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Contact Name
Dewa Made Sri Arsa
Contact Email
dewamsa@unud.ac.id
Phone
-
Journal Mail Official
jurnal.merpati@unud.ac.id
Editorial Address
Gedung Teknologi Informasi-Fakultas Teknik Jalan Raya Kampus UNUD, Jimbaran, Badung, Bali
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi)
Published by Universitas Udayana
ISSN : 22523006     EISSN : 26852411     DOI : https://doi.org/10.24843/JIM
Core Subject : Science,
The journal publishes work from all disciplinary, theoretical and methodological perspectives. It is designed to be read by researchers, scholars, teachers and advanced students in the fields of Information Systems and Information Science, as well as IT developers, consultants, software vendors, and senior IT executives seeking an update on current experience and future prospects in relation to contemporary information and communications technology.
Articles 8 Documents
Search results for , issue "Vol. 9, No. 2, August 2021" : 8 Documents clear
Improvement of MSME Sales and Capital Management through a Website-Based Marketplace System I Putu Sura Sanjaya; Oka Sudana; I Putu Arya Dharmaadi
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p01

Abstract

Micro, Small and Medium Enterprises (MSMEs) have a good enough potential to overcome poverty, because they have an absorption contribution of 99.45 percent. MSMEs can be developed by utilizing e-marketplaces, but the existing marketplaces have not been able to solve the problems faced by MSMEs. One of the problems faced by MSME actors is difficulty in accessing capital. In general, MSME capital is obtained from the bank, but MSME actors are burdened by the need for collateral to apply for loans. Based on these problems, a marketplace information system for MSME products was built with peer-to-peer lending features that can help MSMEs do product marketing as well as apply for loans on easy terms and without any collateral. Testing the system with the black box method shows that all features are functioning properly and in accordance with the expected functionality.Testing with the acceptance testing method for MSME actors obtained an average score of 89.25%, so it can be concluded that the system is acceptable and in accordance with the needs of MSME players in Gianyar Regency.
Decision Support System for Tour Package Recommendation in Bali Using BWM-MARCOS Method Ni Ketut Pradani Gayatri S; I Made Candiasa; Kadek Yota Ernanda Aryanto
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p05

Abstract

Bali is one of the provinces with profitable tourism opportunities. It has led to many businesses related to tourism, which is a travel agent. Travel agents in Bali usually offer variety of tour packages with different prices and specifications. The problem experienced by tourists in determining tour packages is that the price of tour packages is quite high and does not match the tourist budget. In addition, the schedule of visits from tour packages is also inflexible. This problem can be overcome by making a decision support system for forming tour packages. This study uses the BWM method to determine each criterion’s optimal weight and the MARCOS to rank alternative tourism objects that will form a tour package. Testing results using confusion matrix get an accuracy value of 74.19%, precision of 81.25%, recall / sensitivity of 72.22% and specificity of 76.92%.
Design of Daily Hindu Prayer Applications Based on Telegram Bot I Kadek Owen Nirvana Kaskora; I Made Sukarsa; Ni Made Ika Marini Mandenni
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p02

Abstract

Telegram Instant Messaging, launched in August 2013, is an IM application. One of the advantages of telegram is processing instant messages by providing features for the wider community to use the Application Programming Interface. Bot is one of the APIs used in general to run an automatic job on computer programs. The implementation of bots has begun to be widely used. One of the advantages of Bot is that it can provide data that does not manage time to users. Bhagawad Gita and Hindu prayers can be accessed through many media, but not through instant messages. Users should still read books or search on websites to find sloka or prayers. One solution is to use the Telegram chat bot. Users only need to send commands to find information about Hindu sloka or prayers in the chat bot, after which the bot will respond according to the instructions that the user sent. The bot will look for these commands on the database system and send them to the user. PHP programming language or Hypertext PreProcessor with the language framework that will be used in building this system.
Public Sentiment Analysis of Online Transportation in Indonesia through Social Media Using Google Machine Learning Desak Ayu Savita; I Ketut Gede Darma Putra; Ni Kadek Dwi Rusjayanthi
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p06

Abstract

Public opinion is important to agencies or parties in particular fields, as it may indicate a tendency of public's view towards something (such as an object or process). One of them is in the transportation sector. Transportation has become a necessity for the community, many things more effective and efficient online, so that online transportation becomes important for society. The proliferation of online transportation, caused citizens to express opinions through social media. It is important to know the level of service of online transportation considering the large number of users, so that it can be used as a basis for improvement. One of the methods public opinion in social media is by sentiment analysis. The study used the help of Google Machine Learning for the sentiment analysis process that can produce 82,6% of accuracy number, 82,2% of precision, 83,3% of recall with the most sentiment result indicate to public opinion falls into the negative sentiment category for Gojek companies in media social of Twitter.
Prototype Design of Bukaloka Mobile Marketplace Application Using Five Planes Method I Gusti Ngurah Indra Mahathanaya; Ni Kadek Ayu Wirdiani; Ni Kadek Dwi Rusjayanthi
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p03

Abstract

Bukaloka is an application from Bali which is engaged in tourism regarding e-vouchers. The e-voucher service provided by Bukaloka allows users to easily buy and exchange e-vouchers without the need to print vouchers. The Bukaloka Marketplace application is not yet available for the mobile platform, so it does not facilitate access for mobile users. User Experience design is needed to facilitate application development, as well as user acceptance. The User Experience design method used is Five Planes so that the basic foundation that produces a prototype with a high fidelity level can be tested to resemble the final application. Testing the prototype using the User Acceptance Test Method with a Likert's Summated Rating. The result is that the Marketplace prototype gets a score of 815 which falls into the very good category range.
Design and Building Mikrotik Based Billing System and Chatbot as Media Transaction Online I Made Adhiarta Wikantyasa; I Made Agus Dwi Suarjaya; I Made Sunia Raharja
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p07

Abstract

Providing services to rt / rw net users if done manually will consume a lot of time. Currently this service still used conventional methods even though there are applications that can help but still not efficient in providing the needs of the users such as transactions still using paper based vouchers, which will make it difficult for providers to provide time to handle user transactions. Besides that, there are also a problem where potential users of the service find a hard time to contact the provider because lack of knowledge of some of the provider to edit the mikrotik page to inform about their service and themselves to the user. With the problems mentioned, an application is needed that can provide much easier solution namely, "Design and Building Mikrotik Based Billing System and Chabot as Media Transaction Online". By making this application, it can provide much better solution for user such as getting information and interacting with the admin by using Chabot as media and online transaction to make it easier for users to update their packets and admin to process user transaction.
Cloud-Based Online Tutoring Information System (BIMBELOL) I Gede Sumiarta Adinata; I Made Sukarsa; Dwi Putra Githa
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p04

Abstract

Tutoring is a guidance activity in terms of finding appropriate learning methods and overcoming learning difficulties. Generally, every tutoring process is carried out at the tutoring place. The general tutoring process can have a less effective and efficient impact during extreme weather and pandemics. Extreme weather and pandemic have resulted in delays to the end of the tutoring process. Problems that arise can be overcome by designing a system that can make the tutoring process more efficient and effective during extreme weather and pandemics. A cloud-based online tutoring information system (BIMBELOL) is a system that can help any tutoring process to be more efficient and effective. The use of cloud technology in making the system can help every tutoring process be carried out online. Testing of 40 respondents and black-box testing carried out on the system shows that each tutoring process has been successfully implemented.
Game Development of “Prokes” to Socialize the Prevention of Covid-19 Dewa Ayu Indah Cahya Dewi; Ngakan Putu Darma Yasa
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 9, No. 2, August 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2021.v09.i02.p08

Abstract

The level of awareness of the Indonesian people to orderly and comply with the implementation of health protocols is still very low. Special touch to young people is needed in socializing health protocols and new normal life. Game of “Prokes” is expected as a means for socialization of covid-19 prevention. The proposed method is agile method that is combined using shuffle random algorithm to randomize question in quiz of this game. The blackbox result was 100% functionality of the game has run well. There was a significant difference between user knowledge before and after playing the game of “Prokes” as indicated by t value of 2.297, t table value of 2.004, and the critical value of ? = 0.05. The proposed method had an GEQ result of 3.04. Therefore, the game feasible as a means of socialization in prevention covid-19 using health protocols and new normal for the young generations.

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