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Information Technology and Telematics
Published by Universitas Stikubank
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Articles 1,350 Documents
PERANCANGAN SISTEM E-COMMERCE PADA TOKO SATYASHOP BERBASIS WEB E-COMMERCE SYSTEM DESIGN IN WEB-BASED SATYASHOP Widihananda, Satya Restu; Saefurrohman, Saefurrohman
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstrak - E-Commerce merupakan suatu konsep baru yang biasa digambarkan sebagai proses jualbelibarangataujasapada Word Wide Web Internet atau proses jual beli ataupertukaran produk, jasa, dan informasi melalui jaringan informasi termasuk internet. Metode pengembangan sistem yang digunakan dalam penelitian ini adalah prototype yang terdiri dari analisa, desain, buat prototipe, evaluasi dan perbaikan, hasil. Perancangan sistem menggunakan Use Case Diagram. Pembuatan program dengan menggunakan PHP dan MYSQL. Hasil akhir dari penelitian ini adalah perancangan sistem e-commerce pada toko satyashop berbasis web dapat digunakan untuk mengakses website pembelian produk aksesoris ini secara online.
APLIKASI CONSTRUCT 2 UNTUK MERANCANG GAME “PETUALANGAN SI BELONG” Wijaya, Benny Tri; Noor Santi, Rina Candra
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract Culture and art must be owned by every region in Indonesia. One area that has an abundant variety of cultures and arts is Jepara. Today's children are starting to forget and more children today choose to play smartphones. Therefore, this study aims to find out how to create a game application "Belong Adventure" using construct 2 with an easy-to-use design and can be an educational medium for children. This game starts from needs analysis, design, coding, testing, maintenance. The game "Belong Adventure" uses collisions detection method, the game model is presented in the form of large-eyed small children in Jepara called Belong as the main character and there are 3 levels of adventure genre, at level 1 there is a mini game guessing images, at level 2 There is a mini choice quiz game and on level 3 mini puzzle games. Tests were carried out on 3 android devices with different specifications. The results showed the game "Adventure of the Belong" can be run on an Android device easily.
IMPLEMENTASI ALGORITMA APRIORI UNTUK MEBANTU PROSES PERSEDIAAN BARANG MATOVANI, DIO; HADIONO, KRISTOPHORUS
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract - Currently technological advances make it easier for supermarkets that use information technology to conduct transactions, all products sold automatically enter the database. Even though we have used computers for transaction and data storage activities, the management of the supply of goods in our shop is still not good. The object of this research is TokoKita which is located in Pemalang Regency, Randudongkal Subdistrict, Randudongkal Village. The TokoKita transaction data used was November 2016 to October 2017 the data was used to explore information on the relevance of an item. The research method used in this study is CRISP-DM which consists of business understanding, data understanding, data preparation, modeling, evaluation, and deployment. There are several methods or algorithms contained in data mining science can be used to help get the information needed in planning the purchase of goods inventory, namely the rules of association (association rule) using a priori algorithm. This study produced several rules, one of them is 899190610101DJARUM 12 → 899898910012GG FILTER 12 which means that every purchase of 899190610101DJARUM 12 → 899898910012GG FILTER 12 has support as much as 0.02485575 with each purchase of items 899190610101DJARUM 12 has a level of confidence = 0.3063852 to buy 899898910012GG FILTER 12.
SISTEM PENJUALAN OBAT ONLINE APOTEK MANSHURIN BERBASIS WEB MOBILE Gaszella, Wella Pudia; Amin, Fatkhul
Information Technology and Telematics Vol 8 No 2 (2018)
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ABSTRAK – Web mobile merupakan sebuah kumpulan halaman html dengan berbasi browser. yang dapat diakses dengan menggunakan perangkat portable seperti smartphone dan gadget / tablet. melalui jaringan internet atau telekomunikasi berupa 3G, 4G, atau wifi. Mobile web ini dirancang untuk menampilkan sebuah text atau konten data gambar, audio dan vidio atau penggabungan dari beberapa konten yang berada pada layar sebuah smartphone dan tentu juga di pengaruhi oleh keterbasan ukuran layar dan jenis layar sentuhnya. pengujian aplikasi ini juga menggunakan teknik Beta Test. Pengujian beta dilakukan dengan cara membagikan kuisioner kepada responden, lalu responden menjawab kuisioner sesudah melihat cara kerja dari aplikasi tersebut. Pengujian ini digunakan untuk mengetahui sejauh mana aplikasi ini berjalan dengan baik dan sejauh mana aplikasi ini dapat membantu konsumen. Pengujian beta dilakukan oleh 50 responden dan 1 administrator. dapat dilakukan penghitungan selanjutnya dengan menggunakan skala likert. Skala likert adalah skala yang digunakan paling banyak dalam riset berupa survei. Berdasarkan skala likert yang didapat, dapat disimpulkan bahwa kepuasan dari 50 responden adalah 77,8% dan presentasi angka tersebut masuk dalam kategori baik. Aplikasi yang telah dibuat ternyata dapat memuaskan kebutuhan responden tersebut
METODE FUZZY TAHANI PADA ASKADIN BIRDFARM UNTUK REKOMENDASI PEMBELIAN LOVEBIRD BERBASIS WEB Budiarto, Hendri; Sutanto, Felix Andreas
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract - Askadin Birdfarm bergerak di bidang penjualan burung Lovebird. Lovebird sangat banyak diminati oleh banyak orang karena warna bulu dan kicauannnya. Askadin Birdfarm sudah banyak memiliki pelanggan baik di dalam maupun diluar kota. Dalam sistem yang sedang berjalan terdapat banyak kendala antara lain sulitnya mempromosikan Lovebird Askadin Birdfarm ke banyak pelanggan, karena selama ini penawaran dan transaksi dilakukan secara manual yaitu hanya mengandalkan pembelian secara langsung yaitu pembeli datang langsung. Metode pencarian data untuk teknik pembobotan dan pengambilan keputusan yang dipergunakan dalam penelitian ini adalah menggunakan Logika Fuzzy Tahani, metode pengembangan sistem yang digunakan dalam penelitian ini adalah prototype yang terdiri dari pengumpulan kebutuhan, membangun prototyping dengan UML, evaluasi prototyping, mengkodekan sistem dengan PHP dan MySQL, menguji sistem. Hasil akhir dari penelitian ini adalah hasil keluaran sistem metode Fuzzy Tahani pada Askadin Birdfarm untuk rekomendasi pembelian Lovebird berbasis web menampilkan hasil rekomedasi Lovebird berdasarkan nilai firestrength > 0 dan hasilnya diurutkan dari nilai firestrength yang tertinggi sampai dengan nilai firestrength terendah.
APLIKASI PEMBELAJARAN PENULISAN HURUF KOREA DASAR(HANGEUL) BERBASIS ANDROID Hadi Wibowo, Grace Hilda Yuanita; Saefurrohman, Saefurrohman
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract–Korean language is one of the most popular languages today. Korean language is famous for Korean songs and dramas that have captured the attention and hearts of people in the world, not to mention Indonesia.People must often hear JARGON from Korean dramas, such as annyeong, aigoo and gamsahamnida that make people courious how to writing and how the writing and the shape of letters.So, author make this thesis with title “Korean Lessons (Hangeul) Learning Application (Hangeul) Based on Android” or VOKONEA. This learning application that based on android / IOS is so loved by all people, because it’s simple to used and comfortable in anywhere and anytime. VOKONEA using SM (String Matching) for the method and collision algorythm, because the fungtion can match the answer (true / false).
APLIKASI “BERLIN COLLECTION” BERBASIS ANDROID Prillasari, Ade; Khristianto, Teguh
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract - Shop Berlin Collection is a store that sells various kinds of clothing gamis fashion model with a modern and fashionable. The purpose of this research is to design the application of dressing gamis based on android. The method used to build system development is the prototype method. While the software (Software) used is Android Studio and for databases using MySQL. The results of the research on the Berlin Collection Shop can be concluded that with the construction of the application of fashion-based gamis dress on the Berlin Collection Store can facilitate customers in conducting transactions or the process of ordering goods, custom orders and get information about the Berlin Collection Shop.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN KARYAWAN TERBAIK MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) DI PT.GRAHAMEDIA TEKNOLOGI INFORMASI Irawan, Pebry; Handayani UN, Dewi
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract-Selama ini penilaian prestasi kinerja karyawan di PT. Grahamedia Teknologi Informasi belum dilaksanakan secara optimal terutama dalam menilai kinerja kinerja karyawan dan pemilihan karyawan terbaik. Selama ini penilaian karyawan dan pemilihan karyawan terbaik hanya ditentukan dari hasil kerjanya, belum ada kriteria penilaian yang jelas.Metode pengembangan sistem yang digunakan dalam penelitian ini prototype dengan tahapan pengumpulan kebutuhan, membangun prototyping, evaluasi prototyping, mengkodekan sistem dengan PHP dan MySQL, menguji sistem, evaluasi sistem, menggunakan sistem. Kriteria penilaian meliputi kriteria disiplin, berprestasi, komitmen pada organisasi, melayani dan kerjasama dengan menggunakan metode SAW.Hasil dalam penelitian ini adalah sistem pendukung keputusan pemilihan karyawan terbaik menggunakkan metode Simple Additive Weighting (SAW) di PT. Grahamedia Teknologi Informasi yang dapat memperhitungkan segala kriteria guna mempercepat dan mempermudah proses penilaian kinerja karyawan yang lebih objektif sesuai dengan kriteria penilaian pada PT. Grahamedia Teknologi Informasi.
SISTEM INFORMASI PENGAJUAN DAN PENILAIAN ATLET DAN PELATIH UNTUK DANA HIBAH KONI KOTA SEMARANG Oktaviani Risqi, Vita; Hadiono, Kristophorus
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract KONI of Semarang City has a grant program. The grant program has a purpose to support the achievement of program targets and government activities in the field of sports. The grant program is carried out by taking into account the principles of justice, propriety, rationality and benefits for the community. Currently, in organizing the grant program, KONI is still experiencing problems. These obstacles occur in the process of assessing athletes and trainers based on the criteria for submitting grants that take a long time. For this reason, a decision support system is needed in order to facilitate the process of applying for grants by applying the Analytical Hierarchical Process (AHP) method. So that it can facilitate sports administrators to provide an assessment of athletes and coaches when submitting proposals to get grants from KONI. The results of this study are an information system that has the ability to provide decision support in the assessment of athletes and coaches. The system can help sports administrators to submit grant proposals.
ANALISA DAN PERANCANGAN SISTEM MANAJEMEN KOST BERBASIS ONLINE Eka Cahya, Septian; Alfa Razaq, Jeffri
Information Technology and Telematics Vol 8 No 2 (2018)
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Abstract – The increase in population inflows that every year to the city certainly directly affects the numbers of need for places to live. This is used by entrepreneurs to establish a boarding house with a number of rooms that vary. The problem that is often experienced by entrepreneurs is the unmanaged payment bookkeeping and the neat attention. The purpose of making an 'Online Based Boarding Management Information system' is to be able to help the owner. With this system will produce software that can help users and computer users.

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