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Jurnal Infra
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Articles 112 Documents
Search results for , issue "Vol 4, No 1 (2016)" : 112 Documents clear
Perencanaan Arsitektur Teknologi pada PT.X Kristin Tulasi; Adi Wibowo; Lily Puspa Dewi
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

PT. X is a company that specializes in the production of iron pipe, which has several divisions to run the operations of the company. Currently the company have an information system to support multiple business processes. That existing information systems still has many shortcomings because it is still not well integrated. The information system is only to support the accounting process and  buying and selling process. Other business processes still using the recording using the Microsoft Excel application. Therefore, analysis and design of enterprise architecure for PT. X will be carried out in this paper. That process use Enterprise Architecture Planning framework. Analysis and designing process begins with understanding the company's business model and strategy. After that, it will continue with the comparison condition information technology to the problems and needs of the future information technology in the company. Then it will continue with data architecture, application architecture, and technology architecture design that is consistent with the objectives, strategies, and business processes. The design of data architecture will deliver several company’s sub-systems, such as Purchasing Sub System, Finance and Accounting Sub System, Sales Sub System, Warehouse Sub System, Production Sub Systems, and Personnel Sub System. The design of applications architecture will deliver several applications that support sub-systems that have delivered in data architecture design. The main application is Purchasing Information Systems, Finance and Accounting Information Systems, Sales Information Systems, Warehouse Information Systems, Production Information Systems, and Personnel Information Systems. These applications will be supported by additional applications, such as data provider that serves as a communication tool in the process of exchanging data between applications using a client/server architecture pattern.
Aplikasi Perhitungan Harga Pokok Produksi Pada PT.X Menggunakan Metode Job Order Costing Lois Christian; Silvia Rostianingsih; Rudy Adipranata
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

PT.X is a company engaged in the manufacturing of bread. At the time of this recording and bookkeeping at PT.X still uses a manual system, the manual bookkeeping system often makes companies become difficult to oversee and regulate the accounting system in the company. Calculation of Cost of Production is still done manually by the company to make an estimate of production cost. The calculations were done manually because the company's difficulties in calculating gains and losses that are definitely in the production process and affect the profits and losses earned by the company.Based on this background, it designed a system of calculation of production cost which automatically so that helps the enterprise system in the future. Application design process is done in several stages, with the initial stages of surveying field conditions that exist within the company and then designing the Data Flow Diagram and Entity Relationship Diagram before making an application. For the making of the application uses Microsoft Access 2013 as data storage and programming language using Microsoft Visual Studio 2012. In the calculation of production cost using Job Order Costing method that can be updated automatically.The results obtained from the application that has been made, among others, the application of calculating the cost of production accurately, applications make the process of buying and selling, the application generates a report production process accurately and precisely at any time when needed and application to surf the flow of costs in the production process. From the results of application testing 80% of users assume that the assessment of the overall program is very good, while 20% of other users assume that a good assessment of the overall program.
Pembuatan Website Catalog Pariwisata Kabupaten Toraja Utara Fredy Dwiarditya Saputra; Djoni Haryadi Setiabudi; Henry Novianus Palit
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

North Toraja Regency is one of the regencies in Indonesia which is actively developing itself as a tourist destination. North Toraja’s tourism has its own uniqueness. It offers different types of tourist attractions compared to those of other regencies. However, due to the lack of tourism information, both local and foreign tourists have not considered North Toraja as an attractive tourist destination. Based on the problem described, there is a need to make a catalogue website that aims to give clear and accurate information regarding North Toraja’s various tourist spots.Important information such as North Toraja’s rich history, tourist spots, public facilities, arts and crafts, and annual traditional activities or events are all provided in this catalogue website. Thus, tourists can easily obtain complete information about North Toraja’s tourism. This website was created using programming languages like PHP, JavaScript, and MySQL database.The catalogue website has many features and information such as user profile, map, tourist spots, public facilities, culture, arts, traditional food, events, recommendations, and photo gallery.
Aplikasi Virtual Character Untuk Simulasi Virtual Map Pada Gedung P Lantai 2 UK. Petra Steven Pierretio; Gregorius Satia Budhi; Kartika Gunadi
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Development and competition in Indonesian University is extremely tight. Petra Christian University is also a University's with long-standing and well known to many people in Indonesia. Prospective students would like to see more clearly the shape, structure and atmosphere held at the University. Thus someone created a virtual map for Petra Christian University building by using a Head-Mounted Display Oculus Rift to display a simulation of the map Petra Christian University building. But the virtual map that has been created earlier is simply an empty simulation maps that contain only furniture - furniture and does not contain a virtual character, so that the simulation does not have any college atmosphere. So it was decided to implement a virtual character in a map that looks like a real simulation using a rule-based system.In the development of prior research program conducted every object in the form of the building, so hopefully the results obtained could resemble its original state. Giving materials to the models at the Unity are expected match the colors of the original state. Giving collision features intended to make the user cannot penetrate what as original state.Results on this program, the position and shape of character object in the building resemble the original state that existed at Petra Christian University. Time constraints in making become a major factor, so it’s cannot make the character more in detail. The whole room and the character of the building P 2nd floor has been made, there are only a few sections still incomplete, example on the large staircase of the building P and other small parts. Disadvantages of this program require computer high specification enough to run the program. This is because the resulting resolution on this program can be fairly large.
Pengenalan Dokumen Jawa Menggunakan Jaringan Syaraf Tiruan Feedforward Elman Type Algorithm Hans Christian Indrayana; Gregorius Satia Budhi; Liliana Liliana
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

The training process is the most important thing to recognize something, because without the process training, it’s impossible to recognize something with what datas you have. The training process of Javanese letter has its own difficulty level for collecting the extraction feature datas that can be used for training process and it took a long time to do the training process. In this paper developed an application that can make the process training to recognize of Javanese Letter with the extration feature datas.The process is carried out as follows: image that has been previously segmented, then extract the feature datas and used it as input to begin the training process with  Elman Type. The Inputs are 88 atribute from data extraction features, that is the result of extraction features based on area-based theory from a picture of Javanese letter.  The result of the training process are some datas,  bias, weight datas, when the data is deemed to able produce good output, then it can be used for recognize the Javanese letter from the other source extraction feature datas . The output is some datas, like bias, weight, and Java letter recognition results stored in file.txt. This application is made to the programming language C # with Microsoft Visual Studio 2010 as the IDE.The results show that javanese letter recognition accuracy by using Elman reach 85.16 % .
Aplikasi Administrasi Keanggotaan Fitness Center “X” Berbasis Website dan Mobile Device Stevanus Michael Sugiarto; Henry Palit; Ibnu Gunawan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Technology is developing very rapidly create business processes that run with the conventional system began to be abandoned by the businesses. Technology makes business processes run more efficiently, quickly, accurately, and reduce the chances of problems by human error. This system is aimed at one of the business people in the fitness field. The system built is believed will make business processes better, as well as businesses can monitor his business handled from anywhere and anytime.Based on the experimental testing of the system, the system has been able to run as desired fitness businesses. The system that has been integrated between the systems with each other to make businesses can monitor and run its business processes better. The data has been computerized data that makes the data easier to back up, so the possibility of data loss can be minimized.
Media Interaktif Pembelajaran Sejarah Kepahlawanan Petra Kevin Alfian Santoso; Andreas Handojo; Kristo Radion Purba
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

The process of learning the lessons of history are often regarded as tedious, because the lessons of history study the events that happened in the past. Moreover, history lessons are also taught only by using an image or text. Therefore, in order that history lessons can become more attractive in it’s teaching, multimedia applications were made to teach the history interactively.This application resemble the learning system of Pattimura heroic history more interactive and interesting, because users are actively involved in the learning process. The teaching of the history starts from the birth of Pattimura, until death of Pattimura. In this application, there are also tests made, so the user can remember about the material that has been provided. This application is created using Adobe Flash CS6 and actionscript 3 as a programming language. Based on the results of testing of the applications and questionnaires, applications can be run by fully and strongly supports the process of understanding the historical material. This application adds to the interest in learning from the user, because of the interesting animation, and easy to use application. Users who doesn’t read narrative and do the applications in haste would have some difficulties to obtain a good final score.
Aplikasi Survei Berbasis Android Eric Prabowo Cundomanik; Lily Puspa Dewi; Justinus Andjarwirawan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Survey process in the field needs surveyor to writedown data manually on a paper. Manual data recording process will later be repeated to save it in the computer for a digital data. This process increases the possibility to have an error in the data input step from a handwritten data. Furthermore, there is a need to turn the survey data into a processed data for a decision making purpose by the survey administrator.Android is chosen as the mobile device platform in this thesis, because it is the most used platform in smartphones. Also, it answers the need of a surveyor in the field to easily carry the survey data. Server application uses Node.js framework to minimalize data process between platforms.There are two applications as the result, which are administrator web application and surveyor Android-based application. Web application is for creating, viewing, changing, deleting, and processing question and survey result data. Android-based application is to be used by specific surveyor in the field for answering many kinds of question types that is created in the web application.
Aplikasi Informasi Pariwisata Daerah Banyuwangi Berbasis Android Dengan Memanfaatkan Google Maps Ricky Fajar Adiputra; Henry Novianus Palit; Alexander Setiawan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Banyuwangi is the eastern most regency of the island of Java. The regency’s geography is quite diverse, from lowlands to mountains. Banyuwangi also has two nature reserves, which are very large and beautiful for visitors to see particularly marine nature. Tourism in Banyuwangi is also growing rapidly, ranging from city tours, marine tours, culinary tours, and other attractions. These attract many interests from tourists to visit Banyuwangi to see and enjoy tourism in Banyuwangi. However, the information about Banyuwangi tourism is quite difficult to obtain in a complete form and require a lot of time to collect from various sources. Relying on mobile devices that can be carried anywhere and easy internet access, an application for providing information to guide tourism in Banyuwangi was proposed.In this study, an Android-based tourism information application for Banyuwangi was developed. The application has many features that can help users, particularly information on places of interest, hotels, public transport, culinary, souvenir, and weather.Testing results show that the application can display local maps, routes, sorted list of places of interest by distance or travel time, weather forecast, and also provide an overview of Banyuwangi tourism through photographs and video clips. Using this application, the user can easily access tourism information in Banyuwangi.
Perancangan dan Pembuatan Aplikasi Sistem Informasi Akuntansi Atas Siklus Pengeluaran dan Pendapatan untuk UD X Patricia Tanjaya; Silvia Rostianingsih; Saarce Elsye Hatane
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Accounting system implemented in UD X still being applied manually by recording debts in the account payable ledger and credits in the account payable ledger with a Microsoft Excel application. The company’s revenues were calculated manually by calculating the customer’s invoices and bills because transactions were not recorded in a journal. Hence, UD X requires a large amount of time to process the financial information. Therefore, an accounting information system is needed to record UD X’s transactions in a journal automatically and to process financial report quickly and precisely.According to the analysis based on UD X’s problems, an application to support the UD X’s business performance must be made. The application would be implemented to process the purchase transactions, sales, returns, purchases, sales returns, work orders, loan and credit payments, and accounting reports generator. The design of the Data Flow Diagram system uses Microsoft Visio, and the ERD uses Power Designer 15. The application will be based on CodeIgniter Framework and MySQL for the database.User Satisfaction towards the application’s overall quality is 100% which means the application has fulfilled and corresponds to the system requirements. This application helps the records process by automate the journal recordings and postings, and also helps to speed up the generation of the company’s profit report.

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