cover
Contact Name
Hindayati Mustafidah
Contact Email
jurnal.juita@gmail.com
Phone
+6285842817313
Journal Mail Official
jurnal.juita@gmail.com
Editorial Address
Gedung Fakultas Teknik dan Sains Universitas Muhammadiyah Purwokerto Jl. K.H. Ahmad Dahlan, Dukuh Waluh, Kembaran, Banyumas, Central Java, Indonesia
Location
Kab. banyumas,
Jawa tengah
INDONESIA
JUITA : Jurnal Informatika
ISSN : 20869398     EISSN : 25798901     DOI : 10.30595/JUITA
Core Subject : Science,
UITA: Jurnal Informatika is a science journal and informatics field application that presents articles on thoughts and research of the latest developments. JUITA is a journal peer reviewed and open access. JUITA is published by the Informatics Engineering Study Program, Universitas Muhammadiyah Purwokerto. JUITA invites researchers, lecturers, and practitioners worldwide to exchange and advance knowledge in the field of Informatics. Documents submitted must be in Ms format. Word and written according to author guideline. JUITA is published twice a year in May and November. Currently, JUITA has been indexed by Google Scholar, IPI, DOAJ, and has been accredited by SINTA rank 2 through the Decree of the Director-General of Research and Development Strengthening of the Ministry of Research, Technology and Higher Education No. 36/E/KPT/2019. JUITA is intended as a media for informatics research among academics, practitioners, and society in general. JUITA covers the following topics of informatics research: Software engineering Artificial Intelligence Data Mining Computer network Multimedia Management Information System Digital forensics Game
Articles 14 Documents
Search results for , issue "JUITA Vol. 9 No. 2, November 2021" : 14 Documents clear
Implementation of Google Cloud in Business to Business Tanda Tukar Faktur Application Benny Kurniawan; Radius Tanone
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (981.909 KB) | DOI: 10.30595/juita.v9i2.10321

Abstract

Alfamart is a company engaged in retail. Companies involved in the retail sector are certainly inseparable from buying and selling products, and every transaction that occurs will be detailed in the invoice exchange. The problem that arises is because Alfamart wants to accommodate the electronic invoice exchange process. Therefore, Alfamart built a B2B TTF application that can accommodate the electronic invoice exchange process and help its accounting management. The application is made using the Research and Development method because it can address urgent needs and has a high validation value. It is built using the Flask framework and is integrated with Google Cloud to overcome application deployment speed problems and be more flexible. In addition, the implementation of Optical Character Recognition using Google Vision is used to validate uploaded invoice files. This study's results are in the form of a B2B TTF application that can make it easier for users to exchange invoices. The results of using Google Vision have a relatively high percentage of 77%. The B2B TTF application uses the Flask framework and is integrated with Google Cloud, which can assist users in the process of exchanging invoices electronically.
Flower Pollination Algorithm for Software Effort Coefficients Optimization to Improve Effort Estimation Accuracy Alifia Puspaningrum; Fachrul Pralienka Bani Muhammad; Esti Mulyani
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1008.099 KB) | DOI: 10.30595/juita.v9i2.10511

Abstract

Software effort estimation is one of important area in project management which used to predict effort for each person to develop an application. Besides, Constructive Cost Model (COCOMO) II is a common model used to estimate effort estimation. There are two coefficients in estimating effort of COCOMO II which highly affect the estimation accuracy. Several methods have been conducted to estimate those coefficients which can predict a closer value between actual effort and predicted value.  In this paper, a new metaheuristic algorithm which is known as Flower Pollination Algorithm (FPA) is proposed in several scenario of iteration. Besides, FPA is also compared to several metaheuristic algorithm, namely Cuckoo Search Algorithm and Particle Swarm Optimization. After evaluated by using Mean Magnitude of Relative Error (MMRE), experimental results show that FPA obtains the best result in estimating effort compared to other algorithms by reached 52.48% of MMRE in 500 iterations.
Corn Disease Classification Using Transfer Learning and Convolutional Neural Network Faisal Dharma Adhinata; Gita Fadila Fitriana; Aditya Wijayanto; Muhammad Pajar Kharisma Putra
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1076.489 KB) | DOI: 10.30595/juita.v9i2.11686

Abstract

Indonesia is an agricultural country with abundant agricultural products. One of the crops used as a staple food for Indonesians is corn. This corn plant must be protected from diseases so that the quality of corn harvest can be optimal. Early detection of disease in corn plants is needed so that farmers can provide treatment quickly and precisely. Previous research used machine learning techniques to solve this problem. The results of the previous research were not optimal because the amount of data used was slightly and less varied. Therefore, we propose a technique that can process lots and varied data, hoping that the resulting system is more accurate than the previous research. This research uses transfer learning techniques as feature extraction combined with Convolutional Neural Network as a classification. We analysed the combination of DenseNet201 with a Flatten or Global Average Pooling layer. The experimental results show that the accuracy produced by the combination of DenseNet201 with the Global Average Pooling layer is better than DenseNet201 with Flatten layer. The accuracy obtained is 93% which proves the proposed system is more accurate than previous studies.
Morphogenesis Analysis for Digital Image Production with L-System Arie Vatresia; Ferzha Putra Utama
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1962.48 KB) | DOI: 10.30595/juita.v9i2.10394

Abstract

The process of forming an image requires a correct color composition, location and distance between the lines to produce a good image. Human abilities in both creativity and high imagination are very limited, especially in forming new images by utilizing existing image patterns or images that resemble old images. Here we showed the implementation of L-System to generate new image generations with additional flame as a fire effect/glow on images for image transformation. This research used the L-System algorithm, Iterated Function System, and Voronoi Diagram to improve the result of image transformation. The results of this study indicated that mathematical calculations can be applied in the formation of images and the resulting images can be abstract and symmetrical. The next generation of images produced in this research can be in unlimited numbers as the generation of morphogenesis processes. The process of generating images is carried out randomly by merging the two existing images with morphogenesis analogy. The resulting images can be exported into jpg, png, and svg formats. Furthermore, this research showed that the implementation of the calculation for the variation reach the value of 99.48% while the image variation composition has a value of 99.29%.
Performance Evaluation of Digital Image Processing by Using Scilab Rudi Heriansyah; Wahyu Mulyo Utomo
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1698.176 KB) | DOI: 10.30595/juita.v9i2.8434

Abstract

Scilab is an open-source, cross-platform computational environment software available for academic and research purposes as a free of charge alternative to the matured computational copyrighted software such as MATLAB. One of important library available for Scilab is image processing toolbox dedicated solely for image and video processing. There are three major toolboxes for this purpose: Scilab image processing toolbox (SIP), Scilab image and video processing toolbox (SIVP) and recently image processing design toolbox (IPD). The target discussion in this paper is SIVP due to its vast use out there and its capability to handle streaming video file as well (note that IPD also supports video processing). Highlight on the difference between SIVP and IPD will also be discussed. From testing, it is found that in term of looping test, Octave and FreeMat are faster than Scilab. However, when converting RGB image to grayscale image, Scilab outperform Octave and FreeMat.
Performance Evaluation of Contract Employees Using the Best-Worst and Simple Additive Weighting Methods Rendra Gustriansyah; Juhaini Alie; Nazori Suhandi
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1506.27 KB) | DOI: 10.30595/juita.v9i2.11989

Abstract

All companies need qualified employees to ensure the continuity and progress of the company. Therefore, some companies are very selective in evaluating employee performance based on the criteria set by the company. However, because of the many criteria used in the assessment, a large number of contract employees to be evaluated, and the evaluation that must be proportional, the Human Resources department has difficulty evaluating the performance of contract employees. Therefore, this study aimed to develop a system for evaluating the performance of contract employees by integrating the Best-Worst (BW) and Simple Additive Weight (SAW) methods. The BW method is used to determine the weight of each criterion related to the performance appraisal of contract employees, and the SAW method is used to evaluate the performance of contract employees. The results showed that the system developed can provide a more proportional evaluation. So, this study contributes as a recommendation system for HR managers in determining eligible contract employees to have their work contracts extended based on criteria determined by the company.
Ethnosciences Based Augmented Reality on Botanical Garden Yunita Setiyaningsih; Rohman Dijaya; Suprianto Suprianto
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1048.617 KB) | DOI: 10.30595/juita.v9i2.10602

Abstract

Ethnosciences in natural knowledge needs to be developed as a learning material and insight. In the field of education, ethnoscience is not optimal if it is applied in theory or books. Along with the times, the theory of ethnoscience will be displaced by modern technology, therefore the means of knowledge need to be upgraded to more advanced media to gain new experiences, especially for future generations. Researchers are looking for an ethnoscience approach in the field of technology by taking samples of observations of plant species in the Botanical Gardens. The technology used to develop this media is Markerless Augmented Reality based on Android applications. Researchers use 3D plant model objects from plant species in functions for the environment, including: Waste particle absorbing plants; CO2-absorbing and O2-producing plants; Odor-absorbing/removing plants; Plants to deal with flooding; Absorbent/odor depressant plants; Plants to overcome inundation, Groundwater conservation plants; Beach safety and abrasion plants. The results of the implementation and testing of the application are built and run with the android.apk device. This application is called EARBot (Ethnoscience Based Augmented Reality on Botanical Garden) which is an educational application of knowledge about ethnoscience that uses Markerless Augmented Reality technology.
Naïve Bayes for Detecting Student’s Learning Style Using Felder-Silverman Index Nurul Hidayat; Lasmedi Afuan
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1262.306 KB) | DOI: 10.30595/juita.v9i2.10191

Abstract

This paper focuses on detecting student learning styles using the Felder-Silverman Index Learning Style (FSLM). Providing Adaptivity based on learning styles can support students and make the learning process easier for them. However, the student learning styles need to be identified and understood to provide the appropriate adaptability. In this case, we use a questionnaire instrument to detect student’s learning styles. This paper analyses of students from Professional Education Teacher (PPG) at the Ministry of Research, Technology, and Higher Education (Kemenristek DIKTI).   The results show that 1998 students who filled out the questionnaire obtained the following conclusions for each zone with a balanced learning style about 29.9% for dimension processing, 34.78% for input dimension, and 36.98% for understanding dimension. However, most students have a moderate sensing learning style with 31.13% for each zone for the dimension of perception. This research contributes to some areas, such as providing FSLSM learning style with a large dataset and capturing students' learning styles based on four dimensions.
Development of Cloud-Based Co-Parenting Strengthening System Mychael Maoeretz Engel; Jenny Lukito Setiawan; Lisa Indriati
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1951.798 KB) | DOI: 10.30595/juita.v9i2.11127

Abstract

Co-parenting emphasizes how couple manage their relationship in the parenting domains and carry out their role as parents. Based on research conducted by Feinberg and colleagues (2012), there are four overlapping domains of co-parenting: (1) child rearing agreement; (2) support/undermining partner’s parenting; (3) joint family management; and (4) division of labor. The interference of mobile-based technology is needed on the co-parenting relationship between the couple with reference to the four domains of co-parenting. The method used was the Systems Development Life Cycle (SDLC) model. It was divided into six stages of the process: requirement analysis, system design, implementation, system testing, system deployment, and system maintenance. In implementation, the system at an early stage has four main features: (1) child’s activity scheduling and reminder; (2) co-parenting’s education contents; (3) partner’s feedback; and (4) co-parenting’s assessment. The results that are proven by experts, agreed that educational content in the application is very necessary for more knowledge for parents, UI/UX design that is friendly and easy to understand by users, as well as the use of the latest reliable and flexible technology.
Promotion of Purbalingga Tourism Object Using Augmented Reality Location Based Service & Virtual Reality 360° Based on Android Gema Kharismajati; Rusydi Umar; Sunardi Sunardi
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1323.143 KB) | DOI: 10.30595/juita.v9i2.9857

Abstract

One of the technologies that can be used as an attraction in Purbalingga Regency is Augmented Reality (AR) merging virtual objects with real objects, where those objects can be seen in real-time. And using the Location-Based Service (LBS) method, this method is a service with the main parameters being the position and location of the user. LBS Location Based Service will be enhanced with Google Maps and GPS (Global Positioning System) to find its user position and information about several locations to be visited. Virtual Reality (VR) brings users can interact in a virtual world environment simulated by a computer, so that users feel they are inside. The appearance of the Image object using 3600 panoramic so that it can display images indefinitely and not cut and can look around the image. Application creation is done by Multimedia Development Life Cycle (MDLC) and Unity3D. The application has been successfully operated on the Android operating system with minimum specifications of 2GB RAM and KitKat version 4.4 OS. The results of the study have been conducted through a questionnaire to 15 respondents with 15 questions earned an The total value of the frequency of each question gets a score of 1,009 or a percentage of eligibility of 89,68% starting that the application is well worth using. Based on the black-box test, the application has been running properly and can display Location Based Service and 3600 panoramic and its information.

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