Articles
1,350 Documents
GAME PETUALANGAN WARAK NGENDOG SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA SD MENGGUNAKAN ALGORITMA COLLISION DETECTION BERBASIS ANDROID
Ryan Ramawan, Dicky;
Eniyati, Sri
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
ABSTRACT Warak Ngendog is a typical Semarang city toy that appears once and is only present at the Dugderan tradition celebration. His head resembled a dragon's head (Chinese), his body was like a buraq (Arabic), and his four legs resembled a goat's feet (Javanese). Today's technological developments make people, especially children, who are lazy to learn and choose to play games through smartphones. The concept of the game "The Adventure of Warak Ngendog" that will be made by the author is an educational game and mathematics learning for elementary school students in grade 1 who are expected to increase learning interest. The method of making this game is coillision detection. The game model is presented in the form of warak ngendog as the main character, and there are 3 levels of adventure genre. Level 1 is a multiple choice quiz question, level 2 in the form of picture guessing and level 3 in the form of a puzzle game. Tests are carried out using 3 different Android devices. The results showed that the game "Adventure of Warak Ngendog" made using construct 2 can be run on a mobile device with an android platform.
SISTEM INFORMASI PEMESANAN BAJU PADA TOKO FANI HOUSE BERBASIS WEB MOBILE
Ratna Anugraheni, Sri Lestari;
Khristianto, Teguh
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Abstract - Fani House is a business engaged in the sale of women's clothing. Various models and motifs of clothing are available at Fani House, not only clothes, Fani house also sells various kinds of women's fashion such as pants, jackets, outer, t-shirts, bags and much more. So the authors want to design and build an information system for ordering mobile web-based clothes at the Fani House Clothing Store that can be accessed via the website or through a browser on a mobile phone (smartphone) so that orders can be made effectively and efficiently. The software used in making this mobile website uses PHP and MySQL. The results of this study can be concluded that makes it easy to search information and can be accessed 24 hours megenai products sold in Semarang Fani House Shop and make it easier in terms of ordering. An additional feature of this website is to search for clothes based on the size of the shirt.
ALGORITMA ECLAT SEBAGAI ALAT BANTU PENGELOLAAN PERSEDIAAN BARANG
Fatkhul Huda, Alfian;
Jananto, Arief
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Abstract - Tokokita is a mini market that sells groceries, stationery and others. Stores We have used barcodes for the sale of all items that exist. But TokoKita often finds obstacles in the inventory of goods because they do not have guidelines for benchmarking in the preparation of the next inventory. TokoKita transaction data from November 2016 to October 2017 is used to explore information on the relationship of an item. The research method used in this study is CRISP-DM which consists of business understanding, data understanding, data preparation, modeling, evaluation, and deployment.
APLIKASI AUGMENTED REALITY BANGUN RUANG SISI DATAR MENGGUNAKAN METODE MARKER BASED TRACKING PADA UNITY DAN VUFORIA
Wijayanti Pujadi, Vera;
Ardhianto, Eka
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Abstrak- augmented reality, salah satu teknologi yang dapat menggabungkan benda atau objek maya ke dalam dunia nyata. Selain itu, augmented reality merupakan perkembangan teknologi yang relatif baru di bidang komputer mobile. Berkembangnya teknologi, informasi dan komputer di berbagai bidang dan salah satunya pada bidang pendidikan. Banyak siswa-siswi SMP lebih memilih belajar menggunakan smartphone dan sulit memahami ketika pelajaran dimulai. Penelitian ini bertujuan untuk memudahkan proses belajar dan menarik minat siswa-siswi untuk belajar bangun ruang sisi datar. Penelitian ini merancang sebuah aplikasi augmented reality bangun ruang sisi datar menggunakan metode marker based tracking pada unity dan vuforia. Perancangan aplikasi dengan pembuatan objek 3D dari software blender, beserta animasi objek 3D. Kemudian di proses ke Unity 3D dengan tambahan Vuforia SDK sebagai perancangan utama aplikasi. Proses Unity 3D selanjutnya akan di build menjadi file apk dan dipasang ke perangkat android. Dari penelitian yang telah dilakukan dan pengamatan hasil aplikasi augmented reality bangun ruang sisi datar terbukti bahwa aplikasi ini membantu proses belajar dan menarik minat belajar siswa-siswi SMP.
PREDIKSI CURAH HUJAN PELABUHAN TANJUNG MAS SEMARANG DENGAN METODE SINGLE EXPONENTIAL SMOOTHING
Dedi, Widiarto;
Widiyanto Tri, Handoko
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Abstract- Weather and climate are a process of phenomena in the atmosphere whose existence is very important in various life activities. Attention about weather and climate information is increasing along with the increase of natural phenomena that are not commonly occurring or commonly referred to as extreme weather which is difficult to control and modify. Rainfall data is very interesting to study because rainfall is one of the biggest factors that affect the climate of a region and affect various sectors of human life. Rainfall prediction can be done using data mining System development method used in this research is Waterfall which consists of the beginning of the system, system analysis, system design using UML and implementation using PHP and MySQL.The final result of this research is the result of Tanjung Mas Port rainfall prediction Semarang using exponential smoothing method with a value of α = 0.5 obtained MSE value of 3.490, value α = 0,7 obtained MSE value of 3.964 and α value = 0.9 obtained MSE value of 4.497. Of the three values α = 0.5, α = 0.7 and α = 0.9, the smallest MSE value is α = 0.5 so that the rainfall prediction at Tanjung Mas Semarang uses a value of α = 0.5.
MODEL PENGAMBILAN KEPUTUSAN DENGAN METODE ELECTRE UNTUK MEMBANGUN SISTEM PENDUKUNG KEPUTUSAN PENERIMAAN PESERTA BIMBINGAN BELAJAR PASCA UJIAN NASIONAL (BPUN) KABUPATEN KUDUS
Zainurroziqin, Muhammad;
Hartono, Budi
Information Technology and Telematics Vol 9 No 1 (2019)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
ABSTRAK Pendidikan adalah hak bagi setiap warga negara Indonesia sekaligus pilar utama dalam kemajuan suatu bangsa. Tanpa pendidikan negara akan hancur. Bimbingan Belajar Pasca Ujian Nasional (BPUN) merupakan program utama dari Yayasan Mata Air yang memiliki tujuan yaitu mengantarkan sebanyak-banyaknya pelajar untuk melanjutkan kuliah di Perguruan Tinggi Negeri (PTN). BPUN memberi harapan kepada pelajar kurang mampu untuk melanjutkan studi di Perguruan Tinggi Negeri (PTN). BPUN memberikan pendampingan dibidang akademik, penguatan soft skill dan beasiswa studi di PTN. Oleh karena itu kesempatan diberikan kepada calon peserta yang layak dan pantas untuk mendapatkannya.
RANCANG BANGUN ADVENTURE LEGENDA GATOTKACA DENGAN METODE COLLISION DETECTION
Amin, Fatkhul Amin2;
Saefuddin, Romi Saefuddin1
Information Technology and Telematics Vol 9 No 1 (2019)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Currently, puppet stories are less attractive by public because of the sophisticated technology developments. That matter, make people especially the children lazy to study and choose for playing the game in their smartphone. The writer take a initiative to make a game with the puppet concept and add education. Namely "Petualangan Legenda Gatotkaca" that purpose to increasing public awareness, towards Indonesian culture. The writer raised the puppet character Gatotkaca. He is a very popular puppet figure. For example in Javanese puppet, he is known as Gatotkoco (Javanese). His miracle is told extraordinary, including being able to fly in space without using wings, his nickname is famous called with wire muscle and iron bone. This game uses coillision detection method. The game model that is presented Gatotkaca as the main character, and there are 3 adventure levels in every level genre, that have different difficulties and information also questions in the end of the game. The writer has done the testing in android with 3 different types of specifications, and all of them can run the game " Gatotkaca Legend Adventure " smoothly. Research result show that "Gatotkaca Legend Adventure" made by Construct 2 can run easily in android platform
IMPLEMENTASI METODE TECHNIQUE FOR ORDER PREFERENCE BY SIMILARITY TO IDEAL SOLUTION(TOPSIS) DALAM PEMILIHAN OBJEK WISATA
Saefurrohman, Saefurrohman;
Widiyani, Rizki Cesta
Information Technology and Telematics Vol 9 No 1 (2019)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Abstract Rembang Regency is a district that has developer well in various sectors, especially in the tourism sector.Departement of Culture and Tourism of Rembang Regency is making improvements in the tourism sector both in term of infrastructure, facilities and service to tourist visitor.The problem that is often experienced by visitors from cities or out-of-town visitors is to seek valid information about tourism in the Rembang Regency. Because with the development of social media, people are competing to get good pictures or baground photos. Therefore a system is designed and built that can be used to make it easier for users to know the rate of attractions and information about attractions. This Decision Making System is a web-based application created using the TOPSIS method. The design used is UML (Unied Modeling Language). For the implementation of writing using PHP and MysQL. The purpose of making this system is to make it easier for managers to determine the best tours and make it easier for visitors to find information about attractions from the best to the lowest tourist attraction.
SISTEM PAKAR UNTUK DIAGNOSA PENYAKIT ANAK DENGAN METODE CASE-BASED REASONING DENGAN ALGORITMA SIMILARITY JACCARD PADA PUSKESMAS HALMAHERA SEMARANG
Wibisono,S.Kom, M.Cs, Setyawan;
Trisulo, Didik
Information Technology and Telematics Vol 9 No 1 (2019)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Abstract -Health is the most valuable thing for humans, because anyone is prone to health problems. Children are very susceptible to germs and sensitivity to the symptoms of an illness is their own fear for parents. Parents are laymen in the world of health. So that in this case in the health sector more requires an expert who can make it easier to diagnose a disease more quickly so that parents can take precautions early if it can take longer if you consult with a specialist. The purpose of this study was to design and expert systems for diagnosing pediatric diseases using the cased-based reasoning method with a similarity jaccard algorithm at the Halmahera Health Center Semarang so as to help provide information about the diagnosis of pediatric disease at the web-based Halmahera Semarang Puskesmas.Designing expert systems for diagnosing pediatric diseases using the cased-based reasoning method with the similarity jaccard algorithm at the Halmahera Semarang Community Health Center was created using tools such as PHP, Xampp, Bootstrap.The results of the expert system for diagnosing pediatric disease using the cased-based reasoning method with the similarity jaccard algorithm at the Halmahera Health Center Semarang can help provide information about the diagnosis of pediatric disease at the Halmahera Health Center Semarang.
APLIKASI ANDROID PENCARIAN LOKASI RENTAL MOBIL TERDEKAT DENGAN MENGGUNAKAN METODE HARVERSINE
Budiarso, Zuly;
Nugroho, Fardha Hari
Information Technology and Telematics Vol 9 No 1 (2019)
Publisher : Information Technology and Telematics
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
ABSTRAK Rental mobil merupakan bisnis yang sekarang ini sangat banyak diminati, selain prosesnya mudah rental mobil juga bisa dijadikan pekerjaan sampingan bagi masyarakat yang membutuhkan kerja sampingan. Pencarian rute terpendek merupakan masalah dalam kehidupan sehari-hari, berbagai kalangan menemui masalah yang sama dalam pencarian rute terpendek (shortest path) dengan variasi yang berbeda, dimana untuk penentuan rute terpendek diperlukan ketepatan dalam penentuan jalur terpendek antar suatu titik atau lokasi yang diinginkan, metode Haversine digunakan untuk menghitung jarak dan mencari jarak antara pengguna aplikasi dan rental mobil yang dituju. Metode pengembangan sistem yang digunakan dalam penelitian ini adalah Waterfall yang terdiri dari permulaan sistem, analisis sistem, perancangan sistem menggunakan UML dan implementasi sistem menggunakan android dan SQLite. Aplikasi android pencarian lokasi rental mobil terdekat dengan menggunakan metode Harversine dapat digunakan untuk memberikan informasi tentang peta lokasi rental mobil yang ada dikota Semarang beserta informasi rental mobil dengan menggunakan metode Haversine dan dapat menampilkan secara otomatis jarak dan rute rental mobil dimana hasilnya akan diurutkan dari jarak terdekat sampai jarak terjauh dari pengguna.