cover
Contact Name
Prasetyo Adhitama
Contact Email
prasetyoa@yahoo.com
Phone
+6222-86010080
Journal Mail Official
jvad@lppm.itb.ac.id
Editorial Address
LPPM ITB, Gedung CRCS, Institut Teknologi Bandung, Lt. 6 & 7, Jl. Ganesha No. 1, Bandung, 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Journal of Visual Art and Design
ISSN : 23375795     EISSN : 23385480     DOI : https://doi.org/10.5614/jvad
Core Subject : Humanities, Art,
Journal of Visual Art and Design focuses on theoretical and empirical research articles in the Visual Art and Design disciplines in the region of Asia and Pacific. The scope includes the following subject areas: Design and Art History, Visual Culture, Art and Design Methodology, Art and Design Discourse, Design and Culture, Art and Design Sociology, Design and Art Management, Art Criticism, Anthropology of Art and Design, Industrial Design, Visual Communication Design, Photography, Interior Design, Craft, Architectural Design, Film, Multimedia, Design Policy, Psychology of Art and Design as well as Art and Design Education. Journal of Visual Art and Design welcomes original research, Art and Design work, and critical discourse on traditional and contemporary issues in the field of Art and Design. Researchers, Artists, and Designers are welcomed to contribute in the form of conceptual or theoretical approaches, designer/artists writings, case studies or critical essays in the fields of Art and Design.
Articles 263 Documents
Peran Ragam Hias Tradisional Melayu Riau pada Desain Produk Kerajinan Kayu di Pekanbaru Bambang Sungkowo
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.1

Abstract

Melayu Riau uses many wooden craft products, ranging from casings for rituals to varieties of souvenirs. As similar to other areas of Indonesia, Melayu Riau community possesses various decorative styles that are rich in motifs and laden with meanings. It is an endless potential source for wooden craftsmen, yet not many have optimally exploited them. This study observes wooden crafts of Melayu Riau in Pekanbaru (especially souvenirs), in order to expose the roles of traditional decorative styles of Melayu, their ridden symbolic meanings, and the possibility of using them as sources for creating various wooden craft products. To address the purpose, the study applied descriptive approach using interviews, document study, and observation as means of data collecting. Results of analysis showed that newly created wooden products from the Center of Melayu Riau Souvenirs support varieties of functions yet their aesthetic qualities are not representatively qualified. Too many products repeatedly use floral and nail kaluk motifs, as if there are no other available motifs. Thus, the products look monotonous in shapes, colors, and applied decorative elements. To make the products representatively qualified, it is better to address the aesthetic qualities of the product by exploiting varieties of motifs, alternate colors, shapes, and decorative elements.
Perancangan Game Batik “Nitiki” Berteknologi Multi-Touch Screen Chandra Tresnadi; Irfansyah Irfansyah; Ary S. Prihatmanto
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.2

Abstract

Batik is an intangible cultural heritage of Indonesia that has endured a span of 200 years in its existence. Batik may enter today’s contemporary world by exploiting both the traditional and contemporary cultures to look beyond what has been elaborated before. Having exposed to the world of digital game and animation, this study exploited multi-touch screen technology to develop a new game-play on Javanese batiks as a visual entertainment medium to serve learning of batik. Using gesture interactivity sensors, the game of batik was designed by allowing users to interact freely with the contents limiting the mechanistic control in game playing. The end-result showed that traditional artifact, such as batik, can be exposed in a new technological medium. The game of batik serves as an alternate way to suit traditional knowledge into the contemporary world we live in.
Karakteristik Iket Sunda di Bandung dan Sumedang Periode Tahun 1968-2006 Suciati Suciati
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.3

Abstract

The study discusses the design of Iket Sunda as it is related to the life of Sundanese people and their associated culture. Iket is a type of traditional head-attire of Sunda, in which through its use we may grasp the function and status of those who wears it. Unfortunately, the use of traditional iket Sunda is no longer common and no one seems to wear it in daily basis. Yet, iket Sunda carries more than just fashion, as it also represent distinct identity amongst diverse ethnic cultures of Indonesia. This study exposes the knowledge behind iket Sunda, from the embedded aesthetic values, the associated behavior of the people who wears it, and its inter-related historical background. To address the purpose, this study applied qualitative approach based on cultural transformation theory, in order to understand the undergone changes that may relate to the design of iket-Sunda.  Results indicate that iket Sunda is not completely washed out of use in today's living, as a small group of Sundanese societies in Bandung and Sumedang still wear it on a daily basis. However, some Sundanese people only wear it as part of complete traditional attire in certain events, including dance costumes and other performance activities, therefore most are not aware of the various styles of iket-Sunda. Study found that through times, iket Sunda has undergone changes on the shape, use of clothes, size, decorations, colors, and way of wearing. As rare as it may be, iket Sunda represents the true identity of Sundanese people and their associated culture.
Dampak Budaya Digital dalam Proses Perancangan Busana Winwin Wiana
Journal of Visual Art and Design Vol. 2 No. 3 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.3.4

Abstract

Through times, we may aware that clothes carries more values and meanings than merely covering our 'naked-ness'. In today's world, clothing (or fashion) is representing our identities and associated life-styles. Thus, in today's world clothes has commercial weight as it means big business and financial benefits. The ever-increase competition of today clothing business (especially those of fashion industry) is so fierce that time-to-reach-market becomes priority for clothing-business principals. Many turn into digital technology as it offers product efficiencies and speedy processing. This study discusses the effect of digital culture of today into the process of clothes design. 
Visualisasi Iklan Televisi dan Ekspresi Seni pada Anak Penderita Autis Anne Nurfarina
Journal of Visual Art and Design Vol. 3 No. 1 (2009): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2009.3.1.1

Abstract

Autism Spectrum Disorder (ASD) is a complex neurobehavioral disorder characterized by impairment in reciprocal social interaction, impairment in communication, and the presence of repetitive and stereotypic patterns of behaviors, interest, and activities. Autism Spectrum Disorder has grown to epidemic proportions, once to be very rare that ASD are estimated to occur in as many as 1:160 (one in every 160 people). Although autism is characterized by deficits in socialization, communication and imagination; they still have. This paper will focus on perceptual creativity processing. As Kientz & Dunn,1977 said that Children with autism show sensitivities to visual and other stimuli in everyday life For  example; parents have reported that their autistic children show interested to look at the TV commercial, which is the audio and visual from the program influences her/his mood to stimulating creative activities such as painting. Television, from children's programs through commercial television, has probably influence to people life styles. Such ways of interesting of autistic children to this program have real implication how the subject stimulated for anyone. Some works of art by the autistics shown connection between the audio visual media and ideas of creative activities. It is now possible, using television commercial methods to make a child with autism rise their abilities. By using the purposive sampling methods, the research focused some Aan's  (15 years old) works.
Pengaruh Modernisme terhadap Aplikasi Ragam Hias pada Desain Masjid Salman-ITB Karya Ahmad Noe’man Achmad Haldani Destiarmand
Journal of Visual Art and Design Vol. 3 No. 1 (2009): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2009.3.1.2

Abstract

This research will focus on the Ir. Achmad Noe'man perspective symptoms of decoration on the Salman ITB mosque that are designed around 5 (five) decades ago, namely in 1959. Methodologically this study is a descriptive research approach to the Social History of Art. Objects are selected based on observation and the assumption that the role of decoration in the mosque he designed had a very strong reduction compared to the tradition of decorating the mosque during this time both in Indonesia and foreign countries. Ornamental pattern as the heart of Islamic art is not as important anymore in the eyes of the architect. And of course it contains a variety of reasons or background concepts and ideas that cannot be separated from the situation at that time. In Salman mosque seemed how strong the desire of Achmad Noe'man to go with the flow and current popularity of modernism which is too simple and functional, also inspired by the purism, though as a Muslim architect, he has the concept and other perceptions about the value of beauty in a more contemplative and transcendent. That is, although the ideology that is reflected in the Salman mosque is very secular in accordance with the concept of modernism, but Achmad Noe'man not lose power as well as spiritual. From the observations made can be concluded that the spirit factor of the time was very influential towards the constellation of decoration on some modern mosques in Indonesia at that time (Istiqlal, for example), but understanding the sense in the application shift of decoration on the modern mosque's created by Noe'man Achmad means that it also refers to the private contemplation (inner value) which tend to be more stable than the influence of his understanding of the flow of thought, academic factors, political, and spirits that tend to be volatile times like a fashion phenomenon.
Design Criteria in Revitalizing Old Warehouse District on the Kalimas Riverbank Area of Surabaya City Endang Titi Sunarti Darjosanjoto; Setyo Nugroho; R.Winton Danardi
Journal of Visual Art and Design Vol. 7 No. 1 (2015): Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/j.vad.2015.7.1.5

Abstract

Neglected warehouse buildings along the Kalimas River have created a poor urban façade in terms of visual quality. However the city government is planning to encourage tourism activities that take advantage of Kalimas River and its surrounding environment. If there is no good plan in accordance with the concept of local identity for old city of Surabaya, it will reduce it as a tourist attraction. In reference to the issue above, design criteria needs to be compiled for revitalizing the old warehouse district, which is expected to revive the identity of this district and be able to support the city's tourism. This study was conducted by recording field observations, and the data was analyzed using the character appraisal method. The character appraisal analysis method is presented in the form of street picture data, which is divided into determined segments. The results show that there are five components including place attachment, sustainable urban design, green open space design, ecological riverfront design, and activity support that should be considered in the revitalization of the warehouse district. Those components are divided into two parts: building and open space at the riverbank. There are 13 design criteria for building at the riverbank, while there are 14 design criteria for open space at the riverbank. These design criteria can enrich the warehouse district's revitalization by improving the visual quality of the urban environment.Keywords: design criteria; warehouse district; riverbank; Surabaya; revitalization.
Paradigma Individual Konstruksi Identitas dalam Desain Hibrid: Ilusi Dimensi Tunggal Identitas yang Bersifat Kolektif Studi Kasus: Desain Rumah Tionghoa Peranakan July Hidayat
Journal of Visual Art and Design Vol. 3 No. 1 (2009): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2009.3.1.3

Abstract

Since a period of Abdurrahman Wahid government in reformation era who eliminated the prohibition to celebrate and express Chinese culture, Chinese people in Indonesia as if try to reinvent their Chinese identity. They try to represent the identity through their material culture, including the residential design. But is there anything that so pure called  'Chinese identity ' since in its development history, the Chinese culture in Indonesia has been intervened by other local cultural spaces like in Java, colonist culture, including modern one which are intervening each others, until becoming its hybrid form right now, called Chinese peranakan. Ethnical collective identity and effort to homogenize it on the base of essential sameness in culture (culture core) are illusive because in fact there are various cultural ideology orientations in the Chinese peranakan culture in Indonesia. Hybrid design represents the existence of third social space which means representation system having non-categorical character: becomes Javanese and Chinese altogether, even hybrid but also at the same time not both. Through semiotic approach, it is found that the hybrid is intervention space between design patterns (langue), parole and specific context of consumer. The dialogue has created the individual paradigm in hybrid design approach. The dialogue between individual contexts at the end forms collective identity network. The system moves from inside outward. It is different with common logic that assumes collective identity forms the individual one, not on the contrary.
Makna Simbol Gelar Raja Dalam Masyarakat Adat Bali Sangayu Ketut Laksemi Nilotama
Journal of Visual Art and Design Vol. 3 No. 1 (2009): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2009.3.1.4

Abstract

Through the 18th and the 19th century, the position of Balinese King (Dewa Agung Jambe) was so important that he held power in both Bali and Lombok island, and he regognized by the title Sesuhunan Bali and Lombok. Dewa Agung Jambe politically and culturaly had several titles that were influential to the harmony of his sociaty livinghood. The titles of the king are related to the symbols that have sacred and trancendent meanings. Dewa Agung was God's Awatara, symbolized or varous forms such as ornaments, carvings, sacrad Balinese writings and letters, bulidings, even the deceased's container or coffin ( Bade beratap tumpang 11). The purpose of this essay was to explore the meanings and symbols that were the reflection of those king titles, to prevent the possibility of misuse from the original function of those sacred symbols. This has been a cultural research with the stucture of the history of Balinese Kingdom traditional sociaty that embranced Hindu. The funtion of these symbols are for strengthening the personality and morality, especialy in the aspect of arts and design. Therefore, it is important to continue preserving, harmonizing these tradisional symbols especially ones that have religious, sacrad, even spiritual values.   
Komik Fotokopian Indonesia 1998 – 2001 Imansyah Lubis
Journal of Visual Art and Design Vol. 3 No. 1 (2009): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Comics have become an integrated part in Indonesian history. It also has a good prospect to continuously growing in modern media. As one of the medium of free expression, Indonesian comics has been experiencing its ups and downs over several decades. The growth of photocopied comics in Indonesia in year 1990s has become one of the important phases of a whole Indonesian comics development and movement. As a milestone, it is interesting to know further about the contexts of these photocopied comics. The main sources for this research are the photocopied comics collected by writer himself, and thereby this research only focused at a specific period of time between the years 1998 to 2001. Data being analyzed includes the internal contexts of comic, consisted of its 'soul' (theme, story, casting, and story background), and its 'body' (illustration), and the external contexts (illustrators, production - distribution, and readers). One of the challenges in doing this research is that not all of the photocopied comics mentioned what year it is being published. However, those comics are still analyzed considering they are in the same timeline with the rest. Writer is also perforced to exclude some comics, because they were not photocopied, but printed. This research tries to keep its focus to internal and external contexts of these photocopied comics, with sociological and anthropological approach.As a general conclusion, it can be said that social mind theme and theme from photocopied comics are complementary one another. Humor comic type and men gender comic figure from middle-weight predominates, so do with urban setting. The influence of manga visual style can be easily found, and most of comics’ creators are men who lived in Jakarta.By the end of this article, the author projects Indonesian comics prospect - not only its photocopied ones - in the future.

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