cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Informatika Upgris
ISSN : 24604801     EISSN : 24776645     DOI : -
Core Subject : Science,
Journal of Informatics UPGRIS published since June 2015 with frequency 2 (two) times a year, ie in June and December. The editors receive scientific writings from lecturers, teachers and educational observers about the results of research, scientific studies and analysis and problem solving closely related to the field of Information Technology and Communications / Informatics.
Arjuna Subject : -
Articles 300 Documents
Game Edukasi Bahasa Arab Untuk Anak Madrasah Iptidaiyah Berbasis Android Darnita, Yulia; Fransisco, Nochi Erfindo; Toyib, Rozali
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.11097

Abstract

Materi Bahasa Arab cenderung sebagai momok yg nir disukai sang poly murid. fenomena misalnya ini membawa kesan bahwa bahasa Arab adalah bahasa yg sulit buat dipelajari dibandingkan bahasa asing lainnya, meskipun dalam dasarnya nir sesulit yg dibayangkan khususnya bagi orang Indonesia yg dominan beragama Islam dan metode yg dipakai pada pengajarannya dievaluasi kurang variatif sebagai akibatnya rasa jenuh kurang semangat akan gampang menghampiri murid yg mana bisa berdampak dalam turunnya minat murid terhadap pembelajaran Bahasa Arab. Cara menaikkan menumbuhkan semangat anak buat belajar bisa dilakukan menggunakan memakai permainan, permainan adalah galat satu media hiburan yg bisa menaruh rasa bahagia dalam anak menggunakan menerapkan Algoritma Bubble Sort yg berfungsi buat menaruh solusi yg sempurna pada menebak gambar yg dilengkapi menggunakan materi pendidikan Bahasa Arab. Hasil pengujianberdasarkan kuisioner, diperoleh jawaban Sangat Menarik 68,75 %, Menarik 28,75 %, Tidak Menarik 2,5%, Algoritma Algoritma Bubble Sort merupakan prosedur pemecahan yg paling simple cocok buat data menggunakan elemen mini dan gampang buat dihubah kodenya, kelemahaannya adlah apabila pengurutan buat data besar kinerjanya menjaddi lamban memburuk
Desain Dan Realisasi Aplikasi Pengelolaan Nilai Siswa Berbasis Web Menggunakan Framework Codeigniter herdiyatmoko, hendrik fery
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.9868

Abstract

Student Assessment System is a student score processing system based on the K13 curriculum. The 2013 curriculum has four aspects of assessment, namely aspects of knowledge, aspects of skills, aspects of attitudes, and behavior. In the 2013 curriculum, especially in learning materials, there are materials that are streamlined and materials that are added. The streamlined material appears to be in Indonesian, Social Studies, PPKn, and so on while the added material is Mathematics. In this study, the authors found several problems that occurred at SMA Xaverius 1 Palembang, including the difficulty of distributing grades starting from the teacher then the homeroom teacher and finally the vice principal in the academic field according to the K13 curriculum. The second is how the student assessment system is carried out in an integrated manner by a system, so that the value data is centered on one data source. The third problem is how to give a deadline when entering grades, so that teachers and homeroom teachers are administratively orderly in entering student grades. The student grade management application is built with the Codeigniter 3 framework, which makes grade data centralized, and grade distribution fast. With the facility of limiting the time for input values, the teacher is in an orderly administration. Parents can monitor their child's study progress with access to the application to view student report cards..
NON-PARAMETRIC CLASSIFICATION OF OPINION MINING BASED ON NAIVE BAYES WITH KERNEL DENSITY ESTIMATION RAJA RAJESWARI SETHURAMAN
Jurnal Informatika Upgris Vol 8, No 1
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.11713

Abstract

With the rapid growth of social media in recent years, opinion mining, also called Sentiment Analysis, has gained much attention. Opinion mining refers to the use of Natural Language Processing (NLP), text analysis and biometrics to analyse, extract and identify the customer views of a product. The polarity classification is a main task of opinion mining for getting useful decision from online customer reviews and survey responses. Existing approaches in opinion mining performs the classification based on the parametric form. In this paper, we introduce the Naive Bayes classifier with Kernel Density Estimation (KDE) as a non parametric way of opinion mining that computes the probability density function based on the kernel estimator.  The features are extracted from the opinions in the document level and are used to train the classifier in a supervised manner.  KDE also performs data smoothing problem that inferences about the population that are based on finite data sample. We underwent some pre-processing techniques like stemming and stopword removal. Experimental results show that the proposed algorithm performed well, in terms of accuracy, precision, recall and F-measure.
Analisis Kerentanan XSS dan Rate Limiting Pada Website SMAN 8 Denpasar Menggunakan Framework OWASP ZAP Angga Septiawan, Gede; Irawan, K.W.S.; Mayasari, I.; Listartha, I.M.E.
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.10271

Abstract

Pada era digital sekarang hampir semua orang mengakses internet, Website merupakan salah satu situs yang ada di internet yang dapat menyimpan dan menyebarkan segala informasi. Seiring dengan perkembangan teknologi, keamanan suatu website mulai terancam karena maraknya serangan-serangan yang dilakukan oleh penjahat digital. Website yang memiliki sistem keamanan yang lemah akan rentan oleh serangan ancaman yang dapat terjadi sewaktu-waktu. Kasus kerentanan yang sering ditemui yakni Cross Site Scripting (XSS) dan Rate Limiting. Untuk mengantisipasi hal tersebut, aplikasi OWASP ZAP dapat dimanfaatkan untuk menguji kerentanan XSS yang ada pada sebuah website, salah satunya pada website sekolah SMA Negeri 8 Denpasar. Pengujian kerentanan XSS dilakukan dengan cara melakukan pemindaian, kemudian generate report. Melalui report tersebut, dilakukan analisis untuk membuktikan ada atau tidaknya kerentanan XSS pada website yang bersangkutan. Sedangkan, kerentanan Rate Limiting diuji secara manual pada fitur login website SMA Negeri 8 Denpasar, dengan cara memasukkan username dan password secara acak dan berulang-ulang. Kata Kunci—OWASP ZAP, Rate Limiting, XSS, Kerentanan
Perancangan Sistem Informasi Jasa Laundry Berbasis Web Pada Laundry Cucimania Depok Tanjung, Arisyi Said; Serli, Rosi Kusuma
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.11167

Abstract

Laundry Cucimania merupakan sebuah bisnis yang bergerak dibidang jasa pencucian pakaian. Semua pencatatan masih dilakukan secara konvensional mulai dari pembuatan nota, pencatatan transaksi, dan pencatatan data pelanggan. Setiap pencatatan transaksi disimpan dalam sebuah buku, sehingga terjadi penumpukan arsip fisik yang dapat menimbulkan banyak masalah dalam pembuatan laporan transaksi, pencarian data dan perhitungan data. Tujuan penelitian ini adalah merancang sistem yang dapat mengelola data dan transaksi  menjadi terkomputerisasi dan otomatis sehingga operasional berjalan lebih efisien dan data menjadi tersimpan lebih baik. Menggunakan metode waterfall yang terdiri dari lima fase: analisis kebutuhan perangkat lunak, desain, pembuatan kode program, pengujian, dukungan, atau pemeliharaan. Sedangkan untuk pengumpulan data dilakukan dengan observasi, wawancara, dan penelusuran literatur yang berhubungan dengan penelitian ini. Hasil penelitian menunjukkan bahwa sistem yang sudah terkomputerisasi membuat operasional menjadi lebih efektif dan efisien, data transaksi tersimpan dengan rapi sehingga membuat rekapitulasi data lebih efisien, serta meminimalkan kesalahan input maupun kesalahan hitung.
KLASIFIKASI JENIS JAHE BERDASARKAN CIRI STATISTIK ORDE SATU DARI WARNA RIMPANG Novitasari, Riris; harsadi, paulus; hasbi, muhammad
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.10012

Abstract

Jahe merupakan tanaman rimpang yang memiliki banyak manfaat, seperti bumbu masak, jamu, obat herbal, dan lain-lain. Rimpang jahe memiliki fungsi yang berbeda-beda, tergantung jenisnya (Jahe Sunti, Jahe Kombongan, dan Jahe Merah). Identifikasi jenis jahe dapat dilakukan oleh manusia dengan mudah mengingat jenis jahe yang sedikit. Namun, identifikasi oleh manusia cenderung tidak konsisten dan belum tentu memberikan hasil yang akurat. Oleh karena itu, tujuan dari penelitian ini adalah untuk membuat suatu sistem yang dapat mengklasifikasikan jenis jahe secara akurat. Metode penelitian yang digunakan adalah K-Nearest Neighbor (K-NN) dan ekstraksi ciri statistik orde pertama (mean, variance, skewness, kurtosis, dan entropy). Sedangkan pengujian sistem menggunakan metode Black-Box untuk menguji fungsionalitas dan metode Confusion Matrix untuk menguji akurasi. Hasil pengujian menunjukkan bahwa sistem klasifikasi jenis jahe berdasarkan karakteristik statistik orde satu warna rimpang menggunakan metode K-Nearest Neighbor (K-NN) memiliki performansi yang baik dengan akurasi 80%.
Klasifikasi Infertilitas (Ketidaksuburan) pada Wanita menggunakan Algoritma Naïve Bayes Dalai, Hastuti R; Utiarahman, Siti Andini
Jurnal Informatika UPGRIS Vol 8, No 2: Desember 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.11914

Abstract

The presence of a baby is a dream for every married couple, especially for those who have long married However, not all married couples can get biological offspring easily, it is caused by the presence of infertility (infertility). Infertility is problems with the reproductive system characterized by failure to get pregnant after 12 months or more of being married and having sex at least 2-3 times a week regularly regularly without using contraception. Based on the WHO report, globally it is estimated that There are cases of infertility in 8-10% of couples, which is about 50 million to 80 million couples. The aim of this research is to use the Nave Bayes algorithm for the classification of infertility in children women can help public knowledge, especially married couples to detect early infertility that makes it difficult to get offspring, considering infertility in women is a case that is no less important than other health problems. The evaluation and validation process uses rapidminer for the classification of infertility in children women with the algorithm used, namely nave Bayes, has very high accuracy high with an accuracy value of 91.67%. Based on the results of the classification of infertility in women with the nave Bayes algorithm can help the community to detect early perform a medical examination. 
RANCANG BANGUN SISTEM INFORMASI ADMINISTRASI PEMBAYARAN SISWA BERBASIS WEB DI SMK KESEHATAN MANDALA BHAKTI SURAKARTA Ni’mal ‘Abdu, Aghni Rizqi; Purwanto, Eko; Permatasari, Hanifah
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.10328

Abstract

Mandala Bhakti Health Vocational School Surakarta is a vocational school that focuses on the health sector and has two majors, namely nursing and pharmacy. The use of computers at the Mandala Bhakti Health Vocational School in Surakarta has begun to be applied to help work in the field of school administration, especially the student payment administration section which serves all student payments including medical tests, tuition fees, practicum, competency tests, re-registration, and registration.However, the administrative process for student payments still takes quite a long time because students must first write a payment slip and wait for a payment receipt from the treasurer which is written manually and the recording process must be done twice, namely per day and class. In addition, the passbooks and receipts that are used by students to see the payments that have been made, are mostly lost and damaged, making students not know what bills to pay. Therefore, it is necessary to have a Student Payment Administration Information System that can speed up the payment process, simplify the reporting process, and grant access rights for students to view payment history and bill payments.This Student Payment Administration Information System was created based on a website using visual studio code software (text editor), MySQL database management system (DBMS), Xampp, and the PHP programming language. Methods of data collection are done using interviews, observation, and literature study. While in its construction, the author uses the RAD (Rapid Application Development) development method which consists of requirements analysis, modeling analysis, modeling design, and construction.Testing the student payment administration information system uses black box testing which shows that the system is functioning properly without any errors. User testing was carried out using a questionnaire which showed the results that for the admin, treasurer, and principal access rights questionnaire the highest score was the 'agree' option with a percentage of 60%, while for the student access rights questionnaire, the highest score was the 'agree' option. with a percentage of 55%. This shows that the student payment administration information system is following the needs of its users
CYBER BULLYING DALAM PERSEPEKTIF ISLAM Aksin, Nur; Qurrota Aini, Fiki Nu'afi
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.11929

Abstract

The development of technology the internet and social media in the community at this era, is a phenomenon progress our nation. Two things that make it easier for us to getting the information and facilitate access of all things in community social dynamics. But as the other society phenomenon, besides having a positive impact, technological progress and social media right now, also have a negative impact in it. Indirectly, social media have made anonymous universe who created a kind of aggressive action of some individuals and groups to harass other people, through bad opinion and the other bad transmitting messages. This act, that known as cyberbullying, increasingly rampant. Not uncommonly, they feel safe behind anonymous account they use to hurt others. Meanwhile, about cyberbullying habit it is clear, that act (cyberbullying) are including in bullying act and bother other people’s comfort, are prohibited in the positive law and religious law (Islamic law). So, these journals will discuss about cyberbullying at the law’s perspective, both normative and Islam . 
Penerapan Algoritma PRNG Dalam Permainan Snack and Ladders Berbasis Digital Hermawan, Latius; Malla, Maria; Ismiati, Maria Bellaniar
Jurnal Informatika UPGRIS Vol 8, No 2: Desember 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i2.13512

Abstract

Abstrak—Seperti halnya suatu hiburan yang diciptakan dalam bentuk game, game sendiri banyak jenisnya sebagai contoh versi mobile dimana game akan memberikan pengalaman yang tidak terlupakan saat dimainkan.  Pada saat ini oaring-orang telah mengenal bahkan menggunakan teknologi dalam bermain. Banyak sekali game tradisional yang ada di Indonesia serta cukup digemari, misalnya permainan berbasis papan. Permainan tersebut masih banyak dimainkan oleh masyarakat dari anak-anak sampai orang dewasa karena cara bermainnya mudah dimengerti. Tetapi, permainan tradisional yang berbasis papan mulai ditinggalkan karena tergantikan dengan smartphone, konsol game dan computer. Game ular tangga merupakan permainan tradisonal  yang dapat dikembangkan dengan menggunakan teknologi. Game ini akan ditanamkan kecerdasan buatan menggunakan algoritma PRNG untuk melakukan pengacakan dadu secara acak untuk pemain dan NPC agar permainan menjadi lebih menarik. Hasil yang didapat yaitu pembuatan permaian ular tangga untuk pembelajaran  berhitung berbasis smartphone Android telah berhasil dilakukan dengan menerapkan algoritma didalamnya. Pengguna dapat menggunakannya sebagai media permainan digital yang pelestarian permainan tradisional  dimana saja mereka berada. Kata Kunci—ular, tangga, android, game, prng