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PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERORIENTASI NILAI KEISLAMAN PADA MATERI PENGANGGURAN KELAS XI Nur Kumala Sari; Siti Suprihatin
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 6, No 1 (2018): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v6i1.1474

Abstract

The objective of this research is to create the product of the Student Activity Sheet (LKPD) with Islam value oriented. This research uses research procedure and development 4D equipment model suggested by Thiagarajan and Semmel. This model consists of 4 steps those are Define, Design, Develop and Dissemination. However, in this research and development, the steps just done in develop step. The result of this expert testing toward design LKPD includes the suitable criteria with the percentage 87%, the result of the test in the material context of LKPD includes the suitable criteria with the percentage 78%, and the result of the test in the Islam value includes the suitable criteria with the percentage 90%. The test of respond by student with share the questionnaire showed with the percentage 89,4%.LKPD with Islam value oriented can be the one reference in the study of economic actually unemployment theory.
PENGARUH MODEL PEMBELAJARAN SAIN TEKNOLOGI MASYARAKAT (STM) TERHADAP KEMAMPUAN SOFT SKILL MAHASISWA Yesi Budiarti; Siti Suprihatin
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 5, No 2 (2017): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ja.v5i2.1223

Abstract

Learning science of community technology is a learning model that links between science, technology and its benefits for the community environment. Science is the body of knowledge. The purpose of the implementation of learning model of community technology science is that learners have comprehensive knowledge about the link between technology science and its benefits for society. Thelearners are also required to be able to analyze and respond to the negative impacts caused by technology products related to the concept of science in certain subject matter topics. The ability of soft skill is very important given in the learning process. So that the graduates can be graduates who are ready to use in the world of work that not only has the ability of hard skills but also soft skills. Some soft skills, among others; communication, honesty, cooperation, interpersonal, work ethic, discipline, motivation, adapt, organize, confident, ethical, wise, creative, humorous, enterpreneurship.
PENERAPAN METODE PEMBELAJARAN PQ4R BERBASIS LESSON STUDY TERHADAP SOFT SKILL MAHASISWA MATA KULIAH EKONOMI IPS TERPADU Siti Suprihatin
JURNAL ELASTISITAS: Kajian Pendidikan Ekonomi, Ilmu Ekonomi, dan Kewirausahaan Vol. 1 No. 1 (2019): Elastisitas
Publisher : JURNAL ELASTISITAS: Kajian Pendidikan Ekonomi, Ilmu Ekonomi, dan Kewirausahaan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penerapan metode merupakan cara teratur yang digunakan untuk melaksanakan suatu pekerjaan agar tercapai sesuai dengan yang dikehendaki. Secara harfiah metode berarti cara dalam pemakaian yang umum, metode diartika sebagai suatu cara atau prosedur yang dipakai untuk mencapai tujuan tertentu. Lesson Study sebagai salah satu model pembinaan profesi pendidik melalui pengkajian pembelajaran secara kolaboratif dan berkelanjutan berlandaskan pada prinsip-psrinsip kolegalitas dan mutual learning untuk membangun komunitas belajar.IPS adalah perwujudan dari suatu pendekatan interdisipliner dari ilmu sosial. Ia merupakan integrasi dari berbagai cabang ilmu sosial yakni sosiologi, antropologi budaya, psikologi, sejarah, geokrafi, ekonomi, ilmu politik dan ekologi manusia, yang diformulasikan untuk tujuan instruksional dengan materi dan tujuan yang disederhanakan agar mudah dipelajari.Kemampuan soft skill sangat penting diberikan pada proses pembelajaran. Sehingga lulusan yang dihasilkan dapat menjadi lulusan yang siap pakai di dunia kerja yang tidak hanya mempunyai kemampuan hard skill tetapi juga soft skill. Beberapa kemampuan soft skill, antara lain; kominikasi, kejujuran, bekerjasama, interpersonal, etos kerja, disiplin, motivasi, beradaptasi, berorganisasi, percaya diri, beretika, bijaksana, kreatif, humoris, entrepreunership. Artikel ini bertujuan untuk: untuk mengetahui pengaruh metode PQ4R (Preview Question Read Reflect Recite Review) Berbasis Lesson Study terhadap soft skill mahasiswa mata kuliah ekonomi IPS terpadu di Universitas Muhammadiyah Metro Tahun Ajaran 2017/2018.
PENGEMBANGAN ALAT PERAGA IPS SEBAGAI MEDIA PEMBELAJARAN KELAS VII MTS MUQORUL IKHSAN PESAWARAN Hesti Agustin; Ningrum Ningrum; Siti Suprihatin
EDUNOMIA: Jurnal Ilmiah Pendidikan Ekonomi Vol 1 No 1 (2020): NOVEMBER
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1322.205 KB) | DOI: 10.24127/edunomia.v1i1.414

Abstract

Penelitian ini dilakukan dengan tujuan untukmengembangkan media pembelajaran berupa alat peraga IPS danpenelitian ini juga bertujuan untuk menghasilkan media pembelajaranyang valid dan layak digunakan serta dapat memenuhi kebutuhansiswa sesuai dengan perkembangan kurikulum 2013. . Ahli yangmenguji kelayakan alat peraga IPS terdiri dari dua orang yaitu ahlimateri dan ahli media, serta tanggapan siswa. Penelitian inimenggunakan prosedur penelitian dan model pengembangan yangdiusulkan pada tahun 1990-an dikembangkan oleh Reiser danMollenda, Model ADDIE. Model pengembangan ini terdiri dari 5tahapan pengembangan yaitu Analisis, Perancangan, Pengembangan,Implementasi, dan Evaluasi. Analisis peneliti menganalisis bahwa gurudan siswa tidak menggunakan media pembelajaran selama prosespembelajaran sehingga membutuhkan alat peraga IPS sebagai salahsatu media pembelajarannya. Desain, setelah menganalisis penelitimendesain produk yang akan dikembangkan. Perkembangannya,pada tahap ini peneliti menghasilkan produk alat peraga IPS.Implementasinya, setelah alat peraga IPS dinyatakan layak untukdiujicobakan kepada peserta didik terhadap produk yangdikembangkan. Evaluation, evaluasi produk secara keseluruhandilakukan untuk mengukur pencapaian tujuan pengembanganproduk. Hasil penelitian ini menunjukkan bahwa alat peraga IPS layakdigunakan dalam proses pembelajaran. Hal ini ditunjukkan denganhasil validasi ahli media pembelajaran yang termasuk dalam kriteria"Sangat Layak" dengan persentase 91% dan hasil pengujian oleh ahlimateri termasuk dalam kriteria "Sangat Layak" dengan persentase93% dan hasil tes dengan kelas responden yang berisikan 25 pesertasiswa termasuk dalam kriteria “Sangat Layak” dengan persentase93,1%. Alat peraga IPS ini dapat digunakan sebagai salah satu rujukanmedia pembelajaran pada mata pelajaran IPS Terpadu khususnyadalam hal permintaan dan penawaran materi.
Development of Android-Based Project-Based Learning Media to Enhance Students Enterpreneurial Skills Siti Suprihatin; Sangidatus Sholiha; Ira Vahlia
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7622

Abstract

Entrepreneurship education at the higher education level often faces challenges in bridging theoretical knowledge with practical application. Students frequently lack the necessary skills to implement entrepreneurial concepts in real-life contexts. This study aimed to develop an Android-based learning media using a Project-Based Learning (PjBL) approach to enhance students' entrepreneurial skills. The study employed a Research and Development (RD) method using the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The product was evaluated through expert validation (content and media), small and large group practicality tests, and effectiveness testing using the N-Gain formula. The developed learning media was rated as very valid by experts, with a material validation score of 90.6 and a media validation score of 77.9. The practicality test showed a high level of usability with an average score of 80.45%, categorized as very practical. The effectiveness test produced an N-Gain score of 0.5788, indicating a moderate level of effectiveness in improving entrepreneurial skills. The findings suggest that the Android-based PjBL learning media effectively supports students in understanding and applying entrepreneurial concepts through real-world projects. Its integration of mobile technology with experiential learning offers a flexible and engaging alternative to conventional instruction. This study contributes an innovative, technology-integrated instructional model that enhances entrepreneurship education by fostering practical skill development among university students in the digital era.
Development of Project-Based Learning E-Modules with Authentic Evaluation to Improve Marketing Skills and Abilities in Higher Education Desi Budiono; Lilian Mega Puri; Siti Suprihatin
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.7939

Abstract

Marketing skills and adaptability are critical competencies in 21st-century higher education, particularly within entrepreneurship learning. However, conventional learning approaches often lack contextual relevance and fail to foster these essential skills. This study aims to develop a Project-Based Learning (PJBL) e-module integrated with authentic evaluation to improve students’ marketing competencies and adaptability. This research employed the Research and Development (RD) method using the ADDIE model, involving stages of analysis, design, development, implementation, and evaluation. Data were collected through expert validation, student and lecturer questionnaires, observations, and tests. The subjects included 6 expert validators, 2 lecturers, and 60 students from an Economics Education program. Data analysis involved qualitative thematic interpretation and quantitative tests (T-test and N-Gain) using SPSS 25. Validation showed the e-module to be highly valid (average score = 4.05) and very practical (average score = 4.09). T-test results indicated a significant improvement (p 0.05) in students’ learning outcomes. The N-Gain score was 0.572 (58.88%), categorized as moderately effective in enhancing marketing skills and adaptability. The developed PJBL e-module with authentic evaluation supports interactive, contextual learning and aligns with 21st-century competencies. Its effectiveness indicates potential for broader implementation in similar courses to enhance entrepreneurial readiness and adaptive learning.