cover
Contact Name
Panji novantara
Contact Email
panji@uniku.ac.id
Phone
+6283823234797
Journal Mail Official
jejaring@uniku.ac.id
Editorial Address
Program Studi Manajemen Informatika DIII Lantai 2 Gd. Fakultas Ilmu Komputer Universitas Kuningan Jl. Cut Nyak Dhien No.36 A, Cijoho, Kec. Kuningan, Kabupaten Kuningan, Jawa Barat 45513
Location
Kab. kuningan,
Jawa barat
INDONESIA
JEJARING
Published by Universitas Kuningan
ISSN : 25273930     EISSN : 26145448     DOI : -
Core Subject : Science,
JEJARING (Jurnal Teknologi dan Manajemen Informatika) adalah jurnal peer-review yang menyediakan makalah hasil penelitian, studi kasus, dan ulasan artikel di bidang teknologi informasi. JEJARING merupakan media komunikasi bagi akademisi, pakar dan praktisi teknologi informasi dalam menuangkan ide-ide pemikiran dan gagasan di bidang teknologi informasi. Topik makalah JEJARING berfokus pada bidang teknologi informasi, manajemen informatika, dan topik lain yang terkait dengan bidang teknologi informasi mencakup pemrograman, analisis sistem informasi, manajemen bisnis, jaringan komputer, rekayasa perangkat lunak, multimedia, technopreneurship, dan lain-lain. JEJARING diterbitkan oleh Program Studi Manajemen Informatika Diploma III Fakultas Ilmu Komputer Universitas Kuningan dengan frekuensi yang diterbitkan dua kali dalam setiap volume pada Mei dan November. Jurnal ini telah terdaftar di ISSN 2527-3930 (cetak) dan ISSN 2614-5448 (online).
Articles 5 Documents
Search results for , issue "Vol 3, No 1 (2018)" : 5 Documents clear
ANALISIS RISIKO SISTEM INFORMASI PENJUALAN BERBASIS ISO 31000 - RISK MANAGEMENT DI PT. REMAJA ROSDAKARYA Tri Ramdhany; Rio Andriyat Krisdiawan
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 3, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v3i1.1220

Abstract

ABSTRACT PT. Adolescent Rosdakarya is a book publishing company in Indonesia with two strategic business units namely publisher and printing. In conducting business activities of PT. Adolescent Rosdakarya has implemented an information system on the sales of sales information systems that can generate various information that can be useful to support sales activities. This makes the activities that occur in it becomes very crucial. Running elements and system components well becomes very important to support the performance of the system itself. It can not be denied, however, that the possibility of various threats and risks may inhibit and even paralyze activity within the system. Current risk management has become the main reference in the application of various management system standards, which will in particular refer to the existing provisions of ISO 31000 Risk Management- Principles and guidelines. From the result of risk analysis based on ISO 31000 - Risk Management that used as risk management standard in research got risk priority value based on measurement process which have been done at each risk which have been identified and analyzed before. So that the company can do prevention, handling and improvement for the future in accordance with the level of priority risk. Keywords: Risk Management. ISO 31000. Sales Information System
IMPLEMENTASI DATA MINING UNTUK REKOMENDASI PENENTUAN MAHASISWA PENERIMA BEASISWA MENGGUNAKAN METODE NAIVE BAYES STUDI KASUS : UNIVERSITAS KUNINGAN Aah Sumiah; Wisnu Ahmad Maulana
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 3, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v3i1.1678

Abstract

Beasiswa adalah bantuan yang diberikan oleh lembaga Pendidikan untuk meringankan beban mahasiswa dan untuk meningkatkan prestasi bagi mahasiswa. Sehingga mahasiswa tidak perlu memikirkan beban biaya kuliah dan fokus pada prestasi akademiknya. Untuk bisa memperoleh beasiswa,  mahasiswa yang mendaftar harus  dinyatakan lolos seleksi administrasi dan memenuhi beberapa komponen penilaian lainnya sebagai syarat mahasiswa layak menerima beasiswa. Dalam mengambil keputusan untuk menentukan mahasiswa yang layak mendapatkan beasiswa tersebut  pada prosesnya terkadang membutuhkan waktu yang cukup lama dan terkadang pula beasiswa yang diberikan dirasa kurang tepat sasaran, hal ini dikarenakan proses seleksi masih dilakukan secara manual dan pengolahan data yang belum transfaran. Sehingga perlu dibuatkan sebuah sistem yang dapat membantu pihak lembaga dalam mengambil keputusan dengan cepat agar beasiswa dapat didistribusikan tepat waktu dan tepat sasaran.Tujuan Penelitian ini adalah menghasilkan sebuah sistem informasi dari hasil analisis data mining yang dapat digunakan oleh bagian akademik sebagai rekomendasi dalam proses seleksi penerimaan beasiswa. Metode yang digunakan yaitu naive bayes classifier dimana metode ini akan  mengklasifikasikan mahasiswa menjadi dua kelas yaitu kelas mahasiswa yang layak mendapatkan beasiswa dan kelas mahasiswa yang tidak layak mendapatkan beasiswa dan implementasi program menggunakan visual basic.net dan sql server.
IMPLEMENTASI METODE 5-GROOVE DALAM SOFTWARE VISUAL GRAFIS SEBAGAI PENUNJANG PROSES KREATIF PEMBUATAN TEATER Panji Novantara
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 3, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v3i1.1399

Abstract

5-Groove is a method created by researchers in combining various software for the creative process of theater making. As is known, the growth of theater in Indonesia, especially the contemporary theater that always combines the application of technology in its application occurs so rapidly. In fact, Indonesian theaters are often performed abroad. This is a challenge for people to be able to create a more unique theater, attracted foreign countries, and can take advantage of existing technology in the making.5-Groove means 5 software paths that can be done for theater creation in sequence. Dramatica Pro is used to create a play of theater performances, ranging from outline, plot, character creation and characterization, physical characteristics of characters, plot, and the whole process of making the whole script. Photoshop CS3 obviously serves as a software for editing images like theater stage background. MatLab is known as a useful application for graphics creation, but actually this software can be used to cut the song format. Wav, so the song only sounds instrumental. In addition, also assisted by the Power Sound Editor. Autodesk 3ds Max is an application for creating an overview in blocking theater as well as the stage property layout, Corel VideoStudio 12.0 is the last application in the theater making process, as it is a video editing software which is used after theater performances are completed.With 5-Groove, making the theater can be simpler because it uses easy-to-reach software, which can reduce production costs and be more economical.
RANCANG BANGUN ALFABET MEMORY GAME MENGGUNAKAN LINEAR CONGRUENT METHOD (LCM) Sugeng Supriyadi
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 3, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v3i1.1675

Abstract

AbstractThere are some algorithms that can be used to solve a problem, one of them is the Linear Congruent Method (LCM) algorithm. The linear congruent method algorithm is a random number generator algorithm that is widely used in computer programs. According to Zeenat Mahmood, et.al. (2012) the advantages of LCM are having speed, ease of implementation, and the availability of portable code, parameters and test results. While According to Dian Sekarsari (2014), the advantage of this algorithm is that its speed is good, because the operation is just a few bit manipulation operations. In PAUD Miftahul Huda Mekarmulya Village, the way of teacher in delivering alphabets recognition material is still conventional and it is less effective because it makes students become easily bored, less interested and students are less able to capture and receive alphabets recognition material delivered by the teacher. To improve students interest in learning then the writer designed an alphabets recognition game for children aged 4-6 years. Memory game is a game matching same pairs of images that have been randomized in the first order and the algorithm used to perform randomization on the composition of the image with linear congruent method algorithm. This research uses RUP system development method and this application is designed by using android studio tools. The results of this research are linear congruent method implementation, alphabet interface game memory and testing with black box and white box testing. This application is expected to help and increase the studentscuriousity in knowing and studying the alphabets. Keywords: Algorithm, Linear Congruent Method, Alphabets Introduction, Memory Game
PENERAPAN KANSEI DAN TOPSIS DALAM SISTEM PENDUKUNG KEPUTUSAN Ana Hadiana
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 3, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v3i1.1218

Abstract

Abstract—Pendekatan Kansei Engineering dapat diterapkan dalam mendukung proses pengambailan keputusan dalam memilih suatu produk yang diinginkan berdasarkan pada faktor emosi penggunanya. Tulisan ini membahas bagaimana metode TOPSIS dibandingkan dengan metode multivariat untuk membantu menyelesaikan permasalahan dalam pemilihan produk yang benar-benar secara emosional diinginkan oleh penggunanya agar penggunanya bisa merasakan kepuasan tentang keputusan yang diambilnya. Hasilnya menunjukkan bahwa kedua metode tersebut bisa digunakan dengan hasil keputusan yang hampir sama.Keywords—kansei engineering, analisis, TOPSIS, faktor emosi, kansei word

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