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Lily Puspa Dewi
Program Studi Teknik Informatika

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Aplikasi Media Sosial Tempat Makan Favorit Di Surabaya Berbasis Android Handoko Sutanto Tang; Lily Puspa Dewi; Henry Novianus Palit
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Nowadays, application of social media is being favored by young adult and not only that they also interested in culinary field and finding interesting places to eat with their friends and their families. Furthermore young adult is interested to post photo they get from that place for examples the interrior, the ambience, the food, the service, and the price.But a few application that have all that features in one app. One of the app is GoFoodies app. GoFoodies is being made based on Android, because so many people who uses Android. GoFoodies can help user to finding food places that matches with their preference such as indonesian, western, chinese, and japanese food. As well they can find places that close to their area such as north of Surabaya, east, south, and west.The result of the test of the application goes well. The result shows that the application running well in 4.4 (Kitkat) or higher Operating system and can't run in 4.3 (Jelly Bean) or lower operating system. This application execute search feature for looking places that matches with their preference and help user find the information handy and convenience.
Penerapan Screen Mirroring Android Pada Projector Menggunakan Raspberry Pi Dwijaya Kongky Salim; Justinus Andjarwirawan; Lily Puspa Dewi
Jurnal Infra Vol 7, No 1 (2019)
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In the past, how to use a projector can only be done using a VGA cable which is then connected to a laptop or desktop pc that has a VGA connector, when the projector and laptop or desktop pc are connected, the projector will duplicate the desktop screen of the PC or laptop which will then be displayed on the screen projector In this thesis an application is made to utilize the Gstreamer framework to create applications that can perform screen mirroring and use the Raspberry Pi to display the results of mirroring on the projector, so that users can make presentations using a smartphone and do not need a cable. The application testing results show that delay in mirroring causes the smartphone screen mirrored and displayed on the Raspberry Pi to experience a very slow frame update, due to the Raspberry Pi hardware that doesn't support the Raspberry Pi to mirror smoothly.
Aplikasi Survei Berbasis Android Eric Prabowo Cundomanik; Lily Puspa Dewi; Justinus Andjarwirawan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Survey process in the field needs surveyor to writedown data manually on a paper. Manual data recording process will later be repeated to save it in the computer for a digital data. This process increases the possibility to have an error in the data input step from a handwritten data. Furthermore, there is a need to turn the survey data into a processed data for a decision making purpose by the survey administrator.Android is chosen as the mobile device platform in this thesis, because it is the most used platform in smartphones. Also, it answers the need of a surveyor in the field to easily carry the survey data. Server application uses Node.js framework to minimalize data process between platforms.There are two applications as the result, which are administrator web application and surveyor Android-based application. Web application is for creating, viewing, changing, deleting, and processing question and survey result data. Android-based application is to be used by specific surveyor in the field for answering many kinds of question types that is created in the web application.
Pembuatan Media Interaktif untuk Anak Usia Balita Belajar Membaca Satriya Gede Jaya Wibawa; Gregorius Satia Budhi; Lily Puspa Dewi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Making this program aims to interest children in learning to read in a fun way, so that children in the age of the children can master the technique of reading. This is done because of demands for children aged under five are expected to master the technique of reading before they continue their education at the elementary level, but because reading is a basic foundation in communication.For application design researchers using interviews with informants, as well as the selection of the manufacturing features in interactive media.The results of this interactive medium is a game that has two menus is "Start and Quiz", while the material created in this game consists of the introduction of the alphabet as well as the introduction of one to three syllables. The test results of the game is, this game can support and assist in the learning process among teachers, parents and students to read. And these games has an interesting view and in accordance with what they have learned at school, so as to attract the students to use.
Pembuatan Aplikasi Kegiatan Warga Pada RT 06 RW 06 Kelurahan Airlangga Berbasis Android Arya Nugraha; Agustinus Noertjahyana; Lily Puspa Dewi
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

The use of smartphone technology to obtain or disseminate information in various activities of citizens is very rarely used. RT managers usually use the correspondence to give news of their citizens if they want to hold an event in their neighborhood. Letters distributed to residents, usually only in the form of agenda, place and time of implementation. Not infrequently, residents who receive letters long-time terebut forget the agenda that has been planned by the RT management. Due to a written letter that is only informative and not as a media reminders / reminder of the event.The process of making this program is equipped with Java and PHP as programming languages, MySQL as database, Android Studio and Sublime which is used to display the source code of programming language and web browser as media to display website which have been made in Sublime.The results obtained from the applications that have been made, among others, the making of citizen activities and citizens' appeal made by the chairman of the household, monthly financial reports made by the treasurer, and opinions of citizens who can be used to share opinions among all citizens. And also the notification and alarm activities to facilitate interaction among fellow citizens.
Sistem Pakar untuk Pertolongan Pertama pada Penyakit Umum menggunakan Metode Forward Chaining Joshua Ricky Hartono; Gregorius Satia Budhi; Lily Puspa Dewi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Application of expert systems are now widely used by many people, as well as application development is quite fast and good. So easy to use and many of the benefits with this application. With this application, common people can learn the science of an expert to be applied into daily life.In this study expert system is applied to diagnose the disease as first aid before consulting a doctor. In making this application, programmers consult the experts (doctors) to create a knowledge-based.Based on the questionnaire results obtained that the expert system application program as a first aid for common ailments can run well and well-presented in user interface.
Pembuatan Aplikasi Buku Multimedia Cerita Alkitab Maggie Mauri Tanuwijaya; Justinus Andjarwirawan; Lily Puspa Dewi
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Reading is one of the most important functions in life, it is because of every learning process comes from abilities to read. Books with pictures are the books consist of illustrations. For kids, reading a picture book have its own pleasure because they can understand better the content in the book. Bible is hard to understand for kids because there are only words in it. Because of that, a method to explain what is inside the bible for kids should be developed. It will be easier for kids to understand bible if such method exists.Bible Stories Multimedia Book Application is developed in order to help users read, since the stories served in the most interesting way possible using interactive pictures. Steps in the making of this application are: analysis for program planning, program design using use case, activity diagram, flowchart, game scenarios, database system and design interface, and program implementation. This application is developed using HTML, Javascript, PHP, CSS and MySQL database.The examination process showed that this application works fine on Google Chrome and Mozilla Firefox. This Multimedia Book Application provides stories, games, jigsaw puzzle, matching game and sorting game, as shown by questionnaire, 7 of 10 children are able to read and understand bible stories in the early age. 
Pembuatan Aplikasi Marketplace Untuk Mahasiswa dan Alumni Universitas Kristen Petra Oen David Haryono; Kristo Radion Purba; Lily Puspa Dewi
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Nowadays, similar marketplace applications have diverse features and good security system. But many of internet users abuse the marketplace facilities just for personal benefit fraud for example by using invalid personal data (fake account) thus lost buyer trust in transaction through the marketplace sites. Based on this need, a marketplace application for students and alumnus of Petra Christian University has been made as a source of information and an intermediary to connect between sellers and buyers, and also to build buyer trust against the seller by using a username that has been integrated with valid data.Marketplace application for students and alumnus of Petra Christian University is designed using the bootstrap framework, supported with AJAX, PHP and SOAP on the features of third-party transactions, PayPal, and also mediating complaints via live chat. This application has been integrated with email and password which are recorded in the student database of Petra Christian University (john.petra.ac.id). This application also equipped with HTTPS, Anti-XSS (Cross Site Scripting) and Anti SQL Injection as safety standards.As the results, this marketplace application can establish buyer trust against the seller for online transaction by using username that has been intergrated with valid data. This application has been equipped with third party transactions features and paypal. In addition, there is reviewuser features that help to convince buyers to choose definite seller. As well as a live chat feature to mediate complaints between buyers, sellers, and admin.
Pembuatan Aplikasi Layanan Pengguna Perpustakaan Universitas Kristen Petra Dengan Fitur Barcode Dan Metode REST Pada Pengusulan Koleksi Septian Jati Winayaka; Justinus Andjarwirawan; Lily Puspa Dewi
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

The making of the application user services library of Petra Christian University with barcode features and methods REST on proposing a collection of processes existing library services in Petra Christian UniversityVarious processes of library services that exist in Petra Christian University currently has been running pretty well. But the times made Petra Christian University Library should always innovate in his Ministry. Starting from the previous manual system revamp to become ter-computerized, providing access to information that is complete and can be accessed from a variety of technologies. Application user services library of Petra Christian University is designed for users in accessing memepermudah various services there is Petra Christian University Library, such as providing information about the collection that is being borrowed, and information about the collections who want ordered. In addition the application also provides a feature proposing the collection, so that users can suggest various collections such as books, journals, magazines and so on to the librarian to add to an existing collection at the library. The results of the application shows that this app can help users find out various information about the collections which are being borrowed and booked. The application can also simplify the user in doing the booking service collection. Then the existence of the proposals feature helps make it easier to propose a collection of users. In addition a Web service that is created can facilitate data exchange between the applications with the server and can be developed for the application of the existing library.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN PROYEK KONSTRUKSI BERBASIS WEB PADA UD. SURYA AGUNG Gino Gabriel; Yulia -; Lily Puspa Dewi
Jurnal Infra Vol 2, No 1 (2014)
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Abstract

UD. Surya Agung is a company focused on in contracting which serve various kinds contractor such as house, factory, advertising board, road construction, bridge, and etc. In the current working system project started from costing budget plan, work scheduling, record every payment information on UD. Surya Agung still using manual system such as use microsoft word. More over to get the processing project information from outer city or outer island can be only know by call or survey the location. Based on the background problems on UD. Surya Agung. Authors designed a system information management project software to store every information in a project that can overcome the problems . The software build using PHP as programming language, PostgreSQL as database, and Yii Framework as Framework. The result obtained from applications is the manual system on the company can all be store in databse. Cost control and time control can be more accurate. Costing profit or loss account for revenue and payment can be more correctly and accurate.