cover
Contact Name
Edwin Hari Agus Prastyo
Contact Email
jurnalinovate@unhasy.ac.id
Phone
+6281234443565
Journal Mail Official
jurnalinovate@unhasy.ac.id
Editorial Address
Tebuireng, Jl. Irian Jaya No.55, Cukir, Kec. Diwek, Kabupaten Jombang, Jawa Timur 61471
Location
Kab. jombang,
Jawa timur
INDONESIA
Inovate : Jurnal Ilmiah Inovasi Teknologi Informasi
ISSN : 31090117     EISSN : 25487795     DOI : -
Core Subject : Science,
INOVATE: Jurnal Ilmiah Inovasi Teknologi Informasi adalah jurnal ilmiah yang diterbitkan oleh Fakultas Teknologi Informasi, yang bertujuan untuk menampung dan mempublikasikan hasil penelitian yang dilakukan oleh dosen dan mahasiswa dari program studi Teknik Informatika, Sistem Informasi, serta Ilmu Komputer. Jurnal ini berfungsi sebagai wadah untuk pengembangan ilmu pengetahuan di bidang teknologi informasi, dengan penekanan pada inovasi serta penerapan teknologi terbaru dalam menyelesaikan permasalahan yang ada di masyarakat dan industri. Fokus utama jurnal ini meliputi penelitian yang berkaitan dengan bidang teknologi informasi, sistem informasi, rekayasa perangkat lunak, serta ilmu komputer. Setiap artikel yang diterbitkan dalam jurnal ini melalui proses review yang ketat, dengan tujuan memberikan kontribusi yang signifikan terhadap pengembangan teori, konsep, serta aplikasi dalam dunia teknologi informasi. Selain itu, jurnal ini juga bertujuan untuk memfasilitasi kolaborasi antara akademisi dan praktisi guna mendorong implementasi solusi teknologi yang relevan dengan kebutuhan industri serta perkembangan sosial yang dinamis. INOVATE diterbitkan secara berkala dengan frekuensi dua kali setahun dan terbuka untuk publikasi berbagai jenis artikel, termasuk penelitian dasar, pengembangan teknologi, serta studi kasus yang mengangkat inovasi di bidang sistem informasi, kecerdasan buatan, dan teknologi berbasis web maupun mobile.
Articles 216 Documents
PENERAPAN ALGORITMA COLLISION DETECTION UNTUK PENYERANGAN NON-PLAYER CHARACTER (NPC) PADA GAME SOLO TANK Syahrul Anwar , Muhammad; Mashuri , Chamdam
Inovate Vol 8 No 2 (2024): Maret
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i2.6173

Abstract

Non-player character attack strategy is one of the main requirements for creating a game. In carrying out attacks, special patterns are needed so that NPCs can carry out their roles properly and qualified tactics so that NPC don't lose quickly. one of the methods used for attacking non-player characters is Detection Collision. The use of Collision Detection can provide variations and conditions so that NPC can carry out attacks or other behaviors and with collision detection NPC will not mistakenly recognize which are enemies and which are friends. This study aims to apply the Collision Detection Algorithm to the Solo Tank game as an NPC attack scenario. The product in making this game is in the form of an Inter-Tank single-player Windows PC Game Application that can stimulate gamers' brain dexterity as well as with a 2.5D view and consists of 3 levels which make this game interesting to play, this game is played on a Windows-based PC or Laptop platform. Keywords: Strategy, NPC, Collision Detection, Game, Single Player.
PEMETAAN HAFIDZ JUZ 30 BERPRESTASI MENGGUNAKAN METODE K-MEANS CLUSTERING (STUDI KASUS : Siswa-Siswa MI Al-As'ad) Maulana Bintang , Rizki; Kadek Dwi Nuryana , I
Inovate Vol 8 No 2 (2024): Maret
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i2.6174

Abstract

MI Al-As'ad Brambang is an educational institution equivalent to elementary school that organizes the Tahfidz Juz 30 program to provide motivation and enthusiasm for learning to its students. Therefore, this research focuses on the development of an Outstanding Hafidz Juz 30 Mapping Information System using the K-Means Clustering method. The K-Means Clustering method is used in this study to select and group students based on several predetermined score criteria. The information system developed will assist teachers in maximizing learning outcomes and memorizing Juz 30 by providing learning assistance that suits the needs of each group of students. Thls research is expected to provide benefits both academically and practically. Academically, this information system can group students in several achievement categories, so that teachers can provide assistance according to the needs of each group. Practically, this information system can be applied throughout the MI Al-As'ad Brambang environment. Thls research is also expected to be a reference for further researchers in developing or improving the Juz 30 hafidz mapping system using the web-based K-Means Clustering method. Keywords : Mapping, Hafidz Juz 30, K-Means Clustering, Web
ANALISIS QUALITY OF SERVICE (QOS) JARINGAN KOMPUTER SMKN 1 TROWULAN DENGAN MENGGUNAKAN METODE PCC (PER CONNECTION CLASSIFIER) Amzar Ashari , Akhmad; Putra Eka Prismana , IGL; Heru Mujianto , Ahmad
Inovate Vol 8 No 2 (2024): Maret
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i2.6175

Abstract

The purpose of this study is to ascertain the quality analysis's outcomes of LAN computer networks at SMKN 1 Trowulan. The Per Connection Classifier (PCC) method is used to perform quality analysis, which is intended to identify unstable or unstable network problems. Per Connection Classifier (PCC) is a technique that divides connection traffic through or in and out of a router into various groups. Src-address, dst-address, src-port, or dst-port can determine the type of this grouping. The router will save the gateway path that the data packet passes through in each connection traffic to ensure that the same gateway path will be used for subsequent packets that are still connected to the previous data packet. The outcomes of the investigation and implementation of the PCC method have resulted in better bandwidth. This happens because ISP 1 and ISP 2 traffic load is divided into two alternately taken as a whole. This prevents either ISP or modem from experiencing overload or other network problems. The throughput parameter value of 351 kb/s is in the 'Medium' category, the packet loss value is 0.086% in the 'Very Good' category, the 14.971928 ms delay value is in the 'Very Good' category, and the jitter value is 14.785288 ms in the 'Good' category. Keywords: Quality of Service (QoS), Computer Network, Per Connection Classifier (PCC) Method, Wireshark
RANCANG BANGUN SISTEM PEMINJAMAN PERLENGKAPAN EVENT MENGGUNAKAN METODE TOPSIS DI UNIVERSITAS HASYIM ASY’ARI JOMBANG Maulana , Syahrul; Imam Agung , Achmad; Ali , Mahrus
Inovate Vol 8 No 2 (2024): Maret
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i2.6178

Abstract

Universitas Hasyim Asy'ari has 31 active student organizations that organize various events for students and public. However, university faces conflicting requests for a simultaneous use of facilities and equipment for these events. Therefore, research aims to develop a system using TOPSIS method to assist equipment administrator in making decisions for allocation of facilities and equipment. This research is focuses on designing and implementing a system for borrowing facilities and equipment for events at Universitas Hasyim Asy'ari, while also investigating how to effectively apply TOPSIS method within this system. TOPSIS method is utilized to prioritize events based on specific criteria, such as estimated number of participants, speakers or guests, and event costs. This method selects alternatives that are closest to positive ideal solution and farthest from negative ideal solution. Research findings demonstrate that manual calculation of TOPSIS method aligns with results obtained from system implementation, generating identical values for each evaluated alternative. implementation of TOPSIS method in this system has been carried out accurately, and system gives results corresponding to manual calculations. This increases confidence in results of evaluation and selection of alternatives for borrowing facilities and equipment in organizing events. Keywords: Facility and Equipment Rental System, Event, TOPSIS Method.
SISTEM-PENDUKUNG KEPUTUSAN PENERIMA-BEASISWA DENGAN METODE WEIGHTED-PRODUCT PADA MTS. MIFTAHUL ULUM JARAKKULON-JOGOROTO JOMBANG Marpuad; Setyo Permadi , Ginanjar; Fatkhur Rizal , Muhammad
Inovate Vol 8 No 2 (2024): Maret
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i2.6179

Abstract

Decision support system (DSS) is a computer-based system that helps during the decision-making process. Decision support systems are computer-based information systems through adaptability, interaction and flexibility, and are specifically developed to support unstructured management problem solving to improve decision quality. This decision support system can assist schools in the decision-making process to determine scholarship recipients at Mts Miftahul Ulum Jarakkulon-Jogoroto Jombang. In this decision support system, criteria are needed to be able to determine who will be selected as receiving the scholarship. In developing this decision support system, the authors use the methodweighted product as a method for decision making. Methodweighted product chosen because it is a weighted sum to find the weighted sum of the performance ratings for each alternative across all attributes. So the decision to receive a scholarship with the highest score in this system is the 27th choice with a value of 0.043 Keywords : Decision Support System, Selection of Scholarship Recipients, Weighted-Product.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN TEKNISI MITRA PSB TERBAIK MENGGUNAKAN SIMPLE MULTI ATTRIBUTE RATING TECHNIQUE (SMART) BERBASIS WEBSITE (STUDI KASUS TELKOM JOMBANG) Rendy Sahala , Mohammad; Setyo Permadi , Ginanjar
Inovate Vol 8 No 1 (2023): September
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i1.6185

Abstract

Employees are one of the company's assets that must also be managed properly, because they play an important role in an existing institution or company. One of them is an employee in the field of PSB partner technicians. Where the task of a PSB partner technician is very important in Telkom Jombang, namely being responsible for carrying out installation, maintenance and repair of fiber optic network integration. So it is important for Telkom Jombang. The data is in the form of Productivity Value, Speed Neatness, Quality, Installation, Responsiveness and Attendance. All data will get weight criteria and later the Company will determine the best new partner based on the Final Utility Value obtained by each employee. With 6 criteria, namely productivity, neatness, speed, quality of installation, responsiveness and attendance, the top 3 results obtained are the best PSB partner technicians, namely the first rank is Alternative-16 with the name IRVAN ADI PRASETIYO with a score of 90, the second rank is Alternative-34 with the name SUHERMAN with a score of 89 and the third rank is Alternative-27 with the name NICO WIJAYA with a scor of 88. Keywords: Employee,The SMART, Decision Support System
SISTEM PENENTU KEPUTUSAN PEMILIHAN KONTEN YOUTUBE LAYAK TONTON UNTUK ANAK DENGAN METODE ARAS (ADDITIVE RATIO ASSESSMENT) BERBASIS WEB Jimly Assidiqi , Achmad; Setyo Permadi , Ginanjar
Inovate Vol 8 No 1 (2023): September
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i1.6186

Abstract

This research aims to assist parents in monitoring what their children watch on the YouTube platform. YouTube is a social media site which allows users to watch and share videos. However, due to the large number of videos that are inappropriate for children, such as those containing violence, pornography, or other bad things, it is important for parents to choose appropriate and safe content. The ARAS (Additive Ratio Assessment) method is used this research as a decision system that assists in selecting content that is appropriate for children to watch. DSS (Decision support systems) play an important role helping parents overcome the problem of selecting appropriate content for their children. This can help parents make accurate and targeted decisions. This study found that of the 15 alternatives that have been selected, the highest ranking is Nussa animation with a Ki value of 1, followed by Pada Zaman Dahulu animation with a Ki value of 0.8425. Therefore, this research suggests Nussa animation as a worthy spectacle for children. Keywords: SPK, ARAS Method, Youtube, Children.
RANCANG BANGUN GAME EDUKASI PENGENALAN TOKOH PAHLAWAN INDONESIA MENGGUNAKAN METODE FISHER-YATES SHUFFLE BERBASIS ANDROID Saiful Bachri , Ahmad; Mashuri , Chamdan; Kristianto , Hery
Inovate Vol 8 No 1 (2023): September
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i1.6188

Abstract

As an Indonesian citizen, the author would like to express his gratitude to the heroes who have perseveringly fought for Indonesia's independence and sacrificed everything for the freedom of the homeland. Indonesian heroes are individuals who heroically fight against the colonists who seek to control the territory of Indonesia. Therefore, a strategy is needed for children and adolescents in today’s world to develop a sense of patriotism and love of the homeland. This educational game is designed to add knowledge about Indonesian heroes and the short history of hero fighting. This educational game uses the Fisher-Yates Shuffle method, which works by tracking pieces of a puzzle with unpredictable outcomes and sequences that cannot produce the same numbers when played again. The aim of this research is to build an Android-based educational game to introduce Indonesian heroes, provide education while playing, and make it easily accessible via smartphones. After testing, this Indonesian hero character recognition educational game can help society, especially children, introduce hero characters with a percentage acquisition rate of 83.1%. Keywords: Educational Game, Indonesian Heroes, Fisher-Yates Shuffle.
IMPLEMENTASI METODE MULTIFACTOR EVALUATION PROCESS(MFEP) DALAM SISTEM PENDUKUNG KEPUTUSAN KELAYAKAN PENERIMA SUBSIDI KEPEMILIKAN RUMAH PADA PT JAYA ALAM PROPERTY Pratama Huda , Bagas; Heru Mujianto , Ahmad
Inovate Vol 8 No 1 (2023): September
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i1.6189

Abstract

The importance of determining the eligibility of recipients of subsidized housing at PT Jaya Alam Property is a stage that must be carried out, where there must be several criteria that must be achieved in order to pass this stage, namely from these criteria. The purpose of this research is to create a system that can help PT Jaya Alam Property in identifying beneficiaries of Subsidized housing, a government program, is an alternative for those with low incomes so that their basic necessities, including housing, may be addressed with ease, especially for those who are already married.. So that the Multi Factor Evaluation Process (MFEP) method will really help determine the eligibility of subsidized housing recipients in a very subjective, intuitive, efficient and effective way. The MFEP method's phases include to determine the importance of each need, fill in the loyalty value, calculate the evaluation weight, then add the evaluation value is calculated by adding all the evaluation weights. to determine the eligibility criteria for subsidized housing recipients. Keywords: SPK, Method, Recipients of Subsidies, PT Jaya Alam Property, MFEP
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN KARYAWAN TERBAIK DENGAN METODE SMART BERBASIS WEB (STUDI KASUS TELKOM JOMBANG) Solikhan; Setyo Permadi , Ginanjar; Fatkhur Rizal , Muhammad
Inovate Vol 8 No 1 (2023): September
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/inovate.v8i1.6192

Abstract

PT. Telkom Jombang is still carried out with subjective perceptions by the team leader only, so that the assessment given is still not inaccurate. This can cause an injustice to the results of the best employee decisions. The Decision Support System method used in this study is the. The author chose this method because it has several advantages compared to other decision-making methods, one of which is being able to add/subtract alternatives The system can automatically provide ranking results so that it does not require manual calculations and allows the selection process to be carried out quickly, precisely and accurately. In several system tests carried out by the system, there was an error. From some of these tests, it can be taken that the system accuracy comparison value is 90%. Keywords: Employee,The SMART, Decision Support System