cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota metro,
Lampung
INDONESIA
Jurnal Promosi Pendidikan Ekonomi
ISSN : 2337472     EISSN : 24429449     DOI : -
Core Subject : Economy,
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi, e-ISSN: 2442-9449, p-ISSN: 2337-4721, is the Journal of Economic Education University of Muhammadiyah Metro published two times a year every May and November, to accommodate the results of research, articles and scientific papers, in particular University of Muhammadiyah Metro and the entire course of economic education in Indonesia.
Arjuna Subject : -
Articles 8 Documents
Search results for , issue "Vol 8, No 1 (2020): PROMOSI" : 8 Documents clear
PENGARUH PROMOSI PENJUALAN TERHADAP KEPUTUSAN PEMBELIAN PRODUK NARAPIDANA LEMBAGA PEMASYARAKATAN KELAS 1 CIREBON (PAS MART) Giyats Rif’at Afifi
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2859

Abstract

This study aims to determine the relationship conditions of sales promotions and purchasing decisions in Class I Correctional Institutions Cirebon (Pas Mart), besides that this study also aims to determine how much influence the sales promotion on purchasing decisions in Class I Correctional Facilities Cirebon (Pas Mart). This type of research is a descriptive study with a quantitative approach. The population used in this study were all consumers who had shopped at the Cirebon Class I Correctional Institution (Pas Mart), a sample size of 51 respondents, sampling using accidental sampling techniques. Data obtained through the distribution of questionnaires that have been tested both validity and reliability tests. The data analysis technique uses simple regression analysis. Data is processed through Statistical Product and Service Solution (SPSS) Version 23. The results of this research have shown that there is a positive relationship between sales promotions with purchasing decisions and there is an influence of sales promotions on purchasing decisions.
MODEL PEMBELAJARAN GALLERY WALK PADA MATA PELAJARAN JURNAL KHUSUS PERUSAHAAN DAGANG DI SMAN 1 REJANG LEBONG Sigit Marteja
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2860

Abstract

This study is the application of the Gallery Walk model in improving student learning activities in accounting subjects of specialized journal material for trading companies in SMAN 1 Rejang Lebong. Retrieval of data using methods of observation, questionnaires, written tests and deeds ,. The study was conducted by the classroom action research (CAR) method. Data collection techniques using test and observation techniques. Quantitative and qualitative analysis techniques. The results of the study stated that there was an increase in students who were active from cycle 1, cycle 2 and cycle 3. Increased average learning outcomes followed by mastery learning. Cycle I achieved an average of 59.16 and students completing learning 45.83%, Cycle II achieved an average of 67.08 and students completing learning 54.16%, Cycle III achieved an average of 85.41 and students completing learning 100%. Learning Gallery Walk model can increase learning activities more vibrant both classical, group and individual.
PENGEMBANGAN MAJALAH EKONOMI (MAKOMI) TERINTEGRASI NILAI ISLAM SEBAGAI MEDIA PEMBELAJARAN SMA NEGERI 4 METRO Silpina Silpina; Meyta Pritandhari
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2862

Abstract

Learning media as an important element in the learning process because when viewed from the function of learning media is as a tool in the learning process. Learning media are only limited to books, powerpoints and blackboards so that students are less enthusiastic in the learning process. So we need learning media that can attract the attention of students such as Economic Magazine with a practical form so that students can be more enthusiastic in learning and understanding the material contained in economic learning materials.The development model used is the ADDIE model which includes several stages including: Analysis, Design, Development, Impementation, and Evaluation. Based on the results of the development of the Integrated Economic (Makomi) Magazine Islamic values as a learning medium it is known that the results of the recapitulation of data that have been done, by the magazine design experts have met the criteria very well with an average score of 84%, by the magazine material experts have met the criteria very worthy with a score an average of 97%, by magazine linguists already fulfilling very decent criteria with an average score of 97%, and by Islamic magazine experts fulfilling very decent criteria with an average score of 95% then the resulting product has become a valid product. Furthermore, the practicality test by students of class XI IPS of SMA Negeri 4 Metro get very decent criteria with an average score of 83%, the resulting product has become a practical product. Thus it can be concluded that the economic magazine (makomi) integrated with Islamic values is a valid and practical learning media for use in the learning process.
PENGEMBANGAN AURORA 3D PRESENTATION SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN EKONOMI KELAS X SMA NEGERI 1 RUMBIA Muhammad Sholeh Muntasir; Ningrum Ningrum; Tiara Anggia Dewi
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2863

Abstract

The problem in this study is that the learning media used in SMA Negeri 1 Rumbia are textbooks and worksheets while the use of LCD projectors and multimedia are rarely used. For example multimedia from Microsoft poer point that looks still simple and there are still shortcomings in terms of appearance and display design. From these problems the researchers conducted research to develop interactive learning media based on aurora 3D presentation. This research is a research and development (R&D) using ADDIE research model which has five stages in its development procedures, namely stage 1) Analysis, 2) Planning, 3) Development, 4) Implementation (Implementation), 5) Evaluation (Evaluation). The learning media was assessed as feasible by 2 media experts and 1 material expert. after the revision of learning media can be tested on a small group in class X IPS SMA Negeri 1 Rumbia, amounting to 28 students. The results of the assessment of learning media experts obtained a percentage of 93% with a very decent category. and The results of expert assessment of learning materials obtained a percentage of 94% with a very decent category. While the students' response to Aurora 3D Presentation as Interactive Learning Media shows a percentage of 90% with a very decent category. So it can be concluded that Aurora 3D Presentation as an Interactive Learning Media developed can be used in the learning process.
GURU MENGINOVASI BAHAN AJAR SEBAGAI LANGKAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA Siti Suprihatin; Yuni Mariani Manik
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2868

Abstract

Teachers are professions that require special expertise in their main tasks such as educating, teaching, guiding, directing, training, assessing and evaluating students in early childhood education in formal, primary and secondary education. Teachers apart from the assignment also design learning to help students in the learning process, so teachers need special expertise and high ability to develop teaching materials that are appropriate to the needs of students with the diversity of students' competence. The approach used in this research is qualitative with descriptive research type. Data collection is done by observation techniques and strengthened by theoretical studies from experts. Based on the data carried out by finding the learning process conducted by the teacher in class with teaching materials that have been developed by the teacher before the learning process takes place. Based on observations that the teaching material developed by the teacher has been able to provide convenience in students understanding the subject matter that the teacher conveys and the teaching material that the teacher has developed makes students eager to learn and solve the problems and problems the teacher provides, and is no less important than the development of teaching materials the teacher has made the learning outcomes obtained by students become visible from the results of the midterm exams of 32 students there are only 4 students whose grades are below the minimum graduation standard.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) BERBANTU FOTONOVELA TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS X MA BUSTANUL ULUM JAYASAKTI Yoga Fajar R Prabowo; Wakijo Wakijo
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2864

Abstract

The effect of the project-based learning model (pjbl) assisted with photonovela on the learning outcomes of students in class x ma bustanul „ulum jayasakti in 2018/2019. The Fotonovela Project-Based Learning (PjBL) learning model is very suitable to be applied in learning economics because it is not enough to study and memorize economic concepts but it also requires an understanding and ability to solve economic problems properly. Through this learning model students can express their thoughts, exchange opinions, cooperate with each other if there are friends in the group who are experiencing difficulties. Obtained information in the form of odd semester results 2019/2020. In the learning outcomes there are still many students who have not met the minimum completeness criteria, namely 75 students learning outcomes in class X IPS 1, which achieved completeness, only 6 students. While those who did not reach the completeness were 19 students. In the hypothesis test that reads "there is a positive influence on the use of the Pono Learning Method assisted by Photonovela on the learning outcomes of Class X IIS 1 Bustanul MA„ Ulum 2019/2020 ". Then the hypothesis can be said to be accepted. Said to be accepted because it can be seen from the learning outcomes that have changed in a positive direction from 5 students (22.73%), which is fairly complete, turned into 16 students (72.73%). In other words, the learning outcomes of the learning process using the Fotonovela PJBL Learning Model have a clear increase. So the use of Photonovelaassisted PPA Learning Models can be used in the learning process to improve learning outcomes, especially in Economics subjects
PENGARUH LINGKUNGAN TEMAN SEBAYA TERHADAP PERILAKU KONSUMTIF MELALUI KONTROL DIRI SISWA DI SMA YLPI PEKANBARU Fitriani Fitriani
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2858

Abstract

This research aims to know: 1) The effect of peer environment on consumer behavior the student in SMA YLPI Pekanbaru, 2 ) the effect of peer environment on self control the student in SMA YLPI Pekanbaru, 3) the effect of self control on consumer behavior the student in SMA YLPI Pekanbaru, 4) the effect of peer environment on consumer behavior thourgh self control student in SMA YLPI Pekanbaru. This type of research is quantitative research with the population is class XI academic year of 2018/2019 with a total of 98 students, and all of them are used as research samples. Data collection techniques used the likert scale questionnaires. Questionnaire used to reveal data about the peer environment, self control, and consumer behavior the student. The data were analyzed using a descriptive statistical analysis, classical assumption test, sobel test and path analysis. The results of this study show: 1) peer environment has a positive effect on consumer behavior as big as 0,253, 2) peer environment has a positive effect on self control as big as 0,209, 3) self control has a negative effect on consumer behavior as big as -0,284. 4) Self-control mediate between the peer environment to consumer behavior.
PENGEMBANGAN KOMIK SEBAGAI MEDIA PEMBELAJARAN EKONOMI PADA MATERIMANAJEMEN KELAS X SMA MUHAMMADIYAH PEKALONGAN Eka Ayu Lestari; Triani Ratnawuri
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 1 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i1.2866

Abstract

Learning media is one of the educational components that is very important for teachers and students in conducting learning activities. Based on interviews with economics teachers and MuhamamdiyahPekalongan high school students, the learning media used are only textbooks or printed books in general without innovation and are less motivating for students in the learning process. So that researchers are interested in developing economic comics in order to attract the attention of students in studying economics and increase student motivation to learn. The aim of this development is to produce a valid and practical economic comic. The model in this study uses the ADDIE model which consists of five stages, namely: Analysis, Design, Development or Production, Implementation or Delivery and Evaluation. The results of the development of economic comics learning media on economic subjects are known to be the recapitulation of assessment results by media experts with an average score of 91% included in the "very feasible" category and declared valid. The recapitulation results from material experts with an average score of 90% fall into the "very feasible" category and are declared valid. Practicality test by students of class X IPS MuhammadiyahPekalongan high school got a score of 89.5% and was included in the category of "very practical" so that it was stated practically. Thus it can be concluded that the economic learning media that have been developed are economic comics that are valid and practical for use in learning activities.

Page 1 of 1 | Total Record : 8