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HIRADIKA | Jurnal Pendidikan dan Pembelajaran
Published by Hira Institute
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HIRADIKA | Jurnal Pendidikan dan Pembelajaran merupakan hasil tinjauan teoritis atau tinjauan konseptual dalam bidang pendidikan dan pembelajaran pada semua tingkat pendidikan. HIRADIKA berfokus pada topik-topik yang berkaitan dengan pendidikan dan sains di berbagai bidang pengajaran dan pembelajaran. HIRADIKA mengundang para peneliti, dosen, guru dari berbagai jenjang seperti pendidikan dasar dan menengah, kepala sekolah, pengawas sekolah, dan mahasiswa program Sarjana/Pascasarjana/Doktor untuk menerbitkan laporan penelitian atau artikel tinjauan pustaka. HIRADIKA menerima semua naskah yang terkait dengan penelitian empiris asli, kontribusi teoritis atau metodologis, literatur review, dan meta analisis pada topik-topik yang berkaitan dengan pengajaran dan pembelajaran di berbagai bidang seperti: 1. Pendidikan sains 2. Pendidikan sosial 3. Pendidikan bahasa dan sastra 4. Pendidikan dasar 5. Pendidikan ilmu olahraga 6. Ilmu pendidikan 7. Teori dan landasan pendidikan dan pembelajaran 8. Filsafat pendidikan dan pembelajaran 9. Teknologi pendidikan dan pembelajaran 10. Media pendidikan dan pembelajaran 11. Evaluasi Pendidikan 12. Manajemen Pendidikan 13. Inovasi pendidikan dan pembelajaran 14. Pendidikan untuk semua 15. Pendidikan formal 16. Pendidikan informal 17. Pendidikan non formal 18. Kurikulum pendidikan dan pembelajaran 19. Pengembangan Pendidikan 20. Kebijakan pendidikan dan pembelajaran 21. Metode dan strategi pembelajaran 22. Penilaian pembelajaran
Articles 40 Documents
PENGEMBANGAN E-MODUL BERBASIS PBL BERBANTUAN HEYZINE FLIPBOOKS SISWA KELAS VIII SMPN 14 MERANGIN Prastia Wati; Muhammad Jainuri; Yohanes
Hiradika | Hira Institute Vol. 2 No. 2 (2025): Oktober 2025
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The dearth of technology-based instructional materials that instructors employ to facilitate learning is the driving force for this study. The creation of reliable, useful, and efficient goods is the goal of this study. This type of research uses research and development (R&D) methods. PBL is the learning model that is employed. Analysis, design (planning), development, implementation, and evaluation are the five phases of the ADDIE development paradigm that are applied. The validation results for the very valid category showed that linguists received an average of 5.00, media experts received an average of 4.96, material experts received an average of 4.57, and practitioners received an average of 4.76. really legitimate category. The overall validation findings of the E-Module for Problem Based Learning (PBL) yielded a mean of 4.81 with a very valid category utilizing the Heyzine flipbook. In the practical area, 79.07% of the completed practicality questionnaire was collected. In the effective category, the percentage of student learning activities gained was 77.04, and the percentage of effectiveness of learning outcomes obtained was 84.61%. The E-Module based on Problem Based Learning (PBL) with the assistance of Heyzine flipbooks is valid, practical, and effective, and it may be employed in the mathematics learning process, according to the research and development findings
HUBUNGAN PERHATIAN ORANG TUA PADA PEKERJAAN RUMAH (PR) TERHADAP HASIL BELAJAR MATEMATIKA Warseno; Muhammad Jainuri; Awatif
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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This research is motivated by the low mathematical understanding of grade X students of SMA Negeri 3 Merangin in the 2024/2025 academic year, the lack of parental guidance when doing homework, and low student compliance. The aim is to assess the relationship between parental attention to homework and mathematics learning outcomes. The study used a quantitative approach with a correlational method. From a population of 192 students, a sample of 66 students was taken using the Slovin formula and simple random sampling using a randomizer application. Data were obtained through a questionnaire for parental attention and daily test scores for learning outcomes. Normality and linearity tests showed normal and linear data. Analysis used Pearson product moment correlation, t-test, and coefficient of determination. The results showed a significant relationship between parental attention and mathematics achievement (r count 0.2351 > r table 0.2042; t count 1.9350 > t table 1.6690). Parental attention contributed 5.53% to student achievement, while 94.47% was influenced by other factors. These findings emphasize the importance of family support for learning success, and can be a consideration for parents, teachers, and schools to improve the quality of learning and student achievement.
PENGEMBANGAN LKPD BERBASIS OPEN ENDED BERBANTUAN APLIKASI CANVA PADA SISWA KELAS XI SMK N 5 MERANGIN Sri Wahyuni; Hidayati Rais; Hasmawati
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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Mathematics learning at SMK N 5 Merangin faces problems due to limited teaching materials and the use of lecture methods with textbooks, which makes students less active and results in learning outcomes that do not meet the classical mastery criteria. This study aims to develop an open-ended Student Worksheet (LKPD) assisted by Canva that meets the criteria of being valid, practical, and effective for the Grade XI function topic. The development model used was ADDIE, with the research subjects being Grade XI students. The research instruments included validation sheets, practicality questionnaires, student activity observation sheets, and learning outcome tests. Validation results from five validators, consisting of material, language, media experts, and practitioners, showed an average validity score of 4.43 (very valid). The practicality aspect, based on questionnaires, reached 88% (very practical). Meanwhile, the effectiveness aspect was reflected in student learning activities reaching 88.17% (very active) and learning mastery of 83.3%. Thus, it can be concluded that the Canva-assisted open-ended LKPD is valid, practical, and effective.
MODEL PEMBELAJARAN DISCOVERI LEARNING TERINTEGRASI SOFTWARE GEOGEBRA UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS V SD Pupu Maspuroh; Awatif; Sugeng Riyadi
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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Low mathematics learning outcomes remain a major issue in elemtary schools, primarily due to the dominance of conventional teaching methods and the limited use of tecnology in the learning process. This study aims to improve studens mathematics learning outscome though the implementation of the Discovery Learning model integrated with the Geogebra Software. The reserch employed a Classroom Actions Reserrch (CAR) design conducted in to cycles. Each cycles consisted of three meetings. Two sessions for intructional activities and one session for a learning outcom test. The reserch subjects were 25 fifth-grade elementary school students. The results revealed improvement in students learning outcomes, with a learning mastery rate of 68% and average score of 71.6 in the first cycle, which increased to 88% mastery and an average score of 80 in the second cycle. These findings indicate that yhe integration of the Discovery Learning model with Geogebra Software is effective in enchaching students mathematics learning outcomes. Therefore, this model is recommended as an inovative instuction strategy to srengthen conceptual understanding an improve academic achievement in mathematics at the elementary school level.
PENGEMBANGAN GAME PEMBELAJARAN MATEMATIKA BERBASIS ANDROID MENGGUNAKAN APLIKASI QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS VIII SMPN 13 MERANGIN Ana Mulisoh; Muhammad Jainuri; Hidayati Rais
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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Less active learning activities, low learning motivation, and the learning outcomes in mathematics of the students at SMP N 13 Merangin are the driving forces behind this study. The goal of this project is to use the Quizizz app to create an Android-based learning game with useful, practical, and efficient features. This study employs the ADDIE development model in conjunction with the Research and Development (R&D) method. Five validators—material experts, linguists, media experts, and practitioners—performed the validity test. The Android-based math learning game's validation results show a very valid category with an average overall validation score of 4.69. Practicality is assessed by a practicality questionnaire, an average score of 4.38% with a practical category, the results of the interview also show the practical category. Product effectiveness is obtained from learning activities with a percentage of 75.44% with an effective category, learning outcomes are obtained on average with a percentage of 83.00% with an effective category, and learning motivation is obtained with a percentage of 81.25% indicating an effective category. This demonstrates that this media is engaging, easy to use, and helps students learn more actively, improving learning outcomes and increasing motivation. Based on the research above, it can be concluded that the Android-based learning game developed using the Quizizz application is highly valid, practical, and effective. Furthermore, this learning game can be an alternative digital-based teaching material for educators in mathematics learning.
PENGEMBANGAN E-LKPD MATEMATIKA BERBASIS CTL MENGGUNAKAN LIVEWORKSHEET PADA SISWA KELAS VIII SMPN 13 MERANGIN Desi Lasmira; Ferinaldi; Ade Susanti
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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Mathematics learning at SMP N 13 Merangin faces the problem of lack of teaching materials and the use of methods with textbooks that cause students to be less active and learning outcomes have not met the criteria for classical completeness. The purpose of this study is to produce E-LKPD based on Contextual Teaching and Learning using Liveworksheet that is valid, practical and effective. The development model used in this study is ADDIE with research subjects of grade VIII students. The research instruments include validation sheets, practicality questionnaires, student activity observation sheets, and learning outcome tests. The validation results by 5 validators, consisting of material, language, media, and practitioner experts, show an average validity score of 4.66 with a very valid category. The practicality aspect based on the practicality questionnaire obtained a percentage of 85.03% with a very practical category. Meanwhile, the effectiveness aspect is reviewed from student learning activities which reached 76.87% with an active category and the completeness of learning outcomes of 81% with an effective category. Thus, it can be concluded that the E-LKPD based on Contextual Teaching and Learning using Liveworksheets that was developed is valid, practical, and effective
PENGEMBANGAN LKPD BERBASIS PENDEKATAN SAINTIFIK SISWA KELAS VIII SMPN 12 MERANGIN Aldo Wahyu Seprianto; Sugeng Riyadi; Ade Susanti
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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One of the reasons that can affect learning outcomes is the limited teaching materials. Teaching materials are tools that contain systematic materials, in this study the development of LKPD teaching materials based on a scientific approach was carried out. The purpose of this study was to produce LKPD based on a Scientific Approach that is valid, practical and effective. This type of research is research and development. The development model used in this study is 4-D which consists of the Define, Design, Development, and Disseminate stages. LKPD was validated by 5 expert validators. Validity is seen from the results of the validation sheet, practicality is seen from the results of the student response questionnaire sheet and interviews with students and teachers, while effectiveness is seen from learning outcomes and student learning activities. The results showed that the average score of the validation results by mathematics experts obtained an average score of 4.66 with a very valid category, the validation results by Indonesian language obtained an average of 4.86 with a very valid category, the validation results by media experts obtained an average of 4.83 with a very valid category, and the validation results by mathematics teachers obtained an average of 4.72. The overall validation results of the Scientific Approach-based Student Worksheet (LKPD) obtained an average score of 4.42, categorized as very valid. For product practicality, a percentage of 83.76% was obtained, categorized as practical. For product effectiveness, in terms of student learning outcomes, the percentage of completion was 80.76%, categorized as effective. Meanwhile, for student learning activities, the percentage was 70.84%, categorized as very active. Based on the results of research and development, it shows that the Scientific Approach-based Student Worksheet developed is very valid, practical, and effective
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS BRAIN BASED LEARNING KELAS XI SMA NEGERI 20 MERANGIN Jarmiah; Ferinaldi; sukur
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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The research was motivated by the incomplete LKPD of students at SMA Negeri 20 Merangin, the lack of student activity in mathematics learning and student learning outcomes that were still below the KKTP. The purpose of the research is to produce valid, practical and effective Brain Based Learning LKPD. The type of research is Research & Development (R&D). The 4D development model consists of the Define, Design, Development and Disseminate stages. The development of learning products has passed the validation stage of material experts obtaining an average score of 4.44 in the very valid criteria, validation of language experts obtaining an average score of 5 in the very valid criteria, validation of media experts obtaining an average score of 4.95 in the very valid criteria, and validation of practitioner experts obtaining a score of 4.88 in the very valid criteria. The overall validation results obtained an average of 4.81 in the very valid criteria. The practicality of Brain Based Learning LKPD obtained an average score of 83.51% in the very practical criteria. The effectiveness of Brain-Based Learning LKPD in terms of learning activities obtained an average score of 84.25% in the very active criteria. And student learning outcomes obtained completeness of 81.81% in the effective criteria. Based on the results of research and development, it shows that the Brain-Based Learning LKPD developed have been declared very valid, practical and effective
PENGARUH METODE GUIDED DISCOVERY TERHADAP KEMAMPUAN KONEKSI MATEMATIS DITINJAU DARI KEMANDIRIAN BELAJAR SISWA KELAS VIII SMP NEGERI 58 MERANGIN Destia Melinda Astuti; Yohanes; sukur
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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The low mathematical connection skills motivated this research. Students have not yet achieved mastery of the mathematical connection skills indicators. The purpose of this research is to describe mathematical connection skills, reviewed from the perspective of independent learning taught using the guided discovery learning method, which is better than conventional learning for eighth-grade students at SMP Negeri 58 Merangin. This study used quantitative techniques and an experimental design with a 2x3 factorial pattern with a population of VIII grade students consisting of 2 classes. The sampling technique used simple random sampling, while the data collection method used essay questions and a learning independence questionnaire. According to the data analysis, it shows that hypothesis 1t_count>t_table or 1.8607>1.679 and hypothesis 3 t_count>t_table or 2.283>1.679 then it is concluded that the mathematical connection ability using the guided discovery learning method is better than conventional learning of students as a whole or moderate learning independence, hypothesis 2 t_count<t_table or -0.128<2.015 and hypothesis 4 t_count<t_table or 1.591<1.895 which means the mathematical connection ability using the guided discovery learning method is better than conventional learning of students who have high and low learning independence. Furthermore, hypothesis 5 obtained F_count<F_table or 0.691<3.191 with the conclusion that there is no interaction between the guided discovery method in terms of learning independence in influencing students'
ANALISIS KEMAMPUAN KOMUNIKASI MATEMATIS SISWA KELAS XI PADA MATERI BARISAN DAN DERET BERDASARKAN INDIKATOR KEMAMPUAN KOMUNIKASI MATEMATIS Muzakir Zakir; Muhammad Jainuri; Awatif Awatif
Hiradika | Hira Institute Vol. 3 No. 1 (2026): April 2026
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Mathematical communication is essential for students to express, interpret, and represent mathematical ideas. This study aimed to describe grade XI students’ mathematical communication ability on sequences and series based on three communication indicators. A descriptive quantitative secondary analysis was conducted using 60 student score records available in the original research dataset. The instrument consisted of two open-ended problems on an arithmetic sequence and a geometric series; each response was scored on three indicators: expressing mathematical ideas in written/visual forms, understanding and evaluating mathematical ideas, and using mathematical terms, notation, and structures. Descriptive statistics and percentage achievement were calculated from item-level scores. The overall mean score was 7.30 out of 12 (60.83%). Indicator 1 reached 66.25%, indicator 2 reached 53.75%, and indicator 3 reached 62.50%. Performance on the second problem (69.72%) was higher than on the first problem (51.94%). The findings indicate that students’ main difficulty lies in understanding, interpreting, and evaluating mathematical ideas, particularly when generalizing a sequence pattern into a formal expression. Instruction should therefore provide more opportunities for students to explain reasoning, evaluate representations, and justify the use of symbols and formulas

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