cover
Contact Name
Indra Ava
Contact Email
pixel@stekom.ac.id
Phone
+628526460045
Journal Mail Official
pixel@stekom.ac.id
Editorial Address
Jl. Majapahit 605 Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Pixel : Jurnal Ilmiah Komputer Grafis
ISSN : 19790414     EISSN : 26216256     DOI : https://doi.org/10.51903/pixel.v14i1
Core Subject : Education,
Arjuna Subject : -
Articles 339 Documents
PENGEMBANGAN MEDIA PENYAMPAIAN INFORMASI DAN PROMOSI PADA PT KOTA JATI FURINDO JEPARA Irawan Adi Wibowo
Pixel :Jurnal Ilmiah Komputer Grafis Vol 9 No 1 (2016): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

PT Kota Jati Furindo is a private company engaged in furniture especially outdoor and indoor furniture and has been established since 1987, having its address at Jl. Raya Jepara - Bangsri Km. 6.5 Jepara, originated from a company that makes products based only on orders, prioritizing high quality product quality. In mid-2008 there was a financial crisis that hit countries in Europe which then affected orders for furniture products from companies. In early 2009 PT Kota Jati Furindo created a website aimed at promoting and introducing products throughout the world, the website creation target was for the export market or overseas, therefore the website used an international language, English. In early 2013 the company began to look for consumers from within the country so that the sustainability of the business can run well. Efforts made by companies to get consumers in the country began with introducing their products to the public, it was done because there are still many people in Indonesia who are not familiar with furniture products from PT Kota Jati Furindo, to support the efforts of the company needed a promotional media that is in accordance with current company needs. Based on the above problems, it is necessary to make a promotional media at PT. Kota Jati Furindo to facilitate consumers and of course increase company sales in the form of catalogs, brochures, wall clocks, t-shirts and mugs. Therefore the writer will make a study entitled Development of Information Submission and Promotion Media at PT Kota Jati Furindo Jepara
DESAIN INTERIOR KAMAR ANAK USIA 9-12 TAHUN UNTUK PENGAJUAN PROPOSAL DANA PADA PANTI ASUHAN ROHADI KALIWUNGU KENDAL Setiawati Setiawati
Pixel :Jurnal Ilmiah Komputer Grafis Vol 9 No 1 (2016): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

Room space is a place needed to rest comfortably. Room interior design can better support the comfort of a room. In general, children's rooms besides being used for resting are sometimes also used for playing and learning. With a good arrangement, it can add comfort and enthusiasm for children in their activities in their room. In addition, independence can also be taught by caring for and tidying his own room. Practicing independence in children requires habits as learning that can be started by tidying the room and making children trained, controlled and preparation for adulthood. The interior of a child's room can also be adjusted to the child's fondness, hobbies and do not forget to be given education as a balance between playing and children's learning. The use of property and furniture in children's rooms must also be taken into account in terms of safety, comfort and health for children. And to strengthen the sense of kinship between family members it is better not to put television or electronic devices in a child's room, as well as make it easier for parents to monitor children closely and supervise well. Training children to become more independent in a simple way can be started from a small age by caring for goods that enjoy doing well. The choice of furniture to be designated in a child's room must be considered in terms of material safety, the use of chemical paints and shapes that can be adjusted. Thus the child will be more comfortable with a variety of activities, besides that the child can also develop his imagination and creativity. In addition, it is very necessary to support from parents / guardians by giving examples in advance so that children can see immediately and can apply them.
VIDEO COMPANY PROFIL SEBAGAI MEDIA PROMOSI UNTUK MENINGKATKAN KEPERCAYAAN MASYARAKAT TERHADAP PRODUK EMAS CV.GANDA MULIA UNGARAN Didik Wijaksono; Andik Prakasa Hadi
Pixel :Jurnal Ilmiah Komputer Grafis Vol 9 No 1 (2016): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

CV. Ganda Mulia is a business entity engaged in the production and sale of various gold and jewelery, especially gold bars which are used as an investment CV. Ganda Mulia is a newly developing company, and already has a variety of media used to promote, but a sense of interest and public trust in the CV. Ganda Mulia has not been maximized, so we need a complementary promotion that can attract and even provide a sense of confidence in the confidence of gold bars, especially used as an investment. Therefore the writer tries to develop a complementary promotional media as a means of promoting the CV. Ganda Mulia that already exists, which is used to increase trust and a sense of interest in gold products CV. Double Majesty. With complementary media in the form of a company profile video, it contains the benefits, benefits and the production process or the process of making gold bars. So that when people understand the benefits and advantages of investing in gold bullion, it will have a positive impact, which is about trust and interest in gold products CV. Double Majesty. In the manufacturing process the author uses the RnD method, the results of this research in the form of a video company profile CV. Ganda Mulia Ungaran which has been uploaded on diyoutube, on the CV website. Ganda Mulia at the address www.gandamulia.com, and burned into a CD in the form of a DVD format that is used as an archive and is also used when there are company activities in the form of exhibitions or the like. hardware and software that supports the creation and editing of a company profile video.
3DWALKTHROUGH VIRTUAL REALITY (VR) UNTUK MEDIA PROMOSI PADA LAWANG SEWU SEMARANG BERBASIS WEB Yuli Fitrianto; Toni Samkhaji
Pixel :Jurnal Ilmiah Komputer Grafis Vol 9 No 1 (2016): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

Sector The development of information and communication technology is very fast resulting in changes in various aspects. 3D technology is now widely used in various ways, for example in making films, games, educational media and also promotional media. This type of 3D media promotion is very necessary to promote tourist attractions of historic buildings such as Lawang Sewu in Semarang which has beautiful architectural buildings. In addition to offline promotions using 2D media, 3D media are also considered quite effective if used as promotional media to eliminate the mystical and horror impressions of the people at Lawang Sewu. The solution offered in this study is the use of 3D Virtual Reality as a promotional tool that displays a virtual feel, where 3D promotions will be more interesting and look more real so that people will get a pleasant impression in visiting these tourist attractions. This research uses Research product development methods and Development (RnD), using 6 out of 10 stages of research namely potential and problems, data collection, product design, design validation, design improvement and product trials. The results of this study are to produce promotional aids by utilizing 3D VR technology. The validity value of media experts is 3.4 which is declared feasible, while the validity value of material experts is 3.2 which is declared feasible, and increases the audience's understanding and interest as a user from 33% up to 67%.
PERANCANGAN WEBSITE SEBAGAI MEDIA PROMOSI DAN INFORMASI PADA MADRASAH ALIYAH NEGERI PURWODADI Muhamad Sodik; Sarwo Nugroho
Pixel :Jurnal Ilmiah Komputer Grafis Vol 9 No 1 (2016): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

Madrasah Aliyah Negeri (MAN) Purwodadi is a formal educational institution located on Jl. P. Diponegoro No. 22, the direction of Jalan Purwodadi - Solo. MAN Purwodadi as one of the Secondary Education Institutions in Purwodadi has an important role in the future, in the context of increasing the intelligence of the nation while preparing students who are faithful and devoted and possessing Science and Technology which are characteristic of their Islam. Some agencies including educational institutions in an effort to improve the image both in terms of promotion and information now, have begun to use website media that can be quickly accessed widely so as to improve the quality of service to the community. MAN Purwodadi in the current promotion and information efforts still use the method of manually explaining which will certainly take time and effort and still use print media that has limited reach and requires more costs for each print each year. MAN Purwodadi until now does not have a new alternative media in the form of a website that follows the times that if not followed up will certainly be less competitive in terms of promotion and information. Therefore, it is necessary to have new alternative media that are effective and efficient and sustainable which in addition to increasing positive value for MAN Purwodadi, can also support and cover up the weaknesses of promotional media and information that has been used before. In this study data were collected through a questionnaire method of 30 respondents in potential students using a Likert scale to find out the responses of respondents to each variable. Then do the analysis of the data obtained in the form of quantitative analysis. From the analysis obtained product information level score of 390 or 32.5%; the effective level of the product is 222 or 18.5%; and the product efficiency level of 399 or 33.25%. From the existing score indicators, if added together the results will show the extent of the feasibility of the website as a promotional media and MAN Purwodadi information. From the results of this analysis it can be concluded that Website Design as a Media Promotion and Information on MAN Purwodadi is considered "Very Effective". This is based on the calculation of the scale which states that if all the values ​​of the indicators are added up to produce a total value of 1011 where the value is between 976 - 1200 which states "Very Effective".
PEMANFAATAN MULTIMEDIA SIMULASI SEBAGAI MEDIA PENYULUHAN BERBASIS ANIMASI 3D Much Rifqi Maulana
Pixel :Jurnal Ilmiah Komputer Grafis Vol 9 No 1 (2016): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

Freshwater fish farming extension activity is one of the activities at UPT Karanganyar Fish Seed Center (BBI). In freshwater fish farming extension activities at the exposure session at UPT Balai Balai Ikan Ikan (BBI), they still used the lecture model and did not use other extension media. This resulted in extension participants becoming less familiar with the exposure material they obtained. Participants had difficulty in describing counseling materials. This has become an obstacle for the extension team in delivering the counseling material. Utilization of Simulated Multimedia as a 3D Animation-Based Counseling Media, can facilitate the counseling team in providing material exposure explanation on how to cultivate freshwater fish. By utilizing 3D Animation-based Mutlimedia Simulation can help extension participants in understanding the depiction of extension material to be implemented at the practice stage of freshwater fish farming. This is evidenced by using a user test, 40% of 25 respondents who stated that by utilizing multimedia simulation based on 3D assimilation, it is feasible to be used as an extension media for freshwater fish farming.
Implementation of User-Centered Design in Online Seminar Application Meida Cahyo Untoro
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 1 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v13i1.152

Abstract

Online seminars have many benefits in various fields of science. Information about workshops online, registration, and other activities so that it can help users get information. During the pandemic, COVID-19 had a strategic role in providing information related to the development of science and insight. The right application will provide optimal data and information to all users. The online seminar application is designed with a User-centered design to obtain user-friendly information and usability. The results of the study showed that the online seminar application that was designed had good usability and was acceptable to users. usability testing concluded that an acceptable application with a value of 82.40% and block box testing received the designed menu.
PERANCANGAN AR DAN VR BERBASIS ANDROID UNTUK MEDIA PROMOSI PENGEMBANG PERUMAHAN PT. GRIYA PANTURA MANDIRI KENDAL Yuli Fitrianto; Muhammad Khoiril Anaam
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 1 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v13i1.163

Abstract

Augmented Reality (AR) and Virtual Reality (VR) which are one of the top ten strategic technology trends for 2019 and continue to be developed massively in this 2020, have been widely applied in various mobile applications by many companies in this industrial revolution era 4.0. AR can be applied to help the promotion for housing developers where users can see the 3-dimensional shape of the types of houses offered, while VR allows users to explore each part of the house in a virtual 3D. Pre-existing brochures are used as markers for this application to work, so that AR and VR applications can be a complement to promotional media. The design method used in this paper is Research and Development (RnD). Salespeople can offer types of houses to prospective customers without having to print multiple brochures, but with just one brochure and one android smartphone to present, so the promotion costs are more efficient. Keywords: AR, VR, house.
PENERAPAN KONSEP ENJOYFULL LEARNING MENGGUNAKAN MULTIMEDIA UNTUK MENINGKATKAN HASIL BELAJAR KIMIA PADA MATERI HUKUM-HUKUM DASAR KIMIA DAN STOIKIOMETRI (PENELITIAN TINDAKAN KELAS DI MAN 1 GROBOGAN) Fujiama Diapoldo Silalahi; Moh Muthohir; Mukhoyyarotul Jannah
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 1 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v13i1.172

Abstract

This research, in general, aims to improve the learning outcomes of class X MIPA 4 students of MAN 1 Grobogan in the 2018/2019 academic year by implementing multimedia learning. And specifically it aims to make students able to achieve the learning objectives by producing a minimum KKM score of 70 and at least 80% of the total students are able to reach this minimum limit. The research method used in this research is the Classroom Action Research Method or better known as the Classroom Action Research (PTK) method. The PTK method is a process of assessing learning problems in the classroom through self-reflection in an effort to solve these problems by taking planned actions in real situations and analyzing any effects of these treatments. The results of research conducted on class X MIPA 4 MAN 1 Grobogan, the application of multimedia presentation learning media on the basic laws of chemistry and stoichiometry with the concept of enjoyful learning can improve student learning outcomes. That the application of multimedia presentation learning media can improve student learning outcomes in chemistry, especially in the material of the basic laws of chemistry and stoichiometry
IMPLEMENTASI WEBSITE SEBAGAI MEDIA INFORMASI DAN PROMOSI PADA PONDOK PESANTREN PUTRA-PUTRI ADDAINURIYAH 2 SEMARANG Andik Prakasa Hadi; Faiz Abdul Rokhman
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 1 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v13i1.190

Abstract

Pondok Pesantren is a non-formal institution that is engaged in religious education. Pesantren is one of the places of education and preaching that is required to be able to provide information about Islam to the wider community. Easy access to information and communication, can be used to introduce pesantren to the public. Promotion using video profiles, brochures and banners has not been able to provide as much information as possible to the public, causing the pesantren to be less well known to the public. This research, in general, aims to promote and provide the widest possible information about Pondok Pesantren Addainuriyah 2 and its activities to the public through the website. In particular, it makes it easy for the public to access information and communicate intensively with administrators of the Addainuriyah 2 Semarang Islamic boarding school. The research method in this study is based on the suitability and type of research, using the Research and Development (R&D) method. R&D in education is often called research-based development. As a result of this research, the implementation of the website as a media of promotion and information in the Addainuriyah 2 Semarang Islamic boarding school, can provide a lot of information to the public, and as a means of communication between the general public and administrators of Pondok Pesantren Addainuriyah 2 Semarang.

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