cover
Contact Name
Indra Ava
Contact Email
pixel@stekom.ac.id
Phone
+628526460045
Journal Mail Official
pixel@stekom.ac.id
Editorial Address
Jl. Majapahit 605 Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Pixel : Jurnal Ilmiah Komputer Grafis
ISSN : 19790414     EISSN : 26216256     DOI : https://doi.org/10.51903/pixel.v14i1
Core Subject : Education,
Arjuna Subject : -
Articles 330 Documents
MEDIA INTERAKTIF PENGENALAN KARAKTER WAYANG PANDAWA DENGAN METODE TALKING STICK PADA SISWA KELAS III SEKOLAH DASAR NEGERI JATISARI SEMARANG Erria Dilasetiara
Pixel :Jurnal Ilmiah Komputer Grafis Vol 12 No 1 (2019): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

Based on observations, the learning method used at SD N JatisariSemarang in the form of lectures, discussions, questions and answers with the book media. Learning methodswhich so far has not been implemented enough to have an impact on the level of student understanding ofmaterial taught. The method used was less successful so students felt boredand saturated. Efforts to overcome the problems of the learning process need a solutionwith new methods that can be developed. This research uses the concept of mediainteractive Talking Stick method by adding interaction and bringing interesting featuresas well as a system for better and more varied enjoyment through prominent figureshas a good character and at the same time has a history of using puppet media.From the results of the analysis, the concept of the media chosen as interactive media is character recognitionPandawa puppets in the form of a cartoon Manga (Japanese style cartoon) so it becomesmore attractive without reducing the value of local kerifan contained therein. The strength of the mediathis is modifying wayang recognition products through digital services on a system-based basiscomputers that respond to user actions, besides that the product has other advantages, namely the teachercan change or replace evaluation questions. The results are from student questionnaire data beforeusing learning media that is in the average category 41% - 60% includedin a fairly low category, while from the data the value of students after using the mediain the category 81% - 100% included in the very high category.
PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF MATERI SEMESTER 2 STUDI KASUS DI TK WAHYU HIDAYAH DESA PAGERSARI KABUPATEN SEMARANG Firdaus Aditya; Daniel Rudjiono; Bambang Suhartono
Pixel :Jurnal Ilmiah Komputer Grafis Vol 12 No 1 (2019): Jurnal Ilmiah Komputer Grafis
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Abstract

The goal to be achieved in research is to make it interactive 2nd semester learning material for Wahyu Hidayah Kindergarten, Pagersari Village. This matter against the background by the medium of learning masish using paper that lacking evision. The purpose of this making use Adobe Flash CS 5 media is to be able to provide convenience in the delivery of learning Interactive multimedia is a media that consists of manyncomponents or media that are connected to one another and are able to interact. Teaching media in the form of interactive multimedia has the ability to save audio visual data, make multimedia especially interactive learning as a supporter of the learning method that was once conveyed through books and direct explanations that are not easily digested by children, so expect the use of interactive CD media that aims to improve learning outcomes can explain that learning media interactive able to provide more interesting and interesting information a lot of fun In collecting data, the method used by the author is by using observation and survey methods. For the making using the Adobe Auditions CS5, Adobe Photoshop CS5, Adobe programs Flash CS5, CorelDraw X5, Format Factory, is expected in the presence of media interactive learning can increase children's interest in learning.
PERANCANGAN MULTIMEDIA SEBAGAI ALAT BANTU PROSEDUR STUFFING DENGAN METODE DEMONSTRASI UNTUK SUPIR EKSPOR DI PT. ASIA PACIFIC FIBERS TBK KALIWUNGU KENDAL Nofa Trifanto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 12 No 1 (2019): Jurnal Ilmiah Komputer Grafis
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Abstract

This research is motivated by the problem of lack of understanding and attention export drivers in carrying out work in the factory area because of the facilities used still using conventional methods, so that export drivers experience difficulty in understanding work processes in terms of stuffing and resulting procedures losses in terms of time, energy and financial. The way to overcome this in this study is the use of use outreach media as a tool for export officers who display 2D images and interesting explanations as well as music, using the Demonstration delivery method so that export drivers get better performance and easily understand the material delivered by the export officer. This research uses the Research and Development product development method (RnD), using 6 out of 10 stages of research namely potential and problems, gathering data, product design, design validation, design improvements and product trials. The results of this study are to produce aids for export officers by using Adobe Flash CS3 software with validity values ​​from media experts 3.0 where it is declared feasible, the validity value of the material expert is 3.3 where stated very feasible, and increase the understanding of export drivers from 65% to start upto 87.50%
PERANCANGAN VIDEO COMPANY PROFILE SEBAGAI MEDIA PROMOSI DAN INFORMASI PADA TOKO CITRA MEUBEL SEMARANG Fajar Kusumo; Sulartopo Sulartopo
Pixel :Jurnal Ilmiah Komputer Grafis Vol 12 No 1 (2019): Jurnal Ilmiah Komputer Grafis
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Abstract

Meubel's image which was formerly named "Mukti Jaya" then changed its name to mid of 2013 is one of the companies engaged in furniture trade, from production to buying and selling, which is located in Semarang, precisely on Jl. Elephant No. 188 Ruko No. 9 Semarang Java Central, established on November 22, 1998. Current promotions is using brochures, MMT banners, through the radio, posting advertisements on forums buying and selling and exhibition. However, with the above promotional media less promotion effective because brochures, banners, exhibits have the nature of direct marketing less reach and the ability of the imagination of readers to enjoy and understand it, radio advertisements that have a time limit, and are constrained deeply presentation to the customer because of the less specific promotional media introduced product. Based on the weaknesses above, the company profile video is used for complete brochures, MMT banners, radio ads, and buying and selling forums. Overall it can be concluded that the researchers have succeeded implementing a media company profile that can complement that promotion already running. This can be seen from the results of the validation test conducted by expert experts that overall, the company profile that has been developed by researchers entered into a very good category with a percentage of 90.8%. Other than that, through a field test represented by 30 respondents it can be concluded that Overall, this media has been developed by researchers into the category very good with a percentage of 84.6%.
PERANCANGAN BUKU CERITA BERGAMBAR BERWARNA UNTUK ANAK TK STUDI KASUS DI TK HARAPAN MASA Hardiyanti Prihatiningrum
Pixel :Jurnal Ilmiah Komputer Grafis Vol 12 No 1 (2019): Jurnal Ilmiah Komputer Grafis
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Current technological developments make many children choose to play with their gadget. This makes them sometimes lazy to read a book. But that can be tricked by story bookspictorial. The picture book itself has several advantages besides drawings that attract children's attention. Like an easy story to understand, contain meaning or stories of life learning, enhance imagination, and the existence of pictures in the story book will give a picture of imagination and fantasy in children. Therefore children are advised to be fond of reading book. Picture books have many variations on the theme the story, like about friendship or other fable stories. And for children who don't like books, can start with this picture book. Can be started by looking at the pictures, then just learning to read contents of the story of the book. In kindergarten HARAPAN MASA itself reading activities the book is still lacking. Most teachers read later students mimic. This is still considered inefficient because not all children will pay attention to. By holding the book reading activity, children are expected TK HOPE MASA can more smoothly read a book In collecting data, the method used by the author is by using interview research methods, surveys, literature studies. For making it using the CorelDRAW X7 program, Adobe Illustrator CS6, Adobe Photoshop CS5 and Manga Studio 5. The existence of this picture book is expected to increase children's interest in reading books.
DESAIN SITUS WEB SEBAGAI MEDIA INFORMASI DAN PROMOSI PADA ESSY’S BROWNIES SEMARANG A. H. B. Nurmana M. S; Tri Adhi Wibowo
Pixel :Jurnal Ilmiah Komputer Grafis Vol 11 No 2 (2018): Jurnal Ilmiah Komputer Grafis
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Abstract

Internet customers and users in Indonesia are expressed from year to year continues to grow. It can be seen from the graph that is processed based on data from the Indonesian Internet Service Providers Association (APJII) and the Central Statistics Agency (BPS), that internet customers and users are increasing every year. The usefulness and benefits of the website include making it easier to exchange and update information with other internet users, and to be able to obtain up-to-date information. A website is the work of individuals or individuals, can also show ownership of an organization, company, and usually the website shows some special topics or specific interests.
DESAIN WEB SEBAGAI MEDIA PROMOSI DAN INFORMASI PADA RAFI STAMP SEMARANG Eni Dwifitri Astutiningtias; Danang Danang
Pixel :Jurnal Ilmiah Komputer Grafis Vol 11 No 2 (2018): Jurnal Ilmiah Komputer Grafis
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Abstract

Sales and marketing systems of goods and services via the internet are also in great demand by businesses. By providing a place as a medium for communicating and transacting cyberspace is able to reach the corners of the world making it possible for business communication via the internet. No wonder so many businesses put up websites on the internet to sell or just to display their work. With an attractive website appearance can also be a special attraction to invite consumers to visit the website. One of the uses of the website is to make it easy to exchange, update information and do business through internet users. A website can be the work of individuals or individuals, or show ownership of an organization, company, and usually the website shows some special topics, or certain interests. In this case as offered by Rafi Stamp Semarang, namely Graphic Design Services and Computer Sales. The most important part of a website is the design, the design of the face of an attractive website will encourage visitors to see more deeply the contents of the website and can interact in business and others. Therefore, the author takes the title "Web design as a promotional media and information on Semarang Rafi Stamp As a Media Promotion"In designing the website the author uses Adobe Photoshop CS software for the initial design, Swish Max for animation and DreamweaverMX for HTML design.
Perancangan Aplikasi Berteknologi Barcode Untuk Pengelolaan Perpustakaan Berbasis Multiuser Di SMA Negeri 1 Mranggen Demak Siswanto Siswanto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 11 No 2 (2018): Jurnal Ilmiah Komputer Grafis
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Mranggen Demak State High School Library is a work unit formed with the decision of an authorized official to serve the needs of school residents to the books in Mranggen Demak State High School. In this school library the library management is still conventional by taking notes in the big books. Services to library members are ineffective and unsatisfactory because it takes a long time to find the books they will borrow on every bookshelf available and look at notes in the big books. The slow preparation of the report so that the development of the library is less attention. Seeing these conditions the author tries to provide alternatives by making applications that can facilitate data processing and improve the efficiency of time and cost that has been in the school library. At this writing, the application made is a multiuser-based barcode technology application with a life cycle system development method. The system is designed using Microsoft Visul Basic 6.0 with a SQL Server 2000 database so that the implementation is in the form of a ready-to-use application system that is implemented in a library room. Application management of multiuser-based barcode technology is expected to be able to solve the problems that exist in the SMA Negeri 1 Mranggen Demak Library because in this system the data is processed centrally in one database so that data is not only recorded in the big books that have been happening.
SISTEM INVENTORY BERBASIS MULTIUSER DI TOKO BESI MINI SEMARANG A. Rifky Purnama; Budi Hartono
Pixel :Jurnal Ilmiah Komputer Grafis Vol 11 No 2 (2018): Jurnal Ilmiah Komputer Grafis
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Abstract

Semarang Mini Iron Shop has 5 employees and a leader. Mini Iron Stores Semarang do the buying and selling process wholesale with various customers, the majority of which are small traders or retailers. In running its business, Semarang Mini Iron Shop still conducts conventional buying and selling transactions using a sales memorandum. This allows duplicate data to occur due to repeated customer and supplier data writing. Based on the above problems, the author wants to propose a multiuser-based inventory system design to be taken into consideration in helping to speed up the process of recording purchase and sales transactions and can provide the information needed at the Semarang Mini Iron Store in the form of inventory reports, sales level reports and daily income reports in the form of an application Inventory system in Semarang Mini Iron Shop using Visual Basic 6.0 and MySql database. Making this application is expected to be one of the efforts that can be done to overcome the problems that often occur so as to increase the effectiveness of work which will certainly affect the quality of service to customers.
SISTEM INFORMASI PEMBAYARAN ANGSURAN PINJAMAN BERBASIS MULTI USER Eny Endaryati; Muhammad Sidik
Pixel :Jurnal Ilmiah Komputer Grafis Vol 11 No 2 (2018): Jurnal Ilmiah Komputer Grafis
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Banking institutions as one of the financial institutions have a strategic value in the economic life of a country. To achieve the goals that have been determined, the company will use the system that best suits the activities carried out by the company. The credit and installment system is a system that handles transactions related to providing credit to customers and at the same time paying credit installments. KSP Surya Melati is a savings and loan cooperative that collects funds from the community in the form of savings and deposits and distributes them back to the community in the form of lending. One of the activities carried out is the provision of credit to micro, small and medium entrepreneurs. KSP Surya Melati in calculating and managing its credit administration has used a computerized system. But the system still has shortcomings, namely when the credit installment payment transaction process, the determination of interest rates has not been computerized, in other words credit administration officers still input interest rates when the transaction takes place. This often results in errors in the calculation of interest installments that must be charged to customers. Therefore it is necessary to have a system that is used to store data changes in interest rates that occur in accordance with specified interest rates. Based on these problems, the compiler tries to provide a solution by making a Credit and Installment Management System using the Microsoft Visual Basic 6.0 programming language using the mysql server5 database which can be used as an improvement in the installment payment process, and can be used as a comparison material for the company without overriding the existing system walked all this time

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