cover
Contact Name
Indra Ava
Contact Email
pixel@stekom.ac.id
Phone
+628526460045
Journal Mail Official
pixel@stekom.ac.id
Editorial Address
Jl. Majapahit 605 Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Pixel : Jurnal Ilmiah Komputer Grafis
ISSN : 19790414     EISSN : 26216256     DOI : https://doi.org/10.51903/pixel.v14i1
Core Subject : Education,
Arjuna Subject : -
Articles 354 Documents
MEDIA BANTU PEMBELAJARAN BUDIDAYA TANAMAN SECARA HIDROPONIK DENGAN METODE DEMON-DISCO LEARNING BERBASIS ANDROID (studi kasus : SMK Kristen Terang Bangsa) Setiyo Prihatmoko; Sumaryanto; Daniel Novianto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.335

Abstract

ABSTRACT The use of mobile devices with the Android operating system which are used as supporting media and supplements in improving learning outcomes combined with demonstration methods and discovery learning or demon-disco learning is needed to help students improve learning outcomes in hydroponic plant cultivation vocational competency subjects at SMK. Kristen Terang Bangsa, because the use of android-based applications can provide new experiences regarding the use of information and communication technology, as well as provide opportunities for students to be able to learn more independently. The concept chosen as a learning medium is to present material about understanding, introduction to parts, types, and quizzes containing questions about hydroponic cultivation of plants. This research uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement, product testing. The result of this research is to produce learning media in the form of android-based applications. The validity value of the media expert is 2.6 which is declared feasible, while the validity value of the material expert is 3.6 which is declared feasible, and is able to increase the average value in the hydroponic plant cultivation vocational competency subject at the Terang Bangsa Christian Vocational School which Initially 67 (with 13 students who had not reached the KKM) to 80 (with 4 students who had not reached the KKM).
Penerapan Digital Marketing Sebagai Strategi Pemasaran Ukm Rempeyek Nok Uus Dengan Video Cinematic Didukung Motion Grafis Rahmat Gunawan; Rini Malfiany; Hamdan Yosep Pane
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.416

Abstract

Designing story scenarios for the Rempeyek Nok Uus UKM profile video, Making videos by recording, editing, and adding effects, Implementing marketing strategies with digital marketing techniques on social media. To obtain the necessary data, the things that must be done are interviews, observations, and documentation. So that they can get a mature concept for video production, the reference is from the information obtained during observations and interviews. Rempeyek Nok Uus has become a typical souvenir from Karawang and snacks or snacks from the Karawang area. Optimizing the digital platform as a place to order products so that it is easy for people to order, Active in social media, especially Instagram and Facebook in advertising products, Invite Instagram celebrities to work together who already have more than 10 K followers to promote products to customers.
Design Perancangan Forum Diskusi Karyawan Berbasis Web di PT. Rlogic Achmat Mustajib; Sulistianto Sutrisno Wanda
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.447

Abstract

When a company operates, demands and responsibilities are attached responsibility for the company concerned for the local community in surroundings. Communication in internal discussions can be said to be more important rather than external communication, because discussion must function effectively in achieve its goal of maintaining relations with all publics within the discussion. In a In the company there are many people from various social and different professionals working for the same goal. It is hoped that the Employee Discussion Online Forum can provide benefits and ease of discussion, efficient and reliable information services updates to mployees and makes it easier for employees to exchange various ideas and information and can also resolve conflicts internals. design The development of this Employee Discussion Online Forum via Internet by website uses PHP and MySQL applications.
PERANCANGAN MEDIA PEMBELAJARAN MATEMATIKA MATERI STATISTIKA BERBASIS FLASH UNTUK SISWA KELAS 6 SD ISLAM TERPADU CAHAYA UMMAT KARANGJATI Daniel Rudjiono; Setyo Adi Nugroho; Kharolina Arifianti
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.453

Abstract

Mathematics is an applicable science and very close to human life, so mathematics is very important to learn from elementary school. However, the mathematics competence of elementary school students in Indonesia is relatively low. One of them is SD IT Cahaya Ummat which is located in Karangjati, Kecamatan Bergas, Kabupaten Semarang, the grade 6 students' average mathematics score is lower than other subjects. So far, learning is still conventional in nature with learning resources in the form of printed books, thus it is necessary to have learning innovations to increase students' interest in learning mathematics.The design of interactive media as a learning aid can be a solution to attract students' attention to be more focused when the teacher explains math material in class. When students feel interested and focused on learning, learning will be more effective so that students' understanding of the material presented by the teacher will also increase.Interactive learning media made with Adobe Flash CS5.5 to combine text, images, sound, and animation will make the application more attractive, so that students are more interested in learning mathematics with statistics material. The results of the validation score obtained from media experts are 34, material experts 39, and users 35, so this learning media product is classified as a very good category, so it is valid to be used.
PERANCANGAN IDENTITAS PERUSAHAAN DALAM BENTUKSTATIONERY DESAIN DI RUMAH KREASI GRAFIKA Setiyo Adi Nugroho; Daniel Rudjiono; Febrian Rahmadhika
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.456

Abstract

Rumah Kreasi Grafika is a clothing business that was established in 2020. This clothing business is located at Jalan Grafika Raya, Gedawang, Banyumanik District, Semarang City, Central Java. This company still has shortcomings, especially in the field of design, so that marketing is not very successful. This is due to a lack of knowledge about the value of design in a company.The thing that is most prioritized in the design of making this stationery set is to meet the graduation requirements for the final project course and provide a new perspective in utilizing stationery sets as a means of supporting the company's progress. Where is the initial stationery set that has a design value that does not sell well and is still incomplete.In designing the design of a stationery set, it is necessary to choose the type of font, color and also the composition of the design because these three aspects are vital and can have a serious impact on the effectiveness of the stationery set.
Identitas Foto Wajah sebagai Keindahan dan Keburukan di Toko Online Sarwo Nugroho
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.457

Abstract

Mengingat pandangan positif orang secara umum, penjual online mengalami kekhawatiran terhadap foto profil. Meskipun dari berbagai sumber adanya terihal tentang "kecantikan" dan "keburukan," penelitian ini tentang foto profil penjual pada toko online dari pelanggan ke pelanggan menemukan hubungan berbentuk kurva yang yang berhubungan antara daya tarik wajah yang efektif dan penjualan produk. Analisis dua data besar, penulis menemukan bahwa orang yang menarik dan tidak menarik menjual jauh lebih banyak daripada orang yang tampak biasa saja. Dua online eksperimen mengungkapkan bahwa penjual yang menarik menikmati kredibilitas sumber yang lebih besar karena kemampuan bersosialisasi dan kompetensi yang dirasakan, sedangkan penjual yang tidak menarik dianggap lebih dapat dipercaya berdasarkan kompetensi yang mereka rasakan. Sementara kecantikan adalah jelas untuk produk yang relevan dengan penampilan, keburukan lebih menonjol untuk produk yang relevan dengan keahlian dan untuk konsumen wanita mengevaluasi penjual pria. Temuan ini menyoroti pengaruh penampilan wajah sebagai sebagai identitas untuk kesan formasi dalam toko online dan efek kompleksnya dalam toko online dan pemasaran.
Desain Web E-Commerce Berbasis Blogspot sebagai Media Promosi Butik Berkah Hijab Kendal Muhammad Sholikhan; Yayuk Kurniawati
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.458

Abstract

In this digital era, business competition is increasingly competitive. A business is required to conduct continuous evaluation. In today's business world, e-commerce is a necessity to increase business competition and product sales. In the use of e-commerce, buying and selling and marketing activities will be easier and more efficient where consumers will find it easier to buy and sell the desired goods without having to leave the house so as to show the ease of transactions, reduce costs and speed up the transaction process. This study aims to create a Blogspot-Based E-Commerce Web Design as a Promotional Media for Kendal Hijab Blessing Boutique. It is hoped that the design and development of an e-commerce blog can help business actors to market their products more broadly so that they can increase sales and make it easier for consumers to transact, especially at the Kendal Hijab Berkah Boutique.
Tren desain arsitektur di indonesia yang mempengaruhi kerentanan bangunan terhadap gempa Livian Teddy
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.459

Abstract

Indonesia is an earthquake-prone zone country. Many victims of life and material due to the earthquake that occurred in Indonesia. One of them is the result of the collapse of the building. Buildings in Indonesia should be designed to withstand earthquakes. The resistance of buildings to earthquakes is highly dependent on their geometric configuration which is closely related to form and space. With the development of the era, it also affects the architectural 'trend' favored by architects and clients. But without realizing this trend can affect the vulnerability of buildings to earthquakes. Design trends carried out by architects that can affect the vulnerability of buildings to earthquakes are: 1). Architectural styles that are developing in the world, 2). Transformation of the geometric form of the building, 3). Selection of building materials, 4). Placement of swimming pools on the roofs of high-rise buildings, and 5). Use of building modules.
VISUAL IDENTITY IN DESTINATION BRANDING BLENDUK CHURCH AREA, SEMARANG Santi Widiastuti
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.460

Abstract

This study aims to analyze the potential of the Blenduk church area in Semarang. The potential of this area needs a visual identity design as a form of tourism promotion in the city of Semarang, which incidentally the government is still active in increasing the promotion of local tourism. This study intends to design a visual identity for the Blenduk church area, so this research was carried out with qualitative research. As a persuasive communication activity, this design uses the A-A Procedure approach. The data collection techniques in this study were observation, interviews, documentation and literature study. This study intends to contribute to the Semarang city government, especially the Culture and Tourism office, to design the visual identity of the Blenduk church area so that it has an identity that can be sold to the public and can increase the attractiveness of stakeholders to increase
PENGARUH DESAIN KEMASAN TERHADAP KEPUASAN PELANGGAN UMKN SAKUKATA.CO SALATIGA Andik Prakasa Hadi; Suryani Suryani; Mars Caroline Wibowo
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.461

Abstract

The purpose of this research is to promote t-shirt products from Sakukata.co, and to increase customer satisfaction with packaging design using the QFD method. This type of research is quantitative research. The population in this research are customers who have purchased Sakukata.co products at least once. The sample of this research was selected using Linear Time Function and obtained 40 respondents. This study used primary data from Sakukata.co and questionnaires, the data were analyzed using the Quality Function Deployment (QFD) method.The packaging attributes at Sakukata.co consist of the design, dimensions, capacity, shape, strength, and durability of the packaging. The Respon Teknis that must be in Sakukata.co is the packaging design is modern, simple, informative, elegant, and identical to Sakukata.co. The dimensions of the packaging are the same size as the product and can accommodate additional items for souvenirs (during the promo). Maximum packing capacity for 2 products. Ergonomic, and easy to open and close. The packaging material is not easily damaged, and can protect the product when it rains. Packaging design for primary, secondary and tertiary packaging.The results of the partial or simultaneous regression test show that the packaging attributes have a significant effect on customer satisfaction..

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