts with an average of 90.89% and material expert assessment with an average of 97.92%. Trials on 34 students with an average of 91.68%. In this case, it can be said that this interactive learning media is very feasible to be used as a learning medium at SMK Negeri 1 ROTA Bayat.

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