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PERANCANGAN PROTOTYPE APLIKASI TIKET WISATA DI KOTA PEMALANG MENGGUNAKAN UX LIFECYCLE Khikma Mei Rida; Gita Fadila Fitriana; Darmansah Darmansah
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 7 No 1 (2022): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v7i1.1984

Abstract

Technology that continues to develop always provides new changes in improving the quality and performance of a company. Booking tourist tickets is one of the businesses that requiring the right information technology assistance. This business requires high mobility, fast information distribution, fast customer service, and real-time communication between branches or cities. Through this travel ticket application, users can find out the destination tourist locations in detail, order tickets online, and make ticket payments digitally to make it easier for tourists to make transactions. The data states that from 21 respondents, or 47.6% of the people of Pemalang city, they have difficulty when ordering tourist tickets in Pemalang City. Some people say that there are sometimes long queues in purchasing tickets, so it takes a long time, Difficulty in queuing when buying tourist tickets, especially on weekends, and too long queues make you lazy. So the author makes the design of the Prototype of the Travel Ticket application to make it easier for tourists to order tickets. The application prototype design process is carried out using the User Experience Lifecycle method. The design method is carried out using the wheel method initiated by Hartson and Pyla by paying attention to usability and user experience. This method has four stages, namely analysis, design, prototype, and evaluation. Usability testing on the Travel Ticket application is carried out using the System Usability Scale method..
PENGEMBANGAN BISNIS PENGELOLAAN SAMPAH BERBASIS WEBSITE DI DESA KALIBAGOR BANYUMAS Gita Fadila Fitriana; Rifki Adhitama; Aditya Wijayanto; Auliya Burhanuddin; Rendi Putra Pradana; Mochammad Hanif; Rochman Beny Riyanto
Jurnal Abdimas Mandiri Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jam.v5i2.1886

Abstract

Menurut data Statistik Lingkungan Hidup di Indonesia pada tahun 2018, diperkirakan menghasilkan 64 juta ton sampah di tiap tahunnya. Namun, merujuk data Sustainable Waste Indonesia (SWI) tahun 2017, dari angka tersebut baru 7% yang didaur ulang, sementara 69% di antaranya menumpuk di tempat pembuangan akhir (TPA). Pengelolaan sampah di kota-kota di Indonesia sampai saat ini belum mencapai hasil yang optimal. Berbagai kendala masih banyak dihadapi dalam pelaksanaan pengelolaan sampah baik kendala ekonomi, sosial budaya maupun penerapan teknologi. Inovasi dalam penanganan sampah harus mampu mengubah nilai ekonomi dari sampah. Nilai sampah yang awalnya tidak bernilai menjadi nilai ekonomi adalah salah satu harapan baru dalam mengatasi permasalahan sampah. Desa Kalibagor merupakan salah satu Desa yang memanfaatkan sampah untuk membuat berbagai macam karya yang dapat dijual. Pembuatan Aplikasi PickyTrash untuk pengelolaan sampah merupakan salah satu upaya untuk membantu warga dalam mengelola limbah dan menaikkan taraf ekonomi desa, aplikasi PickyTrash ini memiliki fitur utama pengelolaan hasil penjualan sampah, sehingga warga dapat mengetahui secara transparan dan akuntabel sampah yang telah dikelola dan telah menghasilkan nilai ekonomi.  Kata kunci : inovasi, nilai ekonomi, PickyTrash, Tempat Pembuangan Akhir
Corn Disease Classification Using Transfer Learning and Convolutional Neural Network Faisal Dharma Adhinata; Gita Fadila Fitriana; Aditya Wijayanto; Muhammad Pajar Kharisma Putra
JUITA : Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1076.489 KB) | DOI: 10.30595/juita.v9i2.11686

Abstract

Indonesia is an agricultural country with abundant agricultural products. One of the crops used as a staple food for Indonesians is corn. This corn plant must be protected from diseases so that the quality of corn harvest can be optimal. Early detection of disease in corn plants is needed so that farmers can provide treatment quickly and precisely. Previous research used machine learning techniques to solve this problem. The results of the previous research were not optimal because the amount of data used was slightly and less varied. Therefore, we propose a technique that can process lots and varied data, hoping that the resulting system is more accurate than the previous research. This research uses transfer learning techniques as feature extraction combined with Convolutional Neural Network as a classification. We analysed the combination of DenseNet201 with a Flatten or Global Average Pooling layer. The experimental results show that the accuracy produced by the combination of DenseNet201 with the Global Average Pooling layer is better than DenseNet201 with Flatten layer. The accuracy obtained is 93% which proves the proposed system is more accurate than previous studies.
Rice Planting Calendar Application Development using Scrum Gita Fadila Fitriana; Novian Adi Prasetyo
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 16, No 2 (2022): April
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.70155

Abstract

Indonesia is an agricultural country that produces more rice commodities than secondary crops. Many people who work as farmers choose the land to plant rice. Farmers experience several obstacles in determining the correct planting time to improve the rice harvest quality. A planting calendar is a method used by farmers to determine the scheduling of planting for one year. The rice planting calendar works based on rainfall and climate patterns. With the help of the latest technology, determining the rice planting calendar can be done quickly. The utilization of computer technology and algorithms such as Artificial Neural Network is helpful for forecasting rainfall using time series data accurately in the following month. The planting calendar is connected to data from the Meteorology, Climatology and Geophysics Agency (BMKG) from each station in each region. The rice planting calendar is made on a mobile basis with the aim of providing convenience for users in their hands. This cropping calendar application was developed using the Scrum method. The application development stages consist of sprint planning, first sprint, second sprint, third sprint and usability testing. The results of the development of the sprint went well. After completing the story, it was continued with the usability testing stage using the System Usability Scale (SUS). The SUS test was given to 20 respondents who had criteria including farmers and landowners. The results of SUS on the rice planting calendar application got a score of 72.75, which was categorized as Good.
Rice Planting Calendar Application Development using Scrum Gita Fadila Fitriana; Novian Adi Prasetyo
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 16, No 2 (2022): April
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.70155

Abstract

Indonesia is an agricultural country that produces more rice commodities than secondary crops. Many people who work as farmers choose the land to plant rice. Farmers experience several obstacles in determining the correct planting time to improve the rice harvest quality. A planting calendar is a method used by farmers to determine the scheduling of planting for one year. The rice planting calendar works based on rainfall and climate patterns. With the help of the latest technology, determining the rice planting calendar can be done quickly. The utilization of computer technology and algorithms such as Artificial Neural Network is helpful for forecasting rainfall using time series data accurately in the following month. The planting calendar is connected to data from the Meteorology, Climatology and Geophysics Agency (BMKG) from each station in each region. The rice planting calendar is made on a mobile basis with the aim of providing convenience for users in their hands. This cropping calendar application was developed using the Scrum method. The application development stages consist of sprint planning, first sprint, second sprint, third sprint and usability testing. The results of the development of the sprint went well. After completing the story, it was continued with the usability testing stage using the System Usability Scale (SUS). The SUS test was given to 20 respondents who had criteria including farmers and landowners. The results of SUS on the rice planting calendar application got a score of 72.75, which was categorized as Good.
Optimisasi Mobile Robot Pendeteksi Sumber Gas Menggunakan Metode Hybrid Husnawati Husnawati; Gita Fadila Fitriana; Siti Nurmaini
Annual Research Seminar (ARS) Vol 2, No 1 (2016)
Publisher : Annual Research Seminar (ARS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mendeteksi kebocoran gas sejak awal dengan menggunakan mobile robot berguna agar kebocoran gas tersebut dapat segera ditanggulangi. Sebuah navigasi yang baik diperlukan dari mobile robot untuk membentuk sebuah sistem yang handal. Pada penelitian ini akan dibahas mengenai ulasan dari beberapa metode yang pernah digunakan pada navigasi penciuman mobile robot dalam melokalisasi sumber kebocoran gas. Seperti dengan melakukan pemetaan pada jalur robot, atau menggunakan metode logika fuzzy yang berfungsi sebagai pengendali yang kemudian dikombinasikan dengan metode PSO (Particle Swarm Optimization) sebagai optimisasi mobile robot dalam menemukan target, sehingga pada hasil akhir dari penelitian ini menunjukkan bahwa metode – metode yang akan digunakan pada mobile robot dalam melokalisasi mampu mendeteksi sumber kebocoran dan mendekati sumber gas dengan baik, serta mobile robot juga dapat menghindari halangan – halangan yang berkemungkinan muncul di sepanjang jalur lintasan.
Pengujian Aplikasi Pengenalan Tulisan Tangan menggunakan Model Behaviour Use case Gita Fadila Fitriana
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 7 No 2 (2020): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v7i2.390

Abstract

Good software development must go through a testing process every phase. Testing is used to find software problems developed. Testing is done based on software development needs. This test validates the initial and final conditions as needed. In this study, testing with the behavior model Unifed Modelling Language (UML), namely use case diagrams. Based on test results, 15 tests are needed according to the usage scenario. Obtained 1 exam that was rejected, this was done an increase in the functionality of the Scenario results, based on this test, we can learn the quality of the handwriting application.
Peran Kompetensi melalui berfikir komputasi dalam membangun karir di dunia IT menuju Era Society 5.0 Bita Parga Zen; Gita Fadila Fitriana; M. Azrino Gustalika
Dedikasi Sains dan Teknologi (DST) Vol. 1 No. 2 (2021): Dedikasi Sains dan Teknologi : Volume 1 Nomor 2, Nopember 2021
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.63 KB) | DOI: 10.47709/dst.v1i2.1122

Abstract

Society 5.0 merupakan suatu konsep Society yang berpusat pada manusia (human-centered) dan berbasis teknologi (technology based) yang pertama kali dikembangkan di Jepang. pengembangan dari revolusi industri 4.0 yang dinilai berpotensi mendegradasi peran manusia dengan mengembangkan kecerdasan buatan, penjelasan mengenai Science performance (PISA) diharapkan semua peserta memahami terkait literasi ilmiah seorang anak berusia 15 tahun di Indonesia dalam penggunaan pengetahuan ilmiah untuk mengidentifikasi pertanyaan, memperoleh pengetahuan baru, menjelaskan fenomena ilmiah, dan menarik kesimpulan berbasis bukti tentang masalah yang terkait dengan sains, sebagai masyarakat baru yang menggabungkan teknologi baru ini di semua industri dan aktivitas sosial dan mencapai pembangunan ekonomi dan solusi untuk masalah sosial secara paralel. Hal ini menjadi sebuah perhatian bagi kita semua bahwa pentingnya sebuah literasi, untuk memulai literasi dibutuhkan sebuah pemikiran Berfikir Komputasi, oleh karena itu dalam pengabdian masyarakat ini dibutuhkan pentingnya sebuah pemikiran dalam berfikir kompetensi agar dapat bersaing di dunia industri teknologi maupun menuju era society 5.0 agar kedepan indonesia menjadi negara maju dan sumber daya manusia dapat bersaing di dunia internasional.
Perancangan Aplikasi Mobil Derek Berbasis Android Menggunakan Metode Scrum Kukuh Primadito Raharjo; Gita Fadila Fitriana; Novian Adi Prasetyo
Jurnal Informatika Global Vol 13, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v13i1.2059

Abstract

Transportation is one of the facilities in an area to improve accessibility or the relationship of an area because accessibility is often associated with the area. The Central Bureau of Statistics explained that the increase in motorized vehicles in 2015 - 2019 was a significant increase of 6.13%. Under the high demand for mobility, there may be barriers that impede this mobility. The problem with the vehicle used is due to engine damage. To overcome this problem, one solution is to call a tow truck. A tow truck is a vehicle that is used to tow a vehicle that has a traffic accident that is unable to move on its own. In the use of tow trucks, there are still problems experienced by customers and tow truck drivers, namely it is difficult to find the position of the customer's whereabouts with information or addresses that are not necessarily accurate for tow truck drivers and the lack of information about the nearest tow truck for customers. By using the Scrum method, this tow truck search application is designed to be able to place orders by displaying maps to find out the pick-up point, destination point, and tow truck location and can display the availability of tow trucks around the customer. Testing on this application is carried out using Black Box to obtain a percentage of eligibility results of 99.16% and System Usability Scale (SUS) gets an average value of 76.6 these results in SUS getting a grade B percentile rank score. Keywords : Tow Car, Scrum, Android, SUS, Black Box
Mobile Apps Design to Find Internship Place Using Design Thinking Method Hanan Afif Ramadhan; Gita Fadila Fitriana
Jurnal Tekno Kompak Vol 16, No 1 (2022): Februari
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jtk.v16i1.1494

Abstract

Magang menjadi kegiatan wajib sebagai mahasiswa di Institut Teknologi Telkom Purwokerto. Namun dengan banyaknya media pencari tempat kerja untuk magang dalam penerapannya, mahasiswa masih kesulitan mencari tempat magang yang cocok. Penelitian ini bertujuan untuk menerapkan Design Thinking dan System Usability Scale untuk merancang tampilan antarmuka aplikasi untuk mencari tempat magang. Tinjauan pustaka digunakan untuk menemukan dasar penelitian yang digunakan sebagai teori, konsep dasar, dan metode. Design Thinking dilakukan untuk menemukan suatu permasalahan yang dihadapi mahasiswa. Validasi masalah dilakukan dengan melakukan survei. Dan memprioritaskan masalah menggunakan matriks tantangan. Prototipe dilakukan dengan membuat desain  yang dapat dicoba oleh pengguna untuk mencapai tujuan dari desain yang dibuat dan menguji tingkat keberhasilan menggunakan skala system usability scale. Hasil dari penelitian ini adalah rancangan antarmuka aplikasi mobile yang diuji menggunakan skala system usability scale dengan 8 data uji dan memiliki tingkat keberhasilan dengan nilai 93,75%. Perancangan antarmuka yang dibuat dapat membantu mahasiswa menemukan tempat magang yang paling sesuai dengan kemampuan dan keinginannya.