cover
Contact Name
Ence Surahman
Contact Email
ence.surahman.fip@um.ac.id
Phone
+6287821191948
Journal Mail Official
jinotep.fip@um.ac.id
Editorial Address
Semarang St., No. 5, Malang, East Java Indonesia Principal Contact Ence Surahman Universitas Negeri Malang jinotep.fip@um.ac.id
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Inovasi dan Teknologi Pembelajaran
ISSN : 24068780     EISSN : 26547953     DOI : https://doi.org/10.17977/um031
Core Subject :
Jurnal Inovasi dan Teknologi Pembelajaran is a peer reviewed journal that covers the entire spectrum of innovative educational technology applications including the design development utilization management and evaluation to solve learning problems and knowledge exchange The journal welcomes a variety of approaches to empirical research qualitative quantitative R and D and mixed methods as well as high quality systematic reviews and meta analysis Jurnal Inovasi dan Teknologi Pembelajaran is a channel for authors to disseminate their high quality of systematice review meta analysis research and development case study experimental research that are useful in the field of educational and learning technologies The journals goal is to serve as a medium for researcher communication as well as a link between researchers practitioners and policymakers The journal publishes research articles in the following areas Design and implementation of instructional technology Innovative curriculum development Strategies and models of general and specific learning Cooperative learning collaborative learning peer learning Problem based project based and inquiry based learning Research and development methods Emerging technologies Integration of technology in learning Development learning media Smart learning environment Online learning Adaptive learning Learning analytics Learners characteristics Mobile learning Digital classroom digital learning resources and environments Hypermedia in learning Quality assurance of learning STEM STEAM education MOOCs TPACK Augmented reality virtual reality mixed reality Virtual laboratory Innovative assessment and evaluation
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "vol. 12 no. 1 (2025)" : 5 Documents clear
MOOC development with case studies method in strategic management course for students to improve learning quality Lylys Endarwati; Eveline Siregar; Cecep Kustandi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 12 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v12i12025p044

Abstract

How to develop MOOCs on Strategic Management courses with case studies method for master’s program students? To produce MOOCs on Strategic Management courses using the case studies method for master’s students, innovation is required in design and planning. This development research uses the research method and development by applying the ASSURE model. Quantitative data was obtained through material expert tests, learning design expert tests, and one-to-one tests. The results of this study showed that the development of MOOCs with the case study method is very feasible to apply to S-2 program students, scoring 4 out of 4. The results of the learning design expert test obtained 3.7 out of 4, declaring that it is feasible to apply to graduate students. This study attempts to help support the Sustainable Development Goals education sector so that the wider public can continue to learn throughout life through MOOCs and so that they can be a guide in developing learning MOOCs with case method studies.
Development of the bitales application to improve students' local wisdom-based digital literacy Arif Akbar; Ita Fitriati; Ahyar Ahyar; Sitti Suhada; Arif Rahman Hakim
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 12 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v12i12025p032

Abstract

Digital-based learning that integrates local wisdom is rarely implemented in Bima, including at SMPN 1 Palibelo. Based on findings in the field, learning at this school still uses a traditional approach without utilizing technology to introduce local culture. This research aims to develop the Bima Tales (BiTales) application based on Android as a digital literacy medium that combines folklore and local wisdom values typical of Bima. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the media expert validity test showed a "Good" category with an average score of 4.43, while the material expert gave an average score of 4.46. The app proved effective in improving students' digital literacy and understanding of local wisdom, as seen from the increase in learning outcomes from an average pretest score of 50.48 to 77.62 in the post-test and understanding of local wisdom from 41.19 to 75.95. This research shows that the integration of digital technology with local cultural content can improve the quality of learning and strengthen students' cultural identity.
Developing a web-based initiation à la littérature française learning media using canva Maryam Bajranata; Dadang Sunendar; Iis Sopiawati
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 12 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v12i12025p001

Abstract

In the rapidly evolving digital era, the need for effective, accessible, and technologically relevant learning media is increasingly demanding. Accordingly, this study aims to design and develop a web-based Initiation à la Littérature Française learning media using Canva and to provide information on the results of product feasibility in terms of materials and media. The method applied was Research and Development (R&D) with the PPE (Planning, Production, Evaluation) development model. In the data processing phase, this study conducted a validation test by two assessors—material expert judgement and media expert judgement based on the aspects developed by Nesbit & Li, 2009, LORI 2.0. The results reveal that from the material aspect, this learning media is very feasible to use, with a feasibility percentage of 86.1%, whilst from the media aspect, this product has a perfect feasibility of 100%. The finding implies that the web-based Initiation à la Littérature Française learning media using Canva is remarkably feasible. 
Project-based learning innovation through animated learning videos to sharpen students’ creativity and understanding Elisma Elisma; Nurul Kamilah Sadli; Syamsurizal Syamsurizal
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 12 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v12i12025p012

Abstract

The learning paradigm has shifted from Teacher-Centred Learning (TCL) to Student-Centred Learning (SCL), emphasizing active students’ participation to increase their understanding, creativity, and skills in facing professional challenges. One method that supports this approach is Project-Based Learning (PjBL) combined with Animated Learning Video (ALV). This method is applied to help students understand biochemistry courses, which are often considered challenging. This research adopted a pre-experimental design to measure the increase in students’ understanding through pre-tests and post-tests after implementing the learning method. This research involved two classes with 64 students using total sampling techniques. The research results show that applying the ALV-based PjBL method is practical in increasing students’ understanding, as evidenced by a higher average score compared to conventional methods and improving students’ satisfaction in studying biochemistry. However, applying this method requires repetition and collaboration with other methods to deepen students' memory. 
The effectiveness of thermochemistry’s ludo game media for improving students’ learning outcomes and collaboration skills Anna Jurniar; Stephani Yunita Siahaan
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 12 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v12i12025p022

Abstract

This study measured the effectiveness of using Ludo game media on thermochemistry on students’ learning outcomes and collaboration skills. This study used a group pretest-posttest design with a purposive sampling technique involving class XI-2 with 33 students. The results of the research data processing found that the average learning effectiveness from meetings 1 to 4 consecutively reached 69.62, 72.41, 84.24, and 85.51, which reached the increasingly effective category at meeting IV. Learning outcomes were measured through pretest and posttest with average values of 25 and 82.12, respectively. The paired T-test states that Tcount = 33.60 and the Ttable = 2.037, thus Tcount > Ttable, meaning that learning outcomes increased significantly after using the ludo game of thermochemistry. The improvement in learning outcomes in the high category with N-Gain score = 0.765. The results of the collaboration skills questionnaire obtained an average score of 85.32 (very high category). So, this study concluded that Ludo game media on thermochemistry proved to improve the students' learning outcomes and collaboration skills.

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