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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 140 Documents
Search results for , issue "Vol 3, No 2 (2015)" : 140 Documents clear
Pengamatan Ekspresi Wajah Secara Adaptif dengan Presentasi Pemutaran Musik Agam Pamungkas Lumintan; Liliana Liliana; Henry Novianus Palit
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

High life demands nowadays make the individual emotional state change easily. Music is one of many media that is used to stabilize a person’s emotional condition. However, wrong use of music can worsen a person’s emotional condition, as in the case of today’s society.To prevent that, an application that can detect the user’s facial expression to stabilize the user’s emotional state through music is developed. The expression on the face is determined by the position of eyebrows, eyes, mouth, and wrinkles features. The positions of detected features are compared with those in a neutral face that has been previously calibrated. The difference of features’ positions will be used as input of the trained neural network to determine the expression on the detected face.Through some experiments, the accuracy of detection of facial features and facial expressions are known. The detected expression will trigger the playback of music to stabilize the user’s emotional condition. The weakness of this application is that the music library must be set manually by the user.
Media Interaktif Pembelajaran Sistem Pernapasan Manusia Irvan Putra Ganiartha; Liliana Liliana; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Lessons learned in the field of biology like human breathing often becomes a tough lesson to understand because in biology lessons often rely solely on pictures in the textbooks, while students can sometimes interpret the picture differently. One way to understand the biology of the concept could use multimedia applications these applications would pack the human respiratory system become lessons interactive and engaging, where users will be involved in the learning process.The material in this interactive media among others are breathing and respiratory phase, respiratory organs, respiratory gas transport mechanisms in the alveoli and respiratory disease. There is also a test to measure the level of understanding the user that has been studied from this application. Applications created by using Adobe Flash CS6.Simulation and animation in the application will greatly assist the user in understanding the material. Therefore user’s interest in learning is increased, coupled with the easiness of application usage and user friendly
Perencanaan Enterprise Architecture pada Perusahaan Manufaktur PT. Z Odwin Viator Hartedja; Leo Willyanto Santoso; Silvia Rostianingsih
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

PT.Z is a well-known producer and manufacturer of paint in Indonesia with years of experience in paint industry which produce many varieties of paint such as Decorative Coating (water and solvent based), automotive coating, Industrial Coating and Heavy Duty Coating. PT.Z has several subsidiaries all over Indonesia to elevate its product distribution. In the business process, PT.Z applies Information System to support and enhance the overall business. But, the current Information System applied is not subtle and disintegrated. Thus, it is a must for PT.Z to plan and create Enterprise Architecture with the method of Enterprise Architecture Planning. The process begins with doing analytical research of business model and Company’s business process.  Afterwards, there will be analysis for Information Technology applied in PT.Z and the possible future problems regarding the Information Technology. The next step is to make the data architecture design, architecture application and architecture technology which comprehensive and suitable for the business purposes, strategies and business process. The result of Data Architecture Design, Application and the technology contains of eight sub information system, main application, supporting application and the use of Client/Server Architecture Pattern and Service Oriented Architecture.
Pembuatan Aplikasi Wisata Trowulan Berbasis Android Bernardo Taufiq Mangunwijaya; Justinus Andjarwirawan; Andreas Handojo
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

There are many locations - the historic tourist sites in the area Trowulan very unlikely to miss. Site - historic sites, such as the temple - the temple, goods - goods or equipment - equipment daily life - the era of the Majapahit kingdom, sleeping Buddha statue, the tombs of the ancestors of Majapahit, as well as the ruins of the house - houses kingdom of Majapahit era. Lots of locations - the historic location very missed by the tourists. Even generally in Trowulan location history is not widely known by many people. In general, the tourists searching for information - information through various media, such as on the internet before making a visit. The information obtained is often poorly organized to illustrate the existing tourist sites in Trowulan. With the use of smartphones are widely used today, an application designed to assist travelers in finding the location and information about the location - the tourist sites in Trowulan.This application provides information about tourist sites in Trowulan, referral services for the user to a location, other services is access to information on the location, description of the location, location photo gallery, a list of locations you have visited, running games, and update content. This application is designed to operate on smartphones with Android operating system.Based on testing result, this application is running all functionts that have been mentioned properly, such as login, map, game, stamping, and also content update.
Media Interaktif Pembelajaran Sistem Peredaran Darah Manusia Yohanes Nicolas Paulo Kwarrie; Liliana Liliana; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Human circulatory system is a topic that is very important to be learned. But in the process to learn it, it takes a high level of understanding because it is difficult to say with verbal language. Processes that occur in it are difficult to observe, happened so fast or even too slow. One way to understand it is through multimedia.This application will resemble the human circulatory system more interactive and interesting, in which players actively involved in the learning process. Starting from blood, blood vessels, heart, circulatory, until disease. There is also a test to measure the ability of a user. This application is created using Adobe Flash Professional CS6.From the questionnaire result and human computer interaction test, prove that the simulation strongly supports the process of understanding the material. Therefore user’s interest in learning is increased, coupled with the easiness of application usage and user friendly.
Analisa Manajemen Risiko Pada Perusahaan Real Estate X Anthony Loana Weol; Adi Wibowo; Lily Puspa Dewi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Real Estate company X has the IT division that provides support and services to another divisions which became a customer for the IT division. IT division provides services such as procurement of software, hardware assembly, and service divisions helpdesc for the needy. The problems that have occurred on the company network is lost, which caused the saturation point in the cable resulting data is entered into a computer can not be transferred to the server, the server is full, because any existing data within the company will be put into memory on the server, and often memory capacity in the server is no longer enough to accommodate the existing data, and the damage - hardware damage caused by the negligence of the user. That requires a risk analysis of quality management and risk management to cope with risks that exist.In this thesis, risk assessments of the quality management and risk management in IT services was carried out. The author uses several sources to help understand and assess the factors - existing risk factors, namely COBIT 4.1, ISO 31000, and Risk Rating Metodhology by OWASP. Based on research and interviews conducted, it was found several risk factors such as lack of Quality Management System that is used to guide the IT division, the absence of a structured risk management at the company, and the absence of criteria for determining the likelihood and impact for risks that were found.Responses should be done by the company is making a Quality Management System that can be used to provide guidance and guidance for IT divisions to carry out the duties and obligations, and implement a risk management used to identify, analyze, and identify ways how to prevent and avoid risks occurs.
Pembuatan Sistem informasi Administrasi pada UD. S Fenycia Noviani Tjhandra; Djoni Haryadi Setiabudi; Silvia Rostianingsih
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

UD. S is a business engaged in the sales of a wide range of household cleaning equipment, such as brooms, mops, duster, cloth, mat, hanger, and so on. UD. S makes purchases from suppliers and then resells them with a profit for the company, so that in this case the UD. S does not have its own production of goods. In the sales process, UD. S serves retail and wholesale. During this time, UD. S still perform the process manually allowing the occurrence of errors in entering data or errors in calculation and also more time consuming.This administration system application can help support and improve company performance. Administration system application built using the MySQL database and PHP programming language, HTML, and JavaScript.
Aplikasi Perbaikan dan Manipulasi Citra Digital Berbasis Android Anthony Wijaya; Liliana Liliana; Anita Nathania Purbowo
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Technology is always evolving today is the smartphone. Even today smartphone can replace a lot of the role of one of the camera or computer and have become as one of the necessities for most people. The camera of the mobile phone one of which is widely used, but sometimes the picture is still not good so the need for image enhancement. Editing application on the computer one way to fix it. But with it still less practical because many processes that must be performed. Therefore, the application of repair and manipulation of digital images based on Android it easier to make edits or changes to the image.Systems made include the process of taking pictures from external memory smartphone, insert the image into the acticty main menu editor. This menu can be selected four existing menu ie brightness, contrast, auto contrast and blur. The auto contrast using the histogram method and using the RGB and HSV color space, while for the blur, brightness and contrast using RGB color space. This application is built using the Java programming language with the android his studio as an IDE.The test results show the value or number adders and multipliers for the brightness and contrast is very influential on the final result image, because it will make the picture look even brighter or darker. Giving blur effect cannot be given once to a high level of blur due to high blur effect makes the process will be long. In the process of auto results in images that are too light will produce images that appear broken ghosting or auto process works better if the images tend to be dark, large pixels also affects the work of the editing process.
Game Pembelajaran Fisika Dengan Game Bertipe Adventure Game Andrew Victory Walelang; Liliana Liliana; Gregorius Satia Budhi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Game is an entertainment media this is growing rapidly along with the development of technology. Adventure Game is a game that is more concerned with the storyline and moral message for the players. Physics is one of the lessons that discusses the natural phenomena that are not live or matter within the scope of space and time. Physics lessons started in junior high school education. In the eighth grade junior high school, there was a discussant physics lesson on Force, Acceleration, Work and Energy that are hard to explain without media.Therefore, in this thesis, author developed a game that can help students in grade 8 junior to study about Force, Acceleration, Work, and Energy with ease. This game is created using Unity. Unity is one of the media to create a game with 3D and 2D. The programming language used by Unity are C# and Javascript.Results obtained from surveys to students in grade 8 junior on this physics game can be summed adventure game Physics 85% interested, 70% in accordance with the lessons 8 junior class , 70% of the questions easy to understand, and 65% of the questions that are given can help the learning process of students in grade 8 junior well.
Pembuatan Sistem Informasi Akuntansi untuk UD. X Albertus Leonardo Tjokro; Yulia Yulia; Andy Setiabudi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

UD. X, a car batteries trading business in Surabaya, is using manual accounting system. This old applied system can’t provide any accurate financial report for owner. Furthermore, it has caused many human errors, inaccurate calculation, and irrelevant data service. As a solution, the company needs a computer based accounting system. The first step in creating a good accounting information system is to analyze and observe company working system. This new accounting information system needs to build an integrated modules of sales, purchases, and accounting. The new information system was build using Microsoft Visual Studio 2010 and SQL Server as database. The result obtained from the system are master recording, purchase and sale transaction recording,  stock report, purchase report, sales report, general ledger, and financial statement such as income statement and balance sheet.

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