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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 96 Documents
Search results for , issue "Vol 3, No 1 (2015)" : 96 Documents clear
Perancangan dan Pembuatan Aplikasi Sistem Informasi Administrasi pada UD. Duta Motor Edwin Suwirno; Lily Puspa Dewi; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

UD. Duta Motor is a commercial company that is engaged in the tools equipment sales for motor vehicles.In its business process, all administration are recorded manually, therefore, the risk of human error often occurs. This company requires information systems that provide administrative records therefore the works become more effective and efficient also to decrease the risk of human error.This application was created by using Microsoft Visual Studio 2005 VB. Net and SQL Server 2005 as the database storage system. The method used in the calculation of cost of goods sold is the average method. From the results of application's testing, it shows that the application can process the data directly related to the purchase and sale process automatically. Reports of sales, purchases and income statement can be done quickly and accurately.
Pembuatan Sistem Peramalan Penjualan Dengan Metode Weighted Moving Average dan Double Exponential Smoothing Pada UD Y Cindy Baktiar; Adi Wibowo; Rudy Adipranata
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

UD Y is a small business, that provides distribution of water pumps and the spareparts (capacitor, seal, fan) as well as manufacturing the accessories (valves, pvc tees and tanks). UD Y as a commercial industry, finds it hard to forecast the right amount of materials needed to produce their products. For that reason, for this thesis will be made  a Sales Forecasting using the Weighted Moving Average and Double Exponential Smoothing methods to help UD Y to forecast the right amount of products that will be bought every month.This system was made using database MySQL with Hypertext Prepocessor (PHP) programming languageFrom the final testing of this program, system that has been made can  show the sales forecast in UD Y so that system can help UD Y from making decision for the right amount of products stock.
Perancangan dan Pembuatan Sistem Informasi Administrasi pada Toko Gypsum Mulia Jaya Andryanto Hartono; Silvia Rostianingsih; Djoni Haryadi Setiabudi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Toko Gypsum Mulia Jaya is a company engaged in the sale and installation of Gypsum profile, partition, aluminum and some building materials. Currently, the recording system stock in Toko Gypsum Mulia Jaya still manually so that the accuracy of the data is less relevant and seems slow. Moreover the recording for each transaction is still not done. Based on the background of the problems in Toko Gypsum Mulia Jaya. In this design an information system that can record the purchase of administration, record keeping stock, conversion of goods, sales, reports and reminders to address the needs of every record store in the business process in question. The process of develop an application using Visual Basic 2010, while for the database using Sql Server 2008. The results obtained from the manufacture of administrative information system applications, among others, the purchase of material goods can be recorded into the database. Program helps recording all trading transactions. The process of checking the stock becomes easier and faster. Helping calculation of profit / loss for the income and expenditure. Display application is good enough and easy to use.
Aplikasi Ekstraksi Fitur Citra Hufur Jawa Berdasarkan Morfologinya Meiliana Indrawijaya; Liliana -; Rudy Adipranata
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Feature extraction is an important topic in the classification. Well detected features will be able to increase the level of accuracy for the recognition of an object. Javanese language is a language that is often used by people on the island of Java, Indonesia. Feature extraction of Javanese letter has its own difficulty level for Javanese letter consists of many types of letters and combinations. In this paper, developed an application that can extract a handwritten Javanese letter features.The process is carried out as follows: image that has been previously segmented, skeleton by using the method of Zhang Suen. The results of this skeletonizing will be used to extract image features, which consists of loops, straight lines and curves arch. Loop detection using flood-fill algorithm, line detection using Hough Transform and curve detection using Hough Transform with curve detection algorithm.The input is Javanese letters image that has been segmented previously. The output is the type and number of features that are recognized and can be saved in .csv format. This application is made to the programming language C# with Microsoft Visual Studio 2010 as the IDE.
Analisa Risiko Teknologi Informasi di Divisi Produksi PT. X Stevie Pramudita Djimantoro; Adi Wibowo; Ibnu Gunawan
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

PT. X is a tobacco company. In order to support its business processes, this company uses software, hardware, network and machines for production process. However, this company is lack of monitoring of IT tools so that when problems occur, the problem solving can be delayed, and it has no plans if disaster might happen.This thesis assess IT risks and company’s business processes. This assessment uses COBIT 4.1 standard, ISO 31000, and for the calculation used Risk Rating Methodology OWASP. Risks that have Critical-High scale are no Disaster Recovery Plan, backup result is stored in the same room with the main server, no monitoring in data backing up, data backup is just done in onsite technique, no backup data recording.The responses to the company’s risk factors are that company should make DRP so that when any disaster occurs, company’s important data is not lost, backup storage should located, at different place than main server, company should backup process, and backup should be done by offsite technique, so when any data is lost, it can be easily restored.
Pembuatan Game Edukasi Pengenalan Flora dan Fauna Indonesia Leonardy Hartono; Kristo Radion Purba; Henry Novianus Palit
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

The games industry has been growing rapidly as attested by their increase in numbers and varieties (genres),sophisticated graphic display, and rich features. Not only are the gamesplayed by adolescents but they are loved by children, too. However, most games played by children do not help to educate them.For that reason, we propose an educational game to introduce the florae and faunae of Indonesia. It is an adventure game, exploring the islands of Indonesia. Information will be given for every flora or fauna found during the exploration. The game has “save and load” features and can record the floraeand faunaecollected.The game has been tested on different computers (with different specifications). It was found that the game can run smoothly on computers fulfilling the minimum requirements.
Benchmarking Software dan Website Report untuk Memudahkan Kategorisasi Device Berbasis Android Berdasarkan Performa Michael Christian Tjandra; Justinus Andjarwirawan; Henry Novianus Palit
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

The popularity of Android based device could lead into an abundant amount of device choices from many vendors. There’s a lot factors that one needed to consider before they can decide one device on the market that fully coping their needs. Some of whice are device’s performance, size, and price. The benchmark application will put the device into trial which consists of CPU computation, JavaScript performance, Graphics, and Storage capability. Application aside, there will be a web service intended to provide service for masses in an easier and a simpler way.Based on the test results, the application can run well and can perform all of its functions. Score output are relevant and can give the user general view about the performance from the device on the market. On several later iteration of android version, usage permission for external storage are very limited. Hence, DriveSpeed2 can’t be run because the application couldn’t write on external storage freely.
Dodgeball: A Virtual Reality Sport Game Using Kinect And XNA Game Studio Erick Leonardo; Liliana -; Kartika Gunadi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Technology development, particularly in video game, has reached to all human life aspects. Many game developers seek not only for innovations to a more interesting gaming system, but also for added values to the game itself. Virtual reality game becomes one of the alternatives to develop the gameplay aspect. Players are highly immersed in the video game world, and convinced as if they were in the game itself. This thesis aims to make a virtual reality game with Dodgeball sport theme using Kinect and XNA Game Studio integrated development environment.The Kinect used in this Dodgeball game is meant to control a game character to follow the real one. The character moves in the same way in real life. Therefore, players will find the game more realistic, and they will feel the sensation of playing the real Dodgeball. Besides, players do not need to use a game controller. Players’ movement also become more natural in the absence of the game controller.Our Dodgeball game has gone through several adjustments, such as, each team’s players are limited to 4 people, which at most 2 of them are human players. The number of balls used in this game is reduced to 2, and before the game begins, the balls are assigned to teams by coin tosses. Dodgeball game is also packed with physics and simple artificial intelligence to enhance players’ gaming experiences in playing Dodgeball game.
Pembuatan Aplikasi Perwalian Online Berbasis Android dan Web Stefanus Christianto Soedjarwo; Liliana -; Ibnu Gunawan
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Along with the development of Petra Christian University, the number of students and teachers will increase too. Petra Christian University would need a means to communicate among students and lecturers, especially on academic advisory. Technology has an important role as tool to communicate on academic advisory. By utilizing technology for academic advisory, it will be easier, faster and more flexible since there is no restriction on place and time. With the technology, recording data on digital server will also increase administration efficacy.Therefore, this thesis tries to make an application that can help academic advisory process and record it to database. Using MySQL database as database storage will increase performance.Some tests have been made on the Android and Web based academic advisory application. The application can be used to do academic advisory by internet with smartphone or web browser as tool. Recordings also work well for all academic advisory by students and lecturers.
Pemanfaatan ID3 dan Influence Map pada Game Turn-Based Strategy Vincent Utomo; Liliana -; Gregorius Satia Budhi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

One of interesting aspect in game is virtual enemy (AI) as enemy to the player. This aspect is important to give challenge to the player, especially for a single player game. One game that requires such AI is a turn-based strategy game. To be able to create an interesting and challenging AI for the player, it is require equally strong and dynamic AI.To create such AI, ID3 and Influence Map will be used as the base of the AI used in turn-based strategy game. Applications made include ID3 training software and Influence Map class inside the game that will be used. ID3 System is made to have the ability to process continuous data.The results showed that the ability to create a decision tree by ID3 is greatly influenced by the training data used. The results also showed that the propagation method used for the Influence Map system can be set to suit the requirements in the game.

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