Articles
Pemetaan Lokasi UMKM Kaligrafi Kabupaten Kudus dengan Metode Location Based Service sebagai Media Promosi Berbasis WebGIS
Muhammad Sholikhan;
Sri Yulianto Joko Prasetyo;
Kristoko Dwi Hartomo
Indonesian Journal of Computing and Modeling Vol 2 No 1 (2019)
Publisher : Pusat Studi Sistem Informasi dan Pemodelan Mitigasi Tropika
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Kudus adalah sebuah kabupaten di Jawa Tengah yang dikenal mempunyai berbagai macam Usaha Mikro Kecil dan Menengah (UMKM), salah satunya adalah di bidang Kaligrafi. Beberapa UMKM kaligrafi sudah mampu beradaptasi dengan teknologi yaitu dengan memanfaatkan media sosial untuk melakukan promosi. Tetapi sebagian dari UMKM masih menggunakan cara tradisional sehingga berimbas pada rendahnya pendapatan. Di sisi lain, calon konsumen kaligrafi kesulitan menentukan pilihan dalam membeli produk kaligrafi dikarenakan minimnya informasi keberadaan UMKM kaligrafi di Kudus. Oleh karena itu dibuatlah penelitian dengan mengimplementasikan webGIS untuk pemetaan lokasi dan promosi produk UMKM kaligrafi di kabupaten Kudus dengan metode Location Based Service. Penelitian ini menghasilkan sebuah webGIS yang dibuat dengan Google Maps API v3 dan Framework CodeIgniter yang bisa diakses melalui browser internet. Di dalam webGIS ini dimuat profil 30 UMKM kaligrafi yang tersebar di 9 kecamatan yang ada di kabupaten Kudus. Berdasarkan rekapitulasi hasil uji usabilitas menggunakan kuesioner dengan 400 responden didapatkan hasil bahwa webGIS ini termasuk kategori cukup efektif dan cukup efisien
Pemanfaatan Web Blog dan YouTube sebagai Media Pembelajaran Jarak Jauh Program Studi Desain Grafis
Muhammad Sholikhan;
Eko Siswanto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 2 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS
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DOI: 10.51903/pixel.v13i2.325
Learning media is a medium used in teaching and learning activities. As is known, the world is currently experiencing a Covid-19 pandemic so teaching and learning activities are carried out online. One of the media that can be used as distance learning is a web blog. Web blogs are chosen because they do not require a lot of money to create and can be combined with other media such as YouTube. This study aims to produce a web blog as a distance learning media for graphic design study programs. Because the lecture material uses more application practice, the web blog and YouTube media are very appropriate to use. This is in accordance with the results of the questionnaire distributed to graphic design students in semester 3 and 5 of STEKOM University regarding the use of a web blog. From 38 respondents and after being calculated based on existing references, the final score was 88.42% so that this web blog was in the "very good" category and could be used as a reference.
Desain Web E-Commerce Berbasis Blogspot sebagai Media Promosi Butik Berkah Hijab Kendal
Muhammad Sholikhan;
Yayuk Kurniawati
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS
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DOI: 10.51903/pixel.v14i1.458
In this digital era, business competition is increasingly competitive. A business is required to conduct continuous evaluation. In today's business world, e-commerce is a necessity to increase business competition and product sales. In the use of e-commerce, buying and selling and marketing activities will be easier and more efficient where consumers will find it easier to buy and sell the desired goods without having to leave the house so as to show the ease of transactions, reduce costs and speed up the transaction process. This study aims to create a Blogspot-Based E-Commerce Web Design as a Promotional Media for Kendal Hijab Blessing Boutique. It is hoped that the design and development of an e-commerce blog can help business actors to market their products more broadly so that they can increase sales and make it easier for consumers to transact, especially at the Kendal Hijab Berkah Boutique.
Sistem Informasi Persediaan Barang Dengan Metode Weight Moving Average Berbasis Android Di Toko Awd Mranggen
Zaenal Mustofa zaenal;
Muhammad Sholikhan;
Bachtiar Aziz Mulki
Elkom : Jurnal Elektronika dan Komputer Vol 14 No 2 (2021): Desember: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS
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DOI: 10.51903/elkom.v14i2.514
The AWD Mranggen store is a store that is engaged in the sale of bags, belts, shoes with sales developments increasing from year to year, with fairly tight business competition, the AWD Mranggen store must be able to calculate the estimated number of items to be purchased based on previous sales data, the prediction is very influential on the decision to determine the number of items to be provided by the AWD Mranggen Store for the next sales period data. Inventory of goods that are not right cause some losses in terms of time and also costs, it is necessary to have a forecasting system. Forecasting is a technique to identify a model that can be used to predict conditions in the future. By using the weight moving average method, it can be seen that the error value is more than smaller than other methods and the estimated results can be more precise so that it can help owners make decisions in carrying out inventory.
Model Pembelajaran Social Collaborative Untuk Membentuk Pendidikan Kecakapan Hidup Siswa Sekolah Dasar
Imaniar Purbasari;
Jayanti Putri Purwaningrum;
Muhammad Sholikhan;
Nur Fajrie
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 5, No 2 (2022): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v5i2.58316
Penelitian ini mengkaji mengenai model pembelajaran kolaboratif sosial yang melibatkan masyarakat pengrajin anyaman bambu, satuan pendidikan sekolah dasar dan siswa sekolah dasar dalam membentuk pendidikan kecapakan hidup siswa sekolah dasar. Penelitian ini bertujuan mengoptimalkan peran masyarakat dalam proses pelestarian budaya melalui sektor pendidikan. Penelitian ini menggunakan metode mixed method dengan pendekatan sequence eksploratory research. Metode kualitatif dikatakan lebih dominan untuk memperdalam kebutuhan informasi model pembelajaran social collaborative. Metode kuantitatif digunakan untuk menguji keefektifan model dalam pembelajaran sosial. Subyek dalam penelitian ini adalah masyarakat pengrajin anyaman bambu Jepang Kudus, siswa SD kelas 4 SD 5 Jepang Kudus, dan guru kelas 4 SD 5 Jepang. Penelitian ini mengungkap kebutuhan belajar anak melalui pendidikan masyarakat. Pembentukan kecakapan hidup merupakan produk penyesuaian pendidikan di masa pandemic. Faktor yang mempengaruhi kecakapan hidup anak antara lain faktor sosial budaya, faktor ekonomi, faktor teknologi serta faktor nilai dan norma masyarakat.
ANALISIS PEMAHAMAN DASAR PENGGUNAAN SMARTPHONE DI KASUS PANTI PELAYANAN DISABILITAS SENSORIK NETRA
Nur Fajrie;
Imaniar Purbasari;
Muhammad Sholikhan
Sosial Horizon: Jurnal Pendidikan Sosial Vol 9, No 2 (2022): Sosial Horizon: Jurnal Pendidikan Sosial
Publisher : IKIP PGRI Pontianak
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DOI: 10.31571/sosial.v9i2.4400
Teknologi merupakan bagian dari kebutuhan kelompok disabilitas sensorik netra yang digunakan sebagai aktivitas komunikasi dan informasi. Pemahaman dasar penggunaan smartphone terkait dengan karakteristik personal dengan pengetahuan dan pengalaman sehari-hari. Tujuan penelitian ini menganalisis aspek-aspek yang mendukung terjadinya aktivitas penggunaan smartphone bagi penerima manfaat disabilitas sensorik netra “Pandawa” di Kabupaten Kudus. Metode penelitian yang digunakan menerapkan pendekatan mix-methods dengan jenis varian eksplanatory sequensial. Data menggunakan analisis angket dan diperkuat dengan wawancara, observasi dan studi dokumen. Sampel penelitian menggunakan 20 orang yang ikut program pelayanan sosial dan rehabilitasi di lembaga panti. Hasil yang ditemukan tidak ada pengaruh signifikan dari faktor usia sebesar 0,236, faktor jenis kelamin sebesar 0,216 dan klasifikasi gangguan sebesar 0.163. Penggunaan smartphone lebih dimaksimalkan untuk mencari informasi pembelajaran yang terbaru, hiburan dan komunikasi dengan komunitasnya. Pengetahuan terdahulu dipengaruhi dengan keluarga dan pengalaman yang berkembang didapatkan dari lingkungan sekitar. Dampak hasil penelitian penggunaan smartphone dapat menjadi tindaklanjut mengembangkan aplikasi interaktif melalui pendekatan teknologi talkback untuk kelompok disabilitas sensorik netra.
Application of Visual Art Therapy Web Media in Concentration Ability Learning for Autism Children
Muhammad Sholikhan;
Nur Fajrie;
Rr Dwi Astuti
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 20, No 2 (2023): June 2023
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau
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DOI: 10.24014/sitekin.v20i2.21711
Autistic children are a term for children who have nervous system disorders that affect their daily behavior. Classification of children's emotions is a pediatric-related treatment that helps identify psychology, as in autistic children. Several models of handling children's emotions have used digital media for the therapeutic use of children with the need for concentration control and learning habits. Art therapy can use technology media to provide treatment through fun and interactive games. The sensation of technology can give space and time for the emotional fulfillment of autistic children. One of the uses of technology that can be used for learning autistic children is through educational website applications. The website’s function provides the right solution to current needs in learning at school, with family, and in the surrounding environment. The material resource facility supports many references and literature using audio-visual media, games, and interactive learning.
Correlation Studies between Self-Efficacy and Art Creation on Visual Impairment Group: A Meta-Analysis
Nur Fajrie;
Imaniar Purbasari;
Muhammad Sholikhan
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 2 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri
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DOI: 10.35445/alishlah.v15i2.3064
This study aimed to analyze the relationship between self-efficacy and art creation and whether there was a publication bias in the meta-analysis of research publications. This study explored Scopus and Science Direct databases on research relevant to the limitations of self-efficacy, art creation, visual impairment, and correlation studies in publications between 2014-2022. The data found 117 articles, but ten articles were relevant to correlational studies. The data were analyzed by using the Effect Size test and then used JASP to answer the hypothesis. The Random Effects model analysis showed there was a significant positive relationship between self-efficacy and art creation for visual impairment (z=1.712; p0.005). The results of the Rank Correlation show Kendall's value of 0.244, which indicates the magnitude of the correlation coefficient between effect size and variance. The p-value of 0.381 is more significant than 0.05, which suggests the publication sample data is not publication biased. The study results regarding the perception of visual impairment on the ability to use technology and creative experience using audio correlate with adaptive preparation in the global era. This contributes to the results of research on the actualization needs of visual impairments.
Correlational of Collaborative Learning on Students’ Social Interaction: A Meta-Analysis Study
Imaniar Purbasari;
Nur Fajrie;
Jayanti Putri Purwaningrum;
Muhammad Sholikhan
ELEMENTARY: Islamic Teacher Journal Vol 11, No 1 (2023): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus
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DOI: 10.21043/elementary.v11i1.16579
Collaborative learning allows student’ interaction to the cognitive construction system. Social interaction in the learning system includes elements of the environment, technology, and learning methods that are implemented in the learning process. The aims of this study are: 1) to analyze correlation of collaborative learning and students' social interactions in teaching learning process and 2) to analyze whether there was bias publication or not in the meta-analysis of relevant research publications. The method used in this research is meta-analysis. The research was conducted by browsing the Scopus database on relevant research with the limitation of the keywords "collaborative learning" "social interaction" "correlation studies" for publication results between 2015-2022. The data collected were 89 articles but the relevant ones were 12 articles with correlational studies. Data analysis used Effect Size test by JASP to answer the hypothesis about the relationship between collaborative learning and social interaction to determine whether there is bias publication. The results of analysis that used Random Effect model showed that there was a significant positive correlation between collaborative social learning and students' social interaction (z=3.379; p<0.005). The results of calculations regard to Rank Correlation showed that Kendall's value is 0.061 which showed the large correlation coefficient between effect size and variance where p-value of 0.841 is greater than the value of 0.05 which indicated that the publication sample data does not indicate bias publication. The results of this study indicate that collaborative learning in the direct social activities in the learning community. Meanwhile, indirect learning expands access to do discussion, publication capabilities, and reflection on various discoveries.
ANALISIS PEMAHAMAN DASAR PENGGUNAAN SMARTPHONE DI KASUS PANTI PELAYANAN DISABILITAS SENSORIK NETRA
Nur Fajrie;
Imaniar Purbasari;
Muhammad Sholikhan
Sosial Horizon: Jurnal Pendidikan Sosial Vol. 9 No. 2 (2022): Sosial Horizon: Jurnal Pendidikan Sosial
Publisher : IKIP PGRI Pontianak
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DOI: 10.31571/sosial.v9i2.4400
Teknologi merupakan bagian dari kebutuhan kelompok disabilitas sensorik netra yang digunakan sebagai aktivitas komunikasi dan informasi. Pemahaman dasar penggunaan smartphone terkait dengan karakteristik personal dengan pengetahuan dan pengalaman sehari-hari. Tujuan penelitian ini menganalisis aspek-aspek yang mendukung terjadinya aktivitas penggunaan smartphone bagi penerima manfaat disabilitas sensorik netra “Pandawa†di Kabupaten Kudus. Metode penelitian yang digunakan menerapkan pendekatan mix-methods dengan jenis varian eksplanatory sequensial. Data menggunakan analisis angket dan diperkuat dengan wawancara, observasi dan studi dokumen. Sampel penelitian menggunakan 20 orang yang ikut program pelayanan sosial dan rehabilitasi di lembaga panti. Hasil yang ditemukan tidak ada pengaruh signifikan dari faktor usia sebesar 0,236, faktor jenis kelamin sebesar 0,216 dan klasifikasi gangguan sebesar 0.163. Penggunaan smartphone lebih dimaksimalkan untuk mencari informasi pembelajaran yang terbaru, hiburan dan komunikasi dengan komunitasnya. Pengetahuan terdahulu dipengaruhi dengan keluarga dan pengalaman yang berkembang didapatkan dari lingkungan sekitar. Dampak hasil penelitian penggunaan smartphone dapat menjadi tindaklanjut mengembangkan aplikasi interaktif melalui pendekatan teknologi talkback untuk kelompok disabilitas sensorik netra.