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Kota malang,
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INDONESIA
PROCEEDING IC-ITECHS 2014
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Core Subject : Science, Education,
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Articles 19 Documents
Search results for , issue "Vol 3 No 1 (2022): IC-ITECHS" : 19 Documents clear
An Educational Mobile Application for Writing Letters, Words, and Punctuation Marks According to PUEBI (General Guidelines for Indonesian Spelling) Luqman Al-Hakim; Chaulina Alfianti Oktavia
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
Publisher : IC-ITECHS

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Abstract

Indonesian is a compulsory subject for every student in Indonesia. One of skills that must be possessed in learning Indonesian is writing. In writing, there are various basic rules, to overcome errors in writing, PUEBI is used. In education, technology and information are used as learning media. The game type application can be used as a learning tool with the concept of playing while learning, which is a quiz game model or augmented reality. This research aims to develop an educational mobile application with a theme of writing letters, words, and punctuation marks according to PUEBI. The research method used is research and development methods. The research uses a development model with the Software Development Life Cycle Waterfall method. The application was developed using Unity software and the Vuforia Augmented Reality SDK. In the application, there are 3 menus: Menu Materi, Menu Kuis, and Menu Teks & AR. On the Menu Materi there are learning materials about PUEBI, on the Menu Kuis there are questions and quiz discussions, and on the Menu Teks & AR, there are general knowledge texts, PUEBI discussions, and the augmented reality feature that brings up 3D objects to visualize objects from the text. Based on the results of questionnaire testing from 30 respondents, more than 70% answered "Agree" that the application can improve user understanding of writing Indonesian spelling according to PUEBI.
Development of Virtual Reality and Augmented Reality- Based Occupational Health and Safety Management Systems Fadila Amanda Putri
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
Publisher : IC-ITECHS

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In this time that has entered society 5.0, it is hoped that it can further improve the ability of human resources in their fields. The development of the Internet of Things, Big Data, and Artificial Intelligence can be a means of presenting new knowledge that is able to build life. The presence of a concept developed to form a super smart society has the aim of integrating virtual space and physical space as a solution to deal with various problems that remain focused on the humanitarian side. One of them is in the application of Occupational Health and Safety in the company, where in this case it requires a medium as a tool to convey information and provide education to workers within the company. The media is built in the form of a responsive mobile-based application that can display three-dimensional (3D) objects using VR and AR technology which is intended as a more interactive and immersive employee training method in implementing Occupational Health and Safety. Considering that there have been 177,000 cases of work accidents in Indonesia until 2020 based on data from the Social Security Organizing Agency (BPJS) of Employment. The purpose of this paper is to plan a strategy to overcome Occupational Health and Safety risks to achieve zero accidents. The writing of this scientific paper is descriptive analysis with a qualitative approach. The data sources used in the preparation of this scientific paper are primary data sources and secondary data sources with data collection techniques through literature studies and observations. The implementation of good Occupational Health and Safety can increase the level of productivity, in line with the statement that the application of Occupational Health and Safety in the workplace is a major effort in realizing a safe, comfortable, and healthy work environment and protecting and increasing the empowerment of healthy, safe, and high- performance workers. Implementing Occupational Health and Safety is a form of providing protection provisions for theworld of work, so as to minimize accidents in the workplace.
Food And Beverage Sector Amid The Challenges Of The Covid-19 Pandemic Joanna Marie Titular; Adelfa Marie Gemarino; Reizel Ramos; Ada Buena Celeste; Nicole Rose Eslofor
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
Publisher : IC-ITECHS

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This qualitative study examined the status, challenges experienced and coping strategies of the food and beverage businesses in the Municipality of Tigbauan amid the COVID-19 pandemic. Face-to-face interviews was conducted among eight (8) purposively selected local owners and managers of food and beverage businesses operating in the municipality of Tigbauan which are DTI registered and the data gathered were processed using thematic analysis. Results revealed that all of the Food and Beverage businesses interviewed have just re-opened after travel restrictions were eased. However, the researchers discovered that when localized lockdowns were implemented and when indoor dining was disallowed, their income was severely affected due to few customers to the extent that some of these businesses had to temporarily close and let go of some employees to avoid further losses. To keep their business afloat, some of them have initiated some strategies such as transitioning from traditional dine-ins to accepting online transactions and take-outs. They have also partnered with delivery riders to accommodate orders of customers who were afraid to leave home. This simply means that the COVID-19 pandemic has not only brought negative effects to the food and beverage sector but also prompted them to be innovative amidst the globalhealth crisis which eventually opened new business opportunities for their prosperity.
Application of the Geographically Weighted Regression Method to the Human Development Index and Visualization on the Tableau Dashboard Devi Octaviani Hasibuan; Rokhana Dwi Bekti; Edhy Sutanta Sutanta; I Wayan Julianta Pradnyana
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
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Spatial data is information that contains the location or geographic information of a region on a map of objects on Earth. One of the methods in spatial analysis is Geographically Weighted Regression (GWR). GWR is the development of the Ordinary Least Square (OLS) theory into a weighted regression model that takes into account spatial effects, resulting in a parameter estimator that can only be used to predict each point or location where the data is observed and concluded. The application of the GWR method is expected to produce an accurate Human Development Index (HDI) model. This study applies the GWR method to the Human Development Index in each Regency or city in Central Java in 2021. With a global GWR determination coefficient value of 0.8577, it means that 85.77% of population density, percentage of the poor population, gross regional domestic product at constant prices, and adjusted school enrollment rates have a global influence on HDI. From the GWR model obtained, it is known that the value of the HDI variable will decrease if the value of the PPM variable increases by one unit in each Regency or city. The value of the IPM variable will increase if the value of the PDRB, KP, and APS variables increases by one unit in each Regency or city. Therefore,Regency or city governments in Central Java Province are expected to be able to overcome the problem of poverty and reduce the percentage of poor people so that there is an increase in the HDI.
Design of Vegetable Bada Promotional Media Using Still Life Photography Techniques Delita Rahmanda Sari; Rina Nurfitri; Yekti Asmoro Kanthi; Ahmad Zakiy Ramadhan
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
Publisher : LPPM STIKI Malang

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The design of Bada's Vegetable Promotional Media Using Still Life Photography Techniques was created to assist Bada in solving problems in terms of promotional media (building new media for resellers) and Bada's visual assets so as to produce Promotional Media in the form of Product Catalogs, Instagram Feeds and Bada Instagram Stories, Posters, Brochures, X-Banners, and Photo-based Calendar Authentic Bada vegetables relevant and friendly with pre-owned sales platform. Product photos of Bada vegetables applying the Still Life Photography technique which is the main element in the promotional media that is designed. As for this research, testing has been carried out on the results of the design through a questionnaire to 20respondents (customers of Bada)
Gamification and Learners’ Motivation in the New Normal Julie Claire Lebuna; Erroll John Elloran; Reymond Losañes; Regine Genegaban; Jo Persi Solinap; Ramsene Janne Gotera; Crisia Mae Gemarino; Ralph Bryan Geca; Ariane Marie Nicmic
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
Publisher : IC-ITECHS

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In the 21st century, the use of game-based and digital-based teaching methods is required. This descriptive research study aimed to determine the effects of gamification strategies on learners’ motivation in the New Normal. Specifically, it aimed to identify the dominant gamification strategies employed by college professors and determine the extent of their utilization . It will also discuss the learners’ level of motivation when gamification is utilized and if there is a significant relationship between the extent of utilization of gamification strategies and learners’ motivation. The respondents were the 103 Teacher Education students of Iloilo Science and Technology Miagao Campus who were exposed to gamification in the 2nd semester, 2021–2022. A descriptive survey-questionnaire was administered to collect the data . The result showed that Kahoot, Quizlet, and Quizizz are the three dominant gamification tools used by college professors teaching Teacher Education students. The college professors of Teacher Education students moderately utilized gamification strategies . Yet, the students’ level ofmotivation is high. The results revealed that there was no significant relationship between the extent of utilization and learners’ motivation. The researchers nonetheless came to the conclusion that students are highly motivated to learn when gamification is used. Thus, there was a moderate positive correlation between the extent of utilization of gamification strategies and learners' level of motivation, although they were not significantly correlated . Therefore, this study proposes that gamification should be used as a sustainable method to increase the learning motivation of students to ensure quality education.
Mobile APP UI/UX Design Overcomes Masturbation Addiction Mukhamat Andi Setiawan; Poerbaningtyas Evy; Adita Kusumasari Kusumasari
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
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Teenagers develop a variety of interests during this time, including a sexual one that might result in a masturbation addiction. As a remedy to this problem, the researcher created a UI/UX application design to combat mobile-based masturbation addiction. Through a mobile application, this design seeks to assist youths who are masturbation dependent. The research method used in this study is qualitative. Researchers utilize design thinking to create their applications, and there are five processes that : empathize, define, ideate, prototype, and testing. Data was gathered through in-depth interviews, questionnaires, and software design. The end result of this design is an Mastopbasi application interface with three key features: Daily Reports, Professional Assistance, and Productivity. Each of these features has a specific purpose and performs a certain function based on user requirements. Suggestions for an interface design must be based on the demands of the target audience. In the hope that they will be able to fix the problem, this will heighten interest in the product and provide customers the option to select a product that best matchestheir needs.
Readiness of Hospitality Management Students on their On-the-job Training Joseph Famin; Maria Fe Factao; Martin Napalinga; Debbie Manalo; Ma. Ciaina Araneta; Marry Claire Faro
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
Publisher : IC-ITECHS

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On-the-job training is one of the requirements for graduating students. This guides the students to identify their knowledge, competence, and readiness towards having their chosen field and specialization. The purpose of this study is to identify the level of readiness of fourth-year (4th) BS Hospitality Management students of Iloilo Science and Technology University—Miagao Campus during the first semester of the academic year 2021–2022. The study employed a descriptive survey method. Findings revealed that when taken as a whole, the respondents were partially ready for their internship. When classified, the findings revealed that there is no significant difference in the level of readiness of fourth (4th) Year BS Hospitality Management students as to class section and family monthly income, but a significant difference when it comes to sex and academic performance. Class section and family monthly income cannot affect their readiness for on-the-job training. Students can still be ready for his/her internship regardless of what group he/she belong to, and since the respondents are beneficiaries of a "Free Tuition Program," they can use this as one of the means to sustain their needs aside from working. Thus, for these variables, the null hypothesis of this study is accepted. On the other hand, the results show that sex and academic performance affect students’ readiness on their on-the-job training. Sexuality in the hospitality workplace seeks specific activities and/or roles to be performed, especially when it comes to hard skills in kitchen and dining, and soft skills for personal and actual front services. While on academic performance, most of the attentive and top students are worrier and are concerned with their internship grades as this is one of the basis to define their academic ranking. This will be their motivation to be ready and perform well during their internship, as it is one of the major criteria next to research study. While good and fair- rated students are being contented with their neutral and tolerable academic performance as long as they can pass and finish their degree. The level of their readiness depends on their academic goals and/or purpose. With this, for the variables sex and academic performance, the null hypothesis for this study is rejected. As suggested, the students must develop more skills towards different competencies as part of the curriculum. They need it to also excel in different parts of life as a student and as an individual. They should understand that handling academic performance together with real world skills is best for them as they can put theories into realities someday if they will be working with their respective fields. They can have these through enrolling in short courses and skills trainings from various organizations or institutions.
The Interface Design Of Web-Based Interactive Catalog In Bandungrejosari Ward Malang City Evy Poerbaningtyas; Ana Utami Nur Rahman; Adita Ayu Kusumasari
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
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MSMEs (Micro, Small and Medium Enterprises) are one of the foundations of the Indonesian economy that was able to survive the monetary crisis that hit from 1997 to 1998. in 2012 and increased to 62.9 million MSME businesses including UMKM in the Malang city area (BPS, 2017) (Depkop, 2018) (YR Suci, 2017). As technology develops, SMEs are starting to take advantage of the internet network through e- commerce websites and social media as a means of buying and selling online. With this development, competition between businesses is getting tighter and more competitive. So that many of the same products can be found with different sellers and prices. The impact that arises from this intense competition is the development of the same product so that it does not highlight the main products of these MSMEs and only focuses on selling trending products. Based on the problems found, the Bandungrejosari Village, Malang City, requires accurate information facilities as a reference for developing information updates in the MSME sector digitally in the form of a website. Media Website was chosen because it can display information quickly and in real-time. With the existence of the Kata UMKM Website, it is hoped that it can expand MSME information in the Bandungrejosari sub- district, so that it is better known, especially for the people of the Bandungrejosari sub-district and Malang City.
Talisay Tree (Terminalia Catapa) Nut Spread Carpio Chrishamay C.,; Compleza Krayzel Ann S.; Faling Ma. Novie N.; Panergar Mary Vhince F; Sanogal Joylyn C.; Sarabia Pathy Marie S.; Sasa, Mary Rojannie S.; Venecio Zoe M.
IC-ITECHS Vol 3 No 1 (2022): IC-ITECHS
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Talisay tree is commonly found along coastal areas, roadsides and parks, it is adapted to this type of habitat because it is salt and drought tolerant, best grown under full sun and is also resilient to strong winds during the rainy season. This tree is grown for its ornamental purposes and its edible nuts. This experimental study determined the level of acceptability of Talisay Tree (Terminalia Catappa) Nut Spread as to appearance, aroma, taste, texture and general acceptability in two formulations. This study also determined if there was a significant difference in the level of perception of the evaluators among the two formulations of Talisay Tree (Terminalia Catappa) Nut Spread. A survey questionnaire was used in gathering the data. The evaluators of the study were the thirty (30) nut spread vendors and consumers of Brgy. Qui-anan San Joaquin, Iloilo. Based on the results of the study, the appearances of the two formulations were perceived as “Light Brown” for the Formulation A and “Dark Brown” for the Formulation B. For the aroma, it was perceived as “Moderately Strong Talisay Nut aroma” for Formulation A and “Very Strong Talisay Nut aroma” for Formulation B. For the texture, both formulations was perceived “Very Smooth Talisay Nut” spread. In terms of taste, Formulation A has a “Very Pleasing Talisay Nut taste” and Formulation B has “Extremely Pleasing Talisay Nut Taste”. Inferential statistics revealed that there is a significant difference in the sensory characteristics and the level of acceptability of talisay nut spread in terms of appearance, aroma, taste and texture. As to the general acceptability, both formulation A and B were “Liked Very Much”. This implies that both sweetener used specifically the granulated sugar and muscovado sugar prepared by the researchers made an impact to the sensory acceptability of the spread. Thus, Talisay Nut Spread has the potential to be used as another flavored spread. It is recommended that further studies related to this research using other variables is encouraged to glorify other factors that relates to the Level of Acceptability of Talisay Nut Spread.

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