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Information Technology and Telematics
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Articles 1,350 Documents
RANCANG BANGUN GAME PENGENALAN HURUF MENGGUNAKAN METODE COLLISION DETECTION Khasanah, Uswatun; Ardhianto, Eka
Information Technology and Telematics Vol 8 No 2 (2018)
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ABSTRACT Lately, the development of gaming technology has grown rapidly in line with the development of information technology. This is marked by the emergence of many game applications on smartphones. Therefore, the writer made a game application for letter recognition using the Collision Detection method. Creation of an Introduction Game This letter can guarantee children's learning resources in recognizing effective letters, because children need learning media that is interesting and educational in the delivery, and also so as not to create a sense of boredom in learning. The method of making this game is Collision Detection starting from the analysis of design, manufacture, testing and maintenance. The game model presented in the form of letters and baskets, and there are 3 levels, where each level has a different time and has a different speed. Tests carried out include, testing of android devices. The results showed that the game "Introduction to Letters" made using construct 2 can be run on mobile devices with Android platforms easily by the users.
PENJUALAN KOSMETIK TOKO KAWAII BEAUTY DENGAN FITUR REQUEST BERBASIS WEBSITE Yulianti, Eka; Khristianto, Teguh
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract - Kawaii Beauty Shop is an online store that sells various beauty products to support your daily appearance. The purpose of this study was to create a website-based cosmetic sales information system. The method used to build the system development is the waterfall method. System design using UML and system implementation using PHP and MySQL. The results of the research on the Kawaii Beauty Store can be concluded that the construction of a cosmetics sales website can help broader product marketing. And makes it easy for buyers to make order transactions, purchase products as desired and get information about the Kawaii Beauty Shop.
APLIKASI KLASIFIKASI PEMILIHAN JURUSAN IPA/IPS MENGGUNAKAN METODE NAIVE BAYES CLASSIFIER Pambudi, Risma; Handayani, Dewi
Information Technology and Telematics Vol 8 No 2 (2018)
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ABSTRACT Student majors are the process of making a decision in choosing a field of study expertise based on the ability of self-potential and the opportunities that exist in each student, which aims to adjust the educational program to the unity of education with the conditions and potential peculiarities of students. The impact of the enactment of the student majors is that schools, especially teachers, do not know the talents and character of students in determining study programs, so there is a concern that students will experience difficulties in participating in learning which results in low student achievement. . The purpose to be issued is to create an application that can be used to create tasks based on the results of state examinations using the Naive Bayes classifier algorithm method. Which is expected to facilitate special teachers (BK) in making appropriate majors. Can be used also as material for information, references and articles and as a benchmark in guiding students.
SISTEM PELAYANAN RESERVASI GEDUNG SERBAGUNA KOTA UNGARAN BERBASIS VB.NET Dwi Prakoso, Vikko; Handayani UN, Dewi
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract -Leases made in the Ungaran City multipurpose building are still done by recording in the archive book, so that the reservation service process has not been effective, less accurate and prone to data loss. In this study the software development method used is the prototype method with the design of UML (Unified Modeling Language) designs such as usecase diagrams, class diagrams, activity diagrams, and sequence diagrams. Pada reservation service system made, computerized building rental process and using database storage to minimize data loss.
PERANCANGAN GAME THE GHOST HUNTER MENGGUNAKAN METODE COLLISION DETECTION BERBASIS ANDROID Iscahyadi, Vio Binawan; Hartono, Budi
Information Technology and Telematics Vol 8 No 2 (2018)
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ABSTRACT Games or games are things that can be played with certain rules so that there are those who win and some who lose, usually in a context not serious with the aim of refreshing. Playing games can already be said with the life style of today's society. Starting from the age of children to adults even like games. That's all because playing games is a very pleasant thing. Based on these problems researchers intend to build an android-based game inspired by mistic etnic with the title game The Ghost Hunter. The research will use Method Colllision Detection where this application applies visual programing, namely drag and drop with a design that is made as attractive as possible and coding that is not too complicated. Keyword: Lawangsewu, Collision Detection, Adventure, Contruct 2, Android.
E-COMMERCE MERCHANDISE DI SENSASI PRODUCTIONS BERBASIS WEB MOBILE Romadan, Arif; Alfa Razaq, Jeffri
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstraksi Sensasi Productions adalah salah satu perusahaan yang bergerak dibidang produksi merchandise. Pada sistem yang berjalan dari awal berdirinya Sensasi Productions sampai sekarang terdapat banyak kendala, diantaranya sulit dalam mempromosikan produk Sensasi Productions ke banyak pelanggan, karena selama ini penawaran dan transaksi masih dilakukan dengan cara manual yaitu hanya mengandalkan pembeli harus datang langsung kepada pihak Sensasi Productions. Metode first in first out dalam penelitian ini digunakan untuk menentukan prioritas pengiriman barang yang sudah dipesan, dimana pelanggan yang datang dan langsung menyelesaikan transaksi yang terlebih dahulu dilayani. Hasil dari penelitian ini adalah terciptanya Web E-Commerce Merchandise di Sensasi Productions untuk membantu penjualan dan mempermudah bertransaksi jarak jauh dengan pelanggan Sensasi Productions.
RANCANG BANGUN JARINGAN INTERNET LOAD BALANCE DENGAN 2 ISP MENGGUNAKAN METODE PER CONNECTION CLASSIFIER ( PCC) Setyawan, Yusuf; Andreas Sutanto, Felix
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract - SMK N 3 Kendal yaitu sebuah instansi pendidikan yang telah menjadikan Teknik Komputer Jaringan sebagai salah satu kejuruan yang ada di sekolah tersebut. Dan hampir setiap proses belajar-mengajar disana juga memerlukan koneksi internet untuk memudahkan siswa mencari materi pembelajaran. Maka daripada itu, SMK N 3 Kendal menginginkan suatu koneksi internet yang stabil dan handal. Oleh karena itu timbul solusi untuk menggunakan dua ISP dan menjadikan mikrotik sebagai load balance Pcc. Pemilihan load balance Pcc dikarenakan metode tersebut memenuhi kriteria karena dapat meningkatkan kecepatan koneksi dan membagi beban pada kedua gateway agar tidak terjadi overload. Lalu penulis menerapkan pula teknik fail over, yaitu dimana jika salah satu koneksi gateway sedang terputus, maka gateway lainnya otomatis akan menjadi backup yang akan menopang semua traffic jaringan.
RANCANG BANGUN SISTEM PENJUALAN HASIL PERTANIAN DI DESA KEBONDALEM BERBASIS WEBSITE Masruroh, Annisa; Purwatiningtyas, Purwatiningtyas
Information Technology and Telematics Vol 8 No 2 (2018)
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ABSTRACT Indonesia is an agrarian country, namely a country with a majority of the population earning a living in agriculture or farming so that the sales of agricultural products in every day are very large. Therefore, a system is needed to record the sales transaction process. The sales system is a system used to manage data in a sales transaction. Good data management is needed as an important point in managing data so that it can facilitate making sales reports. As with the process of selling agricultural products in the Kebondalem Village, it must begin to be developed using the system. This system is used to simplify product and report data collection, help promote agricultural products in Kebondalem Village, make it easier to record transactions, and other activities related to the system.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN OBYEK PARIWISATA DI JAWA TENGAH MENGGUNAKAN METODE FUZZY TAHANI Budi Prabowo, Arif; HADI KURNIAWATI, WIWIN
Information Technology and Telematics Vol 8 No 2 (2018)
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15.01.53.0129 Abstraksi Jawa Tengah merupakan provinsi yang memiliki berbagai macam industri pariwisata, sehingga tingkat keminatan masyarakat terhadap lokasi kunjungan menjadi bertambah. Untuk memilih obyek wisata yang tepat, dibutuhkan sebuah sistem dalam bidang kepariwisataan yang diharapkan dapat digunakan untuk mendapatkan informasi dan pengambil keputusan pemilihan objek wisata secara efektif. Adapun tujuan yang akan dicapai adalah memberi kemudahan pada calon pengunjung wisata untuk memilih objek wisata di Jawa Tengah yang sesuai kriteria dengan menerapkan metode fuzzy Tahani. Logika Fuzzy Tahani dipilih karena merupakan suatu bentuk model pendukung keputusan dimana peralatan utamanya adalah sebuah hirarki fungsional dengan input utamanya kriteria yang telah ditentukan. Sistem ini akan diimplementasikan dengan pemrograman web dan database MySQL, dengan variabel harga tiket, banyaknya fasilitas, jumlah pengunjung, jarak yang harus ditempuh dan jenis obyek wisata. Hasil dalam penelitian ini adalah suatu sistem pendukung keputusan pemilihan obyek wisata di Jawa Tengah menggunakan metode Fuzzy Tahani yang mampu merekomendasikan objek wisata di Jawa Tengah sesuai dengan kriteria wisatawan berdasarkan firestrength dari variabel yang dipilih.
SISTEM PENJUALAN TOKO “JANGKAR PRUSIK” BERBASIS WEB Ardianingtyas, Ade; Purwatiningtyas, Purwatiningtyas
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstraction The development of information technology and communication science is now quite rapidly growing with the internet. This also affects the development of the economy in Indonesia. Economic development in Indonesia also affect the lifestyle of people in doing transactions that initially met directly, now a transaction through online media, one of which is the website. One businessman who sees opportunities from the utilization of this website is a store called "Jangkar Prusik" which sells accessories such as necklaces and bracelets. Therefore, researchers want to create a system of selling "Jangkar Prusik" Web-based store to facilitate the sale of this store. The making of this website uses Waterfall method from Roger S. Pressman (2001) which initially started with system requirement analysis, system design, implementation, program testing, and maintenance. This website is made to facilitate the management of existing data. In addition, also to facilitate the marketing, promotion, and product sales online at the "Jangkar Prusik" store. From the results of system testing performed, the system is able to facilitate the management of existing data. In addition, the system can also facilitate the marketing, promotion, and sale of products at the "Jangkar Prusik" store. The system is also capable of providing monthly transaction reports containing the date of purchase, consumer name, the name of the purchased product, the amount of product purchased, the unit price, shipping costs, and the total payment.

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