cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
jinopfkip@gmail.com
Editorial Address
Jl. Raya Tlogomas 246 Malang, East Java, Indonesia, Postal Code: 65144
Location
Kota malang,
Jawa timur
INDONESIA
JINOP (Jurnal Inovasi Pembelajaran)
ISSN : 24431591     EISSN : 24600873     DOI : 10.2229.
Core Subject : Education,
JINoP acts as medium of publicating the result of research covering the learning innovation theme from the elementary to higher education level. The journal also acts as a medium of disseminating research thought conducted by teachers and lecturers. In substance, the articles published in the journal are projected to inspire circles of education in conducting innovation in teaching and learning process.
Arjuna Subject : -
Articles 327 Documents
Implementation of augmented reality herbarium malangensis website tour to enhance conservation literacy Sari, Murni Sapta; Setiawan, Deny; Fitriyati, Umi; Firdaus, Zahra; Anggarani, Dinar Arsy; Kusmayadi, Claresia Tsany; Kundariati, Maisuna
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.33938

Abstract

The biodiversity of Indonesia showed by the numerous of plant species, including one of the 89,326 species of spore plants. Along with the high diversity of various threat factors that will affect the status of a plant, knowledge about plants can be enhanced through conservation literacy using modern technology-based learning media, such as 3D modeling and augmented reality (AR) websites. AR acts as an interactive window that opens the view of conservation reality. The aim of this research is to produce a rare plant learning media product in the Bromo Tengger Semeru National Park that exists on the Malangensis Herbarium with the integration of 3D modeling websites. The method used is R&D, referring to the ADDIE model. The practicality test results obtained 91.54%, while the media effectiveness test showed with n-gain scores obtaining a result of 0.66 that media can improve conservation literacy skills in biology students of the State University of Malang. This research could provide a benchmark and literature for advanced media development on plant divisions other than Pteridophyte.
Augmented reality based android application for introduction of pneumatic hydraulic components Hatmojo, Yuwono Indro; Panjaitan, Christin Elisabet; Azis, Satria Muhammad; Al Hakim, Vando Gusti; Ratnawati, Dwi
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.34733

Abstract

This study focuses on the utilization of augmented reality (AR) to enable comprehensive visualization of objects. Its primary objective is to develop and evaluate an AR application as a medium for introducing pneumatic hydraulic components. The research method employs a development research approach, following the assessment, design, development, implementation, and evaluation steps proposed by Lee and Owens. The feasibility of the product is determined through various assessments, including black box testing, validation by media experts, validation by content experts, and evaluation of initial user response. The outcome of this study is application software incorporating AR technology for the purpose of introducing pneumatic hydraulic components, along with a corresponding workbook. Whereas the application is compatible with the Android operating system and utilizes QR codes as markers for augmented reality objects, which are conveniently included within the workbook. Performance testing reveals that all application functions perform exceptionally well according to black box testing. Furthermore, the content expert feasibility assessment yields results categorized as “Good,” while both the media expert feasibility and initial user response tests indicate “Very Good” outcomes.
Role playing as contextual learning to improve mathematical communication skills of madrasah ibtidaiyah students Hasanah, Wirdatul; Dewanti, Sintha Sih; Listriyah, Listriyah
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.34749

Abstract

Among the efforts to improve Mathematical Communication Skills (MCS) is to innovate learning models. This research aims to develop contextual role-playing learning products to improve Madrasah Ibtidaiyah (MI/ primary school) students’ MCS on valid and practical fraction material. The research and development (R&D) model of Define, Design, Development, and Dissemination (4D) was employed. The research subjects were second graders at MI Tahfidz El Muna Q, totaling 28 students. The instruments included validation guidelines, practicality guidelines, and MCS tests. Product effectiveness is tested using N-Gain. The results showed that the number of students completing the MCS after contextual role-playing learning was 89.28%, which is in the high category. The average N-Gain value obtained was 0.79, which is also in the high category. These findings show that contextual role-playing learning can potentially improve MI students’ MCS, especially in fraction material.
Development of a digital canva-based interactive e-module by using geogebra for high school statistics material Rizkiani, Nidya; Jumroh, Jumroh; Lusiana, Lusiana; Vucelja, Stevan; Uriszar, Ibon Mugica
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.34779

Abstract

The Merdeka Curriculum has an up-to-date flow of learning objectives in statistics material, especially data presentation. However, most students still need help presenting data because teaching materials at school only use printed books. This research aims to produce digital-based interactive e-module development products using the application Canva-assisted Geogebra in high school statistics material that meets the criteria of being valid, practical, and having potential effects. The research method used is R & D (research and development). The development model in this research refers to the ADDIE model, which consists of stages of analysis (analysis), level design (plan), level of development (development), level implementation (implementation), and stage evaluation (evaluation). The trial was conducted on 41 class XI students at SMA Negeri 11 Palembang. Data was obtained from validation questionnaires for validity, student response questionnaires for practicality, and student learning outcomes tests to see potential effects. The results of the research obtained that Canvas digital interactive e-module product assisted by Geogebra on high school statistics material was categorized as very valid (88.04%), efficient (90.26%), and had an effect which was categorized as good (86.81%). The results of this development should be used as teaching materials and learning media in presenting statistical material, especially the scatter diagram sub-material data. It is hoped that teachers can apply the results of this research in presenting statistical material in class, especially the scatter diagram sub-material.
The development of learning media "UNGGAS NANNO" on subjects of intranatal care and newborn care Lellyawaty, Lellyawaty; Vaira, Rizky
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.35237

Abstract

Quality learning is the goal of learning. The mismatch of media in the delivery of lessons will result in the goal of learning not being achieved. In addition to teacher talks, videos, and practices in the laboratory to achieve learning objectives, it turns out that midwifery students have not mastered the related scientific foundations in subjects of intranatal care, especially providing care during labor and newborn care that has been studied. To attract students' interest and motivation in mastery, "Ular TaNGGa ASuhan PersaliNAn NOrmal (UNGGAS NANNO) or Intranatal Care and Newborn Care Snakes and Ladders Game" is needed in learning. The ADDIE model was used in research with validation subjects from expert teams and midwifery students as users. UNGGAS NANNO media is considered very worthy and very interesting in terms of the suitability of learning materials, images, and sizes, with an average score (of 92.5% and 96.8%). In addition to being feasible, UNGGAS NANNO can be used as an additional medium for learning and alternative assessments as a substitute for the final semester exam by teaching lecturers.
Developing assemblr edu to improve elementary school students’ explanatory text writing Ayu, Sartika; Fatayan, Arum
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.35294

Abstract

All Indonesians normally master Bahasa Indonesia (BI), but Indonesia’s elementary school students’ learning outcomes for writing explanatory texts in BI are low. This research aims to develop the feasibility of Assemblr Edu in improving students’ ability to write explanatory texts in BI for fifth graders. The research and development (R&D) method with the ADDIE approach was employed. The participants were 30 fifth graders who underwent trial, and series of data collection including observation, interviews, questionnaires, and documentation. The obtained data were analysed quantitatively and qualitatively. The results show that Assemblr Edu is suitable for development at 95% per cent feasibility. The media was also proven to improve students’ ability to write explanatory text.
Development of video tutorials on building construction and utilities subjects assisted by Bandicam application for grade XI students at vocational high school Suryono, Hadi; Sudira, Putu
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.35576

Abstract

The implementation of Building Construction and Utilities learning for class XI in Vocational High School (VHS) has faced several challenges including student understanding, teachers’ competency, and learning media. This study aims to result in a product, including the feasibility test and effectiveness on the topic of door and window frame details drawing assisted by the Bandicam application. We employed the Research and Development (R&D) model of 4D Thiagarajan. The trial was conducted on 14 students of the Building Information and Modeling Design (DPIB) expertise program class XI with input from 2 experts and 1 teacher. The data was collected through interviews, observations, and questionnaires. The obtained data was analysed using quantitative and qualitative descriptive analysis and descriptive statistics. The results show that the 4 video products were feasible and effective as seen from the improvement of student learning outcomes in the subject of building construction and utilities.